Chapter Iv Strategy Analysis
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Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
Download Audio Content for Re-Listening
European Proceedings of Social and Behavioural Sciences EpSBS www.europeanproceedings.com e-ISSN: 2357-1330 DOI: 10.15405/epsbs.2020.11.03.23 DCCD 2020 Dialogue of Cultures - Culture of Dialogue: from Conflicting to Understanding INFORMATION TECHNOLOGY IN TEACHING CHINESE: ANALYSIS AND CLASSIFICATION OF DIGITAL EDUCATIONAL RESOURCES Tatiana L. Guruleva (a)* *Corresponding author (a) Moscow City University, 5B Malyj Kazennyj pereulok, Moscow, Russia; Institute of Far Eastern Studies of Russian Academy of Sciences, 32 Nakhimovskii prospect, 117997, Moscow, Russia, [email protected] Abstract The intercultural approach to teaching Chinese as a foreign language in Russia was first implemented by us in a model for co-learning languages and cultures. This model was developed in 2009-2011, it took into account the specifics of teaching the Chinese language, which is studied simultaneously with the English language. The model was tested in the international multicultural educational region of Siberia and the Far East of Russia and northeastern part of China. However, the intercultural approach has wide potential for implementation not only in conditions of direct contact with representatives of another culture. In the modern world, information technologies for teaching foreign languages are increasingly in demand. For a number of objective reasons, large technology companies until the beginning of the 21st century could not begin to develop information technologies that support the Chinese language. Therefore, the history of the creation and use of information technologies for teaching the Chinese language is happening right now before our eyes. In this regard, the analysis and classification of information resources for teaching the Chinese language is relevant and in demand. -
International Guide to Social Media China
International Guide to Social Media China Overview “China’s famous one-child policy More than one in five internet users are Chinese. The nation’s has resulted in youngsters looking for the companionship of others 500 million internet users are just behind Japan on time their own age online” spent online per day at an average of 2.7 hours. Internet connectivity is not expected to reach the majority of the one billion strong population until 2015. In this report: Although China blocks western social networks, domestic • China’s most popular Social Media sites • Video sites & Location-based apps social networking sites are immensely popular. Half of • Influencers in Chinese Social Media internet users are on more than one domestic social network • Chinese Language & Culture • Online Censorship and 30 per cent log on to at least one network every day. China blocks foreign social networking sites, and censors In this series: posts on domestic social networks, yet social networking remains hugely popular amongst young urbanites. • United States • Mexico • India China’s famous one child policy has resulted in youngsters • Brazil • Latin America looking for the companionship of others their own age online. • Scandinavia This combined with the general mistrust of government- • France • Germany controlled media has resulted in social networking becoming the quickest, cheapest and most trusted way to communicate Further reports due Q3 2012 over long distances. International Guide to Social Media China Social Networks China has a thriving social networking scene with dozens of popular networks. QZone is currently the most popular social networking site used in China. -
Universal Music Group and Tencent Music Entertainment Group Enter Into Strategic Agreement Significantly Expanding Chinese Music Market
UNIVERSAL MUSIC GROUP AND TENCENT MUSIC ENTERTAINMENT GROUP ENTER INTO STRATEGIC AGREEMENT SIGNIFICANTLY EXPANDING CHINESE MUSIC MARKET – Provides Vast Multi-Platform Distribution and Marketing Opportunities Across China – Companies to Develop Abbey Road Studios China to Create World-Class Recording Studio and Accelerate Development of Local Talent SHENZHEN and SANTA MONICA, MAY 16, 2017 – Universal Music Group (UMG), the world leader in music-based entertainment, and Tencent Music Entertainment Group (TME), a leading digital music distribution platform in China, today announced the signing of a landmark licensing agreement that will significantly expand the Chinese music market. Under the terms of the multi-year agreement, TME will distribute music from UMG’s roster of record labels and global recording stars on its streaming platforms QQ Music, KuGou and Kuwo. TME will also be UMG’s master distribution and licensing partner to exclusively sub-license UMG’s content to third- party music service providers in China. Both parties will work together to find new ways to develop artists, to innovate business models and to reinforce a robust copyright protection environment. In addition, TME will support UMG artists to promote their music, leveraging Tencent online properties and other media channels. In China, TME is one of the largest music platforms, providing over 17 million songs to 600 million monthly active users. TME is a strong advocate of authorized music and has earned industry recognition for driving growth in the digital music industry, with more than 15 million paying subscribers. UMG represents one of the most comprehensive catalogues of recordings and songs across every music genre. -
Social Media Contracts in the US and China
DESTINED TO COLLIDE? SOCIAL MEDIA CONTRACTS IN THE U.S. AND CHINA* MICHAEL L. RUSTAD** WENZHUO LIU*** THOMAS H. KOENIG**** * We greatly appreciate the editorial and research aid of Suffolk University Law School research assistants: Melissa Y. Chen, Jeremy Kennelly, Christina Kim, Nicole A. Maruzzi, and Elmira Cancan Zenger. We would also like to thank the editors at the University of Pennsylvania Journal of International Law. ** Michael Rustad is the Thomas F. Lambert Jr. Professor of Law, which was the first endowed chair at Suffolk University Law School. He is the Co-Director of Suffolk’s Intellectual Property Law Concentration and was the 2011 chair of the American Association of Law Schools Torts & Compensation Systems Section. Pro- fessor Rustad has more than 1100 citations on Westlaw. His most recent books are SOFTWARE LICENSING: PRINCIPLES AND PRACTICAL STRATEGIES (Lexis/Nexis, 3rd ed. forthcoming 2016), GLOBAL INTERNET LAW IN A NUTSHELL (3rd ed., West Academic Publishers, 2015), and GLOBAL INTERNET LAW (HORNBOOK SERIES) (West Academic Publishers, 2d ed. 2015). Professor Rustad is editor of COMPUTER CONTRACTS (2015 release), a five volume treatise published by Matthew Bender. *** Wenzhuo Liu, LL.B., LL.M, J.D., obtained China’s Legal Professional Qual- ification Certificate in 2011. In 2014, she became a member of the New York state bar. She earned an LL.M degree from the University of Wisconsin Law School in Madison, Wisconsin in 2012 and a J.D. degree from Suffolk University Law School in Boston. She was associated with Hunan Haichuan Law Firm in Changsha, China. Ms. Liu wrote a practice pointer on Software Licensing and Doing Business in China in the second and third editions of MICHAEL L. -
Paradox Interactive Listing Attracts Tencent As Fan and Long-Term Investor
FOR IMMEDIATE RELEASE Paradox Interactive listing attracts Tencent as fan and long-term investor Leading online games publisher and platform to contribute to Paradox’s future journey (May 27, Stockholm) Tencent Holdings Limited, which operates China’s largest social network and online games platform, has subscribed to and been allocated shares in the initial public offering of Paradox Interactive (”Paradox”) on Nasdaq First North Premier. Tencent has been allocated 5.28 million shares at the offering price of SEK 33 per share, and hold 5% equity interest in Paradox Interactive post transaction. Fredrik Wester and Spiltan will continue to be key shareholders in Paradox with 33.3 % and 30.5 % shareholdings, respectively. A long-time fan of Paradox games, Tencent will work to explore opportunities with Paradox to build up the emerging grand strategy, simulation, and story-driven RPG fan bases in China. Tencent has a history of supporting new game genres in China, where it operates globally renowned titles such as League of Legends, Cross-Fire, Dungeon & Fighter, Call of Duty Online, FIFA Online and Need for Speed, as well as many popular locally-developed games. Tencent also has a track record of building strong partnership with game industry leaders, such as Activision Blizzard, Riot Games, CJ Netmarble and Miniclip, via equity investment and support in distribution and operations. Fredrik Wester, CEO and principal owner of Paradox, said: “Tencent approached us as big fans of our grand strategy games and with a genuine interest in Paradox and our onward journey. It has always been very important for us that any partners we bring on board can contribute in a unique and attractive way to Paradox and have a long term commitment to the company. -
Social Media Ruler: Facebook
SOCIAL MEDIA RULER: FACEBOOK Presented by 50 RULERS OF ENGAGEMENT Presented by NAB Show CATEGORY COMPANY A small group of big SVOD Netflix Search Google companies dominate a Wearables Apple Box Office Disney dizzying array of products Streaming Audio Spotify Smart Speakers Amazon and services aimed at Social Media Facebook Messaging Facebook your eyes and ears. App Stores Apple Operating Systems Microsoft In the grand scheme of how a global ing with each other across a broad swath Cloud Services Amazon pandemic will reshape the future, there are of overlapping business interests, from Smartphones Samsung more profound issues to consider than the TV stations to app stores to video game PCs/Tablets Apple impact COVID-19 is having on the media consoles to smart watches. and technology businesses. But even as so These companies are the “Rulers of TV Networks Disney much is disrupting these industries, some Engagement.” Variety Intelligence Platform TV Stations Nexstar things don’t change: Their competitive and the National Association of Broad- framework remains intact. casters present a topline examination of Pay TV Comcast From 30-minute TV shows to 3-milisec- the trends and rivalries that distinguish SVOD Aggregators Amazon ond search-engine returns, a mega-war is the many different markets in the atten- being waged for mindshare across billions tion economy. In the slides that follow, we Virtual MVPDs Disney of devices worldwide. While the media examine 25 such competitive sets. Connected TV Roku business is at the epicenter of this frenzy, Take a front-row seat to the biggest Game Publishers Tencent it’s the technology giants who have esca- business battleground on the planet. -
Corporate Social Responsibility in Chinese Media Industry Subtitle: a Case Study of CCTV and Tencent Language: English Pages: 35
Corporate Social Responsibility in Chinese Media Industry A Case Study of CCTV and Tencent COURSE: Master Thesis in Media and Communication Science with Specialization in International Communication, 15 hp PROGRAMME: International Communication AUTHOR: Xuan Wang TUTOR: Renira Gambarato SEMESTER: Spring 2018 JÖNKÖPING UNIVERSITY Master thesis, 15 credits School of Education and Communication Course: Master Thesis in Media and Communication Box 1026, SE-551 11 Jönköping, Sweden Science with Specialization in International +46 (0)36 101000 Communication Term: Spring 2018 ABSTRACT Writer(s): Xuan Wang Title: Corporate Social Responsibility in Chinese Media Industry Subtitle: A Case Study of CCTV and Tencent Language: English Pages: 35 This thesis is a case study about Corporate Social Responsibility in Chinese media industry. The implementation of CSR in state-owned media companies and private media companies are different. The role that the government play in Chinese media companies implementing CSR were barely studied before. Since this thesis is a case study, two media companies were chosen for this study. One is CCTV, a state-owned media company, another is Tencent, a private media company. Document analysis was chosen as the main method for the analysis. Stakeholder theory, corporate political connection, and meta-governance are the main theories used in this study. In this thesis, the analysis of implementing CSR is divided into two dimensions, internally and externally implementing CSR. The internal dimension is further analyzed in three aspects, employees and health at work, shareholders, and public welfare and charitable activities. The external dimension is further analyzed in four aspects, customers, business partners, local community, and government. -
3D Printing Banking/E- 19% Commerce and Mobile Payments 21%
Mapping the Future The Future is Made in China UNDP and Innovation The Future is Made in China Methodology: Wisdom of Crowds 你觉得,当前在中国的创新方面,有着怎样的最热门的趋势? 这个创新可以为社会带来什么积极的影响? 请输入一个你认为将给社会带来最大积极贡献的创新领域 在您看来,在中国关于 这一创新领域的发展氛围如今面临着怎样的帮助或阻碍? 当说起 关于其前沿的创新趋 势,你见过或听说过的哪些例 子是让你最为印象深刻的? The Future is Made in China The Future is Made in China 1st round: Bilingual website survey engaging respondents on innovation in China Collect data and idenitfy major trends 2nd round: Bilingual website survey engaging respondents on 6 major trends Analyze outputs and linkages from second round The Future is Made in China Major Innovation Trends in China RESPONSES (BY PERCENTAGE) Drones 7% Mobile Applications Internet of 15% Things 38% Internet 3D Printing Banking/E- 19% Commerce and Mobile Payments 21% The Future is Made in China The Future is Made in China 3D Printing Who’s at the Forefront? In China, Su Bo, Vice Minister of Industry and Information Technology said that China should establish plans to speed up research and development and application of 3D printing technologies. When participants were asked to name who was at the forefront of this innovation, a participant mentioned the possibility of universities such as Xi’an Jiaotong University. Mr. Lu Bingheng, the Dean of the School of Mechanical Engineering at Xi’an Jiaotong University and also known to develop the first UV rapid prototyping machine in the world, called 3D printing equipment as an “indicator of the dynamic and innovation capability of an economy.” Other universities working towards this -
Chapter Iii Internal & External Analysis
CHAPTER III INTERNAL & EXTERNAL ANALYSIS 3.1 Vision & Mission Vision To be the most respected Internet Company. Earn the respect of consumers by listening, satisfying and exceeding their needs and expectations. Earn the respect of employees by continuously improving our corporate reputation so that Tencent is a company employees are proud to work for. Earn the respect within the industry by promotion the healthy development of the Inernet industry and win-win collaboration with partners. Earn the respect of society by actively assuming corporate responsibility and contributing to community development. Mission To enhance people’s quality of life through Internet services. Treat the Internet like electricity: a reliable service that makes life easier and more enjoyable. Address the diverse need of different regions and consumers by offering differentiated products and services Build a healthy and win-win Internet ecology based on open collaboration with partners. 12 3.2 PEST Analysis PEST, as an analysis framework of macro-environmental factors, which can be considered as macro-environmental factors and its usefulness line in the assumption that the success of a particular organization or management solution cannot be understood without having the information relevant to the specific business environment (Buchanan and Gibb, 1998). 3.2.1 Political factors As a majority of Tencent’s operations are located in China, therefore its results of operations, financial condition and prospects are subject to regulatory developments in China. The China’s Internet and telecommunications industries are highly regulated. Regulations issued or implemented by the State Council, MIIT, MOC, GAPP and other relevant government authorities cover many aspects of its telecommunications and Internet information services, including entry into the telecommunications industry, the scope of permissible business activities, licenses and permits for various business activities and foreign investment. -
Beyond Borders the Chinese Ecosystem and the Role of Wechat to Reach and Serve Chinese Consumers Digital in China 1 …And the Role of Tencent
Beyond Borders The Chinese ecosystem and the role of WeChat to reach and serve Chinese consumers Digital in China 1 …and the role of Tencent WeChat 2 …”internet” in China Agenda 3 How does it work and recent examples …Avertising, Official Accounts & MiniPrograms, Pay 4 How to leverage its potential …Reach consumers in China and incoming travellers 2 How China is a ”super force” in mobile internet Digital in China Tencent is on top of this… …and it’s just the beginning 3 Traditionally, marketeers and retailers looked “west” to spot emerging consumer trends and future elements of disruption 4 But the digital (R)evolution has changed the landscape significantly, and China is probably the best suited country to experience this (1/3) Size of adult population (Million) IT’S A BIG, ONE SINGLE COUNTRY 1,051 So digital innovations can scale up quickly 813 200 147 106 78 68 52 48 40 28 17 CHINA USA Brazil Mexico France S.Korea Australia India Japan Germany UK Canada 5 Source: CIA World Fact book But the digital (R)evolution has changed the landscape significantly, and China is probably the best suited country to experience this (2/3) GDP Growth (%) IT’S A BIG, ONE SINGLE COUNTRY So digital innovations can scale up quickly IT (STILL) GROWS A LOT So an increasing number consumers have the resources and the confidence to experience new things 6 Source: World bank But the digital (R)evolution has changed the landscape significantly, and China is probably the best suited country to experience this (3/3) Traditional “Western” family wealth Traditional -
Churn Analysis of Online Social Network Users Using Data Mining Techniques
Churn Analysis of Online Social Network Users Using Data Mining Techniques Xi Longy, Wenjing Yin, Le An, Haiying Ni, Lixian Huang, Qi Luo, and Yan Chen Abstract—A churn is defined as the loss of a user in an China, the most widely-used Chinese OSNs are: Renren online social network (OSN). Detecting and analyzing user (renren.com), Qzone (qzone.qq.com), Weibo (weibo.com), churn at an early stage helps to provide timely delivery of Kaixin001 (kaixin001.com), and Pengyou (pengyou.com), retention solutions (e.g., interventions, customized services, and better user interfaces) that are useful for preventing users from who share the majority of China’s OSN market, traffic, and churning. In this paper we develop a prediction model based users [5], [6]. on a clustering scheme to analyze the potential churn of users. Many studies based on OSN users with different purposes In the experiment, we test our approach on a real-name OSN have been achieved by using data mining techniques [7]-[9]. which contains data from 77,448 users. A set of 24 attributes For an OSN service provider, the sustainable development is extracted from the data. A decision tree classifier is used to predict churn and non-churn users of the future month. In of the OSN site mainly depends on whether it has mass addition, k-means algorithm is employed to cluster the actual users and how active they are [4]. Unfortunately, a problem churn users into different groups with different online social has been observed that many existing users behave inactively networking behaviors.