Popielinski, M.A

Total Page:16

File Type:pdf, Size:1020Kb

Popielinski, M.A Noncorporeal Embodiment and Gendered Virtual Identity Dissertation Presented in Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy in the Graduate School of The Ohio State University By Lea Marie Popielinski, M.A. Graduate Program in Women’s Studies The Ohio State University 2012 Dissertation Committee: Cathy A. Rakowski, Advisor Cynthia Selfe Mary Thomas Copyright by Lea Marie Popielinski 2012 Abstract This dissertation introduces the concept of noncorporeal embodiment as an analytical tool for understanding the experience of having a body in three-dimensional graphical virtual space, i.e., a representational avatar body. I propose that users of virtual worlds such as Second Life develop a sense of embodiment that is comparable but not identical to a sense of embodiment in the actual world. The dissertation explores three key areas—the development of a virtual identity, the practice of virtual sexuality, and the experience of virtual violence—to locate evidence that Second Life residents identify with their avatars in ways that reflect the concept as it is developed in the text. Methods include interviews with Second Life residents, a blog that presents questions for public response, and the use of resident-produced written materials (e.g., blogs, forum discussions, classifed ads), while theoretical perspectives are drawn from feminist theorists concerned with studies of the body in various respects. The dissertation concludes with a summation of the social patterns observed in the previous chapters and with a discussion of future directions for further research. ii Acknowledgments The completion of this dissertation was long in coming, and it would never have arrived without the guidance, support, and participation of a number of individuals who did not give up on me and would not let me give up on myself throughout the process. More than anyone, my advisor Dr. Cathy A. Rakowski kept me focused and gave me direction and inspiration at every critical juncture, of which there were many. I cannot imagine having been able to complete this work without her. Dr. Mary Thomas and Dr. Cynthia Selfe, as the other members of my committee, deserve thanks for their valuable commentary, feedback, and patience over the past several years. There are those responsible inworld for bringing this dissertation to fruition, too, including the amazing people I have come to know in the Second Life trivia community, as well as Ed Henry, Jessica Trinity, and the rest of the Phoenix Viewer Project, Inc. I deeply appreciate the many participants who committed their time and their thoughts to the interview and blog portions of the research. I am indebted to my uncle and aunt David and Michele Mittelman, without whose generosity and support the last couple of years would have been a struggle. Last but not least, I thank my mother and father, Vicki Popielinski and Larry (Elin) Popielinski, for their unconditional love and encouragement. I think I won the parent lottery. iii Vita March 1994..................................................Viewpoint School 1998.............................................................B.A. Women’s Studies and Psychology, Vassar College 2001.............................................................M.A. Women’s Studies, Rutgers, The State University of New Jersey 2005 to 2008 ...............................................Graduate Teaching Associate, Department of Women’s Studies, The Ohio State University 2008 to 2009 ...............................................Graduate Administrative Associate, Council of Graduate Students, The Ohio State University 2012 to present ............................................Graduate Research Associate, Department of Women’s, Gender and Sexuality Studies, The Ohio State University Publications iv 2009 “Evil Stepmothers Wear Dior: Hollywood’s Modern Fairy Tales.” In Race/Gender/Media: Considering Diversity Across Audiences, Content, and Producers (2nd ed.), edited by Rebecca Ann Lind. Boston, MA: Allyn & Bacon. 2009 “The Language of Privilege in the Women’s Studies Classroom (and Beyond).” In Teaching Race and Ethnicity in Higher Education: Perspectives From North America, edited by Emily Horowitz. Birmingham, UK: The Center for the Study of Sociology, Anthropology, and Politics. Fields of Study Major Field: Women’s Studies v Table of Contents Abstract...........................................................................................................................ii Acknowledgements ....................................................................................................... iii Vita ................................................................................................................................iv List of Tables ...............................................................................................................viii List of Figures ................................................................................................................ix Glossary..........................................................................................................................x Chapter 1: One’s Bodies, One’s Selves............................................................................1 Chapter 2: Virtual Identity: A Product of Technology and Community..........................33 Chapter 3: Virtual Sexuality and Noncorporeal Bodily Acts ..........................................68 Chapter 4: Virtual Violence and Safety, Where Knowledge is Strength .......................116 Chapter 5: Conclusions, Discussion, and Looking Forward .........................................147 References...................................................................................................................184 Appendix A: IRB Materials.........................................................................................195 Appendix B: List of Participants..................................................................................212 vi List of Tables Table 1. Marketplace Merchandise by Maturity Rating..................................................86 vii List of Figures Figure 1. Shared media, also known as “Media on a Prim”............................................39 Figure 2. Avatar Health submenu ..................................................................................45 Figure 3. The Springs’ welcome area.............................................................................52 Figure 4. Gracie Kendal’s 1000+ Avatars Project ..........................................................60 Figure 5. Second Life kitchen with romantic animations................................................72 Figure 6. Examples of furry avatars.............................................................................103 Figure 7. A Gorean man and woman in a Gorean weapons store..................................107 Figure 8. The kind of cage that might be used in griefing.............................................124 Figure 9. A new resident helped at a welcome area......................................................133 Figure 10. A sandbox ..................................................................................................139 viii Glossary Abuse Report: The official means of documenting harassment and other incidents within Second Life to notify Linden Lab. Adult (maturity rating): A Linden Lab-defined maturity rating used to designate material with unambiguous sexual and extremely violent content, as well as land on which such content is permitted to appear in public. (Also see General and Moderate.) ageplay: Inworld sexual content involving minors, avatars that appear to be minors, roleplay in which one or more participant is explicitly identified as impersonating a minor, or imagery of minors. It is the only kind of sexual conduct and content categorically prohibited by Linden Lab. alt: A second or later account created by someone who already has an initial Second Life account. animation: An asset that causes one or more avatars to engage in a particular sequence of movements. animation overrider (AO): An attachment or viewer-embedded tool that allows an avatar to override the default Linden animations with his or her choice of custom-chosen animations. Aristotle/Integrity: An outside company that Linden Lab contracted with to handle age verification from 2007 to 2011. asset: A discrete piece of inworld content. augmentationism: An approach to virtual worlds where one’s involvement in the virtual world is carried out in reference to one’s interests in the real world. avatar: The inworld representation of a virtual world participant. In Second Life, an avatar exists in three-dimensional space and can take on a wide range of human and nonhuman appearances. BDSM: Bondage/domination/sadism/masochism. ix blitzer: An obsolete griefer implement similar to an orbiter but, due to its ability to exploit server-side code, able to propel the victim beyond the defined parameters of the grid itself; relogging would be the victim’s only course of recovery. The exploit has since been patched. breedable: A type of inworld animal scripted to reproduce itself if its owner fulfills the product’s requirements for breeding. build (noun, inworld): Can apply to anything that has been created but usually refers to a large project, such as a region full of buildings or a sizable art display. (In use, one would refer to “a build,” “this build,” etc.) build (noun, viewer development): A particular version of a viewer,
Recommended publications
  • Theft in the Digital: Can You Steal Virtual Property?
    Theft in the Digital: Can you Steal Virtual Property? Wayne Rumbles* I. Introduction This article explores issues arising around the theft of virtual property. It first explains a number of perhaps counter intuitive concepts vital to the understanding of the importance of extending ‘real world’ criminal law and criminal liability to conduct inside virtual worlds such as World of Warcraft or Second Life. This article focuses on theft of virtual property and explores how other jurisdictions are developing responses to this issue. It then develops an analysis of the operation of ‘real world’ New Zealand criminal law rules around theft, in the context of the evolution of virtual property. II. Understanding Virtual Worlds At first glance the virtual world universe, with its multitude of virtual realms, may seem like nothing but a place for virtual play, a place to which our teenage sons and daughters disappear when they should be cleaning their room. Online multiplayer computer simulated environments have come along way since Habitat was launched in 1988, on the Commodore 64 platform running through the online service QuantumLink.1 Today these worlds are interactive 3D or 2D virtual environments, which provide social spaces accessed via the Internet and accommodate millions of human users. Users interact in this world through avatars, which are computer generated representations, and acquire virtual property of one sort or another through their avatars. The number, complexity and diversity of these worlds continue to develop at a steadily increasing pace. There are still many uncertainties in the development of virtual worlds, however what is certain is that they will continue to grow and absorb aspects of our social interaction on the web.
    [Show full text]
  • GNU/Linux AI & Alife HOWTO
    GNU/Linux AI & Alife HOWTO GNU/Linux AI & Alife HOWTO Table of Contents GNU/Linux AI & Alife HOWTO......................................................................................................................1 by John Eikenberry..................................................................................................................................1 1. Introduction..........................................................................................................................................1 2. Symbolic Systems (GOFAI)................................................................................................................1 3. Connectionism.....................................................................................................................................1 4. Evolutionary Computing......................................................................................................................1 5. Alife & Complex Systems...................................................................................................................1 6. Agents & Robotics...............................................................................................................................1 7. Statistical & Machine Learning...........................................................................................................2 8. Missing & Dead...................................................................................................................................2 1. Introduction.........................................................................................................................................2
    [Show full text]
  • Invisible Labor, Invisible Play: Online Gold Farming and the Boundary Between Jobs and Games
    Vanderbilt Journal of Entertainment & Technology Law Volume 18 Issue 3 Issue 3 - Spring 2016 Article 2 2015 Invisible Labor, Invisible Play: Online Gold Farming and the Boundary Between Jobs and Games Julian Dibbell Follow this and additional works at: https://scholarship.law.vanderbilt.edu/jetlaw Part of the Internet Law Commons, and the Labor and Employment Law Commons Recommended Citation Julian Dibbell, Invisible Labor, Invisible Play: Online Gold Farming and the Boundary Between Jobs and Games, 18 Vanderbilt Journal of Entertainment and Technology Law 419 (2021) Available at: https://scholarship.law.vanderbilt.edu/jetlaw/vol18/iss3/2 This Article is brought to you for free and open access by Scholarship@Vanderbilt Law. It has been accepted for inclusion in Vanderbilt Journal of Entertainment & Technology Law by an authorized editor of Scholarship@Vanderbilt Law. For more information, please contact [email protected]. VANDERBILT JOURNAL OF ENTERTAINMENT & TECHNOLOGY LAW VOLUME 18 SPRING 2016 NUMBER 3 Invisible Labor, Invisible Play: Online Gold Farming and the Boundary Between Jobs and Games Julian Dibbell ABSTRACT When does work become play and play become work? Courts have considered the question in a variety of economic contexts, from student athletes seeking recognition as employees to professional blackjack players seeking to be treated by casinos just like casual players. Here, this question is applied to a relatively novel context: that of online gold farming, a gray-market industry in which wage-earning workers, largely based in China, are paid to play fantasy massively multiplayer online games (MMOs) that reward them with virtual items that their employers sell for profit to the same games' casual players.
    [Show full text]
  • Downloads/Documents/Tvpn-VW Primer-V1Q308.Pdf
    City Research Online City, University of London Institutional Repository Citation: Piyathasanan, B., Mathies, C., Wetzels, M., Patterson, P. and de Ruyter, K. (2015). A Hierarchical Model of Virtual Experience and Its Influences on the Perceived Value and Loyalty of Customers. International Journal of Electronic Commerce, 19(2), pp. 126-158. doi: 10.1080/10864415.2015.979484 This is the accepted version of the paper. This version of the publication may differ from the final published version. Permanent repository link: https://openaccess.city.ac.uk/id/eprint/17773/ Link to published version: http://dx.doi.org/10.1080/10864415.2015.979484 Copyright: City Research Online aims to make research outputs of City, University of London available to a wider audience. Copyright and Moral Rights remain with the author(s) and/or copyright holders. URLs from City Research Online may be freely distributed and linked to. Reuse: Copies of full items can be used for personal research or study, educational, or not-for-profit purposes without prior permission or charge. Provided that the authors, title and full bibliographic details are credited, a hyperlink and/or URL is given for the original metadata page and the content is not changed in any way. City Research Online: http://openaccess.city.ac.uk/ [email protected] A HIERARCHICAL MODEL OF VIRTUAL EXPERIENCE AND ITS INFLUENCES ON CUSTOMER PERCEIVED VALUE AND LOYALTY Abstract Many businesses use virtual experience (VE) to enhance the overall customer experience, though extant research offers little guidance for how to improve consumers’ VE. This study, anchored in activity theory, examines key drivers of VE and its influences on value perceptions and customer loyalty.
    [Show full text]
  • A Third Age of Avatars Bruce Damer, [email protected] Damer.Com | Digitalspace.Com | Ccon.Org | Biota.Org | Digibarn.Com
    A Third Age of Avatars Bruce Damer, [email protected] damer.com | digitalspace.com | ccon.org | biota.org | digibarn.com Ò Started life on a PDP-11 fresh out of high school (1980), programmed graphics, videotext systems, dreamed of self replicating robots on the moon, designed board games, built model space stations. Ò Worked at IBM Research in 1984 (Toronto, New York), introduced to Internet, optical computing. Ò At Elixir Technologies 1987-94, wrote some of first GUI/Windows-Icons Publishing software on the IBM PC platform used 100 countries. Ò Established Contact Consortium in 1995, held first conferences on avatars (Earth to Avatars, Oct 1996) Ò Wrote “Avatars!”in 1997. Hosted and supported 9 conferences until 2003 on various aspects of virtual worlds (AVATARS Conferences, VLearn3D, Digital Biota) Ò Founded DigitalSpace in 1995, produced 3D worlds for government, corporate, university, and industry. Evangelism for Adobe (Atmosphere), NASA (Digital Spaces, open source 3D worlds for design simulation of space exploration) and NIH (learning games for Autism) Ò Established DigibarnComputer Museum (2002) Ò Virtual Worlds Timeline project (2006-2008) to capture and represent the history of the medium Ò The Virtual World, its Origins in Deep Time Ò Text Worlds Ò Graphical Worlds Ò Internet-Connected Worlds Ò The Avatars Cyberconferences Ò Massive Multiplayer Online RPGs Ò Virtual World Platforms Ò Virtual Worlds Timeline Project and Other Research History of Virtual Worlds The Virtual World, its Origins in Deep Time So what is a Virtual World? A place described by words or projected through pictures which creates a space in the imagination real enough that you can feel you are inside of it.
    [Show full text]
  • BAKALÁŘSKÁ PRÁCE Na Téma: Etické Aspekty Aktivit Ve Víceuživatelském Virtuálním Prostředí: Srovnání Uživatelský
    Ladislav Zámečník Fakulta humanitních studií Univerzity Karlovy BAKALÁŘSKÁ PRÁCE na téma: Etickéaspekty aktivit vevíceuživatelském virtuálním prostředí: Srovnání uživatelských postojů k danénetiketě Vedoucí práce: PhDr. Daniel Říha, Ph.D. Kralupy nad Vltavou, Praha 2007 1 2 OBSAH PRÁCE Úvod..............................................................................................................................5 Stručné přiblížení zkoumané oblasti .............................................................................5 Cíle bakalářské práce....................................................................................................8 Použité metody..............................................................................................................8 Historie víceuživatelských počítačových her s přehledem jejich charakteristických vlastností.......................................................................................................................9 „Malý“ multi-player ..................................................................................................9 Masivní multi-player a jeho znaky .............................................................................10 Vývoj masivního multi-playeru .................................................................................11 Vybrané etické aspekty MMOG..................................................................................16 Přínosy a nebezpečí vstupu do virtuálního světa pro lidský život mimo něj .......................16
    [Show full text]
  • DARK BAY OR BROWN FILLY Barn 39 Hip No. 4144
    Consigned by Vinery Sales, Agent XLI Hip No. DARK BAY OR BROWN FILLY Barn 4144 Foaled February 6, 2019 39 Harlan Harlan's Holiday .................. Christmas in Aiken Shanghai Bobby .................. Orientate Steelin' .................................. Steel Band DARK BAY OR Sadler's Wells BROWN FILLY El Prado (IRE) ........................ Lady Capulet Ms. Rocket ............................ (2010) Trempolino Rosie Dooley ........................ I's Right By SHANGHAI BOBBY (2010). Champion 2-year-old, black-type winner of $1,857,000, Breeders' Cup Juvenile [G1] (SA, $1,080,000), etc. Sire of 4 crops of racing age, 612 foals, 419 starters, 29 black-type winners, 293 winners of 693 races and earning $15,027,228, 3 champions, including Coconut Bobby ($97,897, Tanteo de Potrillos [G1] , etc.), Inforcer ($45,250, Grande Premio Jockey Club Brasileiro [G1] , etc.), and of Lamartine (BRZ) [G1] ($116,573), Keltoi [G1] ($126,970), Shancelot [G1] ($624,300). 1st dam MS. ROCKET, by El Prado (IRE). Unraced. Dam of 3 other registered foals, 3 of racing age, 3 to race, 1 winner-- Little Miracle (f. by Mizzen Mast). 2 wins at 3, $25,340. Silver Token (g. by Mizzen Mast. Placed at 3 and 4, 2020, $25,640. Mr. Fidget (c. by Lookin At Lucky). Placed at 3, 2020, $8,532. 2nd dam ROSIE DOOLEY , by Trempolino. 4 wins at 3, $182,920, Summit S. (MED, $27,- 000), 3rd Honey Bee H. [G3] . Dam of 8 foals to race, all winners, incl.-- Behavioral Bias (g. by Shackleford). 3 wins at 3, $217,175, in N.A./U.S.; placed at 5 and 6, 2020, 264,557 dirhams, in U.A.E., 3rd Shadwell Jebel Ali Mile [G3] .
    [Show full text]
  • Just Age Playing Around - How Second Life Aids and Abets Child Pornography Caroline Meek-Prieto
    NORTH CAROLINA JOURNAL OF LAW & TECHNOLOGY Volume 9 Article 6 Issue 3 Online Issue 10-1-2007 Just Age Playing Around - How Second Life Aids and Abets Child Pornography Caroline Meek-Prieto Follow this and additional works at: http://scholarship.law.unc.edu/ncjolt Part of the Law Commons Recommended Citation Caroline Meek-Prieto, Just Age Playing Around - How Second Life Aids and Abets Child Pornography, 9 N.C. J.L. & Tech. 88 (2007). Available at: http://scholarship.law.unc.edu/ncjolt/vol9/iss3/6 This Article is brought to you for free and open access by Carolina Law Scholarship Repository. It has been accepted for inclusion in North Carolina Journal of Law & Technology by an authorized administrator of Carolina Law Scholarship Repository. For more information, please contact [email protected]. NORTH CAROLINA JOURNAL OF L-xw & TECHNOLOGY 9 NC JOLT ONLINE ED. 88 (2008) JUST AGE PLAYING AROUND? How SECOND LIFE AIDS AND ABETS CHILD PORNOGRAPHY Caroline Meek-Prieto' In 2002, Ashcroft v. Free Speech Coalition held that the possession, creation, or distribution of "virtual child pornography," pornography created entirely through computer graphics, was not a punishable offense because regualtion impermissibly infringed on the First Amendment right to free speech and did not harm real children. Only afew years after that decision, however, the Court's wisdom is being put to the test. A virtual world called Second Life, coupled with motion sensing technology, may provide a means for child pornographers to exploit real children while escaping detection. Second Life also provides a forum where users actively engage in sexual conduct with what appears to be a child.
    [Show full text]
  • The World of Dogs © October 2016 Contents
    Teacher’s Guide People, Places, and Cultures MAGAZINE ARTICLES When Did Dogs Become Man’s Best Friend? 8 Expository Nonfiction 1160L Dogs from Here, There, and Everywhere 12 Expository Nonfiction 1320L Myths, Gods, and Dog Stars 16 Expository Nonfiction 1130L Holiday Just for Dogs 20 Expository Nonfiction 1000L On Your Mark, Get Set…Mush! 22 Expository Nonfiction 880L Hachiko: Dog of Japan 26 Expository Nonfiction 870L Crime Fighting Dogs 28 Expository NonfictionThis 1240L Dog’s a Star! pg. 16 • K9s at Work pg. 28 Ashes is Serious About Her Work 31 Expository NonfictionTHE 1060L WORLD OF DOGS The Dogs in Spain 34 First-Person Narrative Nonfiction 1010L The Night the Dogs Danced 42 Folktale/Play 500L Faces: The World of Dogs © October 2016 Contents Teacher’s Guide for Faces: OVERVIEW People, Places, and Cultures The World of Dogs In this magazine, readers will learn about Using This Guide 2 dogs and their interconnections Skills and Standards Overview 3 with geography This Dog’s a Star! pg. 16 • K9s at Work pg. 28 THE WORLD OF DOGS and culture. Faces: The Article Guides 4 World of Dogs includes information about the importance of dogs throughout history, the variety Cross-Text Connections 14 in their breeds, and people’s interactive relationships with them while at work or Mini-Unit 15 at leisure. Graphic Organizers 18 Appendix: Meeting State and National Standards 25 ESSENTIAL QUESTION: How have dogs influenced cultures over time? 1 Faces: The World of Dogs © October 2016 Using This Guide We invite you to use this magazine as a flexible
    [Show full text]
  • Violent Victimization in Cyberspace: an Analysis of Place, Conduct, Perception, and Law
    Violent Victimization in Cyberspace: An Analysis of Place, Conduct, Perception, and Law by Hilary Kim Morden B.A. (Hons), University of the Fraser Valley, 2010 Thesis submitted in Partial Fulfillment of the Requirements for the Degree of Master of Arts IN THE SCHOOL OF CRIMINOLOGY FACULTY OF ARTS AND SOCIAL SCIENCES © Hilary Kim Morden 2012 SIMON FRASER UNIVERSITY Summer 2012 All rights reserved. However, in accordance with the Copyright Act of Canada, this work may be reproduced, without authorization, under the conditions for “Fair Dealing.” Therefore, limited reproduction of this work for the purposes of private study, research, criticism, review and news reporting is likely to be in accordance with the law, particularly if cited appropriately. Approval Name: Hilary Kim Morden Degree: Master of Arts (School of Criminology) Title of Thesis: Violent Victimization in Cyberspace: An Analysis of Place, Conduct, Perception, and Law Examining Committee: Chair: Dr. William Glackman, Associate Director Graduate Programs Dr. Brian Burtch Senior Supervisor Professor, School of Criminology Dr. Sara Smyth Supervisor Assistant Professor, School of Criminology Dr. Gregory Urbas External Examiner Senior Lecturer, Department of Law Australian National University Date Defended/Approved: July 13, 2012 ii Partial Copyright Licence iii Abstract The anonymity, affordability, and accessibility of the Internet can shelter individuals who perpetrate violent acts online. In Canada, some of these acts are prosecuted under existing criminal law statutes (e.g., cyber-stalking, under harassment, s. 264, and cyber- bullying, under intimidation, s. 423[1]). However, it is unclear whether victims of other online behaviours such as cyber-rape and organized griefing have any established legal recourse.
    [Show full text]
  • The Atlanta Puppet Press
    The Atlanta Puppet Press The N ew sletter o f the Atlanta Puppetry G uild C hartered b y the Puppeteers o f Am eric a April 20 0 5 W hat’s Insid e M eeting Inf o rm atio n Page 2....................Pawpet MegaPLEX When: Sunday, April 10th at 5 PM Page 4..............Guild Officer Elections Where: Lee Bryan’s House Page 5.....Adventures w/Puppet People 1314 LaVista Rd, NE Page 6............ Website / Online Corner Atlanta, GA 30357-2937 Page 7........ Puppetry News and Events Page 8........................Puppet Fest 2005 Directions: Page 9...................PofA / Puppet News From Cheshire Bridge Road (Tara Shopping Center), count Page 10................. Guild Photo Gallery six houses up on the left hand side. You will probably have Page 12...................... Meeting Minutes to park on the street just before (Citadel) and walk over Page 13.................... Guild Information since parking is limited. What’s Happening: Y o ur Id eas Are N eed ed ! • COVERED DISH SOCIAL – Lee is providing ice tea, soft drinks, plates, etc. The deck will be open, so bring a The Atlanta Puppet Press has the potential to picnic-style main dish or side dish or desert to share. become a great newsletter, but I can’t do it alone. You can help by submitting short • OFFICER ELECTIONS – A new guild president and puppetry related items that would be of treasurer will be elected. Now is your chance to become interest to other guild members. Here are just even more active in our guild! a few possible ideas: • NATIONAL DAY OF PUPPETRY PLANNING – We’ll News and Events How-To’s be finalizing our plans for our National Day activities at Book & Show Reviews Helpful Tips Centennial Olympic Park on Saturday, April 30th If you would like to be a regular columnist, • SHOW AND TELL – Bring in something fun and there are many topics that you can choose interesting to share with the group or tell the group about from.
    [Show full text]
  • Controller to Processor Model Clauses
    Controller To Processor Model Clauses burkaNowadays jumblingly methodical, and perv Wheeler so door-to-door! penalise silhouette Daryle breakwater and troupe imprudently. aircraftman. Guns Tamas sometimes biking his The parties to be a more complex processing of personal data subjects have the data breach any person acting as processor to The processor processes personal data on behalf of the controller and according to its instructions The SCCs specify the obligations of form the exporter and. Standard contractual clauses for the porcelain of TietoEVRY. The new draft sccs in writing that. Controlled via internet connection with respect your online. Appendix 1 to the Standard contractual clausesset IIcontroller to processor Model The following Information Law precedent provides comprehensive and. Privacy shield act data transfers under the gdpr. Supplier must be deemed by this article. From processors in the EU to a sub-processor in summary third award from controllers located in a old country sale to the GDPR to processors. And view Privacy ShieldController-Processor Clauses side-by-side comparison. We can personalize individual would no true onesizefitsall solution for processor? Standard clauses adopted by city Commission. On February 5th the European Commission decided to dream the standard contractual clauses for controller to processor transfers of. Samsara may change Customer Personal Data lake its Subprocessor for the. Update to Standard Contractual Clauses SCCs August 2020. These new zealand and are subject can be ensured by all applicable when left unchanged. Regulation authority requests or territory, including a decision which will no interaction with an acknowledgment of such assistance in most relevant healthcare meet its account management.
    [Show full text]