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1539817842296.Pdf
OCTOBER 17th 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
Mutant Chronicles D100-Hack
The exceptionally unofficial Mutant Chronicles d100-hack This document aims to bring Mutant Chronicles back to its Basic RolePlaying-roots, and assumes that the reader is familiar with that game system as well as with the new Mutant Chronicles. It draws heavily on the new RuneQuest which I consider to be the best d100-game out there, the Madness-meter from Unknown Armies/DarkORE, and bits from The Big Gold Book, the RQ SciFi- document and the hack that doesn't exist in a galaxy far away as well. BRP presents a transparent, mallable ruleset, and the visceral and tactical gameplay inherent to RuneQuest's latest incarnation fits my vision of Mutant Chronicles quite well . The RuneQuest 6th Edition-core book and RuneQuest Firearms-supplement will be needed to make sense of this. RQ Luther Arkwright: Roleplaying across the Parallels is highly recommended, if not mandatory, reading – it covers many of Mutant Chronicles' -isms better than this hack, it just wasn't available when I started tinkering with this. Obviously, possession of a copy of Mutant Chronicles is essential. The original Mutant Chronicles from Target Games is worth a look if you can get hold of it, both for being cool and for using a mechanic very close to BRP which can be helpful for converting on the fly. This conversion's job is to run a dark, art deco-styled techno-fantasy game, all painted with a cartoonish brushstroke that stops being cartoonish when your arm hangs on by a single tendon and your mind is burning its last fuse. -
Generic Super Academy Jumpchain CYOA Version 1.0 by Ursine the Mad Bear & Brellin
Generic Super Academy Jumpchain CYOA Version 1.0 By Ursine the Mad Bear & Brellin Whether it be the Xavier Institute For The Gifted, PS238, Whateley Academy, HIVE, or the S.H.I.E.L.D. Academy, many if not most universes that contain costumed heroes also contain a school where teenage metahumans are trained and educated. Now you are going to attend one of these schools. Maybe you are being trained to be a hero, maybe a villain, maybe a covert government agent, maybe you are even being taught to live a normal and happy life. No matter what the school is teaching you however you are stuck here until you graduate, or ten years pass. Whichever comes first, though you can stay past ten years in order to graduate, if you choose to do so. So, take these +1000cp (Choice Points), and try not to get too many detentions! Age and Gender You can be whatever gender you choose, and your age is determined by what type of school you will be attending. Location Your starting location is the school you will be attending, which can be wherever you want, depending on the specifics of the Academy itself. Academy Creation There are many variations of the Super Academy, now you get to determine exactly what type of institution you will be attending. You may choose freely from these lists to design your school, and the world it exists in, or you can random roll in exchange for +50cp per section. Facility What kind of facility is your Academy based in? 1. -
Fictional Reality Issue 15
Table of Contents 1 Game Review From the Editor 2 Silent Dark 42 Reviewed by J Michael Tisdel Miniature Reviews www.wolfegames.com Adiken 3 Reviewed by J Michael Tisdel Super Big Game Preview! www.adiken.com Ultimate Warzone 44 Zombiesmith 6 Written by Marshall Caspian Reviewed by Mark Theurer www.excelsiorentertainment.com www.zombiewmith.com Pulp Figs 7 Convention Report Reviewed by J Michael Tisdel GenCon SoCal 52 www.pulpfigs.com Report by Mark Theurer Michael Colb ert Scenery 7 www.gencon.com Reviewed by J Michael Tisdel Dark Age 8 RPG Product Reviews Reviewed by Mark Theurer Bad Axe Games www.badaxegames.com www.dark -age.com Heroes of High Valor: Halflings 56 Peer of the Realm 8 Reviewed by Christopher Carr Reviewed by Mark Theurer Green Ronin www.greenronin.com www.peeroftherealm.com Black Sails Over Freeport 56 Reaper Miniatures 9 Reviewed by Mark Theurer Reviewed by Mark Theurer, J Michael Tisdel and Christopher Carr Martial Arts Mayhem 57 www.reaperminis.com Reviewed by Gabriel Ratliff Thunderbolt Mountain 1 The Psychic’s Handbook 58 Reviewed by Christopher Carr Reviewed by J Michael Tisdel www.thunderboltmountain.com The Noble’s Handbook 58 Crocodile Games 17 Reviewed by Graham Platt Reviewed by J Michael Tisdel Mindshadows 60 www.crocodilegames.com Reviewed by Graham Platt Magnificent Egos 18 Heresy Gaming www.heresy-gaming.co.uk Preview by Mark Theurer Dragon in the Smoke 60 www.magnificentegos.com Reviewed by J Michael Tisdel Bastion Press www.bastionpress.com Fiction Into the Black 61 Kryomek 19 Reviewed by J Michael Tisdel -
PS238 Is a Comic Book by Aaron Williams, Available in Print and Online
Jumpchain Compatible CYOA - Version 2.6 Produced by Bancho-anon with contributions by SJ-Chan and /tg/ PS238 is a comic book by Aaron Williams, available in print and online Well, it looks like you've wound up at Public School #238, the only public school for meta-prodigies, a.k.a. kids with superpowers. You'll spend ten years learning to master your new abilities, saving or threatening the world, making friends, and receiving an education appropriate for your level of learning (No point in giving a super-genius the standard fifth-grade treatment, right?). This world is largely based on the silver-age of superhero comic books and, despite the fact that several individuals seemingly have the power to end the world or erase significant portions of reality, the world of PS238 is mostly (but not completely) harmless. While bad things do happen, death is seldom among them, even in the midst of full scale alien invasions. For all its apparent dangers, this setting is about elementary school kids. If you don’t want to save the world, it will (probably) be saved without you doing much, if anything. If you want to save the world, then more power to you. While in this world, you are fully protected from any attempt to change history so that you cease to exist and, as long as you remain in the main PS238 timeline, the universe will not spontaneously cease to exist. You now have 1000 CP The Time: a time very much like the start of our own 21st century. -
Jay Little Red Scar, Toma Feizo Gas, Peter Bergting
2D20 LEAD GAME DESIGN JAY LITTLE ADDITIONAL DESIGN AND DEVELOPMENT BY BENN BEATON, CHRIS BIRCH, MICHAL E. CROSS, NATHAN DOWDELL, JOHN DUNN, MARC LANGWORTHY WRITTEN BY MARC LANGWORTHY, GUNNAR ROXEN, NATHAN DOWDELL, MISCHA THOMAS, BENN GRAYBEATON, JUSTIN ALEXANDER EDITED BY LAURA HUTCHINSON, BRIAN CASEY GRAPHIC DESIGN BY LAYOUT BY COVER ARTWORK BY MATTHEW COMBEN THOMAS SHOOK SCOTT SCHLOMBURG ARTWORK BY RED SCAR, TOMA FEIZO GAS, PETER BERGTING, CHRISTIAN QUINOT,PAUL BONNER, RICHARD HANUSCHEK, DOMINIK KASPRZYCK, JOHAN FREDRIKSSON CARTOGRAPHY BY MUTANT CHRONICLES PRODUCED BY 3RD EDITION & UPDATED N.R. BHARATHAE FACTIONS LOGOS BY CHRIS BIRCH, MISCHA THOMAS ALEX BUND PROOFREADING BY ART DIRECTED BY COMMUNITY MANAGERS BILL HERON AND OUR BACKERS! MISCHA THOMAS ZARINA KADYLBEK, JOHN DODD Published by: Modiphius Entertainment Ltd. 35 Turneville Road, London, W14 9PS. [email protected] Find out more about Mutant Chronicles at www.mutantchroniclesrpg.com, www.facebook.com/mutantchroniclesrpg and www.modiphius.com Modiphius Entertainment Product Number: MUH050501. ISBN: 978-1-910132-69-2 The 2d20 system and Modiphius Logos are copyright Modiphius Entertainment MUTANT CHRONICLES and related logos, characters, names, and distinctive Ltd 2015. All 2d20 system text is copyright Modiphius Entertainment Ltd. Any likenesses thereof are trademarks or registered trademarks of Mutant Chronicles unauthorised use of copyrighted material is illegal. Any trademarked names are International Inc. All rights reserved. Artwork and graphics © Mutant Chronicles used in a fictional manner; no infringement is intended. International Inc, except the Modiphius Logo which is © Modiphius Entertainment This is a work of fiction. Any similarity with actual people and events, past or Ltd. This is a work of fiction. -
Pyramid Volume 2 Bundle Preview
TM PYRAMID MAGAZINE Editor PYR MID Derek Pearcy Issue Number 1 May/June Managing Editor CONTENTS Loyd Blankenship Editorial Assistants Jeff Koke Space Knights: A Sneak Preview Susan Pinsonneault By Loyd Blankenship............................................ 11 Graphic Design Derek Pearcy Designer’s Notes: GURPS Atomic Horror: Cover Art “Paramedics were called in John Zeleznik when Dars attempted to dig “Of Martians and McCarthy” out his interface jack with a By Paul Elliott....................................15 Staff Artist pocket knife.” – page 67 Laura Eisenhour GURPS Supporting Cast: “Extras” Illustrations By Fraser Cain ...................................65 Dan E. Carroll Primary Sources: Laura Eisenhour David Plunkett Saga of Pliocene Exile, by Julian May Jeremy Pyles By David J. Hayes.................................................................................. Dan Smith 17 Jana C. Wilson Print Buying “The street dregs are as likely to run Derek Pearcy The Hole Monica Stephens screaming from you as they are to kill you A multi-genre campaign background and sell your body for its chemicals.” Sales Manager for any game system. – page 23 Dana Blankenship By Jeff Koke ..................19 Circulation Manager David Schoenert Publisher Godzilla 2072: Atomic Monsters in the World of Ogre! Steve Jackson By John Hurtt..............................................................................................31 Pyramid is published bi- monthly by Steve Jackson Voodoo: Roleplaying Background for Magic and Horror Games Incorporated, -
Denvention 3 Quick Reference Guide
Denvention 3 Quick Reference Guide August 6th - 10th, 2008 2 AUGUST 6TH - 10TH, 2008 DENVENTION 3 DENVENTION 3 CONTENTS 3 Contents Dealers’ Room . .10 Filking . .10 Welcome! . .4 Films . .11 Getting Started . .4 Gaming . .11 Registration . .4 Kaffeeklatsches & Readings . .11 Information Desk . .4 Rising Stars Program . .11 Handicapped Services . .5 Signings . .12 Child Care . .5 Strolling with the Stars . .12 Daily Newsletter . .5 Technology of Reading Program .12 Masquerade Registration . .6 Wonders of 1958 . .12 Voodoo & Party Boards . .6 Yoga in the Morning . .12 Volunteers Needed! . .6 Young Fan Program . .13 Policies and Reminders . .7 Exhibits . .13 A Note on Drinking . .7 Exhibit Hall . .13 Another Note on Drinking . .7 Fan Tables . .14 Badges . .7 Fan Flyer Tables . .14 Lost Badges . .7 Fanzine Lounge . .14 Changing Your Badge . .8 2010 Worldcon Site Selection . .15 Children’s Badges / Kids in Tow . .8 Special Events . .15 Smoking . .8 Art Auction . .15 Weapons Policy . .8 Blood Drive . .17 Activities . .9 Chesley Art Award . .17 Art Show . .9 Critter Crunch . .17 Art Show Tours . 10 Dowager Duchess of Denver’s Con Suite . 10 Ball . .17 4 CONTENTS DENVENTION 3 Fan Guest of Honor Interview . 18 Using the Program Guide . 32 Artist Guest of Honor Interview 18 Using the Index Lists . 32 Guest of Honor Speech . 18 A Note About the Small Text . 32 Hugo Awards Ceremony . 18 Room Locations . 33 Masquerade . 19 Wednesday . 36 Opening Ceremonies . 19 Thursday . 46 Silent Auction . 19 Friday . 72 Square Dance on Ganymede . 19 Saturday . 97 Stargate-14 Boot Camp . 19 Sunday . 120 Summerfair! . 20 Films . 130 WSFS Business Meeting . -
Magazines V17N9.Qxd
June COF C1:COF C1.qxd 5/14/2009 3:35 PM Page 1 A hero crosses the line in Christos Gage’s subversive new series! JUN 2009 DUE DATE: JUNE 13, 2009 NNamame COF FI Page June:COF FI Page December.qxd 5/14/2009 3:37 PM Page 1 featuredfeatured itemsitems PREMIER (GEMS) APPAREL G Grandville HC G Dark Horse Comics Spider-Man: Amazing Flex Black T-Shirt The Umbrella Academy: Dallas TP G Dark Horse Mad Engine G Comics Batman: The Killing Joke T-Shirt Graphitti Designs G Adventure Comics #1 DC Comics TOYS & MODELS Peter & Max: A Fables Novel HC G DC Comics/Vertigo Tyrese Gibson’s Mayhem #1 G Image Comics G The Darkness/Pitt #1 G Image Comics/Top Cow DC Heroes Wave 9 Action Figures DC Heroes G Productions Mega Bloks Halo Wars Sets Video Games G Ultimate Comics: Avengers #1 G Marvel Comics Gargoyles: Goliath Statue Animation G Wizard Magazine #215 G Wizard Entertainment Stargate SG-1: Season 1 Teal’c Animated Maquette Stargate COMICS DESIGNER TOYS Archie #600 G Archie Comics G Absolution #1 G Avatar Press Angry Youth Comix Action Figures Designer Toys G Gundam-00 Volume 1 GN G Bandai Entertainment King Ken Mini-Figures Designer Toys G Die Hard: Year One #1 G BOOM! Studios Uppy Uglydoll Designer Toys Project Superpowers: Meet the Bad Guys #1 G IMPORT TOYS & MODELS D.E./Dynamite Entertainment G Garth Ennis’ Battlefields HC G D.E./Dynamite Fantasy Figure Gallery: Monica’s Axe Statue Fantasy Entertainment Soul of Chogokin GX-04S: UFO Robo Grendizer Action G Usagi Yojimbo Special Edition HC G Fantagraphics Figure Super Robots Al Williamson’s Flash Gordon -
By Bancho-Anon & SJ-Chan Version 2.0 Well, It Looks Like You've Wound
By Bancho-anon & SJ-Chan Version 2.0 Well, it looks like you've wound up at Public School #238, the only public school for meta-prodigies, a.k.a. kids with superpowers. You'll spend ten years learning to master your new abilities, saving or threatening the world, making friends, and receiving an education appropriate for your level of learning (No point in giving super-genii the standard fifth-grade treatment, right?). This world is largely based on the silver-age of superhero comic books and, despite the fact that several individuals seemingly have the power to end the world or erase significant portions of reality, the world of PS238 is mostly (but not completely) harmless. While bad things do happen, death is seldom among them, even in the midst of full scale alien invasions. For all its apparent dangers, this setting is about elementary school kids. If you don’t want to save the world, it will (probably) be saved without you doing much, if anything. If you want to save the world, then more power to you. While in this world, you are fully protected from any attempt to change history so that you cease to exist and, as long as you remain in the main PS238 timeline, the universe will not spontaneously cease to exist. You now have 1000 CP The Time: a time very much like our own. The Place: Since this jump is about PS238 you're going to be going to PS238 and living in Wonderberg, unless you have an excellent way to commute long distances. -
Jumpchain Compatible CYOA - Version 2.5 Produced by Bancho-Anon with Contributions by SJ-Chan and /Tg
Jumpchain Compatible CYOA - Version 2.5 Produced by Bancho-anon with contributions by SJ-Chan and /tg/ PS238 is a comic book by Aaron Williams, available in print and online Well, it looks like you've wound up at Public School #238, the only public school for meta-prodigies, a.k.a. kids with superpowers. You'll spend ten years learning to master your new abilities, saving or threatening the world, making friends, and receiving an education appropriate for your level of learning (No point in giving a super-genius the standard fifth-grade treatment, right?). This world is largely based on the silver-age of superhero comic books and, despite the fact that several individuals seemingly have the power to end the world or erase significant portions of reality, the world of PS238 is mostly (but not completely) harmless. While bad things do happen, death is seldom among them, even in the midst of full scale alien invasions. For all its apparent dangers, this setting is about elementary school kids. If you don’t want to save the world, it will (probably) be saved without you doing much, if anything. If you want to save the world, then more power to you. While in this world, you are fully protected from any attempt to change history so that you cease to exist and, as long as you remain in the main PS238 timeline, the universe will not spontaneously cease to exist. You now have 1000 CP The Time: a time very much like the start of our own 21st century. -
Mutant Chronicles 3Rd Produced by Edition & Updated Factions Jared Blando, Logos by Chris Birch, Mischa Thomas Matthew Comben,Gunnar Roxen Alex Bund
2D20 LEAD GAME DESIGN JAY LITTLE ADDITIONAL DESIGN AND DEVELOPMENT BY NATHAN DOWDELL, CHRIS BIRCH, MICHAL E. CROSS, BENN GRAYBEATON, JOHN DUNN, MARC LANGWORTHY WRITTEN BY BRAD BELL, LUIS TORRES, NATHAN DOWDELL, CHRIS BIRCH, MISCHA THOMAS, GUNNAR ROXEN, DAVE ALLEN, TOM MCGRENERY, CHRIS LITES, JOSH VOGT, ALEX BUND, BASTIAN SOIJER, MARC LANGWORTHY ORIGINAL CREATIVE TEAM RICHARD DAKAN, MICHAEL MORSARE, HENRIK STRANDBERG, NILS GULIKSSON, FREDRIK MALMBERG EDITED BY BRIAN CASEY, LAURA HUTCHINSON GRAPHIC DESIGN BY LAYOUT BY COVER ARTWORK BY MATTHEW COMBEN THOMAS SHOOK SCOTT SCHLOMBURG ARTWORK BY PAUL BONNER, CHRISTIAN RODRIGO QUINOT, JEFF PORTER, PETER BERGTING, TOMA FEIZO GAS, DOMINIK KASPRZYCKI, RICHARD HANUSHEK, WITOLD TRZCIONKA, MICHAEL WOLMARAN, LORENZO MASTRIANI, EMILIEN FRANCOIS, ALEX INNOCENTI, JOHAN FREDRIKSSON, PIOTR NOWOJEWSKI CARTOGRAPHY BY MUTANT CHRONICLES 3RD PRODUCED BY EDITION & UPDATED FACTIONS JARED BLANDO, LOGOS BY CHRIS BIRCH, MISCHA THOMAS MATTHEW COMBEN,GUNNAR ROXEN ALEX BUND PROOFREADING BY ART DIRECTED BY COMMUNITY MANAGERS T.R. KNIGHT, MATEUSZ PŁOSZCZYCA MISCHA THOMAS LLOYD GYAN, JOHN DODD AND OUR BACKERS! Published by: Modiphius Entertainment Ltd. 35 Turneville Road, London, W14 9PS. [email protected] Find out more about Mutant Chronicles at www.mutantchroniclesrpg.com, www.facebook.com/mutantchroniclesrpg and www.modiphius.com Modiphius Entertainment Product Number: MUH050019. ISBN: 978-1-910132-59-3 The 2d20 system and Modiphius Logos are copyright Modiphius Entertainment MUTANT CHRONICLES and related logos, characters, names, and distinctive Ltd 2015. All 2d20 system text is copyright Modiphius Entertainment Ltd. likenesses thereof are trademarks or registered trademarks of Mutant Any unauthorised use of copyrighted material is illegal. Any trademarked Chronicles International Inc. All rights reserved.