22ND Annual Session #113 Creative Training Techniques® Conference games and contests Scott Enebo PPRE-CONFERENCERE-CONFERENCE SSEPTEPT 227–29,7–29, 22015015 CCONFERENCEONFERENCE SSEPTEPT 330–OCT0–OCT 22,, 22015015 MMINNEAPOLIS,INNEAPOLIS, MMNN Objectives • Describe the benefi ts of using games and contests in training • Examine nine steps to facilitating activities • Apply game and competition strategies to both virtual and classroom content Copyright ©2015, Th e Bob Pike Group. All rights reserved. • www.BobPikeGroup.com 22ND ANNUAL CREATIVE TRAINING TECHNIQUES® CONFERENCE Benefi ts Cautions Copyright ©2015, Th e Bob Pike Group. All rights reserved. • www.BobPikeGroup.com 1 22ND ANNUAL CREATIVE TRAINING TECHNIQUES® CONFERENCE _______________________________________ Copyright ©2015, Th e Bob Pike Group. All rights reserved. • www.BobPikeGroup.com 2 22ND ANNUAL CREATIVE TRAINING TECHNIQUES® CONFERENCE Directions – Find and Fix 1. Everyone fi nd a partner 2. Get some paper and hang it on the wall 3. You will have a few minutes to list as many examples of famous people as you can in the time allowed 4. Be sure to write them all down as you go 5. Th e team with the longest list wins 6. When you are done be sure to count the number of celebrities listed and write that in the bottom right corner of the paper 7. Ready. Go! Tips for Giving Instructions • • • • • • Copyright ©2015, Th e Bob Pike Group. All rights reserved. • www.BobPikeGroup.com 3 22ND ANNUAL CREATIVE TRAINING TECHNIQUES® CONFERENCE Game and Contest Checklist Yes No Is the game/contest content relevant? Does the game/contest meet a learning objective? Can participants identify “What’s in it for me?” in the activity? Is the game/contest appropriate to the subject matter? Are the instructions clear and understandable? Are complicated instructions broken into smaller steps? Do you have enough supplies for all to participate? Is there a reward/prize for the “winner”? Have you planned enough time to play the entire game? Have you tested this game/contest out on a pilot group? Are there any physical barriers that might limit participation? Are all learners able to participate fully? Copyright ©2015, Th e Bob Pike Group. All rights reserved. • www.BobPikeGroup.com 4 22ND ANNUAL CREATIVE TRAINING TECHNIQUES® CONFERENCE Glorious Games Apples to Apples Darts Scattergories Authors Deal or No Deal Scene It? Axis and Allies Dominoes Scrabble Balderdash Dungeons and Dragons Sorry Bananagrams Game of Life Stratego Battle Dice Go Fish Tiddlywinks Battleship Guess Who? Trivial Pursuit Boggle Jenga Uno Bridge Jeopardy War Buzzword Magic: the Gathering Wheel of Fortune Candy Land Monopoly Wits and Wagers Chutes and Ladders Operation Yahtzee Clue Password Concentration / Memory Pictionary Connect Four Poker Cranium Risk Crazy Eights Copyright ©2015, Th e Bob Pike Group. All rights reserved. • www.BobPikeGroup.com 5 22ND ANNUAL CREATIVE TRAINING TECHNIQUES® CONFERENCE Game-O GAMEO Family Jenga Yahtzee Feud Wii Deal or No Clue Boggle Bowling Deal Your Pictionary Darts Choice! Poker Balderdash Farkle Millionaire Rock, Trivial Go Fish Scene It? Paper, Pursuit Scissors Copyright ©2015, Th e Bob Pike Group. All rights reserved. • www.BobPikeGroup.com 6 22ND ANNUAL CREATIVE TRAINING TECHNIQUES® CONFERENCE Build-a-Game Purpose: Props: Inspiration: Content: Anticipated Time: Number of Participants: Instructions Materials Copyright ©2015, Th e Bob Pike Group. All rights reserved. • www.BobPikeGroup.com 7 22ND ANNUAL CREATIVE TRAINING TECHNIQUES® CONFERENCE Online Optimization Classroom Activity Online Adaptation Considerations Copyright ©2015, Th e Bob Pike Group. All rights reserved. • www.BobPikeGroup.com 8 22ND ANNUAL CREATIVE TRAINING TECHNIQUES® CONFERENCE Resources Research • Good strategy instruction promotes the active participation of students in their own learning (Winne & Marx, 1982; Peterson & Swing, 1982) • “Games and Learning: Digital games have the potential to bring play back to the learning experience.” (Oblinger, 2006) http://www.educause.edu/EDUCAUSE+Quarterly/EDUCAUSEQuarterlyMagazineVolum/ GamesandLearning/157406 • “Simulations, Games and Learning.” Oblinger, 2006 • List of board games. http://en.wikipedia.org/wiki/List_of_board_games Tools • www.raptivity.com – tool to create interactive eLearning content through games, simulations and video • www.puzzlemaker.com – puzzle generation tool • www.c3softworks.com/products/#gamedevelopmentsoftware – game creation software suite • http://www.learningware.com/gameshowpro.html - game creation software suite Copyright ©2015, Th e Bob Pike Group. All rights reserved. • www.BobPikeGroup.com 9 23RD ANNUAL CREATIVE TRAINING TECHNIQUES ® 6: CONFERENCE 01 #CTTC2016 2 nd Borde C eyo rs T B T ey n C r u o J A Ch art ons you horiz r course toward new HILTON Pre-conference Minneapolis/St. Paul Airport Sept 25–27, 2016 Mall of America Conference Sept 28–30, 2016 866.BOB.PIKE (866.262.7453) or visit BobPikeGroup.com/CTTC2016.
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