Welcome to the Citadel

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Welcome to the Citadel WELCOME TO THE CITADEL INTRODUCTION In this dramatic adventure game, you com- mand a team of brave Doomtroopers. They are sent to strike deep into the Citadel of the Nepharite Alakhai, whose corrupt Dark Legion forces are trying to conquer the solar system. In the depths of this Citadel, Doomtroopers battle Alakhai’s Dark Legion, perform perilous missions, and attempt to outdo the other Corporation teams as they Hordes of Dark Legion marching from their Citadel. take their heroic stand to save Mankind. CREDITS GAME DESIGN GRAPHIC DESIGN 3D DESIGN FOR MODIPHIUS: PLAYTESTERS PRODUCTION MANAGER RICHARD BORG CHRIS WEBB, MICHAL E. CROSS, DOMINGO DIAZ FERMIN, CHRIS AARON BAUMBACH, AARON GRENSETH, ‘COLA’ VIDENHART, JORDAN HANSEN, STEPHEN DALDRY HEAD OF DEVELOPMENT ALEX BUND, MATTHEW COMBEN PEACEY, DOMINGO DIAZ FERMIN, ALEX DEPUIS, ALEXANDER JOHANSSON, JORGE MADRIGAL, JOSHUA FORD, JOSHUA AND PRODUCER EXECUTIVE PUBLISHER ANDREW MADSEN, ANDREW WHITE, ARAD KLUG, KAITLYN TOOKER, KITT EULER, ART DIRECTION ARCHON STUDIOS, GAEL GOUMON, ROB HARRIS CHRIS BIRCH KEDAR, BEATRIX SANDMAN, BILL STILSON, LARS-MAGNUS FRANZÉN, MADELENE MISCHA THOMAS, PAULO PARENTE GINO CRUZ, JAMIE PHIPPS, DEVELOPMENT TEAM FOR CABINET BJÖRN TUFVESSON, BRETT PETERSEN, AHLROS, MAGNUS NYBERG, MARCUS MAP ILLUSTRATION QUESTRON, VALERIO TERRANOVA, ENTERTAINMENT: FEDERICO SOHNS, JAVIER ANGERIZ- PRESIDENT & CEO BRODIE ANGUS, CARL TCHORYK, CHARLES PEHRSSON, MARCUS STAHL, MARK WIKER, HENNING LUDVIGSEN ANTON ANGHELUTA, ALEX GARGETT BOURGEOIS, CHARLES STURGILL III, CHRIS MARKUS DANIELSSON, MARTINA ‘TINA’ CABURRASI, STEFANO GUERRIERO, FRED MALMBERG COVER ART STADLER, CHRIS THESING, CHRISTIAN ENGSTRÖM, MATTHEW EVRARD, MAXIME KATYA THOMAS, JAMES BARRY, COMMUNITY MANAGER EVP STEFAN KOPINSKI LLOYD GYAN JAY ZETTERBERG LINDKE, CHRISTOPHER LUNDBERG, BOUCHARD, NATHAN SMELA, RASMUS BART KOLODZIEJCZYK, CHRISTOPHER DAN MOORE, DAVID NILSSON, DENIS FAERGE, RICHARD KHOURY, RICK WENDORF ARTWORK COO LUNDBERG, JAY LITTLE, ALISTAIR BIRCH OPERATIONS MANAGER ROUGÉ, DENNY BACHA, DOUG MOORE, II, SCOTT TOOKER, SCOTT VENABLE, PAUL BONNER, DOMINIC KASRZYCKI, STEVE BOOTH EDITORIAL AND GARRY HARPER DYLAN CARTER, ED MILNES, EMYA SHAWN HOWSON, STEFAN NILSSON, BACKGROUND TOMA FEIZO GAS, PAULO PARENTE, SPECIAL THANKS CONSULTANT TOMEK TWOREK, WITOLD TRZCIONKA, EXECUTIVE ASSISTANT ‘LILLAN’ VIDENHART, ERIK LINDSTROM STEVE SHAUGHNESSY, SVEN-INGE ‘SIM’ JOHN M. DUDLEY AT LIYA FUTRAL, FELIPE MORALES, FRANCESCO MÖLLER, THADDEUS MOORE, THOMAS MARC LANGWORTHY ANNA MITURA, ALEX INNOCENTIE SALWA AZAR INTERNATIONAL, KATARINA AND ADAM BELLAGAMBA, GARRET MILNES, GENE BLACK, THOMAS C PHILLIS, THOMAS MANUFACTURING STORIES LOGO DESIGN HARRIS FOR THEIR SUPPORT, ALL OUR DVORCHAK, GORMAN CHRISTIAN, ISAK SHEFFIELD, TIM RENZ, TODD JORDAN ANDERS FAGER ALEX BUND LIYA INTERNATIONAL KICKSTARTER BACKERS AND THOSE ‘FENGULF’ STENBERG, JAMES WALKER II, MICHAEL PEACOCK, TOM CONNER, DESIGN STUDIO MANAGER SENIOR SCULPTOR DATA ANALYSIS WHO HAVE PLAYED SIEGE OF THE JOHANNA JOHANSSON, JOHN H ZIELINSKY, TONY KARLSTRÖM, WILLIAM ‘WILLY’ MICHAL E. CROSS JONNY LA TROBE-LEWIS BENN BEATON CITADEL SINCE ITS FIRST EDITION! JOHN NILSSON, JONAS STOHR, JONAS JOHANSSON, WILLIAM G TINNIN-TIMM Published by: Modiphius Entertainment Ltd. 2nd Floor, 39 Harwood Road, London, SW6 4QP, U.K. [email protected] Find out more about Mutant Chronicles at www.mutantchroniclesrpg.com, www.facebook.com/mutantchroniclesrpg and www.modiphius.com Modiphius Entertainment Product Number: MUH050531 The Modiphius Logos is copyright Modiphius Entertainment Ltd 2018. Any unauthorised use of copyrighted material is illegal. Any trademarked names are used in a fictional manner; no infringement is intended. © 2018 Mutant Chronicles International LLC (“MCI”). MUTANT CHRONICLES, SIEGE OF THE CITADEL and related logos, characters, names, and distinctive likenesses thereof are trademarks or registered trademarks of MCI. Used under license. All rights reserved. Artwork and graphics © Mutant Chronicles International Inc, except the Modiphius Logo which is © Modiphius Entertainment Ltd. This is a work of fiction. Any similarity with actual people and events, past or present, is purely coincidental and unintentional except for those people and events described in an historical context. SIEGE OF THE CITADEL 2 SIEGE OF THE CITADEL COMPONENT LIST CARDS 15 character cards (3 each: Bauhaus, Capitol, Cybertronic, Imperial & Mishima) 30 rank cards (6 each: Bauhaus, Capitol, Cybertronic, Imperial & Mishima) 6 door cards 59 equipment cards 30 event cards 54 AI cards 30 Doomtrooper cards 44 force cards 6 quick start cards 26 secondary mission cards MINIATURES 15 colored base stand rings 12 Legionnaires 9 Necromutants 3 Centurions 2 Razides 2 Praetorian Stalkers 1 Nepharite 1 Ezoghoul (3 each: yellow, green, red, blue, white) 3 Bauhaus Doomtroopers 3 Capitol Doomtroopers 3 Cybertronic Doomtroopers 3 Imperial Doomtroopers 3 Mishima Doomtroopers RULE BOOK 3 7 double-sided sector tiles (numbered 1–7 & 9–15) 1 stairs sector tile (numbered 8 & 16) 15 colored plastic pegs (3 each: yellow, green, red, blue, white) Rule book Mission book 3 Dark Legion 12 combat dice 5 player trays reference boards (5 white, 4 red & 3 black) Plastic stairs inlay TOKENS 6 identification markers 50 Corporation tokens (10 each: 28 creature tokens (Bauhaus, Capitol, Cybertronic, Imperial, Mishima & Bauhaus, Capitol, Cybertronic, (10 Legionnaire, 7 Necromutant, 6 Dark Legion portals Dark Legion) Imperial & Mishima) 6 Centurion & 5 Razide) 2 time bombs 1 cell sample 4 combat 8 reckless 1 message 2 primary 4 scan 20 Dark Legion medic units maneuvers targets tokens activation tokens 6 Citadel doors 12 plastic stand-up bases 4 equipment 8 traps 2 defense 3 terminals 18 entrances 1 commander 2 smoke 1 north token 6 assorted debris containers turrets token grenades tokens SIEGE OF THE CITADEL 4 SETUP STEP 1. CORPORATION SELECTION Each player picks a Corporation to play, takes a player tray, Corporation identification Game setup depends on the type of game the players wish to play: a single mission marker, Corporation tokens, and the Doomtroopers for that Corporation. (See Corporation or a campaign. rank cards.) - Single mission games are one-time sessions with a winner declared after the STEP 2. DETERMINE DARK LEGION PLAYER mission is completed. Promotion points earned during a single mission are used Each player places their identification marker, face-down together with the other player to determine a winner, but do not need to be tracked between games. markers. Mix the markers. Randomly select one of the markers and turn it over. The player of that Corporation is designated the Dark Legion player for this mission and for this mission - A campaign is played over a series of missions linked together in an ongoing takes the Dark Legion identification marker. story. Each player represents one of the Corporations for the entire campaign, and promotion points are tracked game-to-game. The Doomtroopers become - When playing a single mission, a player with more game experience may be the more experienced, gain access to more powerful gear, and face more dangerous best choice to play the Dark Legion player, especially if there are a number of first Dark Legion forces. time players. With a few exceptions, the rules are the same whether playing a single mission or a - When playing a campaign, the role of the Dark Legion player changes from mission to campaign. Differences are noted where applicable. mission. Over the course of a campaign, each player has the opportunity to control the forces of the Dark Legion. STEP 3. MISSION SELECTION Select a mission from the mission book. Different missions have different requirements, goals, and levels of difficulty. When playing a single mission, any mission can be selected. - - When playing a campaign, players may want to start with mission number one and advance to the next mission as they advance the storyline. (See Missions.) STEP 4. BUILD MISSION MAP Set up the game board sector tiles according to the mission diagram. Then, position the white entrance tokens for the Doomtroopers and the red entrance tokens for the Dark Legion reinforcements next to the relevant entrance points as shown in the diagram. It is very important that the sector tiles and the Citadel are arranged exactly the way they are illustrated. STEP 5. EVENT CARDS The Dark Legion player sorts through the event cards and takes the card numbers listed under the Time Limit section of the mission brief. The event cards not listed are not used in the mission. The Dark Legion player then shuffles the event cards and draws one event card for each round listed under the mission’s Time Limit to create the event card deck for the mission. Place these cards face-down in a pile in front of the Dark Legion player. The remaining event cards are not used in the mission. A Dark Legion Citadel on the surface of Venus. RULE BOOK 5 STEP 6. FORCE CARDS STEP 9. CORPORATION PLAYER TRAY SETUP The Dark Legion player sorts through the force cards and takes the card numbers listed under While the Dark Legion player prepares their forces, the Corporation players set up their the Dark Legion Resources section of the mission brief. The force cards not listed are set aside player trays. and are not used in the mission. After the force card deck is created, the Dark Legion player shuffles these cards and places the force cards on sector tiles as instructed by Dark Legion Each Corporation player chooses two Doomtrooper characters from the team of three available Resources.
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