Mutant Chronicles 3Rd Produced by Edition & Updated Factions Jared Blando, Logos by Chris Birch, Mischa Thomas Matthew Comben,Gunnar Roxen Alex Bund
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2D20 LEAD GAME DESIGN JAY LITTLE ADDITIONAL DESIGN AND DEVELOPMENT BY NATHAN DOWDELL, CHRIS BIRCH, MICHAL E. CROSS, BENN GRAYBEATON, JOHN DUNN, MARC LANGWORTHY WRITTEN BY BRAD BELL, LUIS TORRES, NATHAN DOWDELL, CHRIS BIRCH, MISCHA THOMAS, GUNNAR ROXEN, DAVE ALLEN, TOM MCGRENERY, CHRIS LITES, JOSH VOGT, ALEX BUND, BASTIAN SOIJER, MARC LANGWORTHY ORIGINAL CREATIVE TEAM RICHARD DAKAN, MICHAEL MORSARE, HENRIK STRANDBERG, NILS GULIKSSON, FREDRIK MALMBERG EDITED BY BRIAN CASEY, LAURA HUTCHINSON GRAPHIC DESIGN BY LAYOUT BY COVER ARTWORK BY MATTHEW COMBEN THOMAS SHOOK SCOTT SCHLOMBURG ARTWORK BY PAUL BONNER, CHRISTIAN RODRIGO QUINOT, JEFF PORTER, PETER BERGTING, TOMA FEIZO GAS, DOMINIK KASPRZYCKI, RICHARD HANUSHEK, WITOLD TRZCIONKA, MICHAEL WOLMARAN, LORENZO MASTRIANI, EMILIEN FRANCOIS, ALEX INNOCENTI, JOHAN FREDRIKSSON, PIOTR NOWOJEWSKI CARTOGRAPHY BY MUTANT CHRONICLES 3RD PRODUCED BY EDITION & UPDATED FACTIONS JARED BLANDO, LOGOS BY CHRIS BIRCH, MISCHA THOMAS MATTHEW COMBEN,GUNNAR ROXEN ALEX BUND PROOFREADING BY ART DIRECTED BY COMMUNITY MANAGERS T.R. KNIGHT, MATEUSZ PŁOSZCZYCA MISCHA THOMAS LLOYD GYAN, JOHN DODD AND OUR BACKERS! Published by: Modiphius Entertainment Ltd. 35 Turneville Road, London, W14 9PS. [email protected] Find out more about Mutant Chronicles at www.mutantchroniclesrpg.com, www.facebook.com/mutantchroniclesrpg and www.modiphius.com Modiphius Entertainment Product Number: MUH050019. ISBN: 978-1-910132-59-3 The 2d20 system and Modiphius Logos are copyright Modiphius Entertainment MUTANT CHRONICLES and related logos, characters, names, and distinctive Ltd 2015. All 2d20 system text is copyright Modiphius Entertainment Ltd. likenesses thereof are trademarks or registered trademarks of Mutant Any unauthorised use of copyrighted material is illegal. Any trademarked Chronicles International Inc. All rights reserved. Artwork and graphics © namesSample are used in a fictional manner; no infringement is intended. Mutant Chronicles International LLC, exceptfile the Modiphius Logo which is © This is a work of fiction. Any similarity with actual people and events, Modiphius Entertainment Ltd. This is a work of fiction. Any similarity with actual past or present, is purely coincidental and unintentional except for people and events, past or present, is purely coincidental and unintentional those people and events described in an historical context. except for those people and events described in an historical context. This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product. MUTANT CHRONICLES TABLE OF CONTENTS CHAPTER 01 Law Enforcement ...................................... 67 CHAPTER 09 WELCOME TO MUTANT CHRONICLES .... 6 Weapons ................................................... 73 ERAS OF PLAY ............................... 134 Players ........................................................ 6 Handguns and Machine Pistols ................ 78 The Dark Legion Era ............................... 134 What is Mutant Chronicles? ........................ 6 Submachine Guns ������������������������������������� 81 The Dark Symmetry Era .......................... 134 Timeline ...................................................... 6 Assault Rifles, Battle Rifles, Carbines ........ 83 Humanity .................................................... 7 Sniper Rifles ���������������������������������������������� 86 The Opposition ........................................... 7 Light Machine Guns CHAPTER 10 The Setting .................................................. 7 and Squad Automatic Weapons .......... 88 LUNA: HUMANITY’S HEART .............. 138 Heavy Machine Guns Welcome to Luna! ................................... 138 and Support Machine Guns ................ 90 Capitol District: ‘Lesser Mars’ ................. 142 CHAPTER 02 Shotguns ��������������������������������������������������� 92 Bauhaus District ...................................... 143 MUTANT CHRONICLES FACTIONS ......... 8 Flamers ..................................................... 93 Mishima District ...................................... 144 The Corporations ........................................ 8 Grenades, Missiles, and Launchers ........... 95 Imperial District �������������������������������������� 146 The Other Factions ..................................... 8 Autocannons ............................................. 98 The Perimeters ........................................ 147 Vehicular Weapons ����������������������������������� 99 Industrial Zone ........................................ 150 Armour ...................................................... 99 Spaceports and Ports .............................. 150 CHAPTER 03 Vehicles ��������������������������������������������������� 104 The Badlands and Outskirts .................... 151 TIMELINE OF MUTANT CHRONICLES ..... 11 Working for a Living ................................ 154 Early History .............................................. 11 CHAPTER 06 Entertainment, Media and Fashion ........ 154 The Exodus ............................................... 12 Transportation ......................................... 156 Mankind’s Golden Age Begins ................. 13 THE ART OF LIGHT ........................... 107 Law Enforcement .................................... 157 Whitestar’s Emergence ............................. 13 Learning the art ...................................... 107 Crime and Punishment ........................... 158 The Dark Symmetry era ............................. 14 Casting Spells ......................................... 108 The Hand of the Apostles ....................... 158 The First Corporate War ............................ 15 Powers .................................................... 108 Corporate Secrets ................................... 160 The Second Corporate War ...................... 21 The Underworld ...................................... 161 Second Dark Legion War �������������������������� 22 CHAPTER 07 HERETICS ....................................... 110 CHAPTER 04 The Tainted ............................................. 110 CHAPTER 11 CHARACTER LIFEPATH ...................... 26 The Path to Heresy .................................. 111 CAPITOL ........................................ 162 Character Creation ................................... 26 The Initiation ........................................... 111 Media for the Masses ............................. 165 Setting Rules ��������������������������������������������� 28 Becoming a Heretic ................................ 111 A Chance for Redemption ...................... 167 New Skills .................................................. 30 Rising Through the Ranks ....................... 111 The Settlements ...................................... 169 New Hindrances ....................................... 31 Choosing Gifts ........................................ 111 Capitol Diplomacy .................................. 171 New Edges ............................................... 32 Gifts of the Dark Symmetry .................... 114 Weapons of the Dark Symmetry ............. 122 CHAPTER 12 CHAPTER 05 BAUHAUS ....................................... 172 EQUIPMENT .................................... 52 CHAPTER 08 Design and Order ................................... 172 Qualities ���������������������������������������������������� 52 The History of Bauhaus ........................... 172 Corporate Variations ................................. 53 FREELANCERS, EMPLOYEES, The Brotherhood and The Dark Legion .. 173 Clothing ���������������������������������������������������� 55 AND JOBS ..................................... 129 A Corporation at War .............................. 173 Food and Drink ......................................... 55 Living Outside the System ...................... 129 Bauhaus Government ............................. 174 Healthcare ................................................. 56 Life of a Freelancer ................................. 129 Corporate Culture and Philosophy ......... 175 Exploration and Survival ........................... 58 Missions .................................................. 129 The Settlements ...................................... 177 Communications and Surveillance ............ 59 The Midnight Star ................................... 131 Bauhaus Military ..................................... 178 Technical ................................................... 61 Life as a Corporate Employee ................ 131 Bauhaus Security Services ...................... 181 ResearchSample ................................................... 63 Competition ............................................ 132 Bauhaus Diplomacyfile ................................ 181 Combat Gear ............................................ 64 Differences .............................................. 132 Criminal Activities ..................................... 66 Missions .................................................. 132 Employment ........................................... 132 CHAPTER 13 CHAPTER 16 CHAPTER 20 MISHIMA ....................................... 182 WHITESTAR ..................................... 212 THE GM’S GUIDE TO THE CHRONICLES Loyalty. Honour. Obedience. Tradition. .