Sample file 2D20 LEAD GAME DESIGN Jay LittLe ADDITIONAL DESIGN AND DEVELOPMENT BY NATHAN doWdeLL, Chris BirCh, miChaL e. Cross, Benn BEATON, John dunn MUTANT CHRONICLES WRITTEN BY NATHAN doWdeLL, Chris BirCh, misCha thomas, gunnar roxen, daVe aLLen, tom mCgrenery, Chris Lites, Josh Vogt, aLex Bund, Bastian soiJer EDITED BY GRAPHIC DESIGN BY COVER ARTWORK BY LAURA hutChinson mattheW ComBen sCott sChLomBurg ARTWORK BY PauL Bonner, Christian rodrigo Quinot, Jeff Porter, Peter Bergting, toma feizo gas, dominik kasPrzyCki, riChard hanushek, WitoLd trzCionka, miChaeL WoLmaran, Lorenzo mastriani, emiLien franCois, aLex innoCenti, Johan fredriksson, Piotr noWoJeWski CARTOGRAPHY BY MUTANT CHRONICLES COMMUNITY MANAGERS 3RD EDITION & UPDATED Jared BLando, mattheW ComBen, FACTIONS LOGOS BY zarina kadyLBek, John dodd gunnar roxen aLex Bund PROOFREADING BY PRODUCED AND ART DIRECTED BY nathan doWdeLL, Benn Beaton, ariC Wieder and our BaCkers! Chris BirCh, misCha thomas, gunnar roxen THANKS TO: Joakim zetterBerg & fredrik maLmBerg at CaBinet LiCensing, LesLie BuhLer, miChaL Cross, aLex Bund, rita kokhna, the fans Who haVe kePt mutant ChroniCLes aLiVe and the BaCkers of the mutant ChroniCLes 3rd edition kiCkstarter! Published by: Modiphius Entertainment Ltd. 35 Turneville Road, London, W14 9PS. [email protected] Find out more about Mutant Chronicles at www.mutantchroniclesrpg.com, www.facebook.com/mutantchroniclesrpg and www.modiphius.com Modiphius Entertainment Product Number: MUH050001. ISBN: 978-1-910132-16-6 The 2d20 system and Modiphius Logos are copyright Modiphius Entertainment MUTANT CHRONICLES and related logos, characters, names, and distinctive Ltd 2015. All 2d20 system text is copyright Modiphius Entertainment Ltd. Any likenesses thereof are trademarks or registered trademarks of Mutant unauthorisedSample use of copyrighted material is illegal. Any trademarked names are Chronicles International Inc. All rights reserved.file Artwork and graphics © Mutant used in a fictional manner; no infringement is intended. Chronicles International Inc, except the Modiphius Logo which is © Modiphius Entertainment Ltd. This is a work of fiction. Any similarity with actual people and This is a work of fiction. Any similarity with actual people and events, past or events, past or present, is purely coincidental and unintentional except for those present, is purely coincidental and unintentional except for those people and people and events described in an historical context. events described in an historical context. MUTANT CHRONICLES table of contents CHAPTER 01 Decision Three, Status ............................... 39 Combat Positioning WeLCome to MUTANT ChroniCLes ....08 Decision Four, Environment ...................... 40 and Abstract Movement ......................... 127 Players ....................................................... 08 Decision Five, Education ........................... 42 Distances ................................................. 128 Movement and Terrain ............................ 129 Dice ........................................................... 08 Decision Six, Primary Career ..................... 50 Paper and Pencils ...................................... 09 Decision Seven, Iconic Careers ................. 57 Decision Eight, Final Customisation .......... 70 Tokens, Beads, or Poker Chips .................. 09 CHAPTER 12 What is Mutant Chronicles? ....................... 10 Optional Rules ........................................... 71 Character Creation Example ..................... 72 Timeline ..................................................... 10 damage, Wounds & heaLing ..........132 Weapon Damage .................................... 132 Humanity ................................................... 10 Hit Locations ........................................... 133 The Opposition ......................................... 11 CHAPTER 06 Armour and Cover ................................... 133 The Setting ................................................ 11 exPerienCe and Damage and Wounds .............................. 135 gamePLay reWards ......................... 74 Critical Injury Table .................................. 135 CHAPTER 02 Short Term Rewards .................................. 74 Status Effects ........................................... 136 Long Term Rewards ................................... 74 Diseases and Poisons .............................. 137 MUTANT ChroniCLes faCtions ..........12 Healing Options ...................................... 138 The Corporations....................................... 12 The Other Factions .................................... 12 CHAPTER 07 CHAPTER 13 skiLLs and taLents .........................76 Difficulty Zero Tests ................................... 79 mentaL strain & madness .............140 CHAPTER 03 Mental Health .......................................... 140 Skill Descriptions ....................................... 83 That Way Lies Madness ........................... 141 the time Line ...................................14 Hostile Environments .............................. 104 Early History .............................................. 14 Recovering from Mental The Exodus ................................................ 15 Damage and Trauma ............................... 142 Mankind’s Golden Age Begins ................. 16 CHAPTER 08 Dread ....................................................... 143 Whitestar’s Emergence ............................. 16 gainging and The Dark Symmetry Era ............................ 17 sPending momentum ......................116 CHAPTER 14 The First Corporate War ........................... 18 Momentum Options ................................ 116 The Second Corporate War ...................... 24 the dark symmetry PooL .............. 144 Group Momentum .................................. 116 Second Dark Legion War .......................... 25 Starting Dark Symmetry Points ............... 145 Scenario Momentum Spends .................. 117 Using the Dark Symmetry Pool ............... 146 Timeline Secrets (GMs only) ...................... 26 Dark Symmetry Point Options ................ 147 CHAPTER 09 CHAPTER 04 ChroniCLe Points ...........................118 CHAPTER 15 Core meChaniCs .............................28 Starting Chronicle Points ......................... 118 CorruPtion & Dice Rolls ................................................... 28 Using Chronicle Points ............................ 118 faLLing to darkness .....................150 The Skill Test .............................................. 28 Gaining Chronicle Points ......................... 119 Corruption Rolls ...................................... 150 What are Dark Symmetry Dice? ................. 28 The Effects of Corruption ........................ 152 Momentum ................................................ 29 Chronicle Points......................................... 29 CHAPTER 10 Dark Symmetry Points ............................... 30 Performing aCtions ......................120 CHAPTER 16 The Dark Symmetry Economy ................... 30 Types of Actions ...................................... 120 gifts of the dark symmetry .........158 Example of Play ......................................... 31 Powers Bestowed .................................... 158 The Gifts of the Dark Symmetry .............. 158 CHAPTER 11 Using Dark Gifts ...................................... 159 CHAPTER 05 ComBat BasiCs ..............................122 Dark Symmetry Gifts ............................... 160 CharaSampleCter LifePaths ......................34 Combat Rounds and Time ...................... 122 Gifts of Ilian .............................................file161 Character Makeup ..................................... 34 Turn Order ............................................... 122 Gifts of Algeroth ..................................... 162 Lifepath Character Creation ...................... 34 Combat Actions ...................................... 123 Gifts of Demnogonis ............................... 164 Decision One, Attributes ........................... 35 Response Actions .................................... 125 Gifts of Semai .......................................... 165 Decision Two, Birth Faction ....................... 36 Combat Momentum ................................ 127 Gifts of Muawijhe .................................... 166 CHAPTER 17 CHAPTER 22 Legions of Ilian ........................................ 288 the arts of the Light ...................168 armour ........................................ 242 Legions of Algeroth ................................. 298 Learning the Arts ..................................... 168 Bauhaus ................................................... 243 Legions of Demnogonis .......................... 310 Spells of the Art ...................................... 170 Brotherhood ............................................ 243 Legions of Semai ..................................... 322 Basic Spells .............................................. 171 Capitol ..................................................... 244 Legions of Muawijhe ............................... 329 The Aspect of Kinetics ............................ 172 Cybertronic .............................................. 245 The Aspect of Mentalism ........................ 175 Imperial ................................................... 245 The Aspect of Exorcism .......................... 178 Mishima ..................................................
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