Hackmaster Basic, the Kenzer and Company Logo, the Hackmaster Logo and the Hard 8 Enterprises Logo Are Trademarks of Kenzer and Company

Total Page:16

File Type:pdf, Size:1020Kb

Hackmaster Basic, the Kenzer and Company Logo, the Hackmaster Logo and the Hard 8 Enterprises Logo Are Trademarks of Kenzer and Company Sample file Questions, Comments, Product Orders? In association with: Phone: (847) 662-6600 Kenzer and Company Fax: (847) 680-8950 511 W. Greenwood Avenue email: [email protected] Waukegan, IL 60087 Visit our website at www.kenzerco.com This book is protected under international treaties and copyright laws of the PUBLISHER’S NOTE: United States of America. No part of this book may be reproduced, without the express written consent of Kenzer and Company. Permission is granted to the pur- This is a work of fiction. Names, characters, places and incidents either are the prod- chaser of this product to reproduce sections of this book for personal use only. Sale uct of the authors’ imaginations or are used fictitiously, and any resemblance to actual or trade of such reproductions is strictly prohibited. persons, living or dead, events or locales is entirely coincidental. With respect to trademarks: HackMaster and Knights of the Dinner Table are registered trademarks of Kenzer and Company. HackMaster Basic, the Kenzer and Company logo, the HackMaster logo and the Hard 8 Enterprises logo are trademarks of Kenzer and Company. © Copyright 2010 Kenzer & Company, Inc. All Rights Reserved. REVISED EDITION Designers’ Foreword Welcome to HackMaster Basic (some purists might prefer to call it “5th Edition”). If you’re reading this you might be thinking, “My god — yet another fantasy role-playing game? Why bother?” This is the part of the book where we make our pitch. HackMaster Basic has truly been a labor of love. We have a passion for fantasy role-playing at Kenzer and Company. All of us here first picked up the dice and created our first characters in the late 1970’s. And we’ve spent the last 17 years working on role-playing products professionally. You might say it’s in our blood. HackMaster Basic takes the passion, know-how and attitude (more on that attitude in a moment) from the last edition along with years of experience garnered along the way and takes the game to the next level. So why another fantasy role-playing game in an already crowded market? Because not all games are created equal. And neither are gamers. We all come to the table with our own likes and dislikes as far as game style and play. No single game can be all things to all players. We created HackMaster Basic with one goal in mind — to be the game we ourselves would want to buy and play with our friends. This is the same approach to game design that earned us Best Game of the Year (for HackMaster 4th Edition) and Best RPG of the Year (Aces & Eights). We happen to think there are others out there like us. So far we’ve been right. Now a few things about HackMaster Basic you should know before we turn you loose. First off what does “HackMaster Basic” mean…? This book provides just that — the basics. Everything the GM/Players need to run and play HackMaster for 1st through 5th level characters. All between two covers. And when you’re ready to take the next step? Advanced HackMaster picks up where HMb leaves off. No need for conversions or changes to your characters or campaigns, just keep on playing. If you’re new to the HackMaster experience we welcome you. The adventure is just beginning. And if you’re a HackMaster 4th Edition fan coming to HMb with some concerns…? Let’s just say that we feel HackMaster Basic is the rightful heir to the game(s) we all cut our teeth on. We wouldn’t have put the HackMaster logo on the cover if we didn’t feel we had met that challenge. Okay, a brief word on HackMaster’s unique style and a bit of back history. When HackMaster 4th Edition came out it earned something of a reputation among some gamersSample as being a ‘silly’file or ‘joke’ game. A few quickly dismissed it as being such. A pity. Fortunately tens of thousands of gamers were able to look beyond the veneer and recognize that there was a truly fun and unique game underneath and quickly embraced HackMaster as their game of choice. Just to clarify, our previous license required that HackMaster 4th Edition be a ‘parody’ and approval for HM product required a certain bit of ‘silliness’ to be sprinkled about. HackMaster Basic (and its upcoming successor, Advanced HackMaster) are free of any such licensing requirements. So how has that affected the new game? We reeled in and scrubbed the game of much of the over-the-top “silly factor”. But… we decided to keep the fun. And most importantly, the attitude. So while game play takes itself very serious and is as rock solid as we could possibly make it — the rules are presented with the notion, “This is a game, it should be fun. It shouldn’t read like a text book”. Finally, you can run your HackMaster campaign with as much humor or even silliness as you want. Or… you can run it deadly serious. It’s all up to you. HackMaster Basic has been developed to support both styles of play. So pick up those dice and have fun. Jolly R. Blackburn, David S. Kenzer and Steve Johansson The HackMaster Design Team 2 Credits Authors: Jolly R. Blackburn, Steve Johansson, David Kenzer, Mark Plemmons Proofreader: Jennifer Kenzer Graphic Design: Steve Johansson Art Director: Mark Plemmons Cover Artist: Erol Otus Interior Artists: Jolly R. Blackburn, Anthony Carpenter, Caleb Cleveland, Storn Cook, Keith DeCesare, Thomas Denmark, Allan Ditzig, Stacy Drum, Brendon Fraim, Brian Fraim, Mark Kidwell, Russell Lingo, Rich Longmore, Manoel Magalhaes, Thomas Manning, Travis Moore, Eric Olson, Mark Pennington, Brian Schomburg, Carlo Soriano, Ruth Thompson, George Vrbanic Playtesters: Roger Abbott, Allen Antoine, Tim Anton, Frank Armstrong, Shari Armstrong, Mat Bosch, Austin Byers, James Colletti, David Cowan, Nick Cyronek, Darren Dunlap, Sara Duty, Will Duty, James Everritt, Olivia Everritt, Adam Flenar, Mark Furr, Bryan Gann, Nathaniel Garth, Travis Harvey, Mike Hensley, Jeff Hric, Brian Jelke, Shabnam Kaderi, Daria Kaval, Topher Kersting, Aaron Kinder, Arik Kinder, Eric Lewandowski, Johnny Lowery, Michael Lyons, Bryon McCague, Scott Meredith, Jan Monk, Don Morgan, Sam Nastari, Susan Nastari, Randall Nelson, Adam Niepomnik, John O’Neil, Brian Olive, Kenneth Osborne, Derek Plote, Jason Riddell, Jim Scoggins, Benjamin Sharef, Matthew Sheehe, Nate Sims, Brian Spurling, Gearl Stephens, Carolyn Stogdill, Christopher Stogdill, Ben Sundell, John Turner III, James Vaughan, Adam White, John Whittingham, David York Sample file Fame Rub Signatures Have game designers and other “lucky” notables sign their autographs here. That way they’ll always be handy for emergency dice purgings and luck charging. Note: To charge a die to roll higher numbers you should stroke the die left to right. For lower numbers stroke right to left. Fame rubs can be used to prime new dice and many game designers at conventions and store signings are more than glad to oblige fans. As a rule of thumb you should do a minimum of six swipes of the die across the signature (but no more than ten as that can sometimes have the opposite effect of what is desired). To get you started we’ve added two facsimile signatures of Jo Jo Zeke and Gary Jackson. They’ll only be 32% as effective as an original signature but they could come in handy in an emergency.. 3 Greetings friend, For whatever reason this book has found its way into your hands and here you sit (or stand as the case may be) reading these words. I call this a fortuitous meeting. As you read on, I want you take a moment and consider something. Consider that the volume you now hold in your hands is no common book. That it isn’t by mere chance you are now reading it and that what I’m about to convey to you was meant to happen. Be it by fate, destiny, a touch of magic or the beckoning call of strange forces unknown to you, consider the possibility that with a purpose this document wound its way through the torrents of time and history to seek you out and land in your path. You are holding it now and reading these words because it was meant to be. You are being summoned. The heart of a true hero beats in your chest. For years you’ve sensed it. You’ve been quietly waiting for the call. That tap on the shoulder by fate that bids you, “Come!” And now that summons has arrived — it’s time for you set aside the life of a mundane and to step up and stand face to face with your destiny. Embrace it. Savor it, come what may. Sound crazy? Yeah, maybe. But as you’re about to find out, this is no ordinary tome. It is a magical key — one that unlocks the heretofore impenetrable gates to your imagination and swings them open wide — their creaky hinges threatening to buckle from the sheer force of your years of pent-up desire to get past them. For up until this moment you have only been able to press against those gates. Helpless as you clutched at its iron bars and peered through them with the sad realization that you could go no further, garnering only little glimpses and promises of all the awe-inspiring things that lay just beyond your reach. Well hero, it’s time to strap on your armor, lace up your boots, ready your blade and step through… if you’re willing to accept the challenge, that is. This is HackMaster and, in addition to this book being the means to unlocking your imagination, it is your guide.
Recommended publications
  • MARCH 1St 2018
    March 1st We love you, Archivist! MARCH 1st 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc.
    [Show full text]
  • Knights of the Dinner Table #13 D T “Men That Hack!” Inner Able November, 1997 ______© Copyright 1997, Kenzer and Company, All Rights Reserved
    We got your back issues right here bub!! KODT No.#4 “Have Dice Will Travel” $3.45 To purchase any products listed in this magazine, send a check or KODT No.#5 “Master of the Game” $3.95 money order (made payable to Kenzer and Company) to: ______________________ KODT No.#6 “Plays Well With Others” $5.95 Kenzer & Company KODT No.#7 “The DiceMan Cometh!” $5.95 Mail Order Fulfillments KODT No.#8 “An Orc By Any Other Name” $5.45 1935 S. Plum_______________________ Grove Rd., Ste. 194 Palatine, IL 60067 KODT No.#9 “Two Dice For Sister Sara” $4.95 or fax a valid Visa, MasterCard, or Discover card number, your signature, KODT No.#10 “Let the Dice Fall Where They May” $5.95 card type and expiration date to us at (847) 397-2404. Please include KODT No.#11 “When in Doubt: Hack!! $2.95 $1.00 for the first item and 50¢ per additional KODT No.#12 “The Good, The Bad, and the Unlucky!” $2.95 item for shipping and handling. Whether you’re looking to spice up a pre-existing campaign or don’t need the depth of resources offered by the complete Kingdoms of Kalamar ™ fantasy campaign setting, the individual resource books offer a cost effec- tive way to put that extra spark into any gaming world. Just like the rest of the Kalamar line, they are suitable for any rules system, including, but not limited to HackMaster™ and Advanced Dungeons and Dragons®*. ™ The Kingdoms of Kalamar™ The Kingdoms of Kalamar volume II: volume I: Mythos of the Divine and Worldly Sourcebook of the Sovereign Lands Sample file Mythos of the Divine and Worldly Sourcebook of the Sovereign Lands This 88 page guidebook painstakingly describes This 100 page tome details the history of the the 44 deities and religions of Tellene.
    [Show full text]
  • Tabletop Role-Playing Games and the Experience of Imagined
    View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Texas A&amp;M Repository THE GREATEST UNREALITY: TABLETOP ROLE-PLAYING GAMES AND THE EXPERIENCE OF IMAGINED WORLDS A Dissertation by NICHOLAS J. MIZER Submitted to the Office of Graduate and Professional Studies of Texas A&M University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY Chair of Committee, Tom Green Committee Members, Harris Berger Vaughn Bryant Travis Dubry Head of Department, Cynthia Werner December 2015 Major Subject: Anthropology Copyright 2015 Nicholas J. Mizer ABSTRACT Drawing on four years of participant observation, interviews, and game recordings, this dissertation explores the collaborative experience of imagined worlds in tabletop role- playing games such as Dungeons & Dragons. Research on tabletop games has at times been myopic in terms of time depth and geographic scope, and has often obscured the ethnographic realities of gaming communities. This research expands the ethnographic record on tabletop role-playing games and uses a phenomenological approach to carefully examine how gamers at five sites across the United States structure their experience of imagined worlds in the context of a productive tension between enchantment and rationalization. After discussing the history of Dungeons & Dragons in terms of enchantment and rationalization, the dissertation presents three case studies, each exploring a different facet of experience in imagined worlds. At a convention in Lake Geneva, Wisconsin, gamers commemorate the life of Dungeons & Dragons co-creator Gary Gygax, but also their own childhoods and a sense of a lost, imagined pre-modern world.
    [Show full text]
  • The Platinum Appendix
    SHANNON APPELCLINE SHANNON A HISTORY OF THE ROLEPLAYING GAME INDUSTRY THE PLATINUM APPENDIX SHANNON APPELCLINE This supplement to the Designers & Dragons book series was made possible by the incredible support given to us by the backers of the Designers & Dragons Kickstarter campaign. To all our backers, a big thank you from Evil Hat! _Journeyman_ Antoine Pempie Carlos Curt Meyer Donny Van Zandt Gareth Ryder-Han- James Terry John Fiala Keith Zientek malifer Michael Rees Patrick Holloway Robert Andersson Selesias TiresiasBC ^JJ^ Anton Skovorodin Carlos de la Cruz Curtis D Carbonell Dorian rahan James Trimble John Forinash Kelly Brown Manfred Gabriel Michael Robins Patrick Martin Frosz Robert Biddle Selganor Yoster Todd 2002simon01 Antonio Miguel Morales CURTIS RICKER Doug Atkinson Garrett Rooney James Turnbull John GT Kelroy Was Here Manticore2050 Michael Ruff Nielsen Robert Biskin seraphim_72 Todd Agthe 2Die10 Games Martorell Ferriol Carlos Gustavo D. Cardillo Doug Keester Garry Jenkins James Winfield John H. Ken Manu Marron Michael Ryder Patrick McCann Robert Challenger Serge Beaumont Todd Blake 64 Oz. Games Aoren Flores Ríos D. Christopher Doug Kern Gary Buckland James Wood John Hartwell ken Bronson Manuel Pinta Michael Sauer Patrick Menard Robert Conley Sérgio Alves Todd Bogenrief 6mmWar Apocryphal Lore Carlos Ovalle Dawson Dougal Scott Gary Gin Jamie John Heerens Ken Bullock Guerrero Michael Scholl Patrick Mueller-Best Robert Daines Sergio Silvio Todd Cash 7th Dimension Games Aram Glick Carlos Rincon D. Daniel Wagner Douglas Andrew Gary Kacmarcik Jamie MacLaren John Hergenroeder Ken Ditto Manuel Siebert Michael Sean Manley Patrick Murphy Robert Dickerson Herrera Gea Todd Dyck 9thLevel Aram Zucker-Scharff caroline D.J.
    [Show full text]
  • Goods and Gear
    KENZER AND COMPANY PRESENTS A PLAYER’S ADVANTAGE™ GUIDE: GOODSGOODS ANDAND GEAR:GEAR: THE ULTIMATE ADVENTURER'S GUIDE by Mark Plemmons and Brian Jelke CREDITS HackMaster Conversions: Steve Johansson, Cover Illustrations: Keith DeCesare, Lars Grant-West Don Morgan, D. M. Zwerg Interior Illustrations: Caleb Cleveland, Storn Cook, Additional Contributors: Jeff Abar, Jolly Blackburn, Keith DeCesare, Thomas Denmark, Marcio Fiorito, Lloyd Brown III, Eric Engelhard, Ed Greenwood, Mitch Foust, Brendon and Brian Fraim, Richard Jensen, Steve Johansson, David Kenzer, Ferdinand Gertes, Lars Grant-West, Noah Kolman, Jamie LaFountain, James Mishler, David Esbri Molinas, CD Regan, Kevin Wasden. Don Morgan, Travis Stout, John Terra, Playtesters: Mark Billanie, Jim Bruni, Anne Canava, Phil Thompson, Paul Wade-Williams, D.M. Zwerg Doug Click, Gigi Epps, D. Andrew Ferguson, Editors: Eric Engelhard, Brian Jelke, Steve Johansson, Sarah Ferguson, Charles Finnell, Donovan Grimwood, David Kenzer, Don Morgan, Mark Plemmons Daniel Haslam, Mark Howe, Patrick Hulley, Project Manager: Brian Jelke Steven Lambert, Mark Lane, Jeff McAuley, Alan Moore, Production Manager: Steve Johansson Mark Prater, Anthony Roberson, Daniel Scothorne, Art Coordinator: Mark Plemmons David Sink Jr., Mark Sizer, Joe Wallace, John Williams Behind the Scenes: Jennifer Kenzer and John Wright. © Copyright 2004 Kenzer and Company. All Rights Reserved. Questions, Comments, Product Orders? Printed in China Phone: (847) 540-0029 Kenzer & Company Fax: (847) 540-8065 email: [email protected] 511 W. Greenwood Visit our website: Waukegan, IL 60087 www.kenzerco.com This book is protected under international treaties and copyright laws of the PUBLISHER’S NOTE: United States of America. No part of this book may be reproduced, without This is a work of fiction.
    [Show full text]
  • Catalog of Rpgs
    Compiled by: [email protected] Updated: 7/16/03 Catalog Of RPGs 9th Level Games Kobolds Ate My Baby! Ninja Burger: The RPG! ACE Books ACE Fantasy ElfQuest Adept Press Sorcerer Adventure Publications Fantasy Comics Adventure Simulations Super Squadron Adventures Unlimited Adventures in Fantasy AEG 7th Sea Art Books Brave New World Farscape Legend of the Five Rings Legend of the Five Rings CCG Shadis Magazine Warlord Agents of Gaming GROPOS Amateur Press Association Wild Hunt, The Anoch Game Systems Mystick Premium Card Game Apex Publications Shattered Dreams Apophis Consortium Obsidian Arc Dream Publishing Godlike Archangel Entertainment Extreme Vengeance Groo: The Game RPG's, Art Books, Miscellaneous Steve Stone's Zero RPG Arduin Grimoire Arduin Grimoire Armory, The Fantasy Supplements Associates International Game News Atlas Games Ars Magica Cyberpunk (Atlas Games) Feng Shui Furry Pirates On the Edge Over the Edge Pandemonium Rune Underground Unknown Armies Atomic Hyrax Games Purgatory RPG Avalon Hill Heroes Magazine Lords of Creation Runequest Tales from the Floating Vagabond Aztech Power, The Backstage Press Theatrix Bad Dog Publications Fluffy Quest Balboa Game Co. Role Playing Supplements Ballantine Books Dragonlover's Guide to Pern, The Fantasy Novels Lord of the Rings, The, Filmbook Robotech Novels Shannara Novels Star Wars Novels Xanth Novels Bantam Books Fantasy Novels Game of Thrones Novels Star Wars Novels Bard Games Fantasy Supplements Talislanta Baron Publishing Company Gryphon Basement Games Unlimited, LLC Forge Out of Chaos RPG Bayonet Games Pellinen Islands, The BBRack Productions Promised Sands Berkeley Books Elric Novels Novels Biohazard Games Blue Planet Bioware Corp. Baldur's Gate Black Dragon Press, The Darkurthe Legends Dragon Storm Black Gate Publishing Legacy RPG Black Knight Games Fantasy Legend Board Enterprises LegendQuest Board-Craft Simulations Inc.
    [Show full text]
  • Hackmaster: a History
    ackMaster began life as a fictitious game played by the characters in a comic strip, Knights of the Dinner Table. It was a game that initially spoofed AD&D but Heventually took on its own look and feel. One measure of this success was that readers began asking for a REAL version of the game. That of course occurred a little over ten years ago as of this writing. Because of HackMaster’s unusual origins and its colorful history a lot of misconceptions have arisen around it. With the imminent release of the new HackMaster Player’s Handbook upon us — we thought this would be a good time to cast a dispel confusion spell over the situation and discuss the game’s past as well as its future. HackMaster “FOURTH EDITION” In a market crowded with fantasy role-playing games (not to mention a glut of d20/OGL product), HM4E In 2001, armed with a license to the Advanced became successful beyond our wildest dreams – and Dungeons and Dragons rules from Wizards of the Coast, those of our licensor for that matter. We were all very Kenzer and Company released HackMaster 4th Edition pleased with what we did with the product line and we — a ‘parody’ of the AD&D rules that captured the spirit continue to be very proud of it to this day. We knew of the game seen in the comic (Note: there never was a going in, however, that our license for the underpin- 1st thru 3rd edition of the rules — that was part of the nings of HackMaster 4E (the AD&D rules) would end in spoof).
    [Show full text]
  • Timeline Tree of Tabletop Role-Playing Games Pascal Martinolli
    Timeline Tree of Tabletop Role-Playing Games Pascal Martinolli To cite this version: Pascal Martinolli. Timeline Tree of Tabletop Role-Playing Games. Donjons & Données probantes, Nov 2018, Montréal, Canada. 2019. halshs-02522264 HAL Id: halshs-02522264 https://halshs.archives-ouvertes.fr/halshs-02522264 Submitted on 1 Apr 2020 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Distributed under a Creative Commons Attribution - NonCommercial| 4.0 International License TTTTRPG - Timeline Tree of Tabletop Role-Playing Games, Celebrating more than 40 years of innovations in game designs Free Kriegsspiel movement Referee renders decisions Midwest Military Simulation Association past Strategos: A Series of American Games of War (...) [Totten CAL, 1890] 1960 on tactical experience only (not on rules) (1963) Pascal Martinolli (CC-BY-NC-SA) 2016-2019 [1860-1880] github.com/pmartinolli/TTTTRPG v.20200118 Diplomacy [Allan B. Calhamer, 1954-59] 1950 PC centered game-play fostering emergent roleplay Modern War in Miniature 1966 [Michael F Korns, 1966] Braunstein 1967 [David A Wesely, 1967] Hyboria [Tony Bath, 1968-1973?] PC centered play-by-post wargame 1968 Random personality creation Fantasy world building campaign. Long-lasting consequences of PC decisions on the game-world 1969 The Courrier [of NEWA] Strategos ’N’ two-pages set of rules 1970 One figure = One character Simulation & Gaming WARriors vs GAMErs (Perren S) Castle & Crusade Society Lake Geneva Tactical Studies Association [David A.
    [Show full text]
  • HACK PACK HANDBOOK Version 4.0
    HACK PACK HANDBOOK version 4.0 Wecome to the Kenzer and Company demo team – the Hack Pack! This handbook will assist you in running demos for Kenzer and Company games, help you become comfortable in your role as a Hack Packer, and explain to you the benefits of being a Hack Pack member. As a member of the Hack Pack, you have the opportunity to tell the world about Kenzer and Company’s current and upcoming games, including D&D: the Kingdoms of Kalamar , HackMaster , Final Days , Tech Support and the Great Space Race ! In exchange for running demos, you earn cool Kenzer and Company product credit (more on this later). All that is needed are: 1) A true interest in the product you want to demo 2) A copy of the game, and at least an above average knowledge of its rules 3) Enough free time to plan, setup and run demos. Note that all Hack Pack members are expected to run events regularly. After one (1) year of inactivity, your Hack Pack status will be revoked and you forfeit any credit and experience points you had. If your membership is revoked, you may reapply, but you have to start all over again. Upon being accepted as a Hack Packer, you will receive access to the members-only Hack Pack discussion forums at http://www.kenzerco.com/forums/index.php where you will be able to read Hack Pack announcements and converse with other members. Upon acceptance, please post in the Hack Pack forums and introduce yourself. If you have any questions that cannot be answered by this document, you may email [email protected] or post on the Hack Pack discussion forums at http://www.kenzerco.com/forums/index.php .
    [Show full text]
  • Extended Edition Version 3.0 (Condensed Type Edition)
    Microlite74 Extended Edition Version 3.0 (Condensed Type Edition) OGL20 Rules for Tabletop Fantasy Roleplaying Campaigns with Old School (0e) Flare Microlite74 Extended Version 3.0 (October 1, 2011) Copyright © 2008, 2009, 2010, 2011 Randall S Stukey Special Thanks to ADD Grognard, Lord Rocket, Kingstrum, Pete Ubu, and Zimzerveran for proofreading. All art is in the public domain. Microlite74 is dedicated to the memory of those who gave us the first roleplaying games and campaigns: Dave Arneson, E. Gary Gygax, David Hargrave, Bob Bledsaw MICROLITE74 EXTENDED - 1 - Microlite74 Extended, like its parent game, Microlite20, is a and damage with slings and light bows; can blend in background trimmed-down, sub-miniature version of the Primary Fantasy (d20 + DEX Bonus; DC 12 if outdoors, DC 16 if indoors – this is SRD rules (see license for more info) that has been designed to an extraordinary ability above and beyond simply hiding in be quick and easy to play. The goal of Microlite74 games, available cover which anyone can try to do). however, is to recreate the style and feel of that very first (“0e”) fantasy roleplaying game published back in 1974. Classes Classes are divided into three groups: Fighting Classes (those The Microlite74 Extended rules are based on three little booklets who have a lot of training in combat), Arcane Classes (those found in the boxed set of the 1974 0e edition, the four 0e who focus most of their training in magic), and Specialist supplements, material from the publisher’s official magazine and Classes (whose training is focused on things other than combat third party products of the time and the author’s house rules or magic).
    [Show full text]
  • Knights of the Dinner Table #23 Inner Able Dice Follies! September, 1998 Created by Jolly R
    Kingdoms of Kalamar Deluxe Boxed Set $29.95 In addition to both of the campaign sourcebooks (Mythos of the Divine and Worldly and Sourcebook of the Sovereign Lands), the Kingdoms of Kalamar boxed set contains two gorgeous 24” x 36” full color maps depicting the lands of Tellene. These maps are printed on extra heavy stock and have been recognized as the finest fantasy maps on the market.A hex grid overlay is provided to protect these treasures. Mythos of the Divine and Worldly This 88 page guidebook painstakingly describes the 44 deities and religions of Tellene. Volume II also includes details on Tellene’s major secret organizations, rune-sets for 11 languages, constellations, astronomical marvels and an all-inclusive eight page index. $10.95 Sourcebook of the Sovereign Lands This 100 page tome details the history of the peoples and nations of Tellene. From the depths of the mysterious Vohven Jungle to the vast savanna of the Drhokker horse-lords, this book describes every kingdom, race and topographical feature of Kalamar’s world. $11.95 The Kingdoms of Kalamar K&C101 Tragedy in the House of Brodeln $9.95 Sample file A 1st-3rd level adventure set in Kalamar, this K&C102 Secret Temple of Adajy $9.95 adventure supplement is made expressly for A mid to high level adventure set in use with HackMaster, AD&D or any other Kalamar, this adventure supplement is fantasy RPG. This 56 page adventure made expressly for use with HackMaster, contains: ImageQuest adventure illustrator, 5 AD&D or any other fantasy RPG.
    [Show full text]
  • KODT Articles Index
    An Introduction To The KODT Articles Catalog (Issues #1 - #140) This catalog sprang from my desire to find my favorite KODT articles by a means other than opening random issues and hoping to strike pay dirt. It was initially just going to be a reference to the gaming material in the Game Master’s Workshop and Player’s Advantage sections. Jason Zavoda and others had already compiled thorough lists of some of the other regular departments (available in the Forums Area of the Kenzerco website) and I didn’t think there was a need to improve on them. But as I cracked open issue #1, I thought, heck if I’m going to go through every issue, I might as well be comprehensive. Had I know then that this list would run to well over two thousand entries I’d have stuck with my original plan. I really should have taken a closer look at all those fat issues late in the run. So what does this catalog include? Just about everything except the actual KODT strips, Cries from the Attic, Table Talk, One-Two Punches, Back Room at the Games Pit, Game Vine, News and Parting Shots. Oh and Ads. I don’t do Ads. Why didn’t I include all that? Because I do have a life, and this catalog needed to be of somewhat reasonable length to remain useful. Which brings me to how this catalog is organized. I decided early on it would be a waste of time trying to do this alphabetically by title or author.
    [Show full text]