Glorantha Sourcebook

Total Page:16

File Type:pdf, Size:1020Kb

Glorantha Sourcebook Glorantha Sourcebook By Greg Stafford and Jeff Richard with Michael O’Brien and Sandy Petersen This book is dedicated to Greg Stafford, who first discovered Glorantha. COVER ARTIST: Jon Hodgson EDITOR: Jason Durall ART DIRECTION: Jeff Richard DESIGN & LAYOUT: Malcolm Wolter CARTOGRAPHY: Darya Makarava, Simon Bray, Colin Driver, Lawrence Keogh, and Matt Ryan ARTISTS: Dan Barker, Bernard Bittler, Simon Bray, Antonia Doncheva, Jed Dougherty, Rich Fleider, Lisa Free, Kate Glasheen, Merle Insinga, Kalin Kadiev, Jennifer Lange, Michelle Lockamy, Jan Pospíšil, Jakob Rebelka, John Snyder, Tom Sullivan, Eric Vanel Art provided by A Sharp is copyright (c) 2018 A Sharp and is provided under license. PROOF READER: T.R. Knight, and our tribal faithful. SPECIAL THANKS GO to those people who have contributed greatly or a little to Glorantha over the years: Dan Barker, Joerg Baumgartner, Rick Becker, Simon Bray, Nick Brooke, William Church, Ian Cooper, Robert Corbett, Gene Day, David Dunham, Christopher Gidlow, David Hall, Rob Heinsoo, Martin Helsdon, Jon Hodgson, Mark Galeotti, Janelle Jaquays, Kalin Kadiev, Daniel McCluskey, Rick Meints, Peter Metcalfe, Luise Perrene, Steve Perrin, Jan Pospíšil, Kevin Ramos, Neil Robinson, Ken Rolston, Harald Smith, Steve Swenston, Ray Turney, and Jonathan Tweet. Our apologies to any who were unrecorded. May Lhankor Mhy bless the Stories contained WITHIN and protect their Secrets GLORANTHA SOURCEBOOK SampleA Chaosium Publication CHA4033 file Copyright © 2018 by Moon Design Publications, all rights reserved Glorantha is the trademark of Moon Design Publications Chaosium Inc., 3450 Wooddale Ct., Ann Arbor, MI 48104 Sample file table of Contents introduction ........................................1 time ......................................................... 133 Geography ......................................................... 3 Time and the Cosmic Compromise ........... 133 The Mundane World ........................................ 3 Kinds of Time ............................................... 134 The First Age ................................................. 137 history of Dragon Pass ............ 9 The Second Age ............................................. 141 In the Beginning ............................................... 9 The Third Age ............................................... 143 The Holy Country .......................................... 12 The Grazelanders ........................................... 13 Gods of the lunar way ............147 The Settlement of Dragon Pass .................... 14 Seven Ancient Moon Goddesses ................. 147 Old Tarsh ......................................................... 15 The Blue Moon ............................................. 148 Sartar the Founder ......................................... 19 The Seven Mothers ....................................... 148 Lunar Tarsh ..................................................... 24 The Red Goddess .......................................... 149 The Hero Wars Begin ..................................... 37 Illumination .................................................. 149 Crimson Bat .................................................. 150 the Elder races.............................49 The New Gods ............................................... 150 Aldryami ......................................................... 49 Dragonewt ...................................................... 51 the redline history of Mostali ............................................................. 53 the lunar Empire..........................153 Uz ..................................................................... 58 The Carmanian Empire ............................... 153 Zero Wane: The Red Goddess ..................... 153 theogony .............................................65 The First Wane.............................................. 161 The God Learners ........................................... 65 The Second Wane ......................................... 165 Before Creation .............................................. 65 The Third Wane ............................................ 168 The Draconic Creation Myth ........................ 67 The Fourth Wane.......................................... 171 The Twins ........................................................ 69 The Fifth Wane ............................................. 175 Glorantha, Empress of the Celestial Court . 70 The Sixth Wane ............................................. 181 Celestial Court ................................................ 70 The Seventh Wane ........................................ 185 The Mortal Races ........................................... 73 The Eighth Wane .......................................... 189 Deities of Darkness ........................................ 76 Deities of Water .............................................. 81 Gloranthan magic ........................191 Deities of the Earth ........................................ 87 Runes ............................................................. 191 Deities of Sky and Fire ................................... 95 What is Magic? .............................................. 198 Deities of Air ................................................. 106 The Lords of Terror ...................................... 120 Gods and mortals .....................203 The End of the Gods War ............................ 128 Gods and History......................................... 204 SampleHeroes ............................................................ file205 Sartar magical union................211 Warlocks ........................................................ 211 Sample file Orlanth the Storm God. Introduction n 1966, Glorantha first burst into the consciousness . Gods of the Lunar Way: The new gods of the of Greg Stafford. A unique fantasy setting, Glorantha Lunar religion. I owes far more to Bullfinch’s Mythology and Joseph . Redline History of the Lunar Empire: A com- Campbell than to the epics of J.R.R. Tolkien. It is a prehensive history of the Lunar Empire since its Bronze Age world ruled by demigods and priest-kings; founding and going until the early Hero Wars. where horse-riders fight against those who ride bison, . Gloranthan Magic: A short essay on the Gloran- sable antelopes, and even rhinos; a dangerous and exciting than Runes, types of magic, and some theories place where kingdoms are carved out by the brave; where about what is magic. strange non-human species older than humanity plot their return to power; and where the fate of the world is up . Gods and Mortals: An overview of gods, mor- tals, and those who straddle both worlds. for grabs. Glorantha is the best-defined gaming setting there is, . Sartar Magical Union: A list of the magical units with over fifty years of material written for it. The details that serve Prince Argrath in his war against the of the setting, its cultures, kingdoms and empires are Lunar Empire. described in the Guide to Glorantha. However, this book is not a gazetteer or an encyclopedia. The book is more mythological than materialist; within, lands are defined by their goddess and history is the deeds of kings, heroes, and prophets, not economics, agricultural output, or tax Glorantha is the best-defined gaming revenues. Nor is it a “gaming book”— there are no game mechan- setting there is, with over fifty years of ics, rules, or scenarios contained within. Instead, this book material written for it. contains a collection of Gloranthan texts on the following: . Geography: A basic overview of the geography of Glorantha. History of Dragon Pass: A history of the central crossroads of Glorantha. Some of this material appeared in a draft or partial form in the fourteen issues of Wyrms Footnotes (1976 to 1982). The Elder Races: A short overview of the main non-human species that predate humanity and Other material appeared in partial form in King of Sartar once dominated the world. or the Guide to Glorantha. However, the material presented . here is far more complete than ever published before. Theogony: The story of the gods of Glorantha, For those readers who are new to Glorantha, it is our Sampleprimarily arranged by element (Darkness, Water, file hope that these texts shall provide the start of your explo- Earth, Fire, and Air). rations into this rich and exotic world. For those of you . Time: A history of Glorantha since the first who have already begun your adventures, we trust that Dawn. you will find new secrets and unknown depths. I y,eAgBo?wp.bi Sample file The Gloranthan cosmos. .
Recommended publications
  • I STEVE JACKSON GAMES ,; Ancient Howor Crawls Into the Dark Future
    I STEVE JACKSON GAMES ,; Ancient Howor Crawls into the Dark Future By Chris W. McCubbin Edited by Scott D. Haring Cover by Albert Slark Illustrated by Dan Smith GURPS System Design by Steve Jackson Scott Haring, Managing Editor Page Layout, Typography and Interior Production by Rick Martin Cover Production by Jeff Koke Art Direction by Lillian Butler Print Buying by Andrew Hartsock and Monica Stephens Dana Blankenship, Sales Manager Thanks to Dm Smith Additional Material by David Ellis Dickerson Bibliographic information compiled by Chris Jarocha-Emst Proofreading by Spike Y. Jones Playtesters: Bob Angell, Sean Barrett, Kaye Barry, C. Milton Beeghly, James Cloos, Mike DeSanto, Morgan Goulet, David G. Haren, Dave Magnenat, Virginia L. Nelson, James Rouse, Karen Sakamoto, Michael Sullivan and Craig Tsuchiya GURPS and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. Cull of Cihulhu is a trademark of Chaosium Inc. and is used by permission. Elder Sign art (p. 55) used by permission of Chaosium Inc. GURPS CihuIhuPunk is copyright 0 1995 by Steve Jackson Games Incorporated. All rights reserved. Printed in the U.S.A ISBN 1-55634-288-8 Introduction ................................ 4 Central and South America ..27 Hacker ..................................43 About GURPS ............................4 The Pacific Rim ...................27
    [Show full text]
  • Heroquest Glorantha: Highwall
    Highwall Inn by Ian Cooper Honoring Greg Stafford October 10th, 2019 #WeAreAllUs HIGHWALL INN WHAT IS THIS? CREDITS ighwall Inn is a scenario for Chaosium’s HeroQuest Author Glorantha role-playing game. A copy of that book is Ian Cooper necessary to play this game. No other HeroQuest game H Editing titles are required to play this game, but Sartar: Kingdom of Susan O’Brien Heroes and The Coming Storm expand upon the background of this scenario. Cover Art This scenario is the HeroQuest Glorantha scenario Valentina Romagnoli for #weareallus, the inaugural Greg Stafford memorial Art day. Greg created the world of Glorantha and founded Chaosium. Simon Bray, Eli Maffei, Cory Trego-Erdner, Petr Stovik On this day we hope that you will gather some friends and play a game together in his memory. Additional Contributions Jeff Richard Producer CORE ACTIVITY Michael O’Brien Graphic Design & Layout The PCs are travelers who take shelter in a remote inn, trying to Nicholas Nacario evade both a storm and a pack of ghouls. Cartography EMOTIONAL STAKES Simon Bray Play Testing The PCs have different reasons for being on the road in winter: Thanks to the many fans at conventions such as some seek to free a comrade captured by a Lunar bounty hunter, UK Games Expo, Dragonmeet and Kraken others to rob a wealthy merchant, one to proselytize his faith. All who have braved Highwall Inn. of them will come into conflict, either with each other or other travelers sheltering at the inn. As always, a special thank you and credit goes to At the same time, the ghouls and the inn’s murderous innkeepers Greg Stafford, without whom none of us would be reading this or playing games in Glorantha.
    [Show full text]
  • Dragon Magazine
    DRAGON 1 Publisher: Mike Cook Editor-in-Chief: Kim Mohan Shorter and stronger Editorial staff: Marilyn Favaro Roger Raupp If this isnt one of the first places you Patrick L. Price turn to when a new issue comes out, you Mary Kirchoff may have already noticed that TSR, Inc. Roger Moore Vol. VIII, No. 2 August 1983 Business manager: Mary Parkinson has a new name shorter and more Office staff: Sharon Walton accurate, since TSR is more than a SPECIAL ATTRACTION Mary Cossman hobby-gaming company. The name Layout designer: Kristine L. Bartyzel change is the most immediately visible The DRAGON® magazine index . 45 Contributing editor: Ed Greenwood effect of several changes the company has Covering more than seven years National advertising representative: undergone lately. in the space of six pages Robert Dewey To the limit of this space, heres some 1409 Pebblecreek Glenview IL 60025 information about the changes, mostly Phone (312)998-6237 expressed in terms of how I think they OTHER FEATURES will affect the audience we reach. For a This issues contributing artists: specific answer to that, see the notice Clyde Caldwell Phil Foglio across the bottom of page 4: Ares maga- The ecology of the beholder . 6 Roger Raupp Mary Hanson- Jeff Easley Roberts zine and DRAGON® magazine are going The Nine Hells, Part II . 22 Dave Trampier Edward B. Wagner to stay out of each others turf from now From Malbolge through Nessus Larry Elmore on, giving the readers of each magazine more of what they read it for. Saved by the cavalry! . 56 DRAGON Magazine (ISSN 0279-6848) is pub- I mention that change here as an lished monthly for a subscription price of $24 per example of what has happened, some- Army in BOOT HILL® game terms year by Dragon Publishing, a division of TSR, Inc.
    [Show full text]
  • GURPS Glorantha.Book
    Role-Playing in the World of the Hero Wars by Douglas Bailey Additional Material by Thomas Barnes, Bryan J. Maloney, Phil Masters, and S. John Ross Illustrations (used without permission) by Angus McBride, J. Kevin Ramos and John Snyder GURPS System Design by Steve Jackson Editing, Page Layout and Typography by Douglas Bailey Playtesters: Seann Ives, Dan Hodgkins, Harrison Ripps, Michael Kowalchik GURPS Glorantha is copyright © 2000 by Douglas Bailey. The material in this book represents unofficial, unauthorised supplementary material to the GURPS system and the Glorantha fantasy world. GURPS is a registered trademark of Steve Jackson Games Incorporated. The names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated. Glorantha is the trademark of Issaries, Inc., and is used with their permission. Issaries, Inc. is the trademark of Issaries, Inc. No infringement of any of these rights is intended or implied. TABLE OF CONTENTS INTRODUCTION.................. 4 Ranged Weapons ..................................29 Enchantment Rituals.............................40 About This Book.....................................4 Bows and Archery .....................................30 Summon Rituals....................................40 About the Author ....................................4 Arrow Types .........................................30 What is GURPS?.....................................4 Arrow Quality .......................................30 Bow Strength ........................................30
    [Show full text]
  • Adventures in the World of Glorantha
    ADVENTURES IN THE WORLD OF GLORANTHA BY CHRISTOPHER KLUG, STEVE PERRIN, JEFF RICHARD, GREG STAFFORD, AND JASON DURALL ADDITIONAL WRITING: Jerry Thorpe COVER ARTIST: Andrey Fetisov EDITOR-IN-CHIEF: Jeff Richard EDITORS: Jaym Gates, Jason Durall ART DIRECTION: Jon Hodgson, Jeff Richard DESIGN & LAYOUT: Simeon Cogswell ADDITIONAL DESIGN & LAYOUT: Rick Meints, Malcolm Wolter CARTOGRAPHY: Olivier Sanfilippo, Tobias Tranell ARTISTS: Dimitrina Angelska, Antonia Doncheva, Jon Hodgson, Jennifer Lange, Pat Loboyko, Eli Maffei, Magdalena Mieszczak, Sara Otterstätter, Scott Purdy, Corey Trego-Erdner, Chris Waller SPECIAL THANKS GO to these people who contributed greatly or a little, but whose impact has affected the game: Ellie Akers, Shannon Appelcline, Nick Brooke, Pam Carlson, Ian Cooper, David Dunham, Eden Durall, Todd Gardiner, Chris Gidlow, Finn Loroff-Richard, Lara Loroff-Richard, Ed McDonald, Sandy Petersen, David Scott. Our apologies to any others who were unrecorded. PLAYTESTERS include Ellie Akers, Al Bairley, Mike Bandoian, John Briquelet, Naomi Burgess, Dimitri del Castillo, Andrew Cator, Tim Challis, Gil Cruz, Mark Durston, Mason Ettinger, Frisbee, Michael “Finn” Glenn, Alison Gondek, Tony Hughes, Will Johnson, Chris Klug, Kevin Mantle, Gianna Masetti, Shirley Park, Roderick Robertson, Ted Shambaris, Colin Spears, Andy Staples, Matthew Tyler-Jones, Nick Walsh, Steven Warzeha, Phillip Wright and others whose names may unfortunately have been overlooked. As always, a special thank you and credit goes to Greg Stafford, without whom none of us would be reading this or playing games in Glorantha. SampleMay Ernalda, Mother of Earth, bless and shelter those who readfile these pages. “I want to have goblins about me, for I am courageous. The courage which scareth away ghosts, createth for itself goblins—it wanteth to laugh.” — Friedrich Nietzsche, Thus Spoke Zarathustra RUNEQUEST A Chaosium Game RuneQuest © copyright 1978–2020 by Moon Design Publications LLC.
    [Show full text]
  • DA WISH LIST JULY 21 2016 Page 1
    DA WISH LIST JULY 21 2016 1001 night by Meguey Baker 13th age soundtrack Achtung! Cthulhu Fate edition Advanced Song of Blades and Heroes Advanced Sorcery supplement for Chaosium's Magic World. Against the Dark Yogi or any of its supplements Age of Cthulhu vol. 8 - Starfall Over the Plateau of Leng Agents of Smersh Alien Squad Leader Alpha blue Alshard and Alshard GAIA Amazing Stories of WW2: Homefront Villains (for Icons) Amber Aspects.pdf Amber Nobles of Amber.pdf Amber Revised Basic Mechanics for Amber.pdf Ambush at Altair Ancient Odysseys (any and all) anything from blade of the iron throne Anything from Vajra entertainment Apotheosis Drive X Arion Games' Maelstrom and/or Maelstrom Domesday Armed Force expansion for Armageddon The End Times Armed Force supplement for Armageddon The End Times Ars Magica - Lands of the Nile Art of Zendikar Atlas of Rokugan. Battle Between the Worlds Battle Century G/Z Be A Better Campaign Master Book One Better Angels Core Rulebook Better Angels No Soul Left Behind Between Sand & Sea: Mythic Africa Beyond the Gates of Antares Black Hand - new v20 Guide to Black Hand Black Jade for Jadepunk Blade of the iron throne Blasters and Bulkheads Blaze of Glory 1: Alamo Bay Blood of the Elements Blowback Book of Heroic Races: Advanced Lizardfolk Book of Unremmiting Horror, the d20 version by Pelgrane Press Breachworld for Mini Six/d6 System Breakfast Cult (https://www.drivethrurpg.com/product/182520/Breakfast-Cult?src=slider_view) bubblegumshoe BUG Sector, apparently it was only leaked online (never printed) Campaign Book 1 for Memoir '44 (sold on the DoW site)? Cartel: Ashcan Edition by Mark Diaz Truman.
    [Show full text]
  • Sample File Published by Issaries, Inc
    GLORANTHA a GLORANTHA Introduction to the Hero Wars By Greg Stafford and Peter Metcalfe Sections by Roderick Robertson Edited by Izzy Vasquez Cover Art by Angelo Montanini Maps by Cyrille Daujean, Charlie Krank Interior Art by Simon Bray, Heather Bruton, Dario Corallo, Jim Pavelec, Kevin Ramos, Steve Swenston Runes by Scriptorium, supplemental runes by Jim Catel Layout by Philip Reed • Supplementary layout by Charlie Krank Sample file Published by Issaries, Inc. 900 Murmansk St, Suite 5; Oakland, CA 94607 First Printing April 2000 All rights reserved. Similarities between characters in Glorantha and any persons living or dead are strictly coincedence. All contents are copyrighted © 2000 by Issaries, Inc. All rights reserved. Cover Illustration is Copyright ©1997 by Issaries, Inc. The reproduction of material from this book for the purposes of personal or private profit, by photographic, electronic or other means of storage and retrieval is prohibited. Address questions about his publica- tion and request your FREE catalog. Issaries Publication ISS1102. ISBN #1-929052-02-2 Visit www.Glorantha.com for more about Glorantha! Arachne Solara, Light of the Shadow, protects this book and its secrets. Rob it and you rob yourself! 1 GLORANTHA GTA i Issaries salutes the volunteers of the Glorantha Trading Association whose contributions made this book possible: Heroes of Glorantha Randy Tomaszewski Bob Vesterman Yoshiyuki Murase Richard Katsaros Andre Jarosch Andrew Cowie The Clan Coriales Rex Andrew Bean Hiroto Kawakami HANATAKA, the Stormer Andrew Kelly Michael Trout Christopher Johnson Andrew Joelson Hayato Niitsuma David Dunham Mark Leymaster of Grammarye Anonymous Yoko “Anesan” Miyamoto Rune Masters Jamie “Trotsky” Revell FeaWa Linedel Tiritaur Sample fileMitsuru Karasawa John E.
    [Show full text]
  • Steve Jackson Steph Pennington
    TM By Brian J. Underhill Edited by Andrew Hackard Additional material by Jake Boone, Shawn A. Fisher, Phil Masters, David Morgan-Mar, William H. Stoddard, and Hans-Christian Vortisch Useful suggestions by Michele Armellini, Glen Barrett, Andre Beckershoff, Lee Cordochorea, M.A. Lloyd, Jeffrey K. McGonagill, and Gene Moyers Cover by Jon Foster Illustrated by Zach Howard and Ramón Pérez Additional illustrations by Pat Ortega, Shea Ryan, and Dan Smith Lead playtesters: Devin Ganger and GURPS System Design Steve Jackson Steph Pennington. GURPS Line Editor Sean Punch Playtesters: C.J. Beiting, Frederick Brackin, Stephen Dedman, Managing Editor Andrew Hackard Peter Dell’Orto, Leonardo M. Holschuh, Project Administrator Monique Chapman John Macek, Matt Riggsby, Allen Smith, Brian C. Smithson, Chad Underkoffler, Production Manager Heather Oliver the great playtesters at Pyramid online, Creative Director Philip Reed and the Baker City New Year’s Eve crew. Production Artists Heather Oliver Special thanks to Jake Boone, the best Cliffhangers GM I know. His and Alex Fernandez input, friendship, years of gaming, and Print Buyer Monica Stephens ankhs and tubers stories were invaluable. Sales Manager Ross Jepson Errata Coordinator Andy Vetromile GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid, GURPS Cliffhangers, and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. GURPS Cliffhangers is copyright © 1989, 2002 by Steve Jackson Games Incorporated. All rights reserved. Some art copyright www.arttoday.com. Printed in the USA. ISBN 1-55634-589-5 12 3 4 5 6 7 8 9 10 STEVE JACKSON GAMES INTRODUCTION .
    [Show full text]
  • Rune Masters
    Rune MasterS Strong NPCS and Their Use in RuneQuest William R. Keyes ILLUSTRATIONS by LUISE PERRENE TABLE OF CONTENTS INTRODUCTION THE SEVEN MOTHERS ORLANTH About this Book 2 Partreena 32 Henrik 50 How to Create a Rune Master 2 Quarg 33 Ishomon 51 How to Play a Rune Master 8 Ran-Eel 34 Jemdar 52 Group Melee Tactics 11 PAVIS KYGER LITOR DAKA FAL Suranna 35 Kyola Kagan 53 Abelar 17 Tallin 36 Lormog Libor 54 Boreek Longtooth 18 Ulfaren 37 Merlger Moran 55 Camron 19 YELMALIO ZORAK ZORAN STORM BULL Vandar 38 Norgash Ornag 56 Darnor 20 Wulf 39 Peluk Komaz 57 Elarona 21 Xendar 40 Orziola Danak 58 Felanor 22 ISSARIES ALDRYA WAHA Yulnef 41 Querial the Fair 59 Gortar 23 Zolinda 42 Rohir Oaklimb 60 Hessik 24 Aalaron 43 Selek the Wise 61 Inofar 25 CHALANA ARROY THE DATA SHEETS EIRITHA Beshalla 44 About the Data Sheets 62 Jessica Grey 26 Car-Eel 45 RuneQuest Character Sheet 64 Kassea 27 Doreena 46 Allied & Bound Spirit Sheet 65 Lomena 28 Leader & Followers Sheet 66 LHANKOR MHY Squad Sheet 67 HUMAKT Elamon 47 GM Player-Character Sheet 68 Mondar 29 Felamora 48 Character Worksheet 69 Nelkark 30 Gelmon 49 Party Worksheet 70 Ordomon 31 Classic Edition: Proofreading by Martin Helsdon and Sue O'Brien, Layout by Rick Meints and Nicholas Nacario. Copyright © 1980 and 2020. All rights reserved. Reproduction of this work by any means without written permission from the publisher, except short excerpts for the purpose of reviews or game play, is expressly prohibited. SampleRuneQuest and Glorantha are trademarks of Moon Design Publications.
    [Show full text]
  • Issaries, Inc
    Sartar Book - Preview Edition HeroQuest in the Kingdom of Heroes... Sartar! Founded by heroes to fight against the demon-worshipping Lunar Empire. A dynasty of wise kings and powerful magicians protected our freedom for generations. Now the Flame of Sartar has been extinguished by the Lunar Empire. The people of Sartar suffer under the yoke of Lunar tyranny and call for the prophesized liberator - the Argrath - the free his people. Is it your destiny to be the Argrath and relight the Flame of Sartar? Sartar Sartar Book What’s in this book? The Sartar Book contains everything you need for a Gloranthan HeroQuest campaign set amongst the storm-worshipping tribes of the Kingdom of Sartar: How to create Sartarite characters and clans using the HeroQuest rules Expanded rules for Rune Magic in HeroQuest The magic and religion of the Sartarites (including complete writeups of the cults of Orlanth, Ernalda, Humakt, Chalana Arroy, Issaries, Lhankor Mhy, Elmal, Urox and Yinkin) A guide to Sartarite myths and the powerful magical adventures called heroquesting Background information about the Kingdom Sartar and its peoples An epic campaign arc that will put your characters in the middle of the magical wars that will determine the fate of the Kingdom of Sartar. What is HeroQuest? ISS 2002 HeroQuest is Robin Laws’ innovative, dynamic and flexible roleplaying game rules suitable for play in any genre or setting. It presents a simple and flexible system that allows Game Masters to make decisions the way authors and screenwriters do when creating novels, TV episodes and movies. What is Glorantha? Glorantha is a fantasy world of exotic myth and awesome magic, self-contained and unique in its creation.
    [Show full text]
  • Le Document De Référence Du Système Basic Roleplaying 1.0 Peut Être Amendée Dans Les Futures Versions De La Licence
    BASIC ROLEPLAYING Document de référence du système Greg Stafford, Steve Perrin, Jeff Richard et Jason Durall Pour la version française Traduction: Jean-Christophe Cubertafon – Relecture: Batro Noban CADRE LÉGAL compris celles qui d’une façon ou d’une autre dans le domaine public ; et toutes les œuvres liées à Le Morte d’Arthur. Cette liste Le Document de référence du système Basic Roleplaying 1.0 peut être amendée dans les futures versions de la Licence. (abrégé « BRPSRD1.0 ») décrit les règles du Basic Roleplaying. Vous pouvez incorporer tout ou partie de ces règles telles qu’elles En outre, les mécanismes de jeu substantiellement similaires aux apparaissent dans BRPSRD1.0 dans une œuvre dérivée sous particularités uniques ou caractéristiques suivantes des autres jeux Licence ludique libre BRP, version 1.0 (BRP Open Game License, Chaosium sont des Contenus prohibés : Version 1.0). Vous devez lire et comprendre les termes de cette licence avant de créer un œuvre dérivée de BRPSRD1.0. Augmentations : L’utilisation d’une capacité, qu’il s’agisse d’une compétence ou d’une caractéristique, pour augmenter une Nous remercions Wizards of the Coast, l’Open Source Initiative autre capacité de type identique ou différent, d’une manière et Creative Commons pour leur travail de création du cadre des substantiellement similaire à celle des règles de RuneQuest : licences Open Source (et dans ce cas Open Game). Vous devez Roleplaying in Glorantha. noter que la Licence ludique libre BRP (BRP Open Game License) pour l’utilisation du système Basic Roleplaying diffère de la Wizards Gloire : Si elle est substantiellement similaire aux règles de King Open Game License et comporte des conditions différentes.
    [Show full text]
  • Ehnval Tallspear, Will Help the Gamemaster Encourage Interaction with These Fascinating People, Both Beneath the Canopy, and out Under the Vast Sky Dome
    Introduction Welcome to Monster of the Month! This month we continue to explore Rune Masters. Inspired by the RuneQuest Classic supplement of the same name, this series focuses on the most memorable antagonists of a RuneQuest campaign. Rune Masters lead their societies, wield powerful magics, and are pretty much all-around badasses. They can be valued friends or implacable foes—or even alternate twixt the two as the story progresses. In this issue, our attention turns away from humans and toward the Elder Races of Glorantha. The Aldryami— commonly called “elves”—are a race of anthropomorphic plants which care for Glorantha’s forests. Rarely seen outside their well-defended woods, this issue’s Wood Lord of Aldrya, Ehnval Tallspear, will help the gamemaster encourage interaction with these fascinating people, both beneath the canopy, and out under the vast Sky Dome. Beyond describing Ehnval, this supplement also provides Living Copper, a magic plant grown in dryad groves, and a full complement of engaging side characters—including Borulgus, a playful talking bear. This publication references Chaosium’s official publications for RuneQuest using the following abbreviations: RQG (RuneQuest core rules), GB (Glorantha Bestiary), and RBM (The Red Book of Magic). The Aldryami section of the Glorantha Bestiary, pages 16–28, provides important background for this supplement. Familiarity with these pages will greatly enrich your enjoyment of Ehnval Tallspear! Ehnval Tallspear To humans, Ehnval looks somewhat like a life, in his youth Ehnval wandered among the groves woodcarving of an old man. Covered in thick brown carrying messages and stories. He is among the few who bark with many beauty-knots caused by pruning, errant can say their feet have drunk from the Eagle River in branches grow from the top of his head.
    [Show full text]