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MARCH 2004 GAME DEVELOPER MAGAZINE www.gdmag.com CMP Media, 600 Harrison St., 3rd Fl., San Francisco, CA 94107 t: 415.947.6000 f: 415.947.6090 GAME PLAN EDITORIAL Editor-in-Chief ✎ Jennifer Olsen [email protected] Managing Editor LETTER FROM THE EDITOR Jamil Moledina [email protected] Departments Editor Kenneth Wong [email protected] Product Review Editor Peter Sheerin [email protected] Art Director Audrey Welch [email protected] Checkout Time Contributing Editors Jonathan Blow [email protected] Noah Falstein [email protected] Steve Theodore [email protected] e were all born incrementally improved upon to where Advisory Board into this world they are now—gasp!—manageable. Hal Barwood Designer-at-Large Ellen Guon Beeman Monolith naked and helpless, Also, you’ve gotten more confident in Andy Gavin Naughty Dog Joby Otero Luxoflux and that’s a bit your professional identity. Maybe you Dave Pottinger Ensemble Studios how I felt when I still can’t explain your job to your par- George Sanger Big Fat Inc. W Harvey Smith Ion Storm first came to Game Developer five years ents or make them understand that it Paul Steed Microsoft ago as a young, know-nothing editorial even is a real job, but you’re heroes to ADVERTISING SALES assistant. Well, I did know some things, more and more young people who want Group Associate Publisher Michele Sweeney e: [email protected] t: 415.947.6217 but trust me, they weren’t about game to grow up to be game developers. Senior Account Manager, Eastern Region & Europe development. What I learned from that On the downside, after five years too Afton Thatcher e: [email protected] t: 404.658-1415 Account Manager, Northern California & Midwest point forward has changed my life not many of you are still letting yourselves be Susan Kirby e: [email protected] t: 415.947.6226 only by teaching me new things and new marginalized or trivialized in a main- Account Manager, Western Region & Asia Craig Perreault e: [email protected] t: 415.947.6223 ways to think about them, but also by stream context. Keep demanding more Account Manager, Target Pavilion, Education, & Recruitment introducing me to a development com- professional marketing and PR activities Aaron Murawski e: [email protected] t: 415.947.6227 munity teeming with more gifted, for your games on par with other high- ADVERTISING PRODUCTION Advertising Production Coordinator Kevin Chanel thoughtful, and generous people per profile entertainment products, not pro- Reprints Julie Rapp e: [email protected] t: 510.985.1954 capita than may exist anywhere else. motional materials that evoke monkeys GAMA NETWORK MARKETING Now, after five years at Game and typewriters. Director of Marketing Michele Maguire Developer, my time has come to move Finally, apathy among game develop- Senior Marcom Manager Jennifer McLean Marketing Coordinator Scott Lyon on and learn more new things, which I ers at regulatory efforts and political CIRCULATION am hoping won’t feature an unrelenting witch-hunts is at an all-time yawn. Your battery of monthly production deadlines. creativity and freedom are being threat- Circulation Director Kevin Regan Circulation Manager Peter Birmingham It’s not been an easy decision at which to ened. Just because you create fantasy Asst. Circulation Manager Lisa Oddo Game Developer Circulation Coordinator Jessica Ward arrive, of course. I’ll miss turning the worlds doesn’t mean they won’t be sub- is BPA approved brainchildren of clever minds into glossy ject to a heavy dose of reality at some SUBSCRIPTION SERVICES printed pages that they can show off to point. Even though I may suffer some For information, order questions, and address changes t: 800.250.2429 or 847.763.59581 f: 847.763.9606 Mom. My job has been pleasurable pri- initial separation anxiety, rest assured e: [email protected] marily due to the professionalism and that Game Developer remains in fine INTERNATIONAL LICENSING INFORMATION generous esteem of the hundreds of writ- hands. The editorial team has some very Mario Salinas ers I’ve dealt with over the years and the exciting changes coming down the pike, e: [email protected] t: 650.513.4234 f: 650.513.4482 EDITORIAL FEEDBACK thousands of enthusiastic readers I’ve but I don’t want to give too much away [email protected] heard from and met. yet, so stay tuned. CMP MEDIA MANAGEMENT Writing this column each month was In addition to all the regular colum- President & CEO Gary Marshall not exactly something I looked forward nists who labored month after month Executive Vice President & CFO John Day Executive Vice President & COO Steve Weitzner to, but I always tried not to waste the under my cruel hand, I’d like to thank Executive Vice President, Corporate Sales & Marketing Jeff Patterson space allotted to me (okay, space which I the whole advisory board for their self- Chief Information Officer Mike Mikos allotted to myself), and for that I’ve cov- less contributions, and I especially thank President, Technology Solutions Robert Faletra President, CMP Healthcare Media Vicki Masseria ered a lot of ground, from business to Jeff Lander, Jonathan Blow, Hal Senior Vice President, Operations Bill Amstutz politics to publishers to matters of craft. Barwood, and Dave Pottinger for being Senior Vice President, Human Resources Leah Landro So, at the risk of repeating myself here extra generous with insightful feedback VP & General Counsel Sandra Grayson VP, Group Publisher Applied Technologies Philip Chapnick and there, let me touch on some of the and for each having a delightful way of VP, Group Publisher InformationWeek Media Network Michael Friedenberg major trends I’ve seen transpire in the delivering it. This magazine owes much VP, Group Publisher Electronics Paul Miller VP, Group Publisher Enterprise Architecture Group Fritz Nelson game industry in the past five years. to everyone who’s contributed to it in VP, Group Publisher Software Development Media Peter Westerman For one thing, most of you have gotten ways big and small over the years. VP & Director of CMP Integrated Marketing Solutions Joseph Braue a lot better at your jobs, whether spurred Corporate Director, Audience Development Shannon Aronson Corporate Director, Audience Development Michael Zane by rising expectations, abject fear, or just Corporate Director, Publishing Services Marie Myers practice. While some production gaffes continue to appear in Postmortems with frustrating frequency, many other com- Jennifer Olsen mon development pitfalls have been Editor-in-Chief 2 WWW.CMPGAME.COM INDUSTRY WATCH ; KEEPING AN EYE ON THE GAME BIZ | kenneth wong Nintendo releases scant details on new device. NXN Software, which offers asset and Nintendo spilled a few specifications of its production management systems for the upcoming handheld Nintendo DS, sched- entertainment and computer graphics uled to debut at E3 this year. Nintendo industries. The acquisition gives Avid’s president Satoru Iwata’s statement that customers access to NXN’s Alienbrain, Nintendo DS is “based upon a completely supported by Alias, Discreet, Softimage, different concept from existing gaming and other digital content-creation pack- devices” diminished speculations of the ages. Designed for workflow manage- new device simply being an enhanced Will games developed for the current Xbox ment, the Alienbrain product line fits into Game Boy Advance. Though Nintendo (shown here) be playable on the new Xbox? Avid’s current strategic motto: “make, spokesperson Yasuhiro Minagawa claims manage, and move media.” that they’re not trying to take on PSP, Xbox and Capital Entertainment Group, industry watchers consider the Sony PSP a as its president and COO. Bachus’s imme- Microsoft leaks next-gen Xbox details. serious competitor to Nintendo’s handheld diate focus is to launch the Phantom Microsoft leaked to the press some tenta- products. Nintendo’s announcement Gaming Services, the company’s broad- tive specifications for its next-generation describes a device with “two separate 3- band game-rental program. Even though Xbox. Whereas the current Xbox features inch TFT LCD display panels, separate Bachus’s arrival lends some legitimacy to an 8GB hard disk, the new console will processors, and semiconductor memory of the Phantom project, many are still highly likely include none; users may rely on up to 1GB.” No photo or prototype was skeptical of the elusive game console, flash memory to store saved files (as with available at press time. whose debut at CES in January 2004 the Playstation 2). Microsoft was reluctant proved to be a non-operational mockup. to say whether the new ATI-powered Kevin Bachus to make the Phantom material- Xbox would be backward compatible ize. Infinium Labs appointed Kevin Avid gains access to Alienbrain. Avid with the current Nvidia-powered Xbox. Bachus, the cofounder of both Microsoft Technology acquired the Munich-based The unofficial nature of this announce- ment leaves Microsoft room to reposition the new console with additional compo- THE TOOLBOX nents, should competitor Sony introduce DEVELOPMENT SOFTWARE, HARDWARE, the Playstation 3 with far more advanced P features. The next Xbox is set to appear AND OTHER STUFF B q in 2005, and Playstation 3 in 2006. SN Systems delivers PS2 debugger. SN include: Bump-mapping and self-shad- Systems released Proview Plus for the ow lighting effects, 360-degree bill- Send all industry and product release news Playstation 2 console, a postmortem boarding for smoother transitions, to [email protected]. debugger that works with Sony’s latest improved root/branch detail, and new development hardware (DTL- library additions, bringing the total to UPCOMING EVENTS H3010*LT). The software-based 80 species. www.idvinc.com/html/ debugger communicates with the con- speedtreert.htm CALENDAR sole via the FireWire port, leaving both the Ethernet and USB ports available Macromedia launches Director MX 2004. GAMER TECHNOLOGY CONF.