THREAD POST 1: Eadric Et. Al. (The Paladin and His
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TALES OF WYRE – APPENDIX EADRIC ET. AL. (THE PALADIN AND HIS FRIENDS) THREAD POST 1: Eadric et. al. (The Paladin and his Friends). Posted by: Sepulchrave at ENWorld on 2nd March 2002, 02:08 PM These are the characters from the seldom-updated "Lady Despina's Virtue" thread in the Story Hour forum. Overpowered? - maybe. Do I care? - usually, no, but that damned scimitar can be a royal pain in the butt... Eadric Human male Paladin 15; medium sized humanoid (human); HD 15d10+60; hps 159; Init +1 (+1 Dex,); Speed 20 ft; AC 28 (+1 Dex, +12 Armour, +5 Shield); Attack: BAB: +15/+10/+5; +25/+20/+15 (Magical Bastard Sword + Belt) or +24/+19/+14 (Magical Lance + Belt); Dmg: 1d10+9 (15-20/x2) (Magical Bastard Sword), 1d8+9 (x3) (Magical Lance + Belt) - double on charge. SV Fort +18, Ref +11, Will +13; AL LG; Str 18 (24), Dex 13, Con 18, Int 12, Wis 16, Cha 21. Languages: Common, Celestial Skills: Ride +16, Knowledge (Religion) +7, Knowledge (Nobility) +8, Diplomacy +23, Handle Animal +10, Perform +9 (Ballad, Ode, Lute, Dance), Knowledge (History) +6, Sense Motive +7. Feats: Exotic Weapon Proficiency (Bastard Sword), Power Attack, Mounted Combat, Ride-by-Attack, Spirited Charge, Weapon Focus (Bastard Sword), Improved Critical (Bastard Sword) Special Abilities: Detect Evil at will, Divine Grace, Lay on Hands (75hp/day), Divine Health, Aura of Courage, Smite Evil (1/day, +15 dmg), Remove Disease (5/week), Turn Undead (as CLE 13, 8/day). Spells: -/3/2/2/1. Prepared spells vary, but usually include "Holy Sword." Magic Items: "Lukarn." LG Keen Sunblade (Bastard Sword) +2, +4 vs Evil Creatures. Double Damage vs. Undead. Int 14, Wis 17, Cha 15. Semiempathy. 1 x Extraordinary Ability: Heal 1/day. Special Purpose: Slay Chaotic Evil Creatures. Special Purpose Power: Confusion. Lukarn has an Ego of 20. "The Skin of Sarth." +4 Full Plate Armour of Invulnerability. "Melimpor's Iron Girdle." Belt of Giant Strength +6. "Melimpor's Shield." A Large +3 Shield of Blinding. "Kirm." Heavy +2 Dragonbane Lance. 3 Javelins of Lightning 4 Potions of Cure Serious Wounds; 2 Potions of Haste. Tatterbrand, Eadric's Squire Human Fighter 7; medium sized humanoid (human); HD 7d10+14; hps 57; Init +3 (+3 Dex); Speed 30 ft; AC 20 (+3 Dex, +4 Armour, +3 Buckler); Attack: BAB: +7/+2; +11/+4 (Masterwork Longsword) or +12/+7 (Composite Shortbow) Dmg: 1d8+2 (19-20/x2) (MW Longsword) or 1d6 +2 (x3) (Composite Shortbow), SV Fort +7, Ref +5, Will +2; AL LG; Str 14, Dex 17, Con 15, Int 12, Wis 10, Cha 13. Languages: Common, Elven Skills: Ride +10, Jump +10, Handle Animal +7, Swim +8, Intimidate +6, Climb +7 Feats: Weapon Focus (Longsword), Weapon Focus (Composite Shortbow), Point Blank Shot, Rapid Shot, Far Shot, Weapon Specialization (Composite Shortbow), Mounted Combat, Mounted Archery. Mithral Chain Vest Mighty Composite Shortbow (+2) Masterwork Longsword +2 Buckler 18 x +3 Arrows Contundor, Eadric's Mount Large Magical Beast w/ Half-Celestial Template; HD 12d8+60; hps 126; Init +2 (+2 Dex); Speed 50 ft; AC 22 (+11 Natural, +2 Dex, -1 Size); Attack: BAB: +12/+12/+7; +20/+20/+15 (2 Hooves, Bite) Dmg: 1d6+8 (hoof) or 1d4 +4 (bite), SV (as Eadric) Fort +18, Ref +11, Will +13; AL LG; Str 26, Dex 15, Con 21, Int 11, Wis 17, Cha 10 . Languages: Common, Celestial Skills: Listen +17, Spot +17, Wilderness Lore +9, Swim +14, Jump +14, Knowledge (Planes) +2 Feats: Alertness, Endurance, Track. Paladin's Mount Special Abilities: Improved Evasion, Share Spells, Empathic Link, Share Saving Throws, Command, Spell Resistance +20. Half Celestial Abilities: 1/day at 12th level: Bless, Aid, Detect Evil, Cure Serious Wounds, Neutralize Poison, Holy Smite, Remove Disease, Dispel Evil, Holy Word; 3/day: Protection from Evil. Immune to acid, cold, disease and electricity, +4 on saves vs. poison; at will: Light. Ortwin of Jiuhu Half-Elven Fighter5/Rogue5/Bard7; medium sized humanoid (half-elf); HD 5d10+15 + 5d6+15 + 7d6+15; hps 122; Init +5 (+5 Dex); Speed 30 ft; AC 23 (+5 Dex, +8 Armour, ++ Displacement Effects); Attack: BAB: +13/+8/+3; +23/+18/+13 (Finessed Magical Scimitar) Dmg: 1d6+7 (12-20/x2) (Magical Scimitar), SV Fort +10, Ref +15, Will +8; AL CG(N Tendencies); Str 13, Dex 20, Con 16, Int 15, Wis 12, Cha 20 (24). Languages: Common, Draconic, Old Borchion, Elf Skills: Perform +21 (14 Ranks: Storytelling, Epic, Chant, Drum, Lyre, Lute, Pipe, Mime, Formal Dance, Folksong, Sword Swallowing, Juggling, Clarion, Satire), Bluff +24, Pick Pocket +13, Climb +9, Swim +7, Hide +20, Move Silently +20, Disguise +13, Knowledge (Arcana) +6, Innuendo +7, Open Lock +11, Use Magic Device +15, Search +11 Feats: Weapon Focus (Scimitar), Weapon Finesse (Scimitar - Yes, I allow this), Dodge, Mobility, Weapon Specialization (Scimitar), Skill Focus (Bluff), Spring Attack, Whirlwind Attack, Improved Critical (Scimitar), Brew Potion. Special Abilities: Sneak Attack +3d6, Evasion, Uncanny Dodge (Flatfooted Dex Bonus), Bardic Music, Bardic Knowledge Spells: 3/5/4/2 per day. Known: 0lvl: Dancing Lights, Daze, Flare, Light, Read Magic, Prestidigitation; 1st lvl: Sleep, Charm Person, Alarm, Ventriloquism; 2nd lvl: Silence, Cat's Grace, Cure Moderate Wounds, Glitterdust, Detect Thoughts; Major Image, Scrying. Magic Items: "Dread Githla." +4 Keen, Throwing and Returning Scimitar Cloak of Displacement (Major) +5 Studded Leather Armour Iron Horn of Valhalla The Blue Garnet Collar (Grants wearer +4 to Charisma). Winged Boots Potion of Fiery Breath. 2 Potions of Invisibility. Nwm the Preceptor Human Druid 14; medium sized humanoid (human); HD 14d8+28; hps 98; Init +1 (+1 Dex); Speed 30 ft; AC 19 (+1 Dex, +5 Armour, +3 Natural); Attack: BAB: +10/+5; +13/+13/+8/+5 (Magical Quarterstaff) or +12/+7 (Magical Javelin) Dmg: 1d6+4 (x2) (Magical Quarterstaff) or 1d6 +3 (x2) (Magical Javelin), SV Fort +7, Ref +5, Will +2; AL LG; Str 14, Dex 12, Con 14, Int 12, Wis 19, Cha 17. Languages: Common, Elven, Sylvan, Druidic Skills (123): Animal Empathy +18, Handle Animal +10, Swim +10, Intuit Direction +10, Concentration +12, Wilderness Lore +21, Knowledge (Nature) + 18, Knowledge (Arcana) +6, Scry +11, Spellcraft +11, Diplomacy +8, Heal +7, Profession (Herbalist) +6, Craft (Leatherworker) +6 Feats: Weapon Focus (Quarterstaff), Ambidexterity, Two-Weapon Fighting, Improved Two-Weapon Fighting, Brew Potion, Craft Wondrous Item Special Abilities: Woodland Stride, Trackless Step, +4 on Saves vs. Fey Enchantments, Wild Shape (5/day), Venom Immunity, A Thousand Faces. Spells Per Day: 6/6/6/5/5/3/3/2 Nwm's Staff (+2 Staff of the Woodlands topped with an Orb of Storms) "Leofric's Token," a +3 Amulet of Natural Armour +3 Leather Armour "The Bleeding Spears of Huttur," 2x +1 Javelins of Wounding Bag of Tricks (Rust Colour) Tostig, Nwm's Bear Dire Bear; Huge Animal; HD 21+126; hps 221; Init +0; Speed 40 ft; AC 19 (-2 Size, +11 Natural); Attack: 2 Claws +27, Bite +22; Dmg: 2d6 +14 (Claw) 4d6 +7 (Bite); SQ Improved Grab; SV Fort +18, Ref +12, Will +10; AL N; Str 39, Dex 11, Con 23, Int 12, Wis 19, Cha 17. Skills: Listen +7, Spot +7, Swim +17 Meep, Longnose and Dour, Nwm's Monkeys Tiny Animal; HD 1; hps 4; Init +2 (+2 Dex); Speed 30 ft, Climb 30 ft.; AC 14 (+2 Dex, +2 Size); Attack: Bite +4 melee; Dmg: 1d3-4; SV Fort +2, Ref +4, Will +1; AL N; Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5. Skills: Balance +10, Climb +13, Hide +13, Listen +4, Spot +4 Feats: Weapon Finesse (Bite) Grince and Midder, Nwm's Owls Tiny Animal; HD 1; hps 4; Init +3 (+3 Dex); Speed 10 ft, Fly 40 ft (average); AC 17 (+3 Dex, +2 Size, +2 Natural); Attack: Claws +5 melee; Dmg: 1d2-2; SV Fort +2, Ref +5, Will +2; AL N; Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 4. Skills: Listen +14, Move Silently +20, Spot +6 (+14 in Twilight) Feats: Weapon Finesse (Claws) Mostin the Meta-Gnostic Human Wizard (Diviner) 6 / Alienist 9; medium sized humanoid (Human); HD 6d4+6 + 9d4+9 +6 (Insane Certainty); hps 61; Init +3 (+3 Dex); Speed 30 ft; AC 20 (+3 Dex, +1 Natural, +4 Bracers of Armour, +2 Deflection); Attack: BAB: +7/+2; +8/+3 (Magical Rapier) Dmg: 1d6+1 + 1d6 Electricity (18- 20/x2 +1d10) (Magical Rapier), SV Fort +6, Ref +9, Will +13 (+15); AL N(G Tendencies); Str 11, Dex 16, Con 13, Int 22, Wis 16 (18), Cha 12. Languages: Common, Draconic, Celestial, Abyssal, Infernal, Auran, Ignan, Terran, Aquan, Elven Skills: Knowledge (Arcana) +24, Knowledge (The Planes) +24, Knowledge (History) +15, Knowledge (Geography) +15, Spellcraft +24, Alchemy +14, Scry +24, Concentration +14, Ride +5, . Feats: Martial Weapon Proficiency (Rapier), Scribe Scroll, Brew Potion, Alertness, Craft Wondrous Item, Quicken Spell, Still Spell, Maximize Spell, Chain Spell. Special Abilities: Alien Blessing (+1 Insight Bonus on Saving Throws), Extra Summoning, Summon Alien, Insane Certainty, Timeless Body, Pseudonatural Familiar Phobia: birds. Spells: 4/6/6/5/5/5/4/2/1 per day. Specialty: Divination. Prohibited: Necromancy. Known: 0lvl: All PHB Cantrips. 1st lvl: Sleep, Charm Person, Alarm, Ventriloquism, Mount, Summon Monster, Comprehend Languages, Detect Undead, Identify, True Strike, Jump, Spider Climb, Magic Missile. 2nd lvl. Detect Thoughts, Summon Swarm, Summon Monster II, Web, Locate Object, Detect Invisibility, Darkness, Alter Self, Knock, Cat's Grace, Bull's Strength, Eagle's Splendour, Mostin's Aura of Inscrutability, Mostin's Arhythmic Apoplexy, Mostin's Myopic Emanation 3rd lvl: Phantom Steed, Stinking Cloud, Summon Monster III, Fireball, Lightning Bolt, Magic Circle Against Chaos/Evil/Good/Law, Diepel Magic, Clairaudience/Clairvoyance, Tongues.