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113 Games Contests Senebo.Indd

113 Games Contests Senebo.Indd

22ND Annual Session #113 Creative Training Techniques® Conference

games and contests

Scott Enebo

PPRE-CONFERENCERE-CONFERENCE SSEPTEPT 27–29,27–29, 22015015 CCONFERENCEONFERENCE SSEPTEPT 330–OCT0–OCT 22,, 22015015

MMINNEAPOLIS,INNEAPOLIS, MMNN Objectives

• Describe the benefi ts of using games and contests in training • Examine nine steps to facilitating activities • Apply game and competition strategies to both virtual and classroom content

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Benefi ts Cautions

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______

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Directions – Find and Fix 1. Everyone fi nd a partner

2. Get some paper and hang it on the wall

3. You will have a few minutes to list as many examples of famous people as you can in the time allowed

4. Be sure to write them all down as you go

5. Th e team with the longest list wins

6. When you are done be sure to count the number of celebrities listed and write that in the bottom right corner of the paper

7. Ready. Go!

Tips for Giving Instructions • • • • • •

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Game and Contest Checklist

Yes No

Is the game/contest content relevant? 

Does the game/contest meet a learning objective? 

Can participants identify “What’s in it for me?” in the activity? 

Is the game/contest appropriate to the subject matter? 

Are the instructions clear and understandable? 

Are complicated instructions broken into smaller steps? 

Do you have enough supplies for all to participate? 

Is there a reward/prize for the “winner”? 

Have you planned enough time to play the entire game? 

Have you tested this game/contest out on a pilot group? 

Are there any physical barriers that might limit participation? 

Are all learners able to participate fully? 

Copyright ©2015, Th e Bob Pike Group. All rights reserved. • www.BobPikeGroup.com 4 22ND ANNUAL CREATIVE TRAINING TECHNIQUES® CONFERENCE

Glorious Games Darts

Authors Deal or No Deal Scene It?

Axis and Allies Dominoes

Balderdash Dungeons and Dragons Sorry

Bananagrams Game of Life

Battle Dice Go Fish Tiddlywinks

Battleship Guess Who?

Boggle Uno

Bridge Jeopardy War

Buzzword Magic: the Gathering Wheel of Fortune

Candy Land Monopoly Wits and Wagers

Chutes and Ladders Operation

Clue Password

Concentration / Memory

Connect Four Poker

Cranium Risk

Crazy Eights Copyright ©2015, Th e Bob Pike Group. All rights reserved. • www.BobPikeGroup.com 5 22ND ANNUAL CREATIVE TRAINING TECHNIQUES® CONFERENCE

Game-O GAMEO

Family Jenga Yahtzee Feud

Wii Deal or No Clue Bowling Deal

Your Pictionary Darts Choice!

Poker Farkle Millionaire

Rock, Trivial Go Fish Scene It? Paper, Pursuit Scissors

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Build-a-Game Purpose:

Props:

Inspiration:

Content:

Anticipated Time:

Number of Participants:

Instructions Materials

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Online Optimization

Classroom Activity Online Adaptation Considerations

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Resources Research • Good strategy instruction promotes the active participation of students in their own learning (Winne & Marx, 1982; Peterson & Swing, 1982) • “Games and Learning: Digital games have the potential to bring play back to the learning experience.” (Oblinger, 2006) http://www.educause.edu/EDUCAUSE+Quarterly/EDUCAUSEQuarterlyMagazineVolum/ GamesandLearning/157406 • “Simulations, Games and Learning.” Oblinger, 2006 • . http://en.wikipedia.org/wiki/List_of_board_games

Tools • www.raptivity.com – tool to create interactive eLearning content through games, simulations and video • www.puzzlemaker.com – puzzle generation tool • www.c3softworks.com/products/#gamedevelopmentsoftware – game creation software suite • http://www.learningware.com/gameshowpro.html - game creation software suite

Copyright ©2015, Th e Bob Pike Group. All rights reserved. • www.BobPikeGroup.com 9 23RD ANNUAL CREATIVE TRAINING TECHNIQUES ® 6: CONFERENCE 01 #CTTC2016 2 Bor C yond ders T Be T ey n C r

u o J A

Ch art ons you horiz r course toward new

HILTON Pre-conference Minneapolis/St. Paul Airport Sept 25–27, 2016 Mall of America Conference Sept 28–30, 2016 866.BOB.PIKE (866.262.7453) or visit BobPikeGroup.com/CTTC2016