The Marketing of Information in the Information Age Hofacker and Goldsmith
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Information Age Anthology Vol II
DoD C4ISR Cooperative Research Program ASSISTANT SECRETARY OF DEFENSE (C3I) Mr. Arthur L. Money SPECIAL ASSISTANT TO THE ASD(C3I) & DIRECTOR, RESEARCH AND STRATEGIC PLANNING Dr. David S. Alberts Opinions, conclusions, and recommendations expressed or implied within are solely those of the authors. They do not necessarily represent the views of the Department of Defense, or any other U.S. Government agency. Cleared for public release; distribution unlimited. Portions of this publication may be quoted or reprinted without further permission, with credit to the DoD C4ISR Cooperative Research Program, Washington, D.C. Courtesy copies of reviews would be appreciated. Library of Congress Cataloging-in-Publication Data Alberts, David S. (David Stephen), 1942- Volume II of Information Age Anthology: National Security Implications of the Information Age David S. Alberts, Daniel S. Papp p. cm. -- (CCRP publication series) Includes bibliographical references. ISBN 1-893723-02-X 97-194630 CIP August 2000 VOLUME II INFORMATION AGE ANTHOLOGY: National Security Implications of the Information Age EDITED BY DAVID S. ALBERTS DANIEL S. PAPP TABLE OF CONTENTS Acknowledgments ................................................ v Preface ................................................................ vii Chapter 1—National Security in the Information Age: Setting the Stage—Daniel S. Papp and David S. Alberts .................................................... 1 Part One Introduction......................................... 55 Chapter 2—Bits, Bytes, and Diplomacy—Walter B. Wriston ................................................................ 61 Chapter 3—Seven Types of Information Warfare—Martin C. Libicki ................................. 77 Chapter 4—America’s Information Edge— Joseph S. Nye, Jr. and William A. Owens....... 115 Chapter 5—The Internet and National Security: Emerging Issues—David Halperin .................. 137 Chapter 6—Technology, Intelligence, and the Information Stream: The Executive Branch and National Security Decision Making— Loch K. -
1. Information As Experience Good: Information Goods Are Experience Goods
Pricing Information Goods for Digital Libraries (Seminar aus Informationswirtschaft 4085) SS 2003 Strategies for the digital library of the WU - Focus on Rights Management Univ.-Ass. Mag. Dr. Michael Hahsler Univ. Prof. Dr. Wolfgang Panny Abteilung für Informationswirtschaft Institut für Informationsverarbeitung und Informationswirtschaft Wirtschaftsuniversität Wien Augasse 2-6 A-1090 Wien, AUSTRIA Telefon: 31336/6081 E-mail: [email protected] 1 TABLE OF CONTENTS: 1. Introduction ..…………………………………………………………………3 2. Information goods and the digital technology………………………………...4 Information goods ……………………………………………………………….4 The problem with information goods in digital form ………………………………...6 3. Digital Libraries……………………………………………………………….7 Definition ………………………………………………………………………7 Properties of Digital Libraries …………………………………………………….7 4. Digital Rights Management..………………………………………………….8 Architecture ………………………………………………………………………...………9 Digital Millennium Copyright Act of 1998…………………………………………...…..10 5. Strategies for publishers of IP………………………………………………..15 How digital technology affects the management of intellectual property ……………...15 6. Case Studies: What do other digital libraries do? …………………………...18 The National Academies Press …………………………………………………..18 The Academic Library ………………………………………………………….19 Dissertation.com ……….……...………………………………………………20 University of California Press and California ……………………………………..22 Digital Library's eScholarship program 7. EPub and strategies for ePub ……………………………………………….24 8. Literature ……………………………………………………………………27 -
War Gaming in the Information Age—Theory and Purpose Paul Bracken
Naval War College Review Volume 54 Article 6 Number 2 Spring 2001 War Gaming in the Information Age—Theory and Purpose Paul Bracken Martin Shubik Follow this and additional works at: https://digital-commons.usnwc.edu/nwc-review Recommended Citation Bracken, Paul and Shubik, Martin (2001) "War Gaming in the Information Age—Theory and Purpose," Naval War College Review: Vol. 54 : No. 2 , Article 6. Available at: https://digital-commons.usnwc.edu/nwc-review/vol54/iss2/6 This Article is brought to you for free and open access by the Journals at U.S. Naval War College Digital Commons. It has been accepted for inclusion in Naval War College Review by an authorized editor of U.S. Naval War College Digital Commons. For more information, please contact [email protected]. Bracken and Shubik: War Gaming in the Information Age—Theory and Purpose WAR GAMING IN THE INFORMATION AGE Theory and Purpose Paul Bracken and Martin Shubik ver twenty years ago, a study was carried out under the sponsorship of the ODefense Advanced Research Projects Agency and in collaboration with the General Accounting Office to survey and critique the models, simulations, and war games then in use by the Department of Defense.1 From some points of view, twenty years ago means ancient history; changes in communication tech- nology and computers since then can be measured Paul Bracken, professor of management and of political science at Yale University, specializes in national security only in terms of orders of magnitudes. The new world and management issues. He is the author of Command of the networked battlefield, super-accurate weapons, and Control of Nuclear Forces (1983) and of Fire in the and the information technology (IT) revolution, with its East: The Rise of Asian Military Power and the Second Nuclear Age (HarperCollins, 1999). -
Virtual Markets for Virtual Goods: the Mirror Image of Digital Copyright?
Harvard Journal of Law & Technology Volume 18, Number 1 Fall 2004 VIRTUAL MARKETS FOR VIRTUAL GOODS: THE MIRROR IMAGE OF DIGITAL COPYRIGHT? Peter Eckersley* TABLE OF CONTENTS I. Introduction.....................................................................................86 A. Information Anarchism and Information Feudalism..................86 B. Virtual Markets for Virtual Goods.............................................92 II. Reward Systems ............................................................................94 A. Rewards and Information Production........................................94 1. Rewards for Inventions ...........................................................95 2. Rewards for Writing and Other Copyright Works ..................97 B. Decentralized Compensation Systems: Constructing “Virtual Markets” .................................................................100 1. Network Security...................................................................102 2. Human Security.....................................................................104 3. Funding Virtual Markets .......................................................106 4. One Dollar, One Vote?..........................................................111 5. Scope: Which Information Markets Could Be Made “Virtual” (and Which Ones Matter)? ..............................112 6. The Role of Social Norms.....................................................115 III. An Economic Comparison of Virtual Markets and Digital Rights Management......................................................................116 -
Technology and Economic Growth in the Information Age Introduction
Technology and Economic Growth in the Information Age 1 POLICY BACKGROUNDER No. 147 For Immediate Release March 12, 1998 Technology and Economic Growth in the Information Age Introduction The idea of rapid progress runs counter to well-publicized reports of an American economy whose growth rate has slipped. Pessimists, citing statistics on weakening productivity and gross domestic product growth, contend the economy isn’t strong enough to keep improving Americans’ standard of living. They offer a dour view: the generation coming of age today will be the first in American history not to live better than its parents.1 Yet there is plenty of evidence that this generation is better off than any that have gone before, and given the technologies likely to shape the next quarter century, there are reasons to believe that progress will be faster than ever — a stunning display of capitalism’s ability to lift living standards. To suppose otherwise would be to exhibit the shortsightedness of Charles H. Du- ell, commissioner of the U.S. Office of Patents, who in 1899 said, “Everything that can be invented has been invented.” Ironically, though, our economic statistics may miss the show. The usual measures of progress — output and productivity — are losing relevance “The usual measures of prog- in this age of increasingly rapid technological advances. As the economy ress — output and produc- evolves, it is delivering not only a greater quantity of goods and services, but tivity — are losing relevance also improved quality and greater variety. Workers and their families will be in this age of increasingly rapid technological advanc- better off because they will have more time off, better working conditions, es.” more enjoyable jobs and other benefits that raise our living standards but aren’t easily measured and therefore often aren’t counted in gross domestic product (GDP). -
3 Intellectual Property Rights for Data
A Service of Leibniz-Informationszentrum econstor Wirtschaft Leibniz Information Centre Make Your Publications Visible. zbw for Economics Rusche, Christian; Scheufen, Marc Research Report On (intellectual) property and other legal frameworks in the digital economy: An economic analysis of the law IW-Report, No. 48/2018 Provided in Cooperation with: German Economic Institute (IW), Cologne Suggested Citation: Rusche, Christian; Scheufen, Marc (2018) : On (intellectual) property and other legal frameworks in the digital economy: An economic analysis of the law, IW-Report, No. 48/2018, Institut der deutschen Wirtschaft (IW), Köln This Version is available at: http://hdl.handle.net/10419/190945 Standard-Nutzungsbedingungen: Terms of use: Die Dokumente auf EconStor dürfen zu eigenen wissenschaftlichen Documents in EconStor may be saved and copied for your Zwecken und zum Privatgebrauch gespeichert und kopiert werden. personal and scholarly purposes. Sie dürfen die Dokumente nicht für öffentliche oder kommerzielle You are not to copy documents for public or commercial Zwecke vervielfältigen, öffentlich ausstellen, öffentlich zugänglich purposes, to exhibit the documents publicly, to make them machen, vertreiben oder anderweitig nutzen. publicly available on the internet, or to distribute or otherwise use the documents in public. Sofern die Verfasser die Dokumente unter Open-Content-Lizenzen (insbesondere CC-Lizenzen) zur Verfügung gestellt haben sollten, If the documents have been made available under an Open gelten abweichend von diesen Nutzungsbedingungen -
The Web Economy: Goods, Users, Models and Policies Michalis Vafopoulos 05/12/2011
The Web economy: goods, users, models and policies Michalis Vafopoulos 05/12/2011 Abstract Web emerged as an antidote to the rapidly increasing quantity of accumulated knowledge and become successful because it facilitates massive participation and communication with minimum costs. Today, its enormous impact, scale and dynamism in time and space make very difficult (and sometimes impossible) to measure and anticipate the effects in human society. In addition to that, we demand from the Web to be fast, secure, reliable, all-inclusive and trustworthy in any transaction. The scope of the present article is to review a part of the Web economy literature that will help us to identify its major participants and their functions. The goal is to understand how the Web economy differs from the traditional setting and what implications have these differences. Secondarily, we attempt to establish a minimal common understanding about the incentives and properties of the Web economy. In this direction the concept of Web Goods and a new classification of Web Users are introduced and analyzed This article, is not, by any means, a thorough review of the economic literature related to the Web. We focus only on its relevant part that models the Web as a standalone economic artifact with native functionality and processes. WSSC: "webscience.org/2010/E.1 Economics and Business" 1 Table of Contents Abstract .................................................................................................................................................... 1 -
Knowledge Goods and Nation-States
Knowledge Goods and Nation-States Daniel J. Hemel & Lisa Larrimore Ouellette DRAFT—2/2/16 ABSTRACT. The conventional economic justification for global IP treaties such as TRIPS begins from the premise that absent coordination, nation-states will rationally underinvest in innovation incentives such as IP laws, grants, tax credits, and prizes, and that they will free-ride on each other’s knowledge production (the “underinvestment hypothesis”). Under this account, nation-states seek to solve the free-rider problem by using IP treaties to harmonize their domestic laws (the “harmonization hypothesis”). Previous authors have adopted this logic while lamenting its implications: IP appears to be a necessary evil in an interconnected world—necessary to solve the free-rider problem; lamentable because it results in sizeable deadweight losses. This account of IP treaties is informative but incomplete. The underinvestment hypothesis is robust only to the extent its assumptions about the nature of knowledge goods and the behavior of nation-states are accurate. But not all knowledge goods are global public goods, and nation-states have motivations to invest in knowledge production that the conventional account fails to capture. More fundamentally, the harmonization hypothesis rests on a misapprehension of the link between global and domestic IP laws. States can comply with IP treaties such as TRIPS while relying primarily on non-IP innovation incentives and non-price mechanisms for allocating knowledge goods within their own borders. In the extreme case, a government body subsidizes the production of a knowledge good through prizes or grants, takes title to the resulting IP rights, and then licenses the knowledge good to the government of another nation-state. -
Introduction the Information Age Has Changed How Literacy Can Be Defined
Introduction The information age has changed how literacy can be defined. Broadband access, along with other technologies, is changing the world and the information within it (Headrick, 2000; Williams, 1997; Mason, 1986). Tools used in learning and literacy are evolving at an incredible rate (Baron, 1999; Bruce, 2001; Bruce, Michaels, & Watson-Gegeo, 1985). Many would argue that a single definition could not encompass what literacy in the information age is. Further, the conceptual idea of literacy and information is continually evolving. Some would say that literacy is contextual and similar to constructivism, as each situation requires unique and interdependent skills. Winner (1986) suggests: No idea is more provocative in controversies about technology and society than the notion that technical things have political qualities. At issue is the claim that the machines, structures, and systems of modern material culture can be accurately judged not only for their contributions to efficiency and productivity and their positive and negative environmental side effects, but also for the ways in which they can embody specific forms of power and authority. Being literate, in many situations, also affords one power; the power of information can be life changing. For example, where does one obtain the information needed to vote - from a friend, post office, blog, wiki, newspaper, magazine, radio, television, or flyer? And possibly more important, who is distributing the information about a potential candidate? In many communities, local information is deemed more trustworthy than cooperate sources. Understanding and being able to disseminate information in a vast array of contexts is essential to staying literate. Definition Literacy in the information age can be defined as the ability to acquire and utilize knowledge, skills, and other resources to facilitate learning. -
The Effect of E-Commerce on the International Trade of Small And
Southern Illinois University Carbondale OpenSIUC Research Papers Graduate School 5-2016 The ffecE t of E-commerce on The nI ternational Trade of Small and Medium Enterprises in China Yanan Chang [email protected] Follow this and additional works at: http://opensiuc.lib.siu.edu/gs_rp Recommended Citation Chang, Yanan. "The Effect of E-commerce on The nI ternational Trade of Small and Medium Enterprises in China." (May 2016). This Article is brought to you for free and open access by the Graduate School at OpenSIUC. It has been accepted for inclusion in Research Papers by an authorized administrator of OpenSIUC. For more information, please contact [email protected]. THE EFFECT OF E-COMMERCE ON THE INTERNATIONAL TRADE OF SMALL AND MEDIUM ENTERPRISES IN CHINA by Yanan Chang B.S., Zhengzhou University of Light Industry, 2013 A Research Paper Submitted in Partial Fulfillment of the Requirements for the Master of Arts Department of Economics in the Graduate School Southern Illinois University Carbondale May 2016 RESEARCH PAPER APPROVAL THE EFFECT OF E-COMMERCE ON THE INTERNATIONAL TRADE OF SMALL AND MEDIUM ENTERPRISES IN CHINA By Yanan Chang A Research Paper Submitted in Partial Fulfillment of the Requirements for the Degree of Master in the field of Economics Approved by: Professor Chifeng Dai Graduate School Southern Illinois University Carbondale December 15, 2015: AN ABSTRACT OF THE RESEARCH PAPER OF YANAN CHANG, for the Master degree in ECONOMICS, presented on December 15, 2015, at Southern Illinois University Carbondale. TITLE: THE EFFECT OF E-COMMERCE ON THE INTERNATIONAL TRADE OF SMALL AND MEDIUM ENTERPRISES IN CHINA MAJOR PROFESSOR: Professor Chifeng Dai In modern world, economic globalization is the trend of the economic development. -
Rejuvenation and the Age of Information Daniel Menasché, Kishor Trivedi, Eitan Altman
Rejuvenation and the Age of Information Daniel Menasché, Kishor Trivedi, Eitan Altman To cite this version: Daniel Menasché, Kishor Trivedi, Eitan Altman. Rejuvenation and the Age of Information. WoSAR 2019 - 11th International Workshop on Software Aging and Rejuvenation, Oct 2019, Berlin, Germany. hal-02293628 HAL Id: hal-02293628 https://hal.inria.fr/hal-02293628 Submitted on 21 Sep 2019 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Rejuvenation and the Age of Information Daniel Sadoc Menasche´ Kishor Trivedi Eitan Altman Department of Computer Science Department of Computer Science Inria, Universite´ Coteˆ D’Azur Federal University of Rio de Janeiro Duke University, United States Sophia Antipolis, France Rio de Janeiro, RJ, Brazil [email protected] [email protected] [email protected] Abstract—Two decades after the seminal paper on software data [6]. There is a cost to refresh a software system (and aging and rejuvenation appeared in 1995, a new concept and met- decrease software aging) or to refresh a virtual message ric referred to as the age of information (AoI) has been gaining (and decrease age of information). In Section IV we attention from practitioners and the research community. -
A Brief History of IT
IT Computer Technical Support Newsletter A Brief History of IT May 23, 2016 Vol.2, No.29 TABLE OF CONTENTS Introduction........................1 Pre-mechanical..................2 Mechanical.........................3 Electro-mechanical............4 Electronic...........................5 Age of Information.............6 Since the dawn of modern computers, the rapid digitization and growth in the amount of data created, shared, and consumed has transformed society greatly. In a world that is interconnected, change happens at a startling pace. Have you ever wondered how this connected world of ours got connected in the first place? The IT Computer Technical Support 1 Newsletter is complements of Pejman Kamkarian nformation technology has been around for a long, long time. Basically as Ilong as people have been around! Humans have always been quick to adapt technologies for better and faster communication. There are 4 main ages that divide up the history of information technology but only the latest age (electronic) and some of the electromechanical age really affects us today. 1. Pre-Mechanical The earliest age of technology. It can be defined as the time between 3000 B.C. and 1450 A.D. When humans first started communicating, they would try to use language to make simple pictures – petroglyphs to tell a story, map their terrain, or keep accounts such as how many animals one owned, etc. Petroglyph in Utah This trend continued with the advent of formal language and better media such as rags, papyrus, and eventually paper. The first ever calculator – the abacus was invented in this period after the development of numbering systems. 2 | IT Computer Technical Support Newsletter 2.