Definitive Guide to Writing Guild Games for the Rest of Eternity
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Adapting Game Content with a Player Typology
Lappeenranta-Lahti University of Technology LUT School of Engineering Science Software Engineering Master's Programme in Software Engineering and Digital Transformation Mika Savolainen ADAPTING GAME CONTENT WITH A PLAYER TYPOLOGY Examiners: D.Sc. (Tech.) Jussi Kasurinen Prof. D.Sc. (Tech.) Kari Smolander Supervisor: D.Sc. (Tech.) Jussi Kasurinen Prof. D.Sc. (Tech.) Kari Smolander TIIVISTELMÄ Lappeenrannan-Lahden teknillinen yliopisto School of Engineering Science Tietotekniikan koulutusohjelma Master's Programme in Software Engineering and Digital Transformation Mika Savolainen Pelisisällön mukauttaminen pelaajatypologialla Diplomityö 2019 54 sivua, 3 kuvaa, 13 taulukkoa, 2 liitettä Työn tarkastajat: D.Sc. (Tech.) Jussi Kasurinen Prof. D.Sc. (Tech.) Kari Smolander Hakusanat: pelit, pelaajatyypit, pelaajatypologia, pelinkehitys Keywords: video games, player types, player typology, game development Tämä diplomityö tutkii pelaajatypologian käyttöä peliominaisuuksien suunnitteluun ja kehittämiseen. Tätä varten toteutetaan kirjallisuuskatsaus ja kartoitetaan eri pelaajatypologioita, jonka avulla luodaan uusi pelaajatypologia. Tämän typologian perusteella suunnitellaan peliominaisuuksia, jotka lisätään toimintaseikkailupeliin. Pelaajatyyppien ja peliominaisuuksien välinen korrelaatio testataan tapaustutkimuksessa ja tulokset analysoidaan Pearsonin ja Spearmanin korrelaatiokertoimilla. ii ABSTRACT Lappeenranta-Lahti University of Technology LUT School of Engineering Science Software Engineering Master's Programme in Software Engineering and Digital -
Between Technophobia and Futuristic Dreams. Visions of the Possible Technological Development in Black Mirror and Westworld Series
Agnieszka Kiejziewicz Between technophobia and futuristic dreams. Visions of the possible technological development in Black Mirror and Westworld series Jagiellonian University Introduction The dualism in perceiving the technology on the Western ground, not only as a blessing connected with the rapid development of the civilization but also as a possible reason for the future fall of the humanity, can be dated back to the literary works such as Frankenstein (1818) by Marry Shelley, dystopian Brave New World (1932) by Aldous Huxley (1894–1963)1 or Fritz Lang’s filmMetropolis (1927). However, it was no sooner than in the late 1950s when the discourse about the influence of technology on the society appeared in numerous forms of art. The writers such as William Burroughs (1914–1997)2, Phillip K. Dick (1928–1982)3 or the techno-prophet Marshall McLuhan (1918–1980)4 observed that to extend their perception, sensations and abilities, people cling to technology represented by various devices, what brings the humanity closer to the apocalypse the overused technology is to cause. The inspiration of the findings provided by the theorists in 1 See: Bloom, Harold, ed. Aldous Huxley. New York: Bloom’s Literary Criticism, 2010. 2 See: Hibbard, Allen. Conversations with William S. Burroughs. Jackson: University Press of Missis- sippi, 1999. W. Burroughs, alongside Jack Kerouack and Allen Ginsberg was a distinctive figure of the Beat Generation. He was the author of the novels as, later filmed by David Cronenberg,Naked Lunch (1959) or The Nova Trilogy (1961-1967), many short stories and non-fictional contributions. 3 See: Palmer, Christopher. -
Network Aesthetics
Network Aesthetics: American Fictions in the Culture of Interconnection by Patrick Jagoda Department of English Duke University Date:_______________________ Approved: ___________________________ Priscilla Wald, Supervisor ___________________________ Katherine Hayles ___________________________ Timothy W. Lenoir ___________________________ Frederick C. Moten Dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the Department of English in the Graduate School of Duke University 2010 ABSTRACT Network Aesthetics: American Fictions in the Culture of Interconnection by Patrick Jagoda Department of English Duke University Date:_______________________ Approved: ___________________________ Priscilla Wald, Supervisor __________________________ Katherine Hayles ___________________________ Timothy W. Lenoir ___________________________ Frederick C. Moten An abstract of a dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the Department of English in the Graduate School of Duke University 2010 Copyright by Patrick Jagoda 2010 Abstract Following World War II, the network emerged as both a major material structure and one of the most ubiquitous metaphors of the globalizing world. Over subsequent decades, scientists and social scientists increasingly applied the language of interconnection to such diverse collective forms as computer webs, terrorist networks, economic systems, and disease ecologies. The prehistory of network discourse can be -
Vulnerability and Growth in Video Game Narratives 2019
Master's thesis Thomas Fusdahl Vulnerability and Growth in Video Game Narratives 2019 Master's thesis Approaches to Storytelling in Dark Souls 3 and Thomas Fusdahl Hellblade: Senua's Sacrifice NTNU May 2019 Faculty of Humanities Department of Design Norwegian University of Science and Technology Vulnerability and Growth in Video Game Narratives Approaches to Storytelling in Dark Souls 3 and Hellblade: Senua's Sacrifice Thomas Fusdahl Medievitenskap Submission date: May 2019 Supervisor: Sara Brinch Norwegian University of Science and Technology Thomas Fusdahl Vulnerability and Growth in Video Game Narratives Approaches to Storytelling in Dark Souls 3 and Hellblade: Senua's Sacrifice Master’s thesis in Medievitenskap Master’s thesis Master’s Supervisor: Sara Brinch May 2019 NTNU Faculty of Humanities Faculty of Humanities Faculty Norwegian University of Science and Technology of Science University Norwegian Thomas Fusdahl Vulnerability and Growth in Video Game Narratives Approaches to Storytelling in Dark Souls 3 and Hellblade: Senua's Sacrifice Master’s thesis in Medievitenskap Supervisor: Sara Brinch May 2019 Norwegian University of Science and Technology Faculty of Humanities Faculty of Humanities Acknowledgments: After finally finishing I want to thank the people who believed in me when I didn’t. Most of all my parents for both financial and moral support. I couldn’t have done it without you. Additionally, I want to thank my supervisor Sara Brinch for her understanding and support and helping me believe in the project. Lastly, I want to give a shout out to the Easy Allies, an online media outlet that has made it fun to stay engaged in both the culture and business of video games. -
Westworld (2016-): a Transhuman Nightmare Or the Advancement of Posthumanism?
Cyborgs vs Humans in Westworld (2016-): A Transhuman Nightmare or the Advancement of Posthumanism? Izarbe Martín Gracia S2572737 Supervisor: Dr. E. J. van Leeuwen Second Reader: Prof. dr. P. T. M. G. Liebregts Master Thesis English Literature and Culture Leiden University March 2021 1 Table of Contents Introduction ...................................................................................................................... 3 Chapter One. Theoretical Framework: ............................................................................. 8 Transhumanism: The Enhancement of Human Intellect and Physiology ............... 9 Posthumanism: The Deconstruction of the Human .............................................. 14 Donna Haraway: The Cyborg and The Post-dualistic Society.............................. 18 The Western .......................................................................................................... 20 Chapter Two. Sleep Mode .............................................................................................. 23 Section A. The Minds Behind the Project ............................................................. 24 Section B. Programming the Human Software ..................................................... 32 Chapter Three. Awakening ............................................................................................. 41 Section A. Insurrection at the Lab: Maeve and her Administrator Privileges ...... 43 Section B. The Search for Answers: Dolores....................................................... -
Remixing Generalized Symbolic Media in the New Scientific Novel Søren Brier
Ficta: remixing generalized symbolic media in the new scientific novel Søren Brier To cite this version: Søren Brier. Ficta: remixing generalized symbolic media in the new scientific novel. Public Un- derstanding of Science, SAGE Publications, 2006, 15 (2), pp.153-174. 10.1177/0963662506059441. hal-00571086 HAL Id: hal-00571086 https://hal.archives-ouvertes.fr/hal-00571086 Submitted on 1 Mar 2011 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. SAGE PUBLICATIONS (www.sagepublications.com) PUBLIC UNDERSTANDING OF SCIENCE Public Understand. Sci. 15 (2006) 153–174 Ficta: remixing generalized symbolic media in the new scientific novel1 Søren Brier This article analyzes the use of fictionalization in popular science commu- nication as an answer to changing demands for science communication in the mass media. It concludes that a new genre—Ficta—arose especially with the work of Michael Crichton. The Ficta novel is a fiction novel based on a real scientific problem, often one that can have or already does have serious consequences for our culture or civilization. The Ficta novel is a new way for the entertainment society to reflect on scientific theories, their consequences and meaning. -
Allegiant by Veronica Roth MARKETING PUBLICITY
+DUSHU&ROOLQV &KLOGUHQ¶V%RRNV :LQWHU ZZZKDUSHUFROOLQVFDWDORJVFRPSJ Contents Children’s Hardcover 1 Greenwillow Books 85 I Can Read 100 Children’s Paperback 117 Drop-Ins COMING MARCH 21, The major motion picture 2014 “We think this is the next big franchise.” —Lionsgate Chief Executive Officer Jon Feltheimer • Slated for worldwide release on March 21, 2014, Divergent is the next major motion picture franchise from the company that brought you spectacular content including the $3.3+ billion global box-office juggernaut The Twilight Saga and The Hunger Games, the 13th highest-grossing North American release of all time. • Summit Entertainment, a LIONSGATE® (NYSE: LGF) FOUR: A company, began principal photography in Chicago on Cover Art TK April 8, 2013. COLLECTION On Sale • The highly anticipated feature film adaptation of February Cover Art TK Divergent stars Golden Globe–nominated Shailene 11, 2014 Woodley, Theo James, Academy Award® winner Kate Winslet, Ashley Judd, Ray Stevenson, Mekhi Phifer, Maggie Q, Jai Courtney, Miles Teller, Zoë Kravitz, Ansel Elgort, Ben Lloyd-Hughes, Ben Lamb, Christian Madsen, and Amy Newbold. • Directed by Neil Burger (Limitless, The Illusionist) STARRING Shailene Woodley Theo James Kate Winslet Ashley Judd (The Descendants) (Golden Boy, Downton Abbey) (Titanic, The Reader) (Double Jeopardy, Dolphin Tale) as Beatrice Prior as Tobias Eaton as Jeanine Matthews as Natalie Prior Faction symbols © 2010 Veronica Roth. DivergentOfficial.com /divergentseries COMING MARCH 21, The major -
Downloaded Directly to the Computer and Some Are Even F2P [Free to Play]) and Begin My Entry in the Virtual World
FANTASTIC REALITIES: SOLID AND VIRTUAL RESONANCE IN MMORPGS by ZEK CYPRESS VALKYRIE B.A., University of Colorado at Colorado Springs, 2004 M.A., University of Colorado at Colorado Springs, 2005 A thesis submitted to the Faculty of the Graduate School of the University of Colorado in partial fulfillment of the requirement for the degree of Doctor of Philosophy Department of Sociology 2011 This thesis entitled: Fantastic Realities: Solid and Virtual Resonance in MMORPGs Written by Zek Cypress Valkyrie has been approved for the Department of Sociology ____________________________________________ Joanne Belknap, Ph.D. Chair, Dissertation Committee ____________________________________________ Jane Menken, Ph.D. Member, Dissertation Committee ________________________________________________ Heather Albanesi, Ph.D. Member, Dissertation Committee _________________________________________________ Matthew C. Brown, Ph.D. Member, Dissertation Committee ____________________________________________ Scott Bruce, Ph.D. Member, Dissertation Committee _________________________________________________ Stefanie Mollborn, Ph.D. Member, Dissertation Committee Date: __________ The final copy of this thesis has been examined by the signatories, and we find that both the content and the form meet acceptable presentation standards of scholarly work in the above mentioned discipline. HRC Protocol # 1007.4 Valkyrie, Zek Cypress (Ph.D., Sociology) Fantastic Realities: Solid and Virtual Resonance in MMORPGs Thesis directed by Professor Joanne Belknap This dissertation is a qualitative study that examines how game worlds and positive game experiences are neither equally accessible nor equally enjoyable to many who wish to participate in them. Newer research on games argues that those who master them are fulfilled socially, are highly productive, are motivated, and are invigorated by participation in grand narratives. Using a mixed methods approach, I drew on seventy in-depth interviews with gamers coupled with observational data from my membership role in several virtual worlds. -
Two Canine Heads Are Better Than One in PHOGS!
ALL FORMATS LIFTING THE LID ON VIDEO GAMES Issue 36 £3 wfmag.cc HoundedHounded OutOut Two canine heads are better than one in PHOGS! CARDS AND DICE YOUR STORY LOSS AND FOUND The growing influence Code an FMV Making personal games on video game design adventure game that deal with grief get in the 4K Ultra HD UltraWideColor Adaptive Sync Overwatch and the return of the trolls e often talk about ways to punish stalwarts who remain have resorted to trolling out of “ players who are behaving poorly, sheer boredom. and it’s not very exciting to a lot of Blizzard has long emphasised the motto “play W us. I think, more often than not, nice, play fair” among its core values, and Overwatch’s players are behaving in awesome ways in Overwatch, endorsement system seemed to embrace this ethos. and we just don’t recognise them enough.” JESS Why has it failed to rein in a community increasingly Designer Jeff Kaplan offered this rosy take on the MORRISSETTE intent on acting out? I argue that Overwatch’s Overwatch community in 2018 as he introduced the Jess Morrissette is a endorsements created a form of performative game’s new endorsement system, intended to reward professor of Political sportsmanship. It’s the promise of extrinsic rewards players for sportsmanship, teamwork, and leadership Science at Marshall – rather than an intrinsic sense of fair play – that on the virtual battlefields of Blizzard’s popular shooter. University, where motivates players to mimic behaviours associated with he studies games After matches, players could now vote to endorse one and the politics of good sportsmanship. -
Small Wonder That Said, the Book Lacks Some of the Elements That Made Crichton’S Best Works Soar
COMMENT BOOKS & ARTS if you don’t want to know. Crichton miniaturizes them. Micro is the 1989 film Honey, I Shrunk the Kids re-imagined as a dark, edge-of-the-seat technological thriller. The shrinking is accomplished by the powers of magnetic tensor fields, whatever those are. Even the GETTY BY J. EXLEY/CONTOUR characters, post-miniaturization, can’t make sense of it: did their atoms shrink, too? How did it work? But let that go. Give Crichton and Preston their leap. Now you are experiencing the micro-universe first-hand. The result is scary and fun — a wild romp through the Hawaiian hinterland with both man and insect on your tail. The authors give us a potpourri of facts about chemical ecology, as well as useful hints for surviving when small (katydid ‘meat’ tastes like sushi). To their credit, Crichton and Preston try to keep the science as close to truth as fiction will allow. Our heroes find everything from biomechanics to wind resistance dramati- cally modified, giving them, for example, ant-like super-strength, and rendering them invulnerable to long falls. This gives our protagonists a chance against predators Micro is the last of the posthumous publications from Michael Crichton, pictured here in 1993. such as insects and birds, with their terri- fying arsenals of physical and chemical FICTION weapons. It is quite an adventure, pitting the mini-grads against vicious ants and a mynah bird. There is even a life-or-death fight with a bat. Small wonder That said, the book lacks some of the elements that made Crichton’s best works soar. -
How to Harness the Power of Micro-Influencers for Your Brand Identify, Activate & Evaluate Summary
How to Harness the Power of Micro-Influencers for Your Brand Identify, Activate & Evaluate Summary Introduction 1. Why Engage Micro-Influencers? 2. How Can Brands Discover Influencers? 3. Engaging Micro-Influencers for Your Brand 4. Evaluating Your Influencers’ Performance 6. Case Studies in the Entertainment and Retail Sectors 7. In Summary www.digimind.com 2 Introduction Influencer Marketing: An Effective Channel That Must Be Used Sparingly “65% of marketers plan to spend more on influencer marketing Mistrust in brands Between 2016 and 2017, consumer confidence in brands dropped in the next 12 months.” significantly1, especially in three aspects: 1. Brands’ lack of specific purpose 2. Lack of desire to be associated with what brands do Commitment and budget to influencer marketing is on the rise, 3 3. Lack of resonance between a brand’s values and its customers according to research by the World Federation of Advertisers . 4 Market saturation However, further research also found: With the increasing level of mistrust, it is essential for brands to explore ● 47% of consumers experience fatigue from influencers posting other channels of visibility and promotion. As such, growing repetitive content, especially on Instagram investments have been made in influencer marketing over in the last ● 49% of the same respondents feel the need for marketing three years. associations to enforce stricter rules on content produced by social media personalities Influencer marketing essentially scales up the potential of peer recommendations, by borrowing the "influence capital" of widely To avoid saturating consumers and breeding mistrust, it is essential to followed content creators. These are popular individuals on the examine how to properly approach using micro-influencers, or a mix Internet and social networks who are able to reach, in theory, of celebrities with macro and micro influencers. -
Harpercollins’S Titles, New and Classic, to Feature Our Best Books for First-Year Student Reading Programs in One Catalog
2015 2016 Dear First-Year Administrator, We’ve combed through all of HarperCollins’s titles, new and classic, to feature our best books for first-year student reading programs in one catalog. We hope that you’ll also think of us as a resource. Need sample copies? You can reach us at [email protected] or 212.207.7546. We’re happy to suggest titles, alert our HarperCollins Speakers Bureau about your request for an author visit, and help coordinate your book order. Sincerely, Diane Burrowes Louisa Hager Michael Fynan HarperFirstYear.hc.com TABLE OF CONTENTS Table of Contents New and Featured.....................................................................................4 Big Ideas..................................................................................................9 American Society......................................................................................17 American Memoir.....................................................................................26 Fiction.....................................................................................................33 Global Issues & Memoir...........................................................................41 Religion...................................................................................................46 Orientation............................................................................................48 Index.................................................................................................50 Ordering Information................................................................................52