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Westwood Studios
Strategy Games Big Huge Games • Bruce C
Uva-DARE (Digital Academic Repository)
Peder Larson
Disruptive Innovation and Internationalization Strategies: the Case of the Videogame Industry Par Shoma Patnaik
CC-Manual.Pdf
Zak Middleton STS 145 March 18, 2002
NOX UK Manual 2
Creating Immersive 2D World Visuals for Platform Games – Post-Mortem: Skytails
Electronic Arts: Equity Valuation
Westwood: the Building of a Legacy
1 Before the U.S. COPYRIGHT OFFICE, LIBRARY of CONGRESS
Electronic Arts 20 01 Ar
View Annual Report
Command and Conquer in the Development of Real-Time Strategy
The End Game How Top Developers Sold Their Studios
The Westwood Studios Catalog
Download 860K
Foundations of Gameplay for Hundreds of Millions of People
Top View
You've Seen the Movie, Now Play The
Dead Space: EVALUATION SUMMARY
Finding Aid for Lou Castle's Westwood Studios Slide Collection
WHETHER You're LOOKING to COMPLETE the FUL SET
Postmortems from Game Developers.Pdf
An EA Case Study
To Owners of Projection Televisions Epilepsy Warning Precautions To
Wynne Mclaughlin Writing Credits Professional
View Annual Report
Introduction to Game Design, Prototyping, and Development
Destroyed Beauty Paper Prototypes
Experience the First Decade of EA's Groundbreaking Command & Conquer Series; Twelve Titles from Award-Winning PC Franchise Plus Bonus DVD
Only Playing
The Cinematisation of Computer and Console Games
Sims 3: EVALUATION SUMMARY
Westwoodnotes-V1i1
EA, Visceral and Gaming's Dire Straits
Baldur's Gate
Discreet's Gmax Surpasses 125000 Registered
The History of Real Time Strategy
A Digital Gaming Strategy for Malta
Supported 3D File Formats & Example Imagery Customer Case Studies
Short Comment Regarding a Proposed Exemption Under 17 U.S.C. 1201
SCHEDULE 14A INFORMATION Proxy Statement Pursuant to Section 14(A) of the Securities Exchange Act of 1934 (Amendment No
ARABIAN ART STUDIOS, Las Vegas, NV 2014 – Present Founder/Artist Founded an Art Services Company to Experience the Independent Work/Lifestyle
Electronic Arts Annual Report 1999
The Independent Games Movement As Resistance To
Modelling of Network Traffic for Multiplayer Role Playing Games Based on User Behaviour