GURPS Classic Vikings
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“From the fury of the Norsemen, oh Lord, deliver us!” So prayed the Irish monks. To the victims of a Viking raid, the Norsemen were bearded giants with bloody axes. But the Viking was much more. He was a skilled navigator and a brave explorer and trader. He was a fighter to whom honor and reputation were far more important than life. He was a free man in an age of petty tyranny. He was a dreamer whose songs and stories live even today. And yes, he was a bloody-handed sea rover who took what he wanted! This book is a complete guide to the Norse world. GURPS Basic Set, Third Edition It includes maps, historical background, and details Revised and Compendium I are required to use this book in a on society and religion. A separate chapter discusses GURPS campaign. Compendium II Norse magic and runes. This new edition also is also recommended to those who want detailed rules on sea battles and provides templates for playing the magical races of mass combat. The historical and Viking lore as player characters, and expands the campaign material on Vikings can be number of campaign options available. used with any game system. You can game any sort of Viking campaign, from Written by fully realistic to magical and cinematic. Create a Graeme Davis Edited by historical campaign, with sea battles, duels and Scott Haring bloody raids – or become a legendary berserker for Cover by Alex Fernandez mythic adventures with Thor and Odin! Illustrated by Paul Daly, You may live, you may die. No man knows his fate. Shane L. Johnson, But act bravely and the skalds will sing of Garry McKee, your deeds forever. Klaus Scherwinski, and Michael S. Wilson SECOND EDITION,FIRST PRINTING PUBLISHED NOVEMBER 2002 ISBN 1-55634-512-7 9!BMF@JA:RSTPQWoY`Z]ZgZnZ` Printed in SJG02295 6042 the USA “From the fury of the Norsemen, oh Lord, deliver us!” So prayed the Irish monks. To the victims of a Viking raid, the Norsemen were bearded giants with bloody axes. But the Viking was much more. He was a skilled navigator and a brave explorer and trader. He was a fighter to whom honor and reputation were far more important than life. He was a free man in an age of petty tyranny. He was a dreamer whose songs and stories live even today. And yes, he was a bloody-handed sea rover who took what he wanted! This book is a complete guide to the Norse world. GURPS Basic Set, Third Edition It includes maps, historical background, and details Revised and Compendium I are required to use this book in a on society and religion. A separate chapter discusses GURPS campaign. Compendium II Norse magic and runes. This new edition also is also recommended to those who want detailed rules on sea battles and provides templates for playing the magical races of mass combat. The historical and Viking lore as player characters, and expands the campaign material on Vikings can be number of campaign options available. used with any game system. You can game any sort of Viking campaign, from Written by fully realistic to magical and cinematic. Create a Graeme Davis Edited by historical campaign, with sea battles, duels and Scott Haring bloody raids – or become a legendary berserker for Cover by Alex Fernandez mythic adventures with Thor and Odin! Illustrated by Paul Daly, You may live, you may die. No man knows his fate. Shane L. Johnson, But act bravely and the skalds will sing of Garry McKee, your deeds forever. Klaus Scherwinski, and Michael S. Wilson SECOND EDITION,FIRST PRINTING PUBLISHED NOVEMBER 2002 ISBN 1-55634-512-7 9!BMF@JA:RSTPQWoY`Z]ZgZnZ` Printed in SJG02295 6042 the USA By Graeme Davis Edited by Scott Haring Cover by Alex Fernandez Illustrated by Paul Daly, Shane L. Johnson, Garry McKee, Klaus Scherwinski, and Michael S. Wilson Additional illustrations by Carl Anderson, Topper Helmers, and David McKay Cartography by Mike Naylor GURPS System Design ! Steve Jackson Managing Editor ! Andrew Hackard GURPS Line Editor ! Sean Punch Project Administrator ! Monique Chapman Art Director ! Mia Sherman Historical Consultation: Mike Hurst Lead Playtesters: Devin Ganger and Steph Pennington Production Artists ! Justin De Witt and Playtesters: C.J. Beiting, Frederick Brackin, Alex Fernandez Stephen Dedman, Peter Dell’Orto, Leonardo M. Holschuh, ! John Macek, Matt Riggsby, Allen Smith, Brian C. Smithson, Print Buyer Monica Stephens Chad Underkoffler, the great playtesters at Pyramid online, Sales Manager ! Ross Jepson and the Baker City New Year’s Eve crew Errata Coordinator ! Andy Vetromile Special Thanks: www.arttoday.com GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. GURPS Vikings is copyright © 1991, 2002 by Steve Jackson Games Incorporated. All rights reserved. Some art copyright www.arttoday.com. Printed in the USA. ISBN 1-55634-512-7 1 2 3 4 5 6 7 8 9 10 STEVE JACKSON GAMES CONTENTS Society . .23 MASS COMBAT . .46 INTRODUCTION . .4 BYZANTINES . .23 Cavalry . .46 About the Author . .4 Typical Byzantines . .24 Berserkers . .46 Vikings and Norsemen . .4 Society . .24 Siege Engines . .46 INUITS . .24 Amphibious Attacks . .46 1. THE VIKING MEDITERRANEAN CHRISTIANS . .24 Loot! . .46 WORLD . .5 LAPPS AND FINNS . .24 NORSE SOCIETY . .6 2. CHARACTERS . .25 Social Classes . .6 Trades and Lifestyles . .6 APPEARANCE . .26 The Word “Viking” . .6 Height and Weight . .26 Social Dynamics . .7 Hair Color . .26 The Social Classes . .7 Eye Color . .26 Viking Proverbs . .8 Clothing . .26 Social Ideals . .9 Beauty and Ugliness . .26 House-Burning . .9 CHARACTER TEMPLATES . .27 A Stingy Host . .10 Craftsman/Tradesman . .27 Dying Well . .10 Enchanter . .28 Farmer/Hunter/Fisherman . .28 VIKING LAW . .11 Mystic . .28 The Legal System . .11 THE WHALE-ROAD . .47 Priest, Christian . .29 A Viking’s Life . .11 SHIP TYPES . .47 Priest, Pagan . .29 A Duel . .12 The Drakkar . .47 Seaman/Merchant/Explorer . .30 Duels . .13 The Knarr . .48 Skald . .30 Feuds . .13 The Faering . .48 Warrior/Berserker . .31 GEOGRAPHY . .14 Grave-Ships . .49 Non-Viking PCs . .31 Scandinavia . .14 SHIP HANDLING . .49 Animal Berserkers . .31 Denmark . .14 Skills . .49 NAMES . .32 Iceland . .14 Performance . .49 Patronymics . .32 Greenland and Vinland . .14 Wind . .50 Nicknames . .32 Ireland, Scotland, and the Isles .14 Tonnage . .50 Historical Nicknames . .32 Climate . .14 Loading . .50 Personal Names . .33 England and the Danelaw . .15 Handling Under Oars . .51 ADVANTAGES, DISADVANTAGES, Normandy . .15 Sea Battles . .51 AND SKILLS . .34 Eastern Europe . .15 SEA VOYAGES . .52 Not the Viking Way . .34 VIKING SETTLEMENTS . .15 Routes . .52 Quirks . .37 Farmsteads . .15 Shares in a Voyage . .53 Skills . .37 A Viking Longhouse . .15 Sea Hazards . .53 Hnefatafl . .37 Map: The Viking World . .16 RIVER TRAVEL . .55 ECONOMICS, JOBS, AND WEALTH . .38 Map: The Western Voyages . .17 Routes . .55 Money . .38 Towns . .18 River Hazards . .55 Ring-Forts . .19 Social Status . .38 Jobs . .39 FRIENDS AND FOES . .19 4. HISTORY . .56 Anglo-Saxons . .19 Prices . .39 Technology . .19 JOB TABLE . .41 THE DAWN OF THE VIKINGS . .57 Typical Saxons . .20 The Time is Right . .57 Society . .20 3. COMBAT AND Maritime Technology . .57 Population Expansion . .57 FRANKS . .20 COMMERCE . .42 Internal Strife . .57 GAELS AND SCOTS . .21 WEAPONS AND ARMOR . .43 Trade . .57 Typical Gaels . .21 Axe . .43 Society . .21 Non-Causes . .58 Sword . .43 THE RAIDERS . .58 PICTS . .21 Throwing Spear . .43 Typical Picts . .21 Lindisfarne and Early Raiding . .58 Viking Combat Training . .43 Target Areas . .58 Society . .21 Fighting Spear . .44 Literary Picts . .21 Denmark Storms Francesca . .44 the Market . .58 SKRAELINGS . .22 Bow . .44 The High Seas . .59 Typical Skraelings . .22 Improvised Weapons . .44 Society . .22 THE TRADERS . .59 Helmet . .44 Archaeological Evidence . .59 SLAVS . .22 Helmet, Horns, and Typical Slavs . .22 History . .44 Society . .22 Armor . .45 ARABS . .22 Shield . .45 Typical Arabs . ..