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The Anime Galaxy Japanese Animation As New Media
i i i i i i i i i i i i i i i i i i i i Herlander Elias The Anime Galaxy Japanese Animation As New Media LabCom Books 2012 i i i i i i i i Livros LabCom www.livroslabcom.ubi.pt Série: Estudos em Comunicação Direcção: António Fidalgo Design da Capa: Herlander Elias Paginação: Filomena Matos Covilhã, UBI, LabCom, Livros LabCom 2012 ISBN: 978-989-654-090-6 Título: The Anime Galaxy Autor: Herlander Elias Ano: 2012 i i i i i i i i Índice ABSTRACT & KEYWORDS3 INTRODUCTION5 Objectives............................... 15 Research Methodologies....................... 17 Materials............................... 18 Most Relevant Artworks....................... 19 Research Hypothesis......................... 26 Expected Results........................... 26 Theoretical Background........................ 27 Authors and Concepts...................... 27 Topics.............................. 39 Common Approaches...................... 41 1 FROM LITERARY TO CINEMATIC 45 1.1 MANGA COMICS....................... 52 1.1.1 Origin.......................... 52 1.1.2 Visual Style....................... 57 1.1.3 The Manga Reader................... 61 1.2 ANIME FILM.......................... 65 1.2.1 The History of Anime................. 65 1.2.2 Technique and Aesthetic................ 69 1.2.3 Anime Viewers..................... 75 1.3 DIGITAL MANGA....................... 82 1.3.1 Participation, Subjectivity And Transport....... 82 i i i i i i i i i 1.3.2 Digital Graphic Novel: The Manga And Anime Con- vergence........................ 86 1.4 ANIME VIDEOGAMES.................... 90 1.4.1 Prolongament...................... 90 1.4.2 An Audience of Control................ 104 1.4.3 The Videogame-Film Symbiosis............ 106 1.5 COMMERCIALS AND VIDEOCLIPS............ 111 1.5.1 Advertisements Reconfigured............. 111 1.5.2 Anime Music Video And MTV Asia......... -
What Is Augmented Reality
Code Catalyst: Designing and Implementing Augmented Reality Curriculum in Art and Visual Culture Education Item Type text; Electronic Thesis Authors Rodriguez, Andie (Samantha) Citation Rodriguez, Andie (Samantha). (2020). Code Catalyst: Designing and Implementing Augmented Reality Curriculum in Art and Visual Culture Education (Master's thesis, University of Arizona, Tucson, USA). Publisher The University of Arizona. Rights Copyright © is held by the author. Digital access to this material is made possible by the University Libraries, University of Arizona. Further transmission, reproduction, presentation (such as public display or performance) of protected items is prohibited except with permission of the author. Download date 23/09/2021 13:14:44 Link to Item http://hdl.handle.net/10150/656764 CODE CATALYST: DESIGNING AND IMPLEMENTING AUGMENTED REALITY CURRICULUM IN ART AND VISUAL CULTURE EDUCATION by Samantha Rodriguez ______________________________ Copyright © Samantha Rodriguez 2020 A Thesis Submitted to the Faculty of the SCHOOL OF ART In Partial Fulfillment of the Requirements For the Degree of MASTER OF ARTS In the Graduate College THE UNIVERSITY OF ARIZONA 2020 THE UNIVERSITY OF ARIZONA GRADUATE COLLEGE As members of the Master’s Committee, we certify that we have read the thesis prepared by: Andie (Samantha) Rodriguez titled: Code Catalyst: Designing and Implementing Augmented Reality Curriculum in Art and Visual Culture Education and recommend that it be accepted as fulfilling the thesis requirement for the Master’s Degree. Ryan Shin _________________________________________________________________ Date: ____________Jan 4, 2021 Ryan Shin Carissa DiCindio _________________________________________________________________ Date: ____________Jan 4, 2021 Carissa DiCindio _________________________________________________________________ Date: ____________Jan 4, 2021 Michael Griffith Final approval and acceptance of this thesis is contingent upon the candidate’s submission of the final copies of the thesis to the Graduate College. -
Catalogue Anglais Version Finale (2018-09-26)
Montréal Campus 416, boul. de Maisonneuve West, suite 700 Montréal (Québec) H3A 1L2 514-849-1234 Laval Campus 3, Place Laval, suite 400 Laval (Québec) H7N 1A2 450-662-9090 Longueuil Campus 1111, rue Saint-Charles West, suite 120 Longueuil (Québec) J4K 5G4 450-674-0097 Pointe-Claire Campus 1000, boul. St-Jean, suite 500 Pointe-Claire (Québec) H9R 5P1 514-782-0539 Anjou Campus 7400, Boulevard Galeries d’Anjou, suite 130 Anjou, H1M 3M2 514-351-0888 7400, Boulevard Mon QUÉBEC ÉDITION Reference code : CDI-CAT-PQF-0718 Version : July 2018 © Collège CDI Administration. Technologie. Santé. All rights reserved. Printed in Canada. It is prohibited to reproduce this publication in its entirety, or in part, without the written consent of Collège CDI Administration. Technologie. Santé. *For the sake of clarity and readability, the masculine form is used throughout this catalogue. TABLE OF CONTENTS ADMINISTRATION CASUALTY INSURANCE – LCA.BF ............................................................................................................... 1 FINANCIAL MANAGEMENT – LEA.AC ........................................................................................................ 4 SPECIALIST IN APPLIED INFORMATION TECHNOLOGY – LCE.3V .............................................................. 8 OPTION: LEGAL ADMINISTRATIVE ASSISTANT SPECIALIST IN APPLIED INFORMATION TECHNOLOGY – LCE.3V ............................................................ 11 OPTION : MEDICAL OFFICE ASSISTANT PARALEGAL TECHNOLOGY - JCA.1F……………………………………………………………………………………………………14 -
SVG Tutorial
SVG Tutorial David Duce *, Ivan Herman +, Bob Hopgood * * Oxford Brookes University, + World Wide Web Consortium Contents ¡ 1. Introduction n 1.1 Images on the Web n 1.2 Supported Image Formats n 1.3 Images are not Computer Graphics n 1.4 Multimedia is not Computer Graphics ¡ 2. Early Vector Graphics on the Web n 2.1 CGM n 2.2 CGM on the Web n 2.3 WebCGM Profile n 2.4 WebCGM Viewers ¡ 3. SVG: An Introduction n 3.1 Scalable Vector Graphics n 3.2 An XML Application n 3.3 Submissions to W3C n 3.4 SVG: an XML Application n 3.5 Getting Started with SVG ¡ 4. Coordinates and Rendering n 4.1 Rectangles and Text n 4.2 Coordinates n 4.3 Rendering Model n 4.4 Rendering Attributes and Styling Properties n 4.5 Following Examples ¡ 5. SVG Drawing Elements n 5.1 Path and Text n 5.2 Path n 5.3 Text n 5.4 Basic Shapes ¡ 6. Grouping n 6.1 Introduction n 6.2 Coordinate Transformations n 6.3 Clipping ¡ 7. Filling n 7.1 Fill Properties n 7.2 Colour n 7.3 Fill Rule n 7.4 Opacity n 7.5 Colour Gradients ¡ 8. Stroking n 8.1 Stroke Properties n 8.2 Width and Style n 8.3 Line Termination and Joining ¡ 9. Text n 9.1 Rendering Text n 9.2 Font Properties n 9.3 Text Properties -- ii -- ¡ 10. Animation n 10.1 Simple Animation n 10.2 How the Animation takes Place n 10.3 Animation along a Path n 10.4 When the Animation takes Place ¡ 11. -
In the United States Bankruptcy Court for the District of Delaware
Case 21-10457-LSS Doc 237 Filed 05/13/21 Page 1 of 2 IN THE UNITED STATES BANKRUPTCY COURT FOR THE DISTRICT OF DELAWARE Chapter 11 In re: Case No. 21-10457 (LSS) MOBITV, INC., et al., Jointly Administered Debtors.1 Related Docket Nos. 73 and 164 NOTICE OF FILING OF SUCCESSFUL BIDDER ASSET PURCHASE AGREEMENT PLEASE TAKE NOTICE that, on April 7, 2021, the United States Bankruptcy Court for the District of Delaware (the “Bankruptcy Court”) entered the Order (A) Approving Bidding Procedures for the Sale of Substantially All Assets of the Debtors; (B) Approving Procedures for the Assumption and Assignment of Executory Contracts and Unexpired Leases; (C) Scheduling the Auction and Sale Hearing; and (D) Granting Related Relief [Docket No. 164] (the “Bidding Procedures Order”).2 PLEASE TAKE FURTHER NOTICE that, pursuant to the Bidding Procedures Order, the Debtors conducted an auction on May 11-12, 2021 for substantially all of the Debtors’ assets (the “Assets”). At the conclusion of the auction, the Debtors, in consultation with their advisors and the Consultation Parties, selected the bid submitted by TiVo Corporation (the “Successful Bidder”) as the Successful Bid. PLEASE TAKE FURTHER NOTICE that, on May 12, 2021, the Debtors filed the Notice of Auction Results [Docket No. 234] with the Bankruptcy Court. PLEASE TAKE FURTHER NOTICE that attached hereto as Exhibit A is the Asset Purchase Agreement dated May 12, 2021 (the “Successful Bidder APA”) between the Debtors and the Successful Bidder. PLEASE TAKE FURTHER NOTICE that a hearing is scheduled for May 21, 2021 at 2:00 p.m. -
Cartooning America: the Fleischer Brothers Story
NEH Application Cover Sheet (TR-261087) Media Projects Production PROJECT DIRECTOR Ms. Kathryn Pierce Dietz E-mail: [email protected] Executive Producer and Project Director Phone: 781-956-2212 338 Rosemary Street Fax: Needham, MA 02494-3257 USA Field of expertise: Philosophy, General INSTITUTION Filmmakers Collaborative, Inc. Melrose, MA 02176-3933 APPLICATION INFORMATION Title: Cartooning America: The Fleischer Brothers Story Grant period: From 2018-09-03 to 2019-04-19 Project field(s): U.S. History; Film History and Criticism; Media Studies Description of project: Cartooning America: The Fleischer Brothers Story is a 60-minute film about a family of artists and inventors who revolutionized animation and created some of the funniest and most irreverent cartoon characters of all time. They began working in the early 1900s, at the same time as Walt Disney, but while Disney went on to become a household name, the Fleischers are barely remembered. Our film will change this, introducing a wide national audience to a family of brothers – Max, Dave, Lou, Joe, and Charlie – who created Fleischer Studios and a roster of animated characters who reflected the rough and tumble sensibilities of their own Jewish immigrant neighborhood in Brooklyn, New York. “The Fleischer story involves the glory of American Jazz culture, union brawls on Broadway, gangsters, sex, and southern segregation,” says advisor Tom Sito. Advisor Jerry Beck adds, “It is a story of rags to riches – and then back to rags – leaving a legacy of iconic cinema and evergreen entertainment.” BUDGET Outright Request 600,000.00 Cost Sharing 90,000.00 Matching Request 0.00 Total Budget 690,000.00 Total NEH 600,000.00 GRANT ADMINISTRATOR Ms. -
GKS-94 to SVG: Some Reflections on the Evolution of Standards for 2D
EG UK Computer Graphics & Visual Computing (2015) Rita Borgo, Cagatay Turkay (Editors) GKS-94 to SVG: Some Reflections on the Evolution of Standards for 2D Graphics D. A. Duce1 and F.R.A. Hopgood2 1Department of Computing and Communication Technologies, Oxford Brookes University, UK 2Retired, UK Abstract Activities to define international standards for computer graphics, in particular through ISO/IEC, started in the 1970s. The advent of the World Wide Web has brought new requirements and opportunities for standardization and now a variety of bodies including ISO/IEC and the World Wide Web Consortium (W3C) promulgate standards in this space. This paper takes a historical look at one of the early ISO/IEC standards for 2D graphics, the Graph- ical Kernel System (GKS) and compares key concepts and approaches in this standard (as revised in 1994) with concepts and approaches in the W3C Recommendation for Scalable Vector Graphics (SVG). The paper reflects on successes as well as lost opportunities. Categories and Subject Descriptors (according to ACM CCS): I.3.6 [Computer Graphics]: Methodology and Techniques—Standards 1. Introduction a W3C Recommendation early in 1999. The current (at the time of writing) revision was published in 2010 [web10]. The Graphical Kernel System (GKS) was the first ISO/IEC international standard for computer graphics and was pub- It was clear from the early days that a vector graphics for- lished in 1985 [GKS85]. This was followed by other stan- mat specifically for the web would be a useful addition to the dards including the Computer Graphics Metafile (CGM), then-available set of markup languages. -