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Time sink
Adapting Game Content with a Player Typology
Vulnerability and Growth in Video Game Narratives 2019
Downloaded Directly to the Computer and Some Are Even F2P [Free to Play]) and Begin My Entry in the Virtual World
Two Canine Heads Are Better Than One in PHOGS!
Everquest—It S Just a Computer Game Right? an Interpretative Phenomenological Analysis of Online Gaming Addiction
Methods of Intimacy in Fantasy Role-Playing Game Communities
The Norrathian Scrolls: a Study of Everquest
Gamification Reader
Grinding from a Player's and Game Designer's Point of View
Here All Potential Players Can Play Together, Since a Player’S Disability Van- Ishes Behind the Screen
Ethical Gaming: Problems and Opportunities Lena Bergholm
Quantified Self Approaches for Reflective Learning in the Workplace Quantified Approaches Self for Reflective Learning in the Workplace V
Foundations of Gameplay for Hundreds of Millions of People
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Dark Game Design Patterns in Clicker Heroes, Farmville 2, and World Of
A Study on Using Serious Games in Teaching German As a Foreign Language
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The Effect of Corporate Public Relations on Video Game Journalists Benjamin Jenkins Louisiana State University and Agricultural and Mechanical College
HOBBYIST BOARD GAME DESIGN PRACTICES: HOW DO BOARD GAME DESIGNERS CRAFT THEIR RULES MANUALS and SOLICIT USER FEEDBACK on PROTOTYPE GAMES? by Tony Bushner
Definitive Guide to Writing Guild Games for the Rest of Eternity
Design and Implementation of an Action-Rpg in Unreal
Destroyed Beauty Paper Prototypes
You Should Penetrate Deeper Into Hostile Territory and Operate Undetected, Nearer to the Enemy Than Ever Earlier Than. at Your D
A Grounded Theory of the Addiction and Recovery Process in Online Video Gaming
Vol. 2-2 (04/16/2004) by Nicholas Yee (
"You Must Defeat Shen Long to Stand a Chance": Street Fighter, Race, Play, and Player
Cultural Implications for Players of World of Warcraft
SESSION USE of ROBOTS, GAMIFICATION, and OTHER TECHNOLOGIES in EDUCATION Chair(S)
University of California Santa Cruz the Stabilization
Non/Participation in Eve Online Kelly Marie
QUITTING TEXTS and WORLD of WARCRAFT PLAYER CULTURE a Thesis Presented to the Faculty of the Scripps
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