Sample file 2d20 Lead Jay Little

Additional Design and Development by NATHAN DOWDELL, CHRIS BIRCH, MICHAL E. CROSS, BENN BEATON, JOHN DUNN

Mutant Chronicles Written by NATHAN DOWDELL, CHRIS BIRCH, MISCHA THOMAS, GUNNAR ROXEN, DAVE ALLEN, TOM MCGRENERY, CHRIS LITES, JOSH VOGT, Alex Bund, Bastian Soijer

Edited by Graphic Design BY Cover Artwork by LAURA HUTCHINSON Matthew Comben Scott Schlomburg

Artwork by Paul Bonner, Christian Rodrigo Quinot, Jeff Porter, Peter Bergting, Toma Feizo Gas, Dominik Kasprzycki, Richard Hanushek, Witold Trzcionka, Michael Wolmaran, Lorenzo Mastriani, Emilien Francois, Alex Innocenti, Johan Fredriksson, Piotr Nowojewski

Cartography by Mutant Chronicles Community ManagerS 3rd Edition & Updated Jared Blando, matthew comben, Factions Logos by Zarina Kadylbek, John Dodd Gunnar Roxen Alex Bund

Proofreading by Produced and Art Directed by Nathan Dowdell, Benn Beaton, Aric Wieder and our Backers! Chris Birch, Mischa Thomas, GunnaR Roxen

Thanks to: Joakim Zetterberg & Fredrik Malmberg at Cabinet Licensing, Leslie Buhler, Michal Cross, Alex Bund, Rita Kokhna, the fans who have kept Mutant Chronicles alive and the backers of the Mutant Chronicles 3rd Edition Kickstarter!

Published by: Modiphius Entertainment Ltd. 35 Turneville Road, London, W14 9PS. [email protected] Find out more about Mutant Chronicles at www.mutantchroniclesrpg.com, www.facebook.com/mutantchroniclesrpg and www.modiphius.com Modiphius Entertainment Product Number: MUH050001. ISBN: 978-1-910132-16-6

The 2d20 system and Modiphius Logos are copyright Modiphius Entertainment MUTANT CHRONICLES and related logos, characters, names, and distinctive Ltd 2015. All 2d20 system text is copyright Modiphius Entertainment Ltd. Any likenesses thereof are trademarks or registered trademarks of Mutant unauthorisedSample use of copyrighted material is illegal. Any trademarked names are Chronicles International Inc. All rights reserved.file Artwork and graphics © Mutant used in a fictional manner; no infringement is intended. Chronicles International Inc, except the Modiphius Logo which is © Modiphius Entertainment Ltd. This is a work of fiction. Any similarity with actual people and This is a work of fiction. Any similarity with actual people and events, past or events, past or present, is purely coincidental and unintentional except for those present, is purely coincidental and unintentional except for those people and people and events described in an historical context. events described in an historical context. Mutant chronicles table of contents

CHAPTER 01 Decision Three, Status...... 39 Combat Positioning WELCOME TO MUTANT CHRONICLES.....08 Decision Four, Environment...... 40 and Abstract Movement...... 127 Players...... 08 Decision Five, Education...... 42 Distances...... 128 Movement and Terrain...... 129 Dice...... 08 Decision Six, Primary Career...... 50 Paper and Pencils...... 09 Decision Seven, Iconic Careers...... 57 Decision Eight, Final Customisation...... 70 Tokens, Beads, or Poker Chips...... 09 CHAPTER 12 What is Mutant Chronicles?...... 10 Optional Rules...... 71 Character Creation Example...... 72 Timeline...... 10 Damage, Wounds & Healing...... 132 Weapon Damage...... 132 Humanity...... 10 Hit Locations...... 133 The Opposition...... 11 CHAPTER 06 Armour and Cover...... 133 The Setting...... 11 Experience and Damage and Wounds...... 135 Gameplay Rewards...... 74 Critical Injury Table...... 135 CHAPTER 02 Short Term Rewards...... 74 Status Effects...... 136 Long Term Rewards...... 74 Diseases and Poisons...... 137 MUTANT CHRONICLES factions...... 12 Healing Options...... 138 The Corporations...... 12 The Other Factions...... 12 CHAPTER 07 CHAPTER 13 Skills AND Talents...... 76 Difficulty Zero Tests...... 79 Mental Strain & Madness...... 140 CHAPTER 03 Mental Health...... 140 Skill Descriptions...... 83 That Way Lies Madness...... 141 The Time Line...... 14 Hostile Environments...... 104 Early History...... 14 Recovering from Mental The Exodus...... 15 Damage and Trauma...... 142 Mankind’s Golden Age Begins ...... 16 CHAPTER 08 Dread...... 143 Whitestar’s Emergence...... 16 Gainging AND The Dark Symmetry Era...... 17 Spending Momentum...... 116 CHAPTER 14 The First Corporate War...... 18 Momentum Options...... 116 The Second Corporate War...... 24 The Dark Symmetry Pool...... 144 Group Momentum...... 116 Second Dark Legion War...... 25 Starting Dark Symmetry Points...... 145 Scenario Momentum Spends...... 117 Using the Dark Symmetry Pool...... 146 Timeline Secrets (GMs only)...... 26 Dark Symmetry Point Options...... 147 CHAPTER 09 CHAPTER 04 Chronicle points...... 118 CHAPTER 15 Core mechanics...... 28 Starting Chronicle Points...... 118 Corruption & Dice Rolls...... 28 Using Chronicle Points...... 118 Falling to Darkness...... 150 The Skill Test...... 28 Gaining Chronicle Points...... 119 Corruption Rolls...... 150 What are Dark Symmetry Dice?...... 28 The Effects of Corruption...... 152 Momentum...... 29 Chronicle Points...... 29 CHAPTER 10 Dark Symmetry Points...... 30 Performing actions...... 120 CHAPTER 16 The Dark Symmetry Economy...... 30 Types of Actions...... 120 Gifts of the Dark Symmetry...... 158 Example of Play...... 31 Powers Bestowed...... 158 The Gifts of the Dark Symmetry...... 158 CHAPTER 11 Using Dark Gifts...... 159 CHAPTER 05 Combat basics...... 122 Dark Symmetry Gifts...... 160 CharaSamplecter lifepaths...... 34 Combat Rounds and Time...... 122 Gifts of Ilian...... file161 Character Makeup...... 34 Turn Order...... 122 Gifts of Algeroth...... 162 Lifepath Character Creation...... 34 Combat Actions...... 123 Gifts of Demnogonis...... 164 Decision One, Attributes...... 35 Response Actions...... 125 Gifts of Semai...... 165 Decision Two, Birth Faction...... 36 Combat Momentum...... 127 Gifts of Muawijhe...... 166 CHAPTER 17 CHAPTER 22 Legions of Ilian...... 288 The Arts of the Light...... 168 Armour...... 242 Legions of Algeroth...... 298 Learning the Arts...... 168 Bauhaus...... 243 Legions of Demnogonis...... 310 Spells of the Art...... 170 Brotherhood...... 243 Legions of Semai...... 322 Basic Spells...... 171 Capitol...... 244 Legions of Muawijhe...... 329 The Aspect of Kinetics...... 172 Cybertronic...... 245 The Aspect of Mentalism...... 175 Imperial...... 245 The Aspect of Exorcism...... 178 Mishima...... 246 CHAPTER 28 The Aspect of Manipulation...... 180 Luna: Humanity’s Heart...... 336 Welcome to Luna!...... 336 CHAPTER 23 CHAPTER 18 Capitol District: ‘Lesser Mars’...... 340 Vehicles...... 184 Assets, Resources Bauhaus District...... 341 Vehicle Mobility...... 184 & Acquisitions...... 247 Mishima District...... 242 Crew and Carrying Capacity...... 184 Abstract Economics...... 247 Imperial District...... 344 Vehicle Qualities...... 184 Economics and the Brotherhood...... 249 The Perimeters...... 345 Vehicles in Combat...... 186 Industrial Zone...... 347 The Garage...... 190 CHAPTER 24 Spaceports and Ports...... 348 The Badlands and Outskirts...... 348 Belongings...... 250 Space Travel...... 349 CHAPTER 19 Lifestyle...... 250 Luna City Map...... 350 SPACECRAFT...... 194 Clothing...... 250 Working for a Living ...... 352 Spacecraft Mobility...... 194 Food and Drink...... 251 Entertainment, Media and Fashion...... 352 Crew and Carrying Capacity...... 194 Healthcare...... 251 Transportation ...... 354 Fuel Loads...... 194 Exploration and Survival...... 254 Law Enforcement ...... 355 Crew Support...... 194 Communications and Surveillance...... 256 Crime and Punishment...... 356 Spacecraft Qualities...... 194 Technical...... 258 Spacecraft in Combat...... 195 Luna Secrets (GMs only)...... 356 Research...... 260 Attacking Spacecraft...... 198 Combat Gear...... 262 The Hangar...... 201 Criminal Activities...... 264 CHAPTER 29 Law Enforcement...... 265 FreelancerS, Employees & Jobs....360 CHAPTER 20 Living Outside the System...... 360 Weapons, Equipment & Gear...... 204 CHAPTER 25 Life of a Freelancer...... 360 Weapons...... 204 Missions...... 360 Armour...... 204 Adversaries...... 269 The Midnight Star...... 362 Encumbrance...... 204 Creating NPCs...... 269 Life as a Corporate Employee...... 362 Restriction...... 205 Target Categories...... 270 Competition...... 363 Cost...... 205 Fields of Expertise...... 272 Differences...... 363 Reliability...... 205 Common Special Rules...... 272 Missions...... 363 Variation, Quality, and Sophistication...... 205 Denizens of the Solar System...... 274 Employment...... 363

CHAPTER 21 CHAPTER 26 CHAPTER 30 Weapons...... 209 The dark soul and apostles...... 279 Weapon Overview...... 209 The Dark Symmetry Awakens (2480 AD).279 Capitol...... 366 Handguns and Machine Pistols...... 212 The Fall of Technology...... 280 Capitol’s Heroic Legacy...... 366 Sub-Machine Guns and Rise of the Dark Cults Capitol Government...... 366 Personal Defence Weapons...... 215 and the Fog of War...... 281 Commerce...... 367 Assault Rifles, Battle Rifles, The Rise of Ilian (Year of the Cardinal 0).. 284 Society is All About Perspective...... 368 and Carbines...... 217 The Rise of the Apostles...... 284 Living the Life...... 368 Sniper Rifles...... 220 Sibling Rivalry ...... 284 What Matters Most...... 369 Light Machine Guns and The Citadels ...... 285 Media for the Masses...... 369 Squad Automatic Weapons...... 223 The Price Paid...... 370 Heavy Machine Guns and Heretics...... 286 Capitol Military...... 370 Support Machine Guns...... 224 SampleA Chance forfile Redemption...... 371 Shotguns...... 227 CHAPTER 27 Flamers...... 229 Capitol Security Forces...... 372 Grenades, Missiles, and Launchers...... 230 The dark Legion...... 288 Consequences...... 373 Autocannons...... 233 The Legions...... 288 The Settlements...... 373 Melee Weapons...... 234 The Nepharites...... 288 Capitol Diplomacy...... 375 CHAPTER 31 CHAPTER 35 CHAPTER 41 Bauhaus...... 376 Whitestar...... 416 Sessions and Campaigns...... 468 Defenders of the Motherland...... 416 Design and Order...... 376 Adventures...... 468 The Corporations Return...... 417 The History of Bauhaus...... 376 Campaign Themes...... 472 Technology...... 422 The Brotherhood and The Dark Legion... 377 The Tsarina...... 422 A Corporation at War...... 377 The Military...... 423 Appendix 01 Bauhaus Government...... 378 Whitestar Diplomacy...... 424 Corporate Culture and Philosophy...... 379 Character Creation Worksheet....474 The Settlements...... 381 Bauhaus Military ...... 382 CHAPTER 36 Appendix 02 Bauhaus Security Services...... 385 The Cartel...... 426 Bauhaus Diplomacy ...... 385 Delegations, The High Council Difficulties, Momentum, And Security Council...... 426 Damage & Hit Locations...... 475 Cooperation And Coordination...... 427 Difficulty Rating Table...... 475 The Doomtroopers...... 428 CHAPTER 32 Combat Momentum Table...... 475 The Conspiracy...... 429 Mishima...... 386 Damage Bonus Table...... 476 Loyalty. Honour. Obedience. Tradition.... 386 Hit Location Table...... 476 Corporate Structure:Techno-Feudalism... 386 CHAPTER 37 Difficulty Zero Tests ...... 476 Mishima Society...... 386 The Brotherhood...... 430 Spending Momentum ...... 476 Outside the System...... 387 The Calling of The Cardinal...... 430 Banking Momentum...... 476 Against the Darkness...... 388 The Chronicles...... 430 Weapon Damage...... 476 The Lord Heirs...... 388 The Art...... 433 The Order of The Brotherhood...... 434 The Overlord...... 388 The Cathedrals...... 438 Appendix 03 Founding Of A Dynasty...... 389 Brotherhood Diplomacy...... 438 Business Strategy...... 390 Injuries, Healing & Trauma...... 477 Critical Injury Table...... 477 The Military...... 390 Mentally Traumatic Events Table...... 477 Law Enforcement...... 391 CHAPTER 38 Natural Healing Table...... 477 The Settlements...... 392 Eras of play...... 440 Status Effects...... 478 Mishima Diplomacy...... 395 Dark Legion Era...... 440 Dark Symmetry Era...... 440 Mental Trauma Table...... 478

CHAPTER 33 CHAPTER 39 Appendix 04 Imperial...... 396 Game mastering Dark Symmetry Pool, Growth Through Acquisition...... 396 Mutant Chronicles...... 444 Adversaries, Fields of Expertise.. 479 Birth of the Imperial Corporation...... 396 The Game Master’s Role Dark Symmetry Generation Table...... 479 Imperial Government ...... 397 and Responsibilities...... 444 Dark Symmetry Point Options Table...... 479 The Clans ...... 397 Styles of Game...... 446 Target Categories...... 479 The Great Resentment ...... 397 Calling for Tests...... 448 Fields of Expertise...... 480 Business Strategy ...... 398 The Place of the Player Characters...... 450 The Imperial Spirit ...... 398 The Threat of Technology...... 451 Imperial Military ...... 399 Appendix 05 The Imperial Security Command...... 400 CHAPTER 40 Character SheetS...... 481 The Settlements ...... 402 Scenes and enviroments...... 455 Imperial Diplomacy ...... 404 Pacing and Tension...... 455 Establishing Zones...... 455 Appendix 06 Drawing Inspiration...... 455 CHAPTER 34 Glossary of Terms...... 484 Terrain...... 456 Rules Glossary...... 484 Combat Scenes...... 459 Cybertronic...... 406 Setting Glossary...... 486 The Future of Mankind...... 406 Building Battles...... 459 Boss Battles...... 459 The Three Pillars...... 406 Chase Scenes...... 460 CorporateSample Personalities...... 409 Appendix file 07 Social Conflict...... 460 Goals and Projects...... 410 Defining NPCs...... 462 INDEX...... 488 Cybertronic Culture...... 412 Exploration Encounters...... 463 Appendix 08 Cybertronic Real Estate Holdings...... 413 Travel...... 464 Cybertronic Diplomacy...... 414 Investigation...... 465 Kickstarter backers...... 491 CHAPTER 01 WELCOME TO MUTANT CHRONICLES

Welcome to the Mutant Chronicles 3rd Edition Roleplaying game, results from tables, such as those found during character creation. or MC3 for short. It is recommended that each player, including the GM, has at least two d20s. To get the most out of the MC3 rules and begin your adventures, access to the following items is strongly recommended: The Dark Symmetry dice are used to determine the magnitude of certain game effects, such as physical or mental damage Players: One Game Master and one to four player characters. from perilous or traumatic situations, and corruption suffered by characters. The GM also uses dice when triggering certain Player Characters: Either create your own using the rules actions, such as activating NPCs or determining the effects of the in this book, or use some pre-generated characters (one for each Dark Symmetry. player). You can download sample pre-generated characters from www.modiphius.com/mutant-chronicles. It is recommended the group has a large number of d6s available. The players will generally need three to six d6s. to determine damage, Dice: Two d20s per player, a dozen or more d6s for the group. and the GM may need a dozen or more to manage his Dark Symmetry pool, if he does not used beads or other tokens. You can acquire Paper & Pencil: To draw maps, keep notes, and track various official Mutant Chronicles ‘Dark Symmetry dice’ and d20s showing game effects. your favourite faction’s logo (as well as the full range of accessories and supplements) from www.modiphius.com/mutant-chronicles Tokens or Beads: Up to five per player character to track Chronicle points, and a dozen or more for the Game Master’s Dark Symmetry pool. Players

Playing Mutant Chronicles requires at least two players and can comfortably include up to five (we have often played with seven). One player is the Game Master (GM) and the other players each control a player character. The role of the GM is to set the scenes, describe environments, present interesting puzzles and encounters, and manage characters not controlled by the other players. Recommended for play.

The other players each control one of the main characters in the ongoing story. These players are responsible for working together to face the GM’s challenges, explaining how their characters are acting or responding to their environment, and encouraging their fellow players to ensure everyone at the table is having fun. Dice

MC3 uses two common types of hobby dice. These are twenty-sided dice, abbreviated d20, and six-sided dice, abbreviated d6. Six-sided dice are often used as Dark Symmetry dice, shown by a symbol.

The d20s are used for several different tasks, such as performing skill OfficialMutant Chronicles dice and metal tokens. Sampletests, determining hit locations during combat, and determining file

Chapter 01

8 The cover of Mutant Chronicles 2nd Edition RPG.

Paper & Pencils perform a number of impressive feats. Most player characters will have three to five CPs at the start of each session, with opportunities The players will want paper and pencils handy to make note of to earn more CPs over the course of the adventure. temporary impairments affecting their characters, and keep track of clues, important events, and NPCs they meet during their adventures. The Dark Symmetry pool is a resource used by the GM for a variety of tasks. The Dark Symmetry pool will generally start with six to The GM may wish to use paper and pencil to track the status and twelve points at the beginning of each session, but will change health of NPCs and villains, as well as to draw maps for encounters, frequently as the GM uses the pool to introduce complications and or write notes to remember key details from the session. manage non-player characters (NPCs), while mishaps by the player characters and powerful artefacts or NPCs may generate more Tokens, Beads, points for the Dark Symmetry pool. or Poker Chips While Chronicle points and the Dark Symmetry pool can be tracked There are two resources used in the game which will require some using paper and pencil, having something to track these resources management over the course of play: Chronicle points (CPs) and the physically, such as tokens, beads, poker chips, or even other dice, Dark Symmetry pool (DSP). has a number of advantages. First, it is easier to track the resources by simply adding or removing tokens from each resource pool. Chronicle points are the key resource the player characters will be Further, it makes it much easier for everyone to know how many tracking during each session. CPs are powerful, and are one of the resources remain for each of the other players. Finally, there is an things that set player characters apart from normal people in the exciting psychological element as the players watch the GM’s Dark setting. These CPs can allow the player characters to persevere Symmetry pool increase, heightening the tension and a growing in the faceSample of overwhelming odds, achieve spectacular goals, and sense of unease. file

WELCOME To MUTANT CHRONICleS

9 What is Mutant Mutant Chronicles, but we have also expanded the background Chronicles? to include areas that new and existing fans wanted to see, such as the occult investigations carried out by freelancers, Luna PD, and Mutant Chronicles is a dieselpunk techno-fantasy game! Let’s break corporate agents as they try to stop the spreading infection of the that down: Dark Symmetry; a noir-shrouded battle that is never reported on the evening news. Dieselpunk: The awful power of the Dark Symmetry has turned the machines and advanced technologies of man Timeline against their maker. Old technologies have been dusted off and patched up to keep civilisation rolling and the lights on. Ancient Mutant Chronicles 3rd Edition expands upon the previous versions ships are repaired and kept operational long after they should of the roleplaying game by setting the game across three distinct have been retired. A well-worn, reliable gun is your best friend. time periods. Luna City, a vast and ancient city, covers much of Earth’s . Gargoyles fight for space with neon signs and corporate adverts The first is the new Dark Symmetry period. In this exciting time in a world that is one-part noir, and one-part occult horror. you get to play through the very first appearance of the Dark Apostles, as the Dark Symmetry quickly takes hold. This is the Techno-Fantasy: A blend of dystopian cyberpunk intrigue apex of technology. The quick-start adventure, Straffar Gattan 39, in a larger-than-life world where the shoulder pads are big and is set in the very first days of the Dark Symmetry era. the hair is even bigger! In the universe of Mutant Chronicles mankind has fled the devastated Earth, and colonised and The second period in the timeline is the Dark Legion era. Fans terraformed Luna, Mars, Venus, Mercury, and much of the will recognise this as the setting of the original roleplaying game Asteroid Belt. It is a world where heroes are forged and can and the Warzone miniatures game. determine the future of mankind, but where a dark, ancient, and powerful enemy from the Dark Soul threatens the very existence The final time period, Dark Eden, will offer a fascinating look at of humanity. the height of the conflict. The previous version of the roleplaying game began to explore this period, but we will finally answer Since the early 1990s, Mutant Chronicles has spawned two some of the questions the setting raised! editions of the roleplaying game, several miniatures games (including Warzone from Prodos Games), a collectable card game Humanity (Doomtrooper), several novels, and even a movie! Humanity in the Mutant Chronicles universe is divided into a Previous editions of the roleplaying game were focused on heroic number of factions, and is opposed by the malevolent legions of battles by freelancers, Doomtroopers, and corporate military the Dark Apostles. against the overwhelming hordes of the nightmarish Dark Legion on the battlefields of Mars, Venus, and beyond. All of that is still in The Factions

The main factions of humanity are divided into the corporations (Capitol, Bauhaus, Mishima, Imperial and Cybertronic) and others (Cartel, Luna PD, Brotherhood and Whitestar). Each of these is MUTANT CHRONICLES TIME PERIODS covered in its own chapter later in this book, and also features in Some sections of this book may pertain to a particular period their own guidebooks, with the exception of Luna PD, which is of the Mutant Chronicles universe. If so they will be indicated covered in the Luna City guidebook. by the following icons. Freelancers

Freelancers are those who, for one reason or another, have left the service of the corporations and struck out on their own. Some do it because they became frustrated by corporate obstinacy and blindness when it comes to the threat posed by the Dark Legion; Dark Dark DARK Symmetry Legion EDEN some because they were on the wrong side of political games above their pay grade; and others because they were motivated Sampleby an entrepreneurial spirit, or simplyfile a desire for more adventure.

Chapter 01

10 Whatever the reason, the life of a freelancer is hard. Stripped of the safety net the corporations provide, they are dependent on ‘off-the- books’ work from shady corporate executives, contracts with Luna PD or the Cartel, or ‘charity’ work with The Brotherhood. What they lose in terms of safety is made up for in freedom. See Chapter 29: Freelancers, Employees & Jobs. The Opposition

The Dark Apostles

Ilian (The Mistress of the Void), Muawijhe (Lord of Visions), Semai (Lord of Spite), Algeroth (Lord of Technology), and Demnogonis (The Befouler) are the mightiest of the servants of the Dark Soul. The Dark Apostles come from an alien dimension, hell-bent on the conquest and corruption of all who stand in their way. Humanity is simply the latest victim for their legions. See Chapter 27: The Dark Soul and Apostles.

Heretics

Heretics work towards the fall of humanity in service of the Dark Apostles. Not everyone who is, or becomes, a Heretic sets out to betray his race. Many who serve the Dark Apostles do so unwittingly, Her Imperial Serenity surrounded by loyal retainers. and would be horrified if they realised the true consequences of their actions. Most have good intentions, intentions frustrated by the harsh realities of the corporations. Whatever the reason, those Brotherhood Cathedral, centre of worship for the entire solar with a grudge to bear are in good company and are often sought system. Luna City is officially divided into five vast sectors: The out by other like-minded people, and ever so slowly seduced and Ancient Heart, Perimeters, Industrial Districts, Spaceports, and the corrupted by the Dark Symmetry. Heretics often bear the dark gifts Outskirts. Alongside the official districts are two more: The Undercity of their masters. and Spaceship Graveyard. There are plenty of hidden corners within Luna City where the Dark Symmetry can take root. Luna is the setting The Setting of the Straffar Gatan 39 adventure. Luna is covered in Chapter 28: Luna: Humanity’s Heart. Earth Inner System The universe of Mutant Chronicles spans our entire solar system (Venus, Mercury, Mars, and Asteroid Belt) with one notable exception: Earth. Rendered largely lifeless, what remains is corrupted, dangerous, and unpredictable. Only the Colonised by the corporations, the Inner System worlds are all iron will of the Tsarina to hold the motherland allows the forces of largely terraformed. The lush jungles of Venus, mighty cities and Whitestar to survive here. All others have died or fled, or so the plains of Mars, harsh mining colonies of Mercury, and myriad corporations believe. different environments in the Asteroid Belt are home to millions of people. Luna City Outer System Orbiting the dead planet, Luna has become the hub of humanity. (Jupiter, Saturn, Neptune, Uranus, Pluto, and Nero) Partially terraformed, grav-plated, and domed in parts, Luna is the greatest city mankind has ever known, and has engulfed almost the Never heavily colonised, when the Dark Symmetry was unleashed entire surface of the moon. It is known to locals simply as ‘the City’; by Imperial Conquistadors, the Dark Legion conquered its way only off-worlders call it Luna City. All of the corporations have major across most of the colonies and outposts here, leaving only a few on facilities in the City, but only Cybertronic bases its headquarters scattered . Quickly the Outer System became the heartland here. InSample the Dark Legion time period Luna City is home to The of the Dark Legion. file

WELCOME To MUTANT CHRONICleS

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