Information Age Anthology Vol II
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Hackers Wanted : an Examination of the Cybersecurity Labor Market / Martin C
CHILDREN AND FAMILIES The RAND Corporation is a nonprofit institution that EDUCATION AND THE ARTS helps improve policy and decisionmaking through ENERGY AND ENVIRONMENT research and analysis. HEALTH AND HEALTH CARE This electronic document was made available from INFRASTRUCTURE AND www.rand.org as a public service of the RAND TRANSPORTATION Corporation. INTERNATIONAL AFFAIRS LAW AND BUSINESS NATIONAL SECURITY Skip all front matter: Jump to Page 16 POPULATION AND AGING PUBLIC SAFETY SCIENCE AND TECHNOLOGY Support RAND Purchase this document TERRORISM AND HOMELAND SECURITY Browse Reports & Bookstore Make a charitable contribution For More Information Visit RAND at www.rand.org Explore the RAND National Security Research Division View document details Limited Electronic Distribution Rights This document and trademark(s) contained herein are protected by law as indicated in a notice appearing later in this work. This electronic representation of RAND intellectual property is provided for non-commercial use only. Unauthorized posting of RAND electronic documents to a non-RAND website is prohibited. RAND electronic documents are protected under copyright law. Permission is required from RAND to reproduce, or reuse in another form, any of our research documents for commercial use. For information on reprint and linking permissions, please see RAND Permissions. This report is part of the RAND Corporation research report series. RAND reports present research findings and objective analysis that address the challenges facing the public and private sectors. All RAND reports undergo rigorous peer review to ensure high standards for re- search quality and objectivity. H4CKER5 WANTED An Examination of the Cybersecurity Labor Market MARTIN C. LIBICKI DAVID SENTY C O R P O R A T I O N JULIA POLLAK NATIONAL SECURITY RESEARCH DIVISION H4CKER5 WANTED An Examination of the Cybersecurity Labor Market MARTIN C. -
The Brain in a Vat in Cyberpunk: the Persistence of the Flesh
Stud. Hist. Phil. Biol. & Biomed. Sci. 35 (2004) 287–305 www.elsevier.com/locate/shpsc The brain in a vat in cyberpunk: the persistence of the flesh Dani Cavallaro 1 Waterside Place, London NW1 8JT, UK Abstract This essay argues that the image of the brain in a vat metaphorically encapsulates articu- lations of the relationship between the corporeal and the technological dimensions found in cyberpunk fiction and cinema. Cyberpunk is concurrently concerned with actual and imaginary metamorphoses of biological organisms into machines, and of mechanical appara- tuses into living entities. Its recurring representation of human beings hooked up to digital matrices vividly recalls the envatted brain activated by electric stimuli, which Hilary Putnam has theorized in the context of contemporary epistemology. At the same time, cyberpunk imaginatively raises the same epistemological questions instigated by Putnam. These concern the cognitive processes associated with the collusion of human and mechanical creatures, and related metaphysical and ethical issues spawned by such processes. As a philosophical trope, the brain in a vat would appear to pivot on the notion of a disembodied subject consisting of sheer mentation. However, literary and cinematic interpretations of the image in cyberpunk persistently foreground the obdurate materiality of the flesh—often in its most grisly and grotesque incarnations. # 2004 Elsevier Ltd. All rights reserved. Keywords: Brains in vats; Materiality; Disembodiment; Cyborgs; Cyberpunk What is here proposed is that the brain in a vat image, an important trope in contemporary epistemology, is also an intriguing metaphor for one of cyberpunk’s pivotal preoccupations: namely, the relationship between the body and technology. -
Novelist Neal Stephenson Once Again Proves He's the King of the Worlds by Steven Levy 08.18.08
Novelist Neal Stephenson Once Again Proves He's the King of t... http://www.wired.com/print/culture/art/magazine/16-09/mf_ste... << Back to Article WIRED MAGAZINE: 16.09 Novelist Neal Stephenson Once Again Proves He's the King of the Worlds By Steven Levy 08.18.08 Illustration: Nate Van Dyke Tonight's subject at the History Book Club: the Vikings. This is primo stuff for the men who gather once a month in Seattle to gab about some long-gone era or icon, from early Romans to Frederick the Great. You really can't beat tales of merciless Scandinavian pirate forays and bloody ninth-century clashes. To complement the evening's topic, one clubber is bringing mead. The dinner, of course, is meat cooked over fire. "Damp will be the weather, yet hot the pyre in my backyard," read the email invite, written by host Njall Mildew-Beard. That's Neal Stephenson, best-selling novelist, cult science fictionist, and literary channeler of the hacker mindset. For Stephenson, whose books mash up past, present, and future—and whose hotly awaited new work imagines an entire planet, with 7,000 years of its own history—the HBC is a way to mix background reading and socializing. "Neal was already doing the research," says computer graphics pioneer Alvy Ray Smith, who used to host the club until he moved from a house to a less convenient downtown apartment. "So why not read the books and talk about them, too?" With his shaved head and (mildewless) beard, Stephenson could cut something of an imposing figure. -
Hacks, Cracks, and Crime: an Examination of the Subculture and Social Organization of Computer Hackers Thomas Jeffrey Holt University of Missouri-St
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by University of Missouri, St. Louis University of Missouri, St. Louis IRL @ UMSL Dissertations UMSL Graduate Works 11-22-2005 Hacks, Cracks, and Crime: An Examination of the Subculture and Social Organization of Computer Hackers Thomas Jeffrey Holt University of Missouri-St. Louis, [email protected] Follow this and additional works at: https://irl.umsl.edu/dissertation Part of the Criminology and Criminal Justice Commons Recommended Citation Holt, Thomas Jeffrey, "Hacks, Cracks, and Crime: An Examination of the Subculture and Social Organization of Computer Hackers" (2005). Dissertations. 616. https://irl.umsl.edu/dissertation/616 This Dissertation is brought to you for free and open access by the UMSL Graduate Works at IRL @ UMSL. It has been accepted for inclusion in Dissertations by an authorized administrator of IRL @ UMSL. For more information, please contact [email protected]. Hacks, Cracks, and Crime: An Examination of the Subculture and Social Organization of Computer Hackers by THOMAS J. HOLT M.A., Criminology and Criminal Justice, University of Missouri- St. Louis, 2003 B.A., Criminology and Criminal Justice, University of Missouri- St. Louis, 2000 A DISSERTATION Submitted to the Graduate School of the UNIVERSITY OF MISSOURI- ST. LOUIS In partial Fulfillment of the Requirements for the Degree DOCTOR OF PHILOSOPHY in Criminology and Criminal Justice August, 2005 Advisory Committee Jody Miller, Ph. D. Chairperson Scott H. Decker, Ph. D. G. David Curry, Ph. D. Vicki Sauter, Ph. D. Copyright 2005 by Thomas Jeffrey Holt All Rights Reserved Holt, Thomas, 2005, UMSL, p. -
46-49 Alumni Books
ALUMNI BOOKS PROFILES AND REVIEWS guys, and historical figures Neal Stephenson’s new (Alan Turing, Douglas novel, Anathem, charts the MacArthur, Isaac Newton, adventures of a group of and Louis XIV, to name hyperintellectual monks out a few). to save their world from an Stephenson’s new extraplanetary menace. novel, Anathem (William Morrow, 2008), is his most ambitious project yet: it seeks to completely reshape the history of scientific and philosophical thought. Set 4,000 years in the future on a planet called Arbre, the novel chronicles the adventures of a cadre of hyperintellectual monks who must save their world from an extraplanetary menace. With Snow Crash, Stephenson (CAS’81) was writing alongside the young upstarts of sci-fi (they call it cyberpunk for a reason), but with Anathem, he is vying for a position among spec-fic’s old guard: Asimov, Clarke, Heinlein, and Huxley. Stephenson spoke with Bostonia about his work. Devin Hahn I understand that you started writing about halfway through your undergrad A Voice from the Future /// career. Yeah. I had tried to write some short Speculative fi ction writer stories much earlier, because the conventional wisdom is that the way Neal Stephenson talks about his you get into writing is by starting with little stuff and then working your way new book, his infl uences, and why up to novels. So I tried to write a couple of short stories, and they just didn’t go he can’t write short. By Devin Hahn anywhere. So based on that I thought that maybe being a writer just wasn’t in the cards for me. -
The Marketing of Information in the Information Age Hofacker and Goldsmith
The Marketing of Information in the Information Age Hofacker and Goldsmith THE MARKETING OF INFORMATION IN THE INFORMATION AGE CHARLES F. HOFACKER, Florida State University RONALD E. GOLDSMITH, Florida State University The long-standing distinction made between goods and services must now be joined by the distinction between these two categories and “information products.” The authors propose that marketing management, practice, and theory could benefit by broadening the scope of what marketers market by adding a third category besides tangible goods and intangible services. It is apparent that information is an unusual and fundamental physical and logical phenomenon from either of these. From this the authors propose that information products differ from both tangible goods and perishable services in that information products have three properties derived from their fundamental abstractness: they are scalable, mutable, and public. Moreover, an increasing number of goods and services now contain information as a distinct but integral element in the way they deliver benefits. Thus, the authors propose that marketing theory should revise the concept of “product” to explicitly include an informational component and that the implications of this revised concept be discussed. This paper presents some thoughts on the issues such discussions should address, focusing on strategic management implications for marketing information products in the information age. INTRODUCTION “information,” in addition to goods and services (originally proposed by Freiden et al. 1998), A major revolution in marketing management while identifying unique characteristics of pure and theory occurred when scholars established information products. To support this position, that “products” should not be conceptualized the authors identify key attributes that set apart solely as tangible goods, but also as intangible an information product from a good or a services. -
War Gaming in the Information Age—Theory and Purpose Paul Bracken
Naval War College Review Volume 54 Article 6 Number 2 Spring 2001 War Gaming in the Information Age—Theory and Purpose Paul Bracken Martin Shubik Follow this and additional works at: https://digital-commons.usnwc.edu/nwc-review Recommended Citation Bracken, Paul and Shubik, Martin (2001) "War Gaming in the Information Age—Theory and Purpose," Naval War College Review: Vol. 54 : No. 2 , Article 6. Available at: https://digital-commons.usnwc.edu/nwc-review/vol54/iss2/6 This Article is brought to you for free and open access by the Journals at U.S. Naval War College Digital Commons. It has been accepted for inclusion in Naval War College Review by an authorized editor of U.S. Naval War College Digital Commons. For more information, please contact [email protected]. Bracken and Shubik: War Gaming in the Information Age—Theory and Purpose WAR GAMING IN THE INFORMATION AGE Theory and Purpose Paul Bracken and Martin Shubik ver twenty years ago, a study was carried out under the sponsorship of the ODefense Advanced Research Projects Agency and in collaboration with the General Accounting Office to survey and critique the models, simulations, and war games then in use by the Department of Defense.1 From some points of view, twenty years ago means ancient history; changes in communication tech- nology and computers since then can be measured Paul Bracken, professor of management and of political science at Yale University, specializes in national security only in terms of orders of magnitudes. The new world and management issues. He is the author of Command of the networked battlefield, super-accurate weapons, and Control of Nuclear Forces (1983) and of Fire in the and the information technology (IT) revolution, with its East: The Rise of Asian Military Power and the Second Nuclear Age (HarperCollins, 1999). -
And the Vestiges of Humanity in William Gibson's
TECHNOLOGICAL DOMINANCE, “DISCARNATE MEN,” AND THE VESTIGES OF HUMANITY IN WILLIAM GIBSON’S NEUROMANCER AND PHILIP K. DICK’S DO ANDROIDS DREAM OF ELECTRIC SHEEP? Robert Sparrow-Downes tba 2020 95 TECHNOLOGICAL DOMINANCE, “DISCARNATE MEN,” AND THE VESTIGES OF HUMANITY IN WILLIAM GIBSON’S NEUROMANCER AND PHILIP K. DICK’S DO ANDROIDS DREAM OF ELECTRIC SHEEP? Robert Sparrow-Downes William Gibson’s Neuromancer (1984) tells the story of Case, a “console cowboy” who is unknowingly recruited and manipulated by an artificial intelligence named Wintermute, forced to help the AI break free of its cybernetic constraints and merge with its twin AI, Neuromancer. In having Wintermute and Neuro- mancer merge at the end of the novel, Gibson solidifies artificial intelligence as being the dominant player in the relationship between humans and technology, having now found a way of doing what only humans could do before: self-improve. Case recognizes the dominant position of technology, and his own subordi- nate position, in the novel’s Coda when he asks the newly transformed Wintermute: “So what’s the score? How are things different? You running the world now? You God?”1 As is evident by this quote, and by Case’s reversal of fortune, Gibson provides a stark warning regarding the potential loss of human identity in the modern technological age. Similarly, Philip K. Dick’s novel Do Androids Dream of Electric Sheep? (1968) is set following World War Terminus, a radioactive cataclysmic event responsible for having killed off a significant portion of human and animal life. Following WWT, much of the surviving population has fled to Mars and other planetary colonies in a mass exodus in order to escape the lingering radioactivity; however, as these humans continue to emigrate, some androids (or “replicants”) reverse the course of this exodus and instead arrive on Earth. -
Technology and Economic Growth in the Information Age Introduction
Technology and Economic Growth in the Information Age 1 POLICY BACKGROUNDER No. 147 For Immediate Release March 12, 1998 Technology and Economic Growth in the Information Age Introduction The idea of rapid progress runs counter to well-publicized reports of an American economy whose growth rate has slipped. Pessimists, citing statistics on weakening productivity and gross domestic product growth, contend the economy isn’t strong enough to keep improving Americans’ standard of living. They offer a dour view: the generation coming of age today will be the first in American history not to live better than its parents.1 Yet there is plenty of evidence that this generation is better off than any that have gone before, and given the technologies likely to shape the next quarter century, there are reasons to believe that progress will be faster than ever — a stunning display of capitalism’s ability to lift living standards. To suppose otherwise would be to exhibit the shortsightedness of Charles H. Du- ell, commissioner of the U.S. Office of Patents, who in 1899 said, “Everything that can be invented has been invented.” Ironically, though, our economic statistics may miss the show. The usual measures of progress — output and productivity — are losing relevance “The usual measures of prog- in this age of increasingly rapid technological advances. As the economy ress — output and produc- evolves, it is delivering not only a greater quantity of goods and services, but tivity — are losing relevance also improved quality and greater variety. Workers and their families will be in this age of increasingly rapid technological advanc- better off because they will have more time off, better working conditions, es.” more enjoyable jobs and other benefits that raise our living standards but aren’t easily measured and therefore often aren’t counted in gross domestic product (GDP). -
Teaching the Conflicts Neal Stephenson's Cryptonomicon And
Teaching the Conflicts Neal Stephenson’s Cryptonomicon and The Baroque Cycle Lee Barbrook Doctor of Philosophy Newcastle University May 2012 Abstract I read Neal Town Stephenson’s Cryptonomicon and The Baroque Cycle to interrogate what types of links they make to US countercultural writing, postmodern discourse in American culture, and perceived uninterrogated links to the term America itself in images of modern progressive liberalism. Postmodernist readings of literary texts came under increasing public scrutiny in intellectual debates of the 80s and 90s. My analysis is to situate and reconsider these fictions within debates happening in the North American academy at this time and the more recent one concerning the demise of poststructuralism in the humanities. Linking together works of Sean McCann, Michael Szalay, John Guillory and Mark McGurl I locate Cryptonomicon as constitutive of the postwar drift from the modernist aesthetic yet simultaneously developing within Sacvan Bercovitch’s model of dissensus. Through reference to McGurl’s work in particular, my thesis will offer the first sustained critical reading of Cryptonomicon relevant to the University’s new teaching standards of diversity and research excellence . Through Lauren Berlant’s concept of an intimate public I argue The Baroque Cycle develops a richly aesthetic form of criticism that challenges the consensus view of culturally affirming alternatives to American sociopolitical and economic life. In addition, each chapter charts specific aspects of the impact of European critical theories that presided over the marriage of intellectualism and professionalism in the North American academy. More specifically, and throwing particular focus on resistances to theory and canon change, I discuss how the politics of the classroom developed within the literary culture wars brought with it a renewed emphasis on what postwar professors taught in the classroom. -
Second Life, Video Games, and the Social Text the Prospect Is Sublime
[ PMLA the changing profession Second Life, Video Games, and the Social Text THE PROSPECT IS SUBLIME. OFF THE COAST OF THE MAINLAND ARE IS- LANDS—IN FACT, SWEEPING ARCHIPELAGOES—INHABITED BY EDUCA- steven e. jones tors and students. The residents have built massive modern class- rooms, high- rises, clock towers, conference rooms, amphitheaters, auditoriums, and libraries among the evergreens, campuses with spacious lawns. To get to one of these islands, you can go directly from certain information kiosks or portals. Or, if you know the way and don’t run into any invisible Plexiglas walls extending far up into the sky, you can just levitate, tilt into the wind, and fly there, while the landscape scrolls along below you like a map (which it is). I’m describing not a real- world landscape but a digital one, the 3-D multiuser virtual environment Second Life, which was opened by Linden Lab in 2003, roughly a decade after the advent of the World Wide Web. In the past few years, some journalists, corpo- rations, and academics have increasingly treated the proprietary platform Second Life as the end toward which the Web is evolving, sometimes in the belief that 3-D is inherently better than 2-D (or the “flat Web,” as some fans refer to most of the rest of the network, as if it were the medieval flat earth) and often under the mistaken -im pression that this newest new thing is a self- contained and unitary virtual world set apart from the general chaos of the Web.1 Intellec- tual, cultural, and financial capital is flowing into and out of Linden Lab’s “metaverse,” often because of an assumption that Second Life represents the “future of the Internet.” On April Fool’s Day 2008, the United States congressional Subcommittee on Telecommunica- STEVEN E. -
Agency William Gibson with It Is Not Directly Done, You Could Take Even More in Relation to This Life, Nearly the World
agency-william-gibson 1/5 PDF Drive - Search and download PDF files for free. Agency By William Gibson Agency - “ONE OF THE MOST VISIONARY, ORIGINAL, AND QUIETLY INFLUENTIAL WRITERS CURRENTLY WORKING”* returns with a sharply imagined follow-up to the New York Times bestselling novel The Peripheral William Gibson has trained his eye on the future for decades, ever since coining the term “cyberspace” and then popularizing it in his Agency By William Gibson William Gibson has trained his eye on the future for decades, ever since coining the term “cyberspace” and then popularizing it in his classic speculative novel Neuromancer in the early 1980s Cory Doctorow raved that The Peripheral is “spectacular, a piece of trenchant, far-future speculation that features all the eyeball kicks of S8561 William Gibson - revwarapps.org Pension Application of William Gibson S8561 VA Transcribed and annotated by C Leon Harris State of Virginia – Louisa County, Sc On this 14th day of August 1832, personally appeared in open court before the justices of the county court of Louisa now sitting, William Gibson, a resident of … Agency Administrators - AZ William Gibson Bgibson@azdjcgov Monica Lobato mlobato@azlandgov Kimberly Siddall KSiddall@azlotterygov Miriam Lemke mlemke@azlotterygov Vangie Webster EvangelineWebster@azmdgov Land Game and Fish Health Services Industrial Commission Insurance Juvenile Corrections Housing Economic Security Funeral Board Gaming Criminal Justice Commission WSIA Underwriting and Leadership Summit Attendee List as ... WSIA Underwriting and Leadership Summit April 11-14, 2018 Attendee List as of February 26, 2018 Gary Gibson Coastal Brokers Ins Services Roya Azari Delta General Agency Corp William Fink Delta General Agency Corp Alliance 10 2019 Participants - Tennessee Alliance 10 2019 Participants Sponsoring Agency with Appointing Authority Economic and Community Development Bob Rolfe, Commissioner Juandale T Cooper U.S.