<<

AGES 8+

®BRAND

EDITION

AIM OF THE GAME To be the only player left in the game after everyone else has gone bankrupt. CONTENTS 1 gameboard, 6 zinc movers, 1 golden Tinker Bell mover, 28 Title Deed cards, 16 Show Time cards, 16 Magic Moments cards, 1 pack of MONOPOLY Disney Edition money, 32 cottages, 12 castles and 2 dice.

® Family 2-6 PLAYERS THE GAME Mortgage a property. See page 6.

Build on your properties. See pages 5/6.

Tinker Bell (Special Disney Rules). See page 4.

In MONOPOLY Disney Edition, everyone pays in the same currency – MONOPOLY dollars (b).

Each player starts the game with: 1 x 2 x

10 10 10

3 4 6 50 9 . 1 0 O © BR D 1 AS is H ney 8 /Pix 200 50 ar. Game: © 1935,

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3 4 6 9 0 1

. 10 O 0R B S A H 0 0 8 0 0 0 0 0 3 5 0 1 0 4 0 1 2 6 20 1 , 9 0 5 1 3 500 100 19 . © 0O : © D ame R 00 isney/Pixar. G SB 00 5 A 1 1 H 8 20 3 0 0 3 4 0 4 6 © , 2 6 D 35 9 3 09 isn 19 1 4 01 ey © 0 6 . 1/Pixar. Game: . O 9 0 RO R 1 © B © 0 B . D S D S O 5is HA is HA © R n 1n B ey/ 08 ey/ 08 D 20AS Pix , 20 Pix , 20 isn H ar. Gam 1935 ar. Gam © 1935 ey 08 e: © e: /Pix 20 ar. Game: © 1935, © © 3 3 5 D 004 D 4 i 6 500 1i 006 100 sn 9 sn 9 ey . 1 ey . 1 /Pi RO /Pi RO xar SB xar SB . Ga HA . Ga HA me: © 1935, 2008 me: © 1935, 2008 MONEY 2 x 4 x 1 x

2 Pick up a Magic Moment card. See page 7. INDEX

Pay rent on other HERE’S HOW TO PLAY players’ properties. THE BANKER...... 4 See page 5. PLAYING...... 4 TINKER BELL (Special Disney Rules)...... 4

Go to jail. THE FINER POINTS See page 7. BUYING PROPERTY...... 5 AUCTIONS...... 5 PAYING RENT...... 5 SPECIAL POWERS (Utilities)...... 5 Pick up a Show MODES OF TRANSPORT Time card. (Railroads)...... 5 See page 7. BUILDING COTTAGES (Houses)...... 5 BUILDING CASTLES (Hotels)...... 6 RUNNING OUT OF BUILDINGS...... 6 RUNNING OUT OF MONEY...... 6 SELLING PROPERTY...... 6 Collect b200 MORTGAGES...... 6 as you pass GO. BANKRUPTCY...... 6 See page 8. SHOW TIME AND MAGIC MOMENTS (Chance & Community Chest)...... 7 2 x 10 FREE PARKING...... 7 10 10 5 x

3 4 1 6 9 . 1 0 O © BR D 1 AS is H ney 8 /Pix 200 ar. Game: © 1935,

3 4 6 © 9 3 1 D 4 1 . PASSING GO is 10 6 10 n 19 O ey . R /P O B ix R S ar. SB Gam 8 HA A e: © 1935, 200 H 1 8 3 0 1 1 0 4 1 , 2 6 9 35 1 1 19 . : © O © D ame R isney/Pixar. G SB 1 1 A H 1 8 0 3 0 4 ...... © , 2 6 D 35 9 TWICE IN ONE TURN isn 19 1 7 ey/Pix e: © . ar. Gam O © 1 BR 5 D S is HA ney 8 /Pix 200 5 ar. Game: © 1935, © 3 3 D 4 4 is 1 6 1 6 ne 19 9 y/ . . 1 Pix RO O ar. ASB © 5 BR Gam 8 H e 0 D S © : © 1935, 20 isn HA ey 08 D /Pi 20 i xar. G 35, sn ame: © 19 e 1 ...... y/ JAIL Pi 7 xa 3 r. G 64 am 19 e: © RO. 1935, 2008 HASB 1 1 x A QUICKER GAME...... 8 SPEEDY MONOPOLY...... 8

3 HERE’S HOW TO PLAY!

THE BANKER Choose one player to be the banker. If there are more than five players, the banker may choose to take on this role only. The banker is in charge of:

1 TITLE DEED

5 CHRONICLES

© 3 D 4 is 1 6 1 ne 19 OF NARNIA y . /Pi RO xar SB . Ga HA me: © 1935, 2008 10 RENT b26 © a 3 30 D 4 i 6 5 1 s 5 n 9 ey . 1 /Pi RO xar SB . Ga HA me: © 1935, 2008 a With 1 Cottage 390 20 a © 3 900 D 4 is 10 6 10 With 2 Cottages n 9 e 1 y/P O. ix BR ar. G AS ame 08 H a 00 : © 1935, 20 With 3 Cottages 11 50 a 275 © 1 D 3 With 4 Cottages 4 i 20 6 20 sn 9 ey . 1 /Pi RO xar SB . Ga HA me: © 1935, 2008 With CASTLE 50 100

© D 3 i 4 Mortgage Value $1 50 6 50 sn 9 ey . 1 /Pi RO xar SB . Ga HA me: © 1935, 2008 a 500 Houses cost 200 each

© D 3 a 4 1i 006 100 sn 9 Hotels, 200 each ey . 1 /Pi RO xar SB . Ga HA me: © 1935, 2008 plus 4 Cottages

© 3 5 D 004 i 6 500 sn 9 If a player owns all the sites of any color group, ey . 1 /Pi RO xar SB . Ga HA me: © 1935, 2008 the rent is doubled on unimproved 1935, sites2009 inHasbro. that group. © 2008 Disney. Game: ©

The money Title Deed cards Cottages and Castles Auctions

PLAYING 5. No player may borrow money from, or 1. Roll both dice, the highest roller starts. lend money to, another player. However, Play continues clockwise. a player may choose to accept any of 2. On your turn, roll the dice and move that your property instead of money that is number of squares clockwise around the owed to them. board. Two or more movers may rest 6. If you roll a double, take your turn as on the same space at the same time. normal and roll again. Roll three doubles According to the space you land on either: in one turn and you go to jail! ◆ Buy the property for the asking price 7. Continue until only one player is left in (if it isn’t owned by another player). the game. This player is the winner! See page 5. ◆ Get the banker to arrange an auction TINKER BELL (Special Disney Rules) on the property (if you don’t want to 1. Set up MONOPOLY Disney as normal buy it). See page 5. but place Tinker Bell on the GO space. ◆ Pay rent (if the property is owned by 2. If anyone rolls a double, also move another player). See page 5. Tinker Bell forward a space, skipping ◆ Pay taxes over any tax, Show Time, Magic ◆ Draw a Show Time or Magic Moments, jail or free parking spaces. Moments card. See page 7. 3. If you land on an owned property ◆ Go to jail. See page 7. with Tinker Bell on it, the Once you own a color group, build 3. bank pays the cottages or castles on those sites. rent for you! 4. If you run out of money, mortgage or sell 4. If you land on an property to pay off your creditors. If you unowned property cannot raise enough money to pay rent, with Tinker Bell on it, tax or a bill, you are declared bankrupt you get the property and are out of the game. for free!

4

010919643000 Aa MONOPOLY Disney Edition Instructions (USA) THE FINER POINTS

BUYING PROPERTY is shown on the Title Deed card and varies There are three types of property: according to the number of buildings on the site.

MATER If you own a whole color group, the rent is PIXIE DUST doubled on any undeveloped site of that CHRONICLES group (i.e. a site without cottages or castles). OF NARNIA You can still collect double rent for the sites without a mortgage.

a b300 200 a150 SPECIAL PIXIE DUST POWERS MAGIC WAND 2. Modes of 1. Sites 3. Special Powers (Utilities) Transport Special Powers are bought and If you land on an unowned property, you auctioned in the have the first choice to buy it. If you decide a same way as a150 150 to buy, pay the banker the price stated on properties. that space. You will receive that property’s If you land on an owned special power, pay Title Deed card as proof of ownership. Keep rent to the owner according to the dice you it faceup in front of you. If you decide not to rolled to get there. If the owner has one special buy, it is up for grabs! See Auctions, below. power, the rent will be four times your dice Owning a property entitles you to collect roll. If the owner has both utilities, you must rent from any players who land on that space. pay ten times the amount of your dice roll. Once you own all the sites in one color group, i.e. you own a monopoly, you can MODES OF TRANSPORT build cottages and castles on sites in that (Railroads) MATER group and collect more rent! Modes of transport are bought and auctioned in AUCTIONS the same way as properties. If you land on an unowned If you land on an owned property and don’t want to mode of transport, pay a200 buy it for its asking price, the the amount stated on the banker must immediately Title Deed card to the owner. The amount auction it to the highest bidder. payable is shown on the Title Deed card All auctions start at a1. and depends on the number of other modes All players can join in the auction, including of transport owned by that player. the banker and the player that landed on the unowned property but didn’t want to pay BUILDING COTTAGES (Houses) the asking price. Once you own all sites of a color group, you can buy cottages to put PAYING RENT on any of those spaces. The price If your roll ends on a site that is owned by of a cottage is shown on the Title Deed card. another player, you must pay rent (unless the site is mortgaged). The player who owns the site must ask you for rent before the next player rolls the dice. The amount payable 5

010919643000 Aa MONOPOLY Disney Edition Instructions (USA) You can buy any cottage (or castle) on your Selling cottages turn or in between other players’ turns but You must sell cottages evenly, in the same you must build evenly: you cannot build a way as they were bought. second cottage on a site until you have built a cottage on every site in that group. You Selling castles may buy as many buildings as you wish, as The banker will pay half the price of the castle long as you can afford them! Cottages may plus half the price of the four cottages that were not be built if any site of the same exchanged for the purchase of the castle. color group is mortgaged. Hotels can also be broken back down into cottages to raise money. To do this, sell a BUILDING CASTLES (Hotels) castle for half its cost and receive in To buy a castle, you must first exchange four cottages. have four cottages on each site of a complete color group. MORTGAGES Exchange the four cottages for Mortgaging property CHRONICLES OF NARNIA a castle and pay the banker the First sell any buildings, price shown on the Title Deed card. Only then turn the site’s Title MORTGAGED one castle may be built on any one site. Deed card facedown FOR b150 and collect your

RUNNING OUT OF BUILDINGS Card must be turned this side up mortgage amount if property is mortgaged. If the banker has no cottages left, you must shown on the back wait for other players to return theirs before of the card. you can buy any. You keep all mortgaged If a limited number of cottages or castles property and no other player can pay are left and two or more players wish to off your mortgage to secure the property. buy more than the banker has, the banker Rent cannot be collected on mortgaged auctions them off individually to the highest property although it can be collected for bidder. The banker holds the auction (see other properties in that color group. Auctions on page 5). Repaying a mortgage RUNNING OUT OF MONEY You must pay the original mortgage amount If you are low on funds, you can raise more plus 10% interest. Once repaid, turn the money by: Title Deed card faceup. u Selling buildings u Mortgaging property Selling mortgaged property You can sell mortgaged property to other u Selling property, special powers or players at any agreed price. The buyer can modes of transport to another player then either immediately repay the mortgage for any agreed sum (even if the property or pay 10% interest but retain the mortgage. is mortgaged). The mortgage can be repaid as normal later SELLING PROPERTY in the game. You may sell undeveloped sites, transports When all sites in a color group are mortgage- and utilities to another player for a mutually free, the owner may begin to buy back agreed price. You cannot sell a site if there cottages and castles at full price. are any buildings on any of the sites in that color group. You must first sell all the BANKRUPTCY buildings on those sites to the banker. If you owe more money than you can raise from your assets, you are declared bankrupt Cottages and castles are sold to the banker and are out of the game. at half their original purchase price, stated on the Title Deed card. You can sell on your turn or in between other players’ turns. 6

010919643000 Aa MONOPOLY Disney Edition Instructions (USA) Owing the banker PASSING GO TWICE IN ONE TURN Return your Title Deed cards to the banker You can collect a200 twice

who will auction off each property to the COLLECT in one turn. For example, a200 SALARY highest bidder. AS YOU PASS if you land on a Show Return any “Get out of jail free” cards to Time or Magic Moments the bottom of the relevant pile. space immediately after passing GO and picking Owing another player a card that tells you to The other player receives any money you “Advance to GO”. have left, your Title Deed cards and any “Get out of jail free” cards you own. JAIL Going to jail GO TO SHOW TIME AND MAGIC MOMENTS You will be sent to jail if: (Chance and Community Chest) u You land on the When you land on one of these spaces, take “Go to jail” space. the top card from the relevant pile. Follow u the instructions on the card before returning You pick a Show JAIL the card, facedown, to the bottom of the Time or Magic Moments deck. If you pick a “Get out of jail free” card, card which tells you to you can keep it until you wish to use it or “Go directly to jail”. sell it to another player for a mutually u You roll a double three times in a row agreeable sum. on your turn. Your turn ends when you are sent to jail. Move onto the jail space and do not collect a200, regardless of where you were on the board. While in jail you can collect rent on properties provided they are not mortgaged. Getting out of jail You can get out of jail by: u Paying a a50 fine and continuing on your next turn. u Using a “Get out of jail free” card. u Rolling a double. If you haven’t rolled a double after three turns, pay the banker a50 before moving If a card instructs you to move to another according to your third dice roll. space, move there in the direction of the “Just visiting” jail arrow. If you pass GO on the way, collect If you are not sent to IN a200. You do not pass GO if a card sends jail but land on the jail you to jail, or sends you back. space, you are “Just visiting” and incur JUST FREE PARKING JAIL no penalty. VISITING There is no penalty for FREE landing here and you may still undertake transactions as usual (collecting rent, PARKING building on sites you own, etc.). 7

010919643000 Aa MONOPOLY Disney Edition Instructions (USA) A QUICKER GAME

If you’re familiar with MONOPOLY and want 3. As soon as a second player goes bankrupt, to play a quicker game: the game ends. Each remaining player 1. To start, the banker shuffles the Title then adds together: Deed cards and deals two to each u Their money player. Players immediately pay the u Owned sites, special powers and banker the price for the properties they modes of transport at the price receive. Play then continues as normal. printed on the board 2. You only need to build up three cottages u Any mortgaged property at half the (instead of four) on each site of a color price printed on the board group before buying a castle. When u Cottages, valued at purchase price selling a castle, the value is half its purchase price. u Castles, valued at the purchase price including the value of three cottages. The richest player wins the game! SPEEDY MONOPOLY

Alternatively, agree on a definite time to finish the game. Whoever is the richest player at this time wins!

© Disney /Pixar. © Disney Peter Pan – From Walt Disney’s masterpiece Peter Pan. We will be happy to hear your questions or comments about this game. Please write to: Games, Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI 02862. Tel: 888-836-7025 (toll free). The HASBRO, and MONOPOLY names and logos, as well as the distinctive design of the gameboard, the four corner squares, the MR. MONOPOLY name and character, and each of the distinctive elements of the board and playing pieces are trademarks of Hasbro for its property trading game and game equipment. GAME: ©1935,2009 Hasbro, Pawtucket, RI 02862. All Rights Reserved. TM and ® denote U.S. Trademarks.

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