113 Games Contests Senebo.Indd
22ND Annual Session #113 Creative Training Techniques® Conference
games and contests
Scott Enebo
PPRE-CONFERENCERE-CONFERENCE SSEPTEPT 27–29,27–29, 22015015 CCONFERENCEONFERENCE SSEPTEPT 330–OCT0–OCT 22,, 22015015
MMINNEAPOLIS,INNEAPOLIS, MMNN Objectives
• Describe the benefi ts of using games and contests in training • Examine nine steps to facilitating activities • Apply game and competition strategies to both virtual and classroom content
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Benefi ts Cautions
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Directions – Find and Fix 1. Everyone fi nd a partner
2. Get some paper and hang it on the wall
3. You will have a few minutes to list as many examples of famous people as you can in the time allowed
4. Be sure to write them all down as you go
5. Th e team with the longest list wins
6. When you are done be sure to count the number of celebrities listed and write that in the bottom right corner of the paper
7. Ready. Go!
Tips for Giving Instructions • • • • • •
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Game and Contest Checklist
Yes No
Is the game/contest content relevant?
Does the game/contest meet a learning objective?
Can participants identify “What’s in it for me?” in the activity?
Is the game/contest appropriate to the subject matter?
Are the instructions clear and understandable?
Are complicated instructions broken into smaller steps?
Do you have enough supplies for all to participate?
Is there a reward/prize for the “winner”?
Have you planned enough time to play the entire game?
Have you tested this game/contest out on a pilot group?
Are there any physical barriers that might limit participation?
Are all learners able to participate fully?
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Glorious Games Apples to Apples Darts Scattergories
Authors Deal or No Deal Scene It?
Axis and Allies Dominoes Scrabble
Balderdash Dungeons and Dragons Sorry
Bananagrams Game of Life Stratego
Battle Dice Go Fish Tiddlywinks
Battleship Guess Who? Trivial Pursuit
Boggle Jenga Uno
Bridge Jeopardy War
Buzzword Magic: the Gathering Wheel of Fortune
Candy Land Monopoly Wits and Wagers
Chutes and Ladders Operation Yahtzee
Clue Password
Concentration / Memory Pictionary
Connect Four Poker
Cranium Risk
Crazy Eights Copyright ©2015, Th e Bob Pike Group. All rights reserved. • www.BobPikeGroup.com 5 22ND ANNUAL CREATIVE TRAINING TECHNIQUES® CONFERENCE
Game-O GAMEO
Family Jenga Yahtzee Feud
Wii Deal or No Clue Boggle Bowling Deal
Your Pictionary Darts Choice!
Poker Balderdash Farkle Millionaire
Rock, Trivial Go Fish Scene It? Paper, Pursuit Scissors
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Build-a-Game Purpose:
Props:
Inspiration:
Content:
Anticipated Time:
Number of Participants:
Instructions Materials
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Online Optimization
Classroom Activity Online Adaptation Considerations
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Resources Research • Good strategy instruction promotes the active participation of students in their own learning (Winne & Marx, 1982; Peterson & Swing, 1982) • “Games and Learning: Digital games have the potential to bring play back to the learning experience.” (Oblinger, 2006) http://www.educause.edu/EDUCAUSE+Quarterly/EDUCAUSEQuarterlyMagazineVolum/ GamesandLearning/157406 • “Simulations, Games and Learning.” Oblinger, 2006 • List of board games. http://en.wikipedia.org/wiki/List_of_board_games
Tools • www.raptivity.com – tool to create interactive eLearning content through games, simulations and video • www.puzzlemaker.com – puzzle generation tool • www.c3softworks.com/products/#gamedevelopmentsoftware – game creation software suite • http://www.learningware.com/gameshowpro.html - game creation software suite
Copyright ©2015, Th e Bob Pike Group. All rights reserved. • www.BobPikeGroup.com 9 23RD ANNUAL CREATIVE TRAINING TECHNIQUES ® 6: CONFERENCE 01 #CTTC2016 2 Bor C yond ders T Be T ey n C r
u o J A
Ch art ons you horiz r course toward new
HILTON Pre-conference Minneapolis/St. Paul Airport Sept 25–27, 2016 Mall of America Conference Sept 28–30, 2016 866.BOB.PIKE (866.262.7453) or visit BobPikeGroup.com/CTTC2016