A Digital Gaming Strategy for Malta
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WAKFU Is Making the Sadida Kingdom Shine
WAKFU is Making the Sadida Kingdom Shine To close out the year on a high note, WAKFU is giving players the chance to discover a brand-new Sadida Kingdom starting Tuesday, December 10. This lush environment is well known to fans of the WAKFU animated series: an iconic land where nature abounds, then threatened by the terrible Nox, who coveted the energy of the Tree of Life. But that's a whole other story, one from the past – well, the future, since it's not in the game yet! Roubaix, December 10, 2019: The next WAKFU update will see a prettier, bigger, more transmedia- fied Sadida Kingdom to match its reputation. Until now, it didn't equal the visual richness of the version in the animated series, but the WAKFU team has worked tirelessly to change that. With the latest update, this famous territory will feature 4 new areas: the Boowolf Clearing, the Web- Entangled Hill, the Deforested Forest, and the Gerbean Galleries. Also included are brand-new resources, new NPCs, 4 dungeons, and 4 monster families (2 of which are new). Tarak Aoufi. Head of Communications. [email protected] This update is also the last of the year – the climax and conclusion of the story told to players in 2019. For the occasion, a charismatic villain will be casting a chill over this idyllic scenery: Count Harebourg, a character from the DOFUS game and an antagonist in the Brotherhood of the Tofu in the special episodes of the WAKFU animated series. It's hard to say what mad scheme he's devised, but players will have to solve this puzzle. -
Carcieri Exhibit #912
• AFFIDAVIT OF DONALD L. CARCIERI Donald L. Carcieri, being duly sworn, states as follows: I. In my capacity as Governor of Rhode Island during 2010, I served as the Chairman of the Board of Directors of the Rhode Island Economic Development Corporation ("EDC"). 2. In that capacity, I was present at the July 26, 2010 EDC Board meeting, at which the Board passed the resolution attached hereto as Exhibit 1 (the "Resolution"), a draft of which had been provided to me and which I had reviewed prior to the meeting. 3. I understood based on Exhibit A to the Resolution and the presentation and representations by the staff of the EDC that the proceeds of the EDC loan authorized by the Resolution, together with other cash available or to become available to 38 Studios, as set forth in the 38 Studios financial projections, would be sufficient to fund the so-called MMOG game (Project Copernicus) to completion. At no time prior to or during the July 26,2010 meeting did I receive any information to the contrary. 4. I also reviewed and relied upon a July 22,2010 memorandum that I received from the EDC's Executive Director, Keith W. Stokes, a true copy of which is attached hereto as Exhibit 2. Donald L. Carcieri \~ Subscribed and sworn to before me this 3 day of October, 2012. Notaryrf::C ({~. ~G·FUND&as ,.. ""''I"IU"PIIJUcOF- '""" aa. I • -~~~AND My Commission Expires: _, ....ea.. ,, bi&ptaflniiGDfa # 50934297 ' RHODE ISLAND ECONOMIC DEVELOPMENT CORPORATION RESOLUTION AUTHORIZING THE ISSUANCE AND SALE OF JOB GUARANTY PROGRAM TAXABLE REVENUE BONI)S {38 -
Printmgr File
UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 Form 10-K Í ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended March 31, 2019 OR ‘ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the transition period from to Commission File No. 000-17948 ELECTRONIC ARTS INC. (Exact name of registrant as specified in its charter) Delaware 94-2838567 (State or other jurisdiction of (I.R.S. Employer incorporation or organization) Identification No.) 209 Redwood Shores Parkway 94065 Redwood City, California (Zip Code) (Address of principal executive offices) Registrant’s telephone number, including area code: (650) 628-1500 Securities registered pursuant to Section 12(b) of the Act: Name of Each Exchange on Title of Each Class Trading Symbol Which Registered Annual Report Common Stock, $0.01 par value EA NASDAQ Global Select Market Securities registered pursuant to Section 12(g) of the Act: None Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. Yes Í No ‘ Indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or Section 15(d) of the Act. Yes ‘ No Í Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. -
Strategy Games Big Huge Games • Bruce C
04 3677_CH03 6/3/03 12:30 PM Page 67 Chapter 3 THE EXPERTS • Sid Meier, Firaxis General Game Design: • Bill Roper, Blizzard North • Brian Reynolds, Strategy Games Big Huge Games • Bruce C. Shelley, Ensemble Studios • Peter Molyneux, Do you like to use some brains along with (or instead of) brawn Lionhead Studios when gaming? This chapter is for you—how to create breathtaking • Alex Garden, strategy games. And do we have a roundtable of celebrities for you! Relic Entertainment Sid Meier, Firaxis • Louis Castle, There’s a very good reason why Sid Meier is one of the most Electronic Arts/ accomplished and respected game designers in the business. He Westwood Studios pioneered the industry with a number of unprecedented instant • Chris Sawyer, Freelance classics, such as the very first combat flight simulator, F-15 Strike Eagle; then Pirates, Railroad Tycoon, and of course, a game often • Rick Goodman, voted the number one game of all time, Civilization. Meier has con- Stainless Steel Studios tributed to a number of chapters in this book, but here he offers a • Phil Steinmeyer, few words on game inspiration. PopTop Software “Find something you as a designer are excited about,” begins • Ed Del Castillo, Meier. “If not, it will likely show through your work.” Meier also Liquid Entertainment reminds designers that this is a project that they’ll be working on for about two years, and designers have to ask themselves whether this is something they want to work on every day for that length of time. From a practical point of view, Meier says, “You probably don’t want to get into a genre that’s overly exhausted.” For me, working on SimGolf is a fine example, and Gettysburg is another—something I’ve been fascinated with all my life, and it wasn’t mainstream, but was a lot of fun to write—a fun game to put together. -
News Announcement Gaming Industry News
NEWS ANNOUNCEMENT GAMING INDUSTRY NEWS: Extraordinary business opportunity including all Intellectual Property Rights of 38 Studios and Big Huge Games to be auctioned by Heritage Global Partners on behalf of Richard J. Land, Receiver SAN DIEGO, California and PROVIDENCE, Rhode Island – September 27, 2013 – Heritage Global Partners (“HGP”), a global leader in asset advisory and auction services and a subsidiary of Heritage Global Inc. (OTCQB: HGBL), today announced that they have been retained by Richard J. Land, the Court-Appointed Receiver for the assets of 38 Studios, LLC, 38 Studios Baltimore, LLC, Mercury Project, LLC and Precision Jobs, LLC, to oversee the Receivership (Rhode Island Superior Court Case Nos. P.B. 12-4095, P.B. 12-4096, P.B. 12-4097, P.B. 12-4098) sale of all video game and video game related intellectual property rights owned by Rhode Island-based 38 Studios, which was founded by Major League Baseball pitcher Curt Schilling in 2006. Assets to be offered include: . Intellectual property rights in the “Amalur” fantasy universe including: - “Project Copernicus” an in development Massively Multiplayer Online Role Playing Game (MMORPG) including a 10,000 year world history, completed character “races” and playable “zones” - Sequel rights to the critically acclaimed “Kingdoms of Amalur: Reckoning,” including development concepts, game artwork and designs. - Merchandise rights and revenue streams associated with the Xbox 360, PS3 and PC title “Kingdoms of Amalur: Reckoning” . Intellectual property rights in Big Huge Games’ properties including the classic PC strategy title “Rise of Nations” as well as “Rise of Legends” and the Xbox Live Arcade title “Catan” . -
10 for $10 Pak Table of Contents Minimum System Requirements
10 FOR $10 PAK TABLE OF CONTENTS MINIMUM SYSTEM REQUIREMENTS ........................................................................ l WINDOWS 95 USERS...................................................................................................... 2 INSTALLATION ................................................................................................................ 2 STARTING A GAME ........................................................................................................ 3 USING THE ON-LINE DOCUMENTATION ................................................................ 4 CHUCK YEAGER'S AIR COMBAT.................................................................................. 6 EXTREME PINBALL ........................................................................................................ 6 THE COMPLETE ULTIMA VII ...................................................................................... 7 GRAND SLAM BRIDGE 11 . ............. ..... ........ ..... .................................. ..... ..... ..... ..... ........ 7 POPULOUS II .................................................................................................................. 8 POWERPOKER ................................................................................................................ 8 SEAL TEAM ...................................................................................................................... 9 STRIKE COMMANDER ................................................................................................. -
OGRINES ANKAMA’S Points-For-Services Trade System
OGRINES ANKAMA’s points-for-services trade system The new Ogrines system will revolutionise your trades, services and Kamas, and is a gateway that will facilitate your life as a gamer and let you manage your DOFUS, Wakfu, and Dofus-Arena accounts with extraordinary ease! It is also an opportunity to fight against Kama farmers, and while we’re at it, to give you something completely new: subscription where you want, when you want! But before that happens, we’d like to explain how to use Ogrines in more detail... 1 What are Ogrines? This points system is available throughout the entire Ankama universe (DOFUS, Dofus-Arena, Wakfu, etc.) and has been designed to enhance ease-of-play, limit Kama farming and enable the most skilled players to treat themselves to free services and subscriptions! How? Thanks in part to trading on Market Places, present in all Ankama games! But that’s not all, when we talk about ease of play, we’re talking about the services that will be offered through Ogrines: changing the colour of your character, their gender, name, and even the opportunity to create more characters! It also encourages the safe exchange of Kamas. Through Ogrines you’ll gain access to exclusive services and subscription time. 2 - Ogrines… why? ... and benefit freely and legally from services that To be able to trade with ease... would otherwise have to be paid for! The Market Places are integrated at very With Ogrines we’re inventing the concept of «Free pay to different levels depending on the game, but all play»: the more players play, the more they trade Ogrines, have very important commonalities: and so the more they can treat themselves to services and - All game items exchanged are provided subscriptions.. -
The Video Game Industry an Industry Analysis, from a VC Perspective
The Video Game Industry An Industry Analysis, from a VC Perspective Nik Shah T’05 MBA Fellows Project March 11, 2005 Hanover, NH The Video Game Industry An Industry Analysis, from a VC Perspective Authors: Nik Shah • The video game industry is poised for significant growth, but [email protected] many sectors have already matured. Video games are a large and Tuck Class of 2005 growing market. However, within it, there are only selected portions that contain venture capital investment opportunities. Our analysis Charles Haigh [email protected] highlights these sectors, which are interesting for reasons including Tuck Class of 2005 significant technological change, high growth rates, new product development and lack of a clear market leader. • The opportunity lies in non-core products and services. We believe that the core hardware and game software markets are fairly mature and require intensive capital investment and strong technology knowledge for success. The best markets for investment are those that provide valuable new products and services to game developers, publishers and gamers themselves. These are the areas that will build out the industry as it undergoes significant growth. A Quick Snapshot of Our Identified Areas of Interest • Online Games and Platforms. Few online games have historically been venture funded and most are subject to the same “hit or miss” market adoption as console games, but as this segment grows, an opportunity for leading technology publishers and platforms will emerge. New developers will use these technologies to enable the faster and cheaper production of online games. The developers of new online games also present an opportunity as new methods of gameplay and game genres are explored. -
Journal of Games Is Here to Ask Himself, "What Design-Focused Pre- Hideo Kojima Need an Editor?" Inferiors
WE’RE PROB NVENING ABLY ALL A G AND CO BOUT V ONFERRIN IDEO GA BOUT C MES ALSO A JournalThe IDLE THUMBS of Games Ultraboost Ad Est’d. 2004 TOUCHING THE INDUSTRY IN A PROVOCATIVE PLACE FUN FACTOR Sessions of Interest Former developers Game Developers Confer We read the program. sue 3D Realms Did you? Probably not. Read this instead. Computer game entreprenuers claim by Steve Gaynor and Chris Remo Duke Nukem copyright Countdown to Tears (A history of tears?) infringement Evolving Game Design: Today and Tomorrow, Eastern and Western Game Design by Chris Remo Two founders of long-defunct Goichi Suda a.k.a. SUDA51 Fumito Ueda British computer game developer Notable Industry Figure Skewered in Print Crumpetsoft Disk Systems have Emil Pagliarulo Mark MacDonald sued 3D Realms, claiming the lat- ter's hit game series Duke Nukem Wednesday, 10:30am - 11:30am infringes copyright of Crumpetsoft's Room 132, North Hall vintage game character, The Duke of industry session deemed completely unnewswor- Newcolmbe. Overview: What are the most impor- The character's first adventure, tant recent trends in modern game Yuan-Hao Chiang The Duke of Newcolmbe Finds Himself design? Where are games headed in the thy, insightful next few years? Drawing on their own in a Bit of a Spot, was the Walton-on- experiences as leading names in game the-Naze-based studio's thirty-sev- design, the panel will discuss their an- enth game title. Released in 1986 for swers to these questions, and how they the Amstrad CPC 6128, it features see them affecting the industry both in Japan and the West. -
Video Game Archive: Nintendo 64
Video Game Archive: Nintendo 64 An Interactive Qualifying Project submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE in partial fulfilment of the requirements for the degree of Bachelor of Science by James R. McAleese Janelle Knight Edward Matava Matthew Hurlbut-Coke Date: 22nd March 2021 Report Submitted to: Professor Dean O’Donnell Worcester Polytechnic Institute This report represents work of one or more WPI undergraduate students submitted to the faculty as evidence of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. Abstract This project was an attempt to expand and document the Gordon Library’s Video Game Archive more specifically, the Nintendo 64 (N64) collection. We made the N64 and related accessories and games more accessible to the WPI community and created an exhibition on The History of 3D Games and Twitch Plays Paper Mario, featuring the N64. 2 Table of Contents Abstract…………………………………………………………………………………………………… 2 Table of Contents…………………………………………………………………………………………. 3 Table of Figures……………………………………………………………………………………………5 Acknowledgements……………………………………………………………………………………….. 7 Executive Summary………………………………………………………………………………………. 8 1-Introduction…………………………………………………………………………………………….. 9 2-Background………………………………………………………………………………………… . 11 2.1 - A Brief of History of Nintendo Co., Ltd. Prior to the Release of the N64 in 1996:……………. 11 2.2 - The Console and its Competitors:………………………………………………………………. 16 Development of the Console……………………………………………………………………...16 -
Age of Conan Preorder Final
> Pressemitteilung Age of Conan: Hyborian Adventures Gewaltiger Startschuss: Die Pre-Order-Phase hat begonnen! Hamburg, 04. April 2008: Eidos startet ab sofort mit einer massiven Pre-Order-Aktion zu Age of Conan: Hyborian Adventures . Einen optimalen Überblick garantiert die eigens dafür geschaffene Internetpräsenz WWW.AOC-PRE-ORDER.DE . Neben Inhalt und Aus- stattung der verschiedenen Versionen sind hier auch die exklusiven Vertriebspartner verzeichnet. Die limitierte Pre-Order-Version ist bei acht deutschen Händlern und Handelsketten erhältlich und kann am 23.Mai 2008 gegen das Originalspiel eingetauscht werden. In Österreich und Schweiz sind jeweils vier Partner an dieser Aktion beteiligt. LIMITIERTE PRE-ORDER-DVD-BOX Inhalt: • Exklusives Reittier als In-Game Item mit acht zusätzlichen Inventarplätzen. • 12seitige Broschüre „Erste Schritte in Hyboria“ • Spezieller Code, der das Spielen bereits drei Tage vor dem offiziellen Release ermöglicht. > Pressemitteilung Age of Conan ist eines der meisterwarteten PC-Spiele des Jahres. Der Titel zierte bereits die Cover von mehr als 20 Magazinen und hat mehr als 15 bedeutende Auszeichnungen gewonnen (unter anderem zahlreiche "Best MMO of E3"-Awards und den offiziellen Titel "Best Online Game" auf der Games Convention 2007). Age of Conan ist einer der wichtigsten Titel für das Games for Windows-Lineup von Microsoft und ein Showcase-Titel des führenden Grafikkartenherstellers nVidia. www.aoc-pre-order.de www.ageofconan.com Weitere Informationen: Eidos GmbH Domstr. 17 20095 Hamburg > Tel. +49 (0) 40 / 30 633 - 814 > Fax + 49 (0) 40 / 30 633 - 602 > E-Mail: [email protected] > www.presse.eidos.de Über Eidos: Eidos ist Teil der SCi Entertainment Group Plc (SEG), einem der weltweit führenden Publisher und Entwickler von Unterhaltungssoftware. -
Online Media Business Models: Lessons from the Video Game Sector
Komorowski, M and Delaere, S. (2016). Online Media Business Models: Lessons from the Video Game Sector. Westminster Papers in Communication and Culture, 11(1), 103–123, DOI: http://dx.doi. org/10.16997/wpcc.220 RESEARCH ARTICLE Online Media Business Models: Lessons from the Video Game Sector Marlen Komorowski and Simon Delaere imec-SMIT, Vrije Universiteit, Brussels, BE Corresponding author: Marlen Komorowski ([email protected]) Today’s media industry is characterized by disruptive changes and business models have been acknowledged as a driving force for success. Current business model research manages only to grasp static descriptions while in reality media managers are struggling with the dynamics of the industry. This article aims to close this gap by investigating a new paradigm of online media business models. Based on three video game case studies of the massively multiplayer online role-playing game genre, this article explores a novel theoretical approach to explain the changes that can be made within business models. The article highlights the importance of changing processes within online media business models and emphasises that the video game sector is at the forefront of business innovation. Finally, it demonstrates that online media business model change is in a trade-off paradigm between capturing or offering potentially higher value per player vs. accessing a potentially larger player-base. Key words: Media industry; business model; process; disruption; video game sector Introduction Today’s media industry is characterized by disruptive transformations shaped by digitization. Digitization is not only generating new business opportunities but threatens traditional commercialization strategies and is proving highly unpredictable with regards to future market development.