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COMPARATIVE VIDEOGAME CRITICISM by Trung Nguyen
The Right to Play
Griefing, Massacres, Discrimination, and Art: the Limits of Overlapping Rule Sets in Online Games Sal Humphreys University of Adelaide (Australia)
Whose Game Is This Anyway?”: Negotiating Corporate Ownership in a Virtual World
On the Research Value of Large Games: Natural Experiments in Norrath and Camelot
Everquest Guide to Raiding Uqua, the Ocean God Chantry
Player Game Data Mining for Player Classification
Everquest Guide to Queen Sendaii, the Hive Queen
Causes, Magnitude and Implications of Griefing in Massively Multiplayer Online Role-Playing Games
Reconsidering Transmedia(L) Worlds 2015
Virtual Worlds As Comparative Law
Making Quests Playable with Computer–Assisted
Watersmart Guidebook
Transfictionality, Thetic Space, and Doctrinal Transtexts: the Procedural Expansion of Gor in Second Li
Popielinski, M.A
Participant Observation of Griefing in a Journey Through World of Warcraft
Virtual Worlds: a First-Hand Account of Market and Society on the Cyberian Frontier
Indoor Living Agree to Talks United Press International Their Money Cutting Through the Haze for Exporters
Top View
'White-Eyed' Player Culture: Grief Play and Construction of Deviance in Mmorpgs
Making Quests Playable with Computer- Assisted Design
Supplemental Material
How World of Warcraft Is a Story-Plus Experience
MMORPG Evolution Analysis from Explorer and Achiever Perspectives: a Case Study Using the Final Fantasy Series
VW Master List
Instrumental Play in a Mmog
An Analysis of Virtual Economics in Video Games
The Challenge of Automatic Level Generation for Platform Videogames Based on Stories and Quests
FULLTEXT01.Pdf
Transgression and Subversion in Everquest
Christine Liao Dissertation
Virtual Worlds: a First-Hand Account of Market and Society on the Cyberian Frontier
Virtual Worlds As Comparative Law James Grimmelmann Cornell Law School,
[email protected]
Metadefender Core V4.18.0
Playing the Past: History and Nostalgia in Video Games
From Catch the Flag to Shock and Awe: How World of Warcraft Negotiates Battle
Abandoning the Magic Circle 1
Everquest Infinite Platinum Guide
Games Made in Texas (1981 – 2021) Page 1 of 17
Gamers and the Games They Play
The 'White-Eyed'
The State of Play
GRIEFING: POLICING MASCULINITY in ONLINE GAMES by STACI TUCKER a THESIS Presented to the School of Journalism and Communication
Insight Flames
Social Interaction in Online Multiplayer Communities
“HUEHUEHUE I'm BR”: Spam, Trolling and Griefing in Online Games