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COMPARATIVE VIDEOGAME CRITICISM by Trung Nguyen
COMPARATIVE VIDEOGAME CRITICISM by Trung Nguyen Citation Bogost, Ian. Unit Operations: An Approach to Videogame Criticism. Cambridge, MA: MIT, 2006. Keywords: Mythical and scientific modes of thought (bricoleur vs. engineer), bricolage, cyber texts, ergodic literature, Unit operations. Games: Zork I. Argument & Perspective Ian Bogost’s “unit operations” that he mentions in the title is a method of analyzing and explaining not only video games, but work of any medium where works should be seen “as a configurative system, an arrangement of discrete, interlocking units of expressive meaning.” (Bogost x) Similarly, in this chapter, he more specifically argues that as opposed to seeing video games as hard pieces of technology to be poked and prodded within criticism, they should be seen in a more abstract manner. He states that “instead of focusing on how games work, I suggest that we turn to what they do— how they inform, change, or otherwise participate in human activity…” (Bogost 53) This comparative video game criticism is not about invalidating more concrete observances of video games, such as how they work, but weaving them into a more intuitive discussion that explores the true nature of video games. II. Ideas Unit Operations: Like I mentioned in the first section, this is a different way of approaching mediums such as poetry, literature, or videogames where works are a system of many parts rather than an overarching, singular, structured piece. Engineer vs. Bricoleur metaphor: Bogost uses this metaphor to compare the fundamentalist view of video game critique to his proposed view, saying that the “bricoleur is a skillful handy-man, a jack-of-all-trades who uses convenient implements and ad hoc strategies to achieve his ends.” Whereas the engineer is a “scientific thinker who strives to construct holistic, totalizing systems from the top down…” (Bogost 49) One being more abstract and the other set and defined. -
Television Academy Awards
2019 Primetime Emmy® Awards Ballot Outstanding Comedy Series A.P. Bio Abby's After Life American Housewife American Vandal Arrested Development Atypical Ballers Barry Better Things The Big Bang Theory The Bisexual Black Monday black-ish Bless This Mess Boomerang Broad City Brockmire Brooklyn Nine-Nine Camping Casual Catastrophe Champaign ILL Cobra Kai The Conners The Cool Kids Corporate Crashing Crazy Ex-Girlfriend Dead To Me Detroiters Easy Fam Fleabag Forever Fresh Off The Boat Friends From College Future Man Get Shorty GLOW The Goldbergs The Good Place Grace And Frankie grown-ish The Guest Book Happy! High Maintenance Huge In France I’m Sorry Insatiable Insecure It's Always Sunny in Philadelphia Jane The Virgin Kidding The Kids Are Alright The Kominsky Method Last Man Standing The Last O.G. Life In Pieces Loudermilk Lunatics Man With A Plan The Marvelous Mrs. Maisel Modern Family Mom Mr Inbetween Murphy Brown The Neighborhood No Activity Now Apocalypse On My Block One Day At A Time The Other Two PEN15 Queen America Ramy The Ranch Rel Russian Doll Sally4Ever Santa Clarita Diet Schitt's Creek Schooled Shameless She's Gotta Have It Shrill Sideswiped Single Parents SMILF Speechless Splitting Up Together Stan Against Evil Superstore Tacoma FD The Tick Trial & Error Turn Up Charlie Unbreakable Kimmy Schmidt Veep Vida Wayne Weird City What We Do in the Shadows Will & Grace You Me Her You're the Worst Young Sheldon Younger End of Category Outstanding Drama Series The Affair All American American Gods American Horror Story: Apocalypse American Soul Arrow Berlin Station Better Call Saul Billions Black Lightning Black Summer The Blacklist Blindspot Blue Bloods Bodyguard The Bold Type Bosch Bull Chambers Charmed The Chi Chicago Fire Chicago Med Chicago P.D. -
Television Academy Awards
2019 Primetime Emmy® Awards Ballot Outstanding Picture Editing For A Structured Or Competition Program Alone Cold War August 16, 2018 Winter arrives in full force, testing the final participants like never before. Despite the elements, they’re determined to fight through the brutal cold, endless snow, and punishing hunger to win the $500,000 prize. While they all push through to their limits, at the end, only one remains. The Amazing Race Who Wants A Rolex? May 22, 2019 The Amazing Race makes a first ever trip to Uganda, where a massive market causes confusion and a labor intensive challenge on the shores of Lake Victoria exhausts teams before they battle in a Ugandan themed head-to-head competition ending in elimination. America's Got Talent Series Body Of Work May 28, 2018 Welcoming acts of any age and any talent, America’s Got Talent has remained the number one show of the summer for 13 straight seasons. American Idol Episode #205 March 18, 2019 Music industry legends and all-star judges Katy Perry, Lionel Richie and Luke Bryan travel the country between Los Angeles, New York, Denver and Louisville where incredibly talented hopefuls audition for a chance to win the coveted Golden Ticket to Hollywood in the search for the next American Idol. American Ninja Warrior Series Body Of Work July 09, 2018 American Ninja Warrior brings together men and women from all across the country, and follows them as they try to conquer the world’s toughest obstacle courses. Antiques Roadshow Ca' d'Zan, Hour 1 January 28, 2019 Antiques Roadshow transports audiences across the country to search for America’s true hidden treasure: the stories of our collective history. -
The Right to Play
View metadata, citation and similar papers at core.ac.uk brought to you by CORE NYLS Law Review Vols. 22-63 (1976-2019) Volume 49 Issue 1 State of Play Article 9 January 2004 The Right to Play Edward Castronova Indiana University Follow this and additional works at: https://digitalcommons.nyls.edu/nyls_law_review Part of the Computer Law Commons, Gaming Law Commons, Internet Law Commons, and the Law and Society Commons Recommended Citation Edward Castronova, The Right to Play, 49 N.Y.L. SCH. L. REV. (2004-2005). This Article is brought to you for free and open access by DigitalCommons@NYLS. It has been accepted for inclusion in NYLS Law Review by an authorized editor of DigitalCommons@NYLS. \\server05\productn\N\NLR\49-1\NLR101.txt unknown Seq: 1 8-DEC-04 12:21 THE RIGHT TO PLAY EDWARD CASTRONOVA* I. INTRODUCTION The virtual worlds now emerging on the Internet manifest themselves with two faces: one invoking fantasy and play, the other merely extending day-to-day existence into a more entertaining cir- cumstance. In this Paper, I argue that the latter aspect of virtual worlds has begun to dominate the former, and will continue to do so, blurring and eventually erasing the “magic circle” that, to now, has allowed these places to render unique and valuable services to their users. Virtual worlds represent a new technology that allows deeper and richer access to the mental states invoked by play, fan- tasy, myth, and saga. These mental states have immense intrinsic value to the human person, and therefore any threats to the magic circle are also threats to a person’s well-being. -
Griefing, Massacres, Discrimination, and Art: the Limits of Overlapping Rule Sets in Online Games Sal Humphreys University of Adelaide (Australia)
UC Irvine Law Review Volume 2 Issue 2 Governing the Magic Circle: Regulation of Article 3 Virtual Worlds 6-2012 Griefing, Massacres, Discrimination, and Art: The Limits of Overlapping Rule Sets in Online Games Sal Humphreys University of Adelaide (Australia) Follow this and additional works at: https://scholarship.law.uci.edu/ucilr Part of the Contracts Commons, Internet Law Commons, and the Rule of Law Commons Recommended Citation Sal Humphreys, Griefing, Massacres, Discrimination, and Art: The Limits of Overlapping Rule Sets in Online Games, 2 U.C. Irvine L. Rev. 507 (2012). Available at: https://scholarship.law.uci.edu/ucilr/vol2/iss2/3 This Article is brought to you for free and open access by UCI Law Scholarly Commons. It has been accepted for inclusion in UC Irvine Law Review by an authorized editor of UCI Law Scholarly Commons. UCILR V2I2 Assembled v4 (Do Not Delete) 7/14/2012 2:14 PM Griefing, Massacres, Discrimination, and Art: The Limits of Overlapping Rule Sets in Online Games Sal Humphreys* and Melissa de Zwart** Introduction ..................................................................................................................... 507 I. Game Rules, the Magic Circle, and Heterotopias .................................................. 510 II. End User License Agreements ................................................................................ 515 III. Breaking the Rules ................................................................................................... 516 IV. Griefing ..................................................................................................................... -
Whose Game Is This Anyway?”: Negotiating Corporate Ownership in a Virtual World
“Whose Game Is This Anyway?”: Negotiating Corporate Ownership in a Virtual World T.L. Taylor Department of Communication North Carolina State University POB 8104, 201 Winston Raleigh, NC 27605 USA +1 919 515 9738 [email protected] Abstract This paper explores the ways the commercialization of multiuser environments is posing particular challenges to user autonomy and authorship. With ever broadening defi nitions of intellectual property rights the status of cultural and symbolic artifacts as products of collaborative efforts becomes increasingly problematized. In the case of virtual environments – such as massive multiplayer online role-play games – where users develop identities, bodies (avatars) and communities the stakes are quite high. This analysis draws on several case studies to raise questions about the status of culture and authorship in these games. Keywords Avatars, Internet, virtual environments, games INTRODUCTION While the history of virtual environments has so far been primarily written with an eye toward either the text-based worlds of MUDs or social graphical spaces like Active Worlds and VZones/WorldsAway, massive multiplayer online 227 Proceedings of Computer Games and Digital Cultures Conference,ed. Frans Mäyrä. Tampere: Tampere University Press, 2002. Copyright: authors and Tampere University Press. role playing games (MMORPG) have dramatically popularized virtual worlds [1]. The MMORPG genre now boasts hundreds of thousands of users and accounts for millions of dollars in revenue each year [2]. While multiplayer games are at their most basic level simply that, a game, they should be more richly seen as spaces in which users come together online and invest enormous amounts of time inhabiting a virtual space, creating characters, cultures, and communities, gaming together, making dynamic economies, and exploring elaborate geographical terrain. -
On the Research Value of Large Games: Natural Experiments in Norrath and Camelot
ON THE RESEARCH VALUE OF LARGE GAMES: NATURAL EXPERIMENTS IN NORRATH AND CAMELOT EDWARD CASTRONOVA CESIFO WORKING PAPER NO. 1621 CATEGORY 10: EMPIRICAL AND THEORETICAL METHODS DECEMBER 2005 An electronic version of the paper may be downloaded • from the SSRN website: www.SSRN.com • from the CESifo website: www.CESifo-group.de CESifo Working Paper No. 1621 ON THE RESEARCH VALUE OF LARGE GAMES: NATURAL EXPERIMENTS IN NORRATH AND CAMELOT Abstract Games like EverQuest and Dark Age of Camelot occasionally produce natural experiments in social science: situations that, through no intent of the designer, offer controlled variations on a phenomenon of theoretical interest. This paper examines two examples, both of which involve the theory of coordination games: 1) the location of markets inside EverQuest, and 2) the selection of battlefields inside Dark Age of Camelot. Coordination game theory is quite important to a number of literatures in political science, economics, sociology, and anthropology, but has had very few direct empirical tests because that would require experimental participation by large numbers of people. The paper argues that games, unlike any other social science research technology, provide for both sufficient participation numbers and careful control of experimental conditions. Games are so well-suited to the latter that, in the two cases we examine, the natural experiments that happened were, in fact, perfectly controlled on every relevant factor, without any intention of the designer. This suggests that large games should be thought of as, in effect, social science research tools on the scale of the supercolliders used by physicists: expensive, but extremely fruitful. -
Veggietales Comes to Campus
90 80 70 60 50 40 30 20 15 10 C M Y K 50 40 30 20 15 10 CYAN PLATE MAGENTA PL AT E YELLOW PLATE BLACK PLATE Prof. Don Balla debunks DREAM act myths p.5 * The online at advocate.jbu.edu ThreefoldJOHN BROWN UNIVERSITY AdvocateS STUDENT NEWSPAPE ’ R Thursday, February 23, 2012 Issue 16, Volume 77 Siloam Springs, Arkansas VeggieTales comes to campus Shelby DeLay Big Idea Productions The lofty goal that Vischer had what God could give him was truly “I began making animated vid- set out before himself attracted “al- enough. In Genesis, Abraham was Staff Writer eos when I was nine,” Vischer said. pha males” to the company, each willing to let go of everything else [email protected] “In 1993, I produced the first Veg- one eager to change something else. before he would let go of God. gieTales video. I was making a big Soon, Vischer saw himself sitting on “Why would God wand us to let The campus got its daily serving difference. If I had this much impact the sidelines of his own big idea. go of our dreams?” Vischer asked. of vegetables Tuesday when Phil with videos, I thought I could be the “I learned that when you pull Vischer stressed the importance Vischer, co-creator and voice ac- next Disney.” away from the world, you lose what of not making desires idols saying tor of VeggieTales fame, spoke in Vischer explained that he wanted you want to do,” Vischer said. “Maybe God wants to know what’s chapel. -
Everquest Guide to Raiding Uqua, the Ocean God Chantry
Everquest guide Uqua, The Ocean God Chantry This is an instanced zone entered from Yxtta. You need to take the northern Yxtta entrance from Kod'Taz. The zone in area is safe to form up and buff at. You will need to fight your way to the entrance of Uqua. Yxtta map 1: Zone in from Kod'Taz 2: Zone in to Uqua To spawn the instance, talk to Jerimo Jiao at –784, +1250: Runenblastem says, 'Hail, Jerimo Jiao' Jerimo Jiao says 'Beware traveler for behind me lies the way to an ancient temple long since forgotten about. It is within this temple that the trusik have begun a ritual similar to the one that brought the menacing beings known as Muramites. While it may appear to be nothing what you see behind me is a complex illusion placed here by those inside to trick travelers like you. But after losing my life and that of the one I loved to the invading army I am bound here to help those who wish to stop the trusik from damning us again. If you are truly a brave adventurer then just tell me you are [ready] and I will tell you how to get through the facade behind me.' Runenblastem says, 'ready' Jerimo Jiao says 'Place your hands on one of the altars behind me and the way will be revealed. Be wary for you are about to encounter some of the most vicious trusik known. If for any reason you wish to return, place your hands on the golem within the temple.' This will create a 54 man raid instance. -
Apple Rinnova
n.187 / 18 5 NOVEMBRE 2018 MAGAZINE Arriva OnePlus 6T iOS 12.1: Dual Sim, Google Drive Frigoriferi, quanto Tacca più piccola, Facetime di gruppo cambia e diventa consumano e prezzo più alto 10 e molto altro 14 Google One 23 quando cambiarli?28 Apple rinnova: MacBook Air col Retina iPad Pro senza bordi, Mac Mini più potente Retina display sul Mac più venduto ma solo con USB-C Niente SD card e porta USB standard. Su iPad Pro porta USB-C e Face ID. Il MacMini migliorato cresce di prezzo 22 Amazon Alexa in Italia 07 con gli smart speaker Echo Alexa, l’assistente vocale di Amazon, è ora disponibile in Italia e parla italiano. Con Alexa arriva anche la gamma di smart speaker Echo Xiaomi Mi Mix 3 è 25 tutto schermo Arriva un nuovo bollino per le 51 TV compatibili Sky e Premium Un nuovo adesivo per certificare i TV che tramite CAM ossono ricevere correttamente Tesla, ricavi oltre 30 i servizi pay DTT sia di Mediaset sia di Sky ogni aspettativa IN PROVA IN QUESTO NUMERO 34 38 42 48 TV Sony OLED AF9 Sony Xperia XZ3 Huawei Mate 20 Pro Il pico-proiettore Sony Immagine pura Xperia sposa l’OLED Fotocamera super Piccolo e luminoso n.187 / 18 5 NOVEMBRE 2018 MAGAZINE MERCATO L’Antitrust ha multato Apple per 10 milioni di euro e Samsung per 5 milioni di euro Pubblicità al Samsung e Apple multate: “Smartphone telefono, pronto il prefisso unico: rallentati per far comprare nuovi modelli” con 0844 le Alcuni aggiornamenti del firmware avrebbero provocato gravi disfunzioni e ridotto le prestazioni riconosci subito di Roberto PEZZALI L’Autorità per le garanzie pple e Samsung sono state multa- te dall’antitrust italiana: 10 milioni di nelle comunicazioni Aeuro la prima, 5 milioni di euro la ha stabilito un seconda, al termine di due lunghe istrut- prefisso univoco per torie che hanno cercato di capire se dav- vero i due colossi hanno deliberatamente le telecomunicazioni “provocato gravi disfunzioni e ridotto in commerciali: 0844. -
Player Game Data Mining for Player Classification
SBC { Proceedings of SBGames 2018 | ISSN: 2179-2259 Culture Track { Short Papers Player Game Data Mining for Player Classification Bruno Almeida Odierna1* Ismar Frango Silveira1** 1Universidade Presbiteriana Mackenzie, Programa de Pós-Graduação em Engenharia Elétrica e Computação, Brazil ABSTRACT is only one questionnaire developed [6] that classifies the type of Analyzing and understanding the standard of players in virtual player in a MUD or MMORPG based on Bartle’s type of players. environments has been an activity increasingly used by digital According to [5], Bartle's theory needs improvement since the game developers and producers. Players are the main reason that types of players are not correlated and may be overlapping. [5] games are developed and knowing the main characteristics for each argues that the model cannot be empirically validated. An example of your player is fundamental for game developers have a of the application and empirical validation of the types of gamers successful product. In the case of Massively Multiplayer Online can be found in [4], where an analysis was created through game Role Playing Games (“MMORPG”), the types of players vary, and, analytics and game data mining to identify the types of players who by classifying players’ behaviors, it is possible for developers to play a specific game, but there are no academic articles (Elsevier, implement changes which satisfy players in targeted manners IEEE Explorer and Web of Science in the period 2009 to date) on which may impact their level of interest and amount of time spent the validity of Bartle's taxonomy and its applicability to MMORPG in the game environment. -
Everquest Guide to Queen Sendaii, the Hive Queen
Everquest guide Queen Sendaii’s Lair Entered via the NE corner of the Hive from the living bridges. Zone is a large circular cavern. Zone out is the white corpse lying on the ground in the NNE of the zone near the zone wall. If you have done any of the missions in the arc, and have any Curse of Blood AAs, on entering the zone and every 60 seconds you will get hit with the zone wide AoE: The Presence of Sendaii begins to cast a spell. <Curse of the Hivequeen> The only targetable objects in the zone are Queen Sendaii and a glowing egg in the centre. There are also 3 other types of untargetable objects in the zone: Standard shaped eggs; White egg sacs; Black eggs sacs covered in yellow strands. Throughout the event these eggs will eventually hatch. Event summary is to defeat 3 waves of mobs and then kill Queen Sendaii. Break the raid into 3 groups and set up around the room against the wall. That way when the first wave spawns it’s not a chaotic mess. Destroying the glowing egg commences the event, as the voices will tell you every 66 seconds until you destroy the egg: A foreign voice enters your mind, ‘Break it open and set it free to awaken the Queen.’ Timeline of events is: 1. Break egg, get task update. 2. 52-57 seconds after task update get wave 1 3. 6 minutes after task update get wave 2 First wave 52-57 seconds after you destroy the glowing egg and get the task update, the first wave of 12 mobs (spiders) spawn from the standard shaped eggs.