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2D20 LEAD GAME DESIGN Jay LittLe ADDITIONAL DESIGN AND DEVELOPMENT BY NATHAN doWdeLL, Chris BirCh, miChaL e. Cross, Benn BEATON, John dunn MUTANT CHRONICLES WRITTEN BY NATHAN doWdeLL, Chris BirCh, misCha thomas, gunnar roxen, daVe aLLen, tom mCgrenery, Chris Lites, Josh Vogt, aLex Bund, Bastian soiJer EDITED BY GRAPHIC DESIGN BY COVER ARTWORK BY LAURA hutChinson mattheW ComBen PauL Bonner ARTWORK BY PauL Bonner, Christian rodrigo Quinot, Jeff Porter, Peter Bergting, toma feizo gas, dominik kasPrzyCki, riChard hanushek, WitoLd trzCionka, miChaeL WoLmaran, Lorenzo mastriani, emiLien franCois, aLex innoCenti, Johan fredriksson, Piotr noWoJeWski MUTANT CHRONICLES 3RD EDITION COMMUNITY MANAGERS & UPDATED FACTIONS LOGOS BY zarina kadyLBek, John dodd aLex Bund Sample file PROOFREADING BY PRODUCED AND ART DIRECTED BY nathan doWdeLL, Benn Beaton, ariC Wieder and our BaCkers! Chris BirCh, misCha thomas, gunnar roxen THANKS TO: Joakim zetterBerg & fredrik maLmBerg at CaBinet LiCensing, LesLie BuhLer, miChaL Cross, aLex Bund, rita kokhna, the fans Who haVe kePt mutant ChroniCLes aLiVe and the BaCkers of the mutant ChroniCLes 3rd edition kiCkstarter! Published by: Modiphius Entertainment Ltd. 35 Turneville Road, London, W14 9PS. [email protected] Find out more about Mutant Chronicles at www.mutantchroniclesrpg.com, www.facebook.com/mutantchroniclesrpg and www.modiphius.com Modiphius Entertainment Product Number: MUH050003. ISBN: 978-1-910132-27-2 The 2d20 system and Modiphius Logos are copyright Modiphius Entertainment MUTANT CHRONICLES and related logos, characters, names, and distinctive Ltd 2015. All 2d20 system text is copyright Modiphius Entertainment Ltd. Any likenesses thereof are trademarks or registered trademarks of Mutant unauthorised use of copyrighted material is illegal. Any trademarked names are Chronicles International Inc. All rights reserved. Artwork and graphics © Mutant used in a fictional manner; no infringement is intended. Chronicles International Inc, except the Modiphius Logo which is © Modiphius Entertainment Ltd. This is a work of fiction. Any similarity with actual people and This is a work of fiction. Any similarity with actual people and events, past or events, past or present, is purely coincidental and unintentional except for those present, is purely coincidental and unintentional except for those people and people and events described in an historical context. events described in an historical context. PLAERS’ GUIDE table of contents CHAPTER 01 CHAPTER 05 WeLCome to MUTANT ChroniCLes .....................................04 skiLLs and taLents ..........................................................56 Players ............................................................................................... 04 Difficulty Zero Tests ........................................................................... 59 Dice ................................................................................................... 04 Skill Descriptions ............................................................................... 63 Paper and Pencils .............................................................................. 04 Hostile Environments ........................................................................ 84 Tokens, Beads, or Poker Chips .......................................................... 05 What is Mutant Chronicles? ............................................................... 06 CHAPTER 06 Timeline ............................................................................................. 06 Humanity ........................................................................................... 06 gaining and sPending momentum ...................................96 The Opposition ................................................................................. 07 Momentum Options .......................................................................... 96 The Setting ........................................................................................ 07 Group Momentum ............................................................................ 96 Scenario Momentum Spends ............................................................ 97 CHAPTER 02 CHAPTER 07 Core meChaniCs ..............................................................08 Dice Rolls ........................................................................................... 08 ChroniCLe Points ............................................................98 Starting Chronicle Points ................................................................... 98 The Skill Test ...................................................................................... 08 Using Chronicle Points ...................................................................... 98 What are Dark Symmetry Dice? ......................................................... 08 Gaining Chronicle Points ................................................................... 99 Momentum ........................................................................................ 09 Chronicle Points................................................................................. 09 Dark Symmetry Points ....................................................................... 10 CHAPTER 08 The Dark Symmetry Economy ........................................................... 10 Example of Play ................................................................................. 11 ComBat BasiCs ...............................................................100 Combat Rounds and Time .............................................................. 100 Turn Order ....................................................................................... 100 CHAPTER 03 Combat Actions .............................................................................. 101 Response Actions ............................................................................ 103 CharaCter LifePaths ........................................................Sample14 Combat file Momentum ........................................................................ 105 Character Makeup ............................................................................. 14 Combat Positioning and Abstract Movement ................................ 105 Lifepath Character Creation .............................................................. 14 Distances ......................................................................................... 106 Decision One, Attributes ................................................................... 15 Movement and Terrain .................................................................... 107 Decision Two, Birth Faction ............................................................... 16 Decision Three, Status ....................................................................... 19 Decision Four, Environment .............................................................. 20 APPENDIX 01 Decision Five, Education ................................................................... 22 CharaCter sheets ..........................................................109 Decision Six, Primary Career ............................................................. 30 Decision Seven, Iconic Careers ......................................................... 37 Decision Eight, Final Customisation .................................................. 50 APPENDIX 02 Optional Rules ................................................................................... 51 WeaPons taBLe .................................................................111 Character Creation Example ............................................................. 52 APPENDIX 03 CHAPTER 04 armour taBLe .................................................................114 exPerienCe and gamePLay reWards ................................54 Short Term Rewards .......................................................................... 54 APPENDIX 04 Long Term Rewards ........................................................................... 54 mutant ChroniCLes faCtions ..........................................114 CHAPTER 01 WELCOME TO MUTANT CHRONICLES Welcome to the Mutant Chronicles 3rd Edition Roleplaying game, results from tables, such as those found during character creation. or MC3 for short. It is recommended that each player, including the GM, has at least two d20s. To get the most out of the MC3 rules and begin your adventures, access to the following items is strongly recommended: The Dark Symmetry dice are used to determine the magnitude of certain game effects, such as physical or mental damage PLAYERS: One Game Master and one to four player characters. from perilous or traumatic situations, and corruption suffered by characters. The GM also uses dice when triggering certain PLAYER CHARACTERS: Either create your own using the rules actions, such as activating NPCs or determining the effects of the in this book, or use some pre-generated characters (one for each Dark Symmetry. player). You can download sample pre-generated characters from www.modiphius.com/mutant-chronicles. It is recommended the group has a large number of d6s available. The players will generally need three to six d6s. to determine damage, DICE: Two d20s per player, a dozen or more d6s for the group. and the GM may need a dozen or more to manage his Dark Symmetry pool, if he does not used beads or other tokens. You can acquire PAPER & PENCIL: To draw maps, keep notes, and track