Verónica Rivera Pelayo Design and Application of Quantified Self Approaches for Reflective Learning in the Workplace Quantified Approaches Self for Reflective Learning in the Workplace V. Rivera Pelayo Rivera V.
Verónica Rivera Pelayo
Design and Application of Quantified Self Approaches for Reflective Learning in the Workplace
Design and Application of QuantifiedS elf Approaches for Reflective Learning in the Workplace
by Verónica Rivera Pelayo Dissertation, genehmigt von der Fakultät für Wirtschaftswissenschaften des Karlsruher Instituts für Technologie (KIT), 2015
Tag der mündlichen Prüfung: 2. Februar 2015 Referenten: Prof. Dr. Rudi Studer, Univ.-Prof. Dr. Stefanie Lindstaedt
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ISBN 978-3-7315-0406-1 DOI 10.5445/KSP/1000047818 To my love Jan & my family — mam´a,pap´ay hermana
Abstract
Learning by reflection has been identified as one of the core processes for im- proving work performance. However, theories of reflective learning are of a cognitive or sociological nature and do not sufficiently consider the use of tech- nologies to enhance reflective learning processes. The aim of this thesis is to investigate if and how Quantified Self approaches can aid reflective learning at the workplace. Quantified Self (QS) is a collaboration of users and tool ma- kers who share an interest in self-knowledge through self-tracking, resulting in a variety of tools to collect personally relevant information. These are rather experimental approaches and currently there is no unifying framework that clusters and connects these many emergent tools with the goals and benefits of their use. From a theoretical perspective, this thesis contributes with an integrated model that provides a framework for technical support of reflective learning, derived from unifying reflective learning theory with a conceptual framework of Quan- tified Self tools. To instantiate our approach, mobile and web-based applications have been iteratively designed and developed following a design-based research methodology. Within the first use case of the empirical validation, we introduce and evaluate mood self-tracking in distinct work scenarios of the telecommunications and IT sector. The second use case explores the impact of reflection on trading behavior by integrating mood self-tracking in experimental asset markets. In the third use case, an application to track feedback from audiences enables reflective learning support for lecturers and public speakers. These applications have been evaluated in thirteen studies that demonstrate the support of reflective learning and measure the impact on work performance. The results of these user studies lead to the validation of the holistic approach through a body of empirical application-oriented insights. This thesis provides a novel approach for reflective learning support by transferring and adapting practices from the Quantified Self to workplace settings.
i
Acknowledgments
I would like to express my profound gratitude to Prof. Dr. Rudi Studer for his constant support, unconditional supervision and useful feedback throughout this research work. For me it was an honor to have him as my Doktorvater and be part of his excellent team. I am deeply thankful to him for giving me the freedom to be creative in my research in an innovative field, yet being always present with his advice and mentorship. I am also proud of having Univ.-Prof. Dr. Stefanie Lindstaedt as my co-advisor. I would like to thank her for her generosity and hospitality, for sharing with me her extensive experience and knowledge, and for her valuable time and comments before, during and after my stay in Graz. It was a pleasure having the advice of these two great scientists and leaders. I would also like to thank Prof. Dr. Thomas Setzer and Prof. Dr. Oliver Stein for taking the time to review my thesis, giving their feedback from
I would like to give my deepest gratitude and thanks to Valentin Zacharias, who supervised my work, guided me during the whole journey and offered me encouragement. Thanks for introducing me to the Quantified Self; it has not only contributed to my innovative research, but also changed my life. This thesis would not have been possible without him and his invaluable support. I am particularly grateful to Lars M ¨uller for being such a great fellow adventurer in MIRROR and for his valuable contribution to my research. Special thanks go to Simone Braun who was not only an unconditional colleague and friend but also a role model from whom I could learn so much. Had it not been for her, I would have not embarked on this exciting experiential academic journey I undertook. Thanks to Andreas Schmidt and Christine Kunzmann for their supporting advice and constant encouragement. I will never have enough words to thank all of them the inspiring discussions, valuable feedback as well as great help on my journey to accomplish this thesis and to become a good researcher. I thank all my colleagues and students at FZI Forschungszentrum Informatik and all the people I worked with in MIRROR for their feedback, help and col- laboration in the realization of this work. Special thanks to Philipp Astor and Achim Hendriks for their support and great joint work with the MoodMarket as well as to Angela Fessl for our joint work with the MoodMap App. I am partic- ularly grateful to Athanasios Mazarakis for so many constructive discussions,
iii Acknowledgments his valuable advice and significant help. I also want to thank Heike D¨ohmer, Merc`eM ¨uller-Gorchs, Basil Ell, Julia Hoxha, Markus Ewald, and Christian Reichelt for their friendship and contribution to my daily work and life. I thank all the students that contributed to this research. I hope you have learned
Inra K ¨uhn Johannes Munk, Emanuel Laci´c, Tomislav Duriˇci´c, and Leif Becker for their support and great joint work. I also thank Karlsruhe House of Young Scientists which financially supported my stay in Graz and the European Commission for funding the MIRROR Project. Thanks to all collaborating organizations (especially to my close collabo- rators Ellen Leenarts, Hans Dirkzwager, Andrew Patterson, Marco Parigi and Michele Biol`e) and anonymous participants in my studies. Thanks to all the people who have influenced my life and career. My immense thank to Jan Gutzeit for always believing in me and accompanying me in good and bad times. I am so lucky and grateful to have Jan in my life. I would like to express my deepest and most sincere appreciation to my parents Ma Carmen and Jos´eAntonio and sister Noem´ı: gracias mam´a,pap´ay hermana, por vuestro amor incondicional y por apoyarme en cada uno de mis d´ıas. Gracias por haberme transmitido todos esos valores que hacen de m´ıla persona que soy hoy y por ayudarme a llegar hasta aqu´ıy seguir adelante. Espero que est´eisorgullosos de m´ı. Thank you very much to my whole family and my friends, who have supported me from a distance and encouraged me to overcome every difficulty For those whom I may have left out, you may be the last but you are certainly not the least. I greatly appreciate all your invaluable contributions. This would not have been possible without you. Thank you!
iv Contents
List of Figures ...... xiii
List of Tables ...... xvi
1 Introduction ...... 1 1.1 Motivation and Problem Statement ...... 1 1.2 Research Questions ...... 3 1.3 Research Approach ...... 3 1.4 Contributions ...... 6 1.5 Thesis Structure ...... 7 1.6 Publications ...... 7
I Theoretical Model
Overview ...... 13
2 Background ...... 15 2.1 Reflective Learning at Work ...... 15 2.1.1 Reflective Learning by Boud et al...... 16 2.2 Quantified Self ...... 18 2.2.1 The Quantified Self Community ...... 18 2.2.2 The Quantified Self Approaches ...... 20
3 Unification of Reflective Learning and the Quantified Self .... 25 3.1 Integrated Model of Reflective Learning and Quantified Self ...... 25 3.2 Tracking Cues ...... 26 3.2.1 Tracking Means ...... 27 3.2.2 Tracked Aspects ...... 28 3.2.3 Purposes ...... 29 3.3 Triggering ...... 29 3.3.1 Active Triggering ...... 29 3.3.2 Passive Triggering ...... 30 3.4 Recalling and Revisiting Experiences ...... 30
v Contents
3.4.1 Contextualizing ...... 30 3.4.2 Data Fusion: Objective, Self, Peer and Group Assessment ...... 32 3.4.3 Data Analysis: Aggregation, Averages, etc...... 32 3.4.4 Visualization ...... 32 3.5 Exemplary Applications ...... 33 3.5.1 Philips DirectLife ...... 33 3.5.2 Moodscope ...... 34 3.6 Related Work ...... 35 3.6.1 The Quantified Self and Personal Informatics ...... 35 3.6.2 Computer-Supported Reflective Learning ...... 37
II Implementation and Empirical Validation
Overview ...... 43
4 Use Case I: Emotions in the Telecommunications and IT Sector . 45 4.1 Work Context, Requirements and Challenges ...... 45 4.1.1 British Telecom – FWS Department ...... 46 4.1.2 British Telecom – Telecommunications Call Centers . . . 47 4.1.3 Regola – Software Solutions Department ...... 49 4.2 MoodMap App ...... 51 4.2.1 MoodMap App: IMRLQS Support Dimensions ...... 52 4.2.2 MoodMap App 1.0 ...... 55 4.2.3 MoodMap App 2.0 ...... 58 4.2.4 MoodMap App 3.0 ...... 67 4.2.5 Implementation ...... 72 4.3 Evaluation Approach ...... 77 4.4 Design Study I: European Project Meeting ...... 78 4.4.1 Procedure ...... 78 4.4.2 Results ...... 82 4.4.3 Discussion ...... 85 4.5 Formative Evaluation I: British Telecommunications Company . 87 4.5.1 Procedure ...... 88 4.5.2 Results ...... 90 4.5.3 Discussion and Outlook ...... 95 4.6 Design Study II: British Telecommunications Company . . . . . 96 4.6.1 Procedure ...... 97 4.6.2 Results ...... 99 4.6.3 Discussion ...... 101 4.7 Formative Evaluation II: British Telecommunications Company 101 4.7.1 Procedure ...... 102
vi Contents
4.7.2 Results ...... 103 4.7.3 Discussion ...... 106 4.8 Formative Evaluation III: BT Call Centers ...... 106 4.8.1 Procedure ...... 107 4.8.2 Results ...... 108 4.8.3 Discussion ...... 111 4.9 Summative Evaluation I: BT Call Centers ...... 112 4.9.1 Procedure ...... 112 4.9.2 Results ...... 116 4.9.3 Discussion ...... 133 4.10 Summative Evaluation II: Italian Software Company ...... 137 4.10.1 Procedure ...... 138 4.10.2 Results ...... 140 4.10.3 Discussion ...... 154 4.11 Related Work ...... 156 4.11.1 Tracking and Representing Mood ...... 157 4.11.2 Automatically Detecting Mood ...... 157 4.11.3 Research on Mood at Work ...... 158 4.12 Conclusions ...... 159
5 Use Case II: Emotions in Trading ...... 163 5.1 Work Context, Requirements and Challenges ...... 163 5.2 MoodMarket ...... 164 5.2.1 MoodMarket: IMRLQS Support Dimensions ...... 166 5.2.2 Treatment Design ...... 166 5.2.3 Mood Map ...... 171 5.2.4 Implementation ...... 171 5.3 Experimental Study: Asset Market ...... 173 5.3.1 Procedure ...... 174 5.3.2 Results ...... 176 5.4 Related Work ...... 182 5.5 Discussion and Conclusions ...... 184
6 Use Case III: Feedback in Lectures and Presentations ...... 185 6.1 Work Context, Requirements and Challenges ...... 185 6.2 Live Interest Meter ...... 186 6.2.1 Live Interest Meter: IMRLQS Support Dimensions . . . . 187 6.2.2 Live Interest Meter 0.6 ...... 190 6.2.3 Live Interest Meter 1.0 ...... 196 6.2.4 Implementation ...... 208 6.3 Evaluation Approach ...... 211 6.4 Formative Evaluation I: European Project Meeting ...... 213 6.4.1 Procedure ...... 213
vii Contents
6.4.2 Results ...... 213 6.4.3 Discussion ...... 216 6.5 Design Study I: Hochschule Karlsruhe ...... 217 6.5.1 Procedure ...... 217 6.5.2 Interview Results ...... 219 6.5.3 Survey Results ...... 220 6.5.4 Design Choices ...... 224 6.5.5 Discussion ...... 226 6.6 Formative Evaluation II: HSKA and KIT ...... 226 6.6.1 Procedure ...... 227 6.6.2 Results ...... 228 6.6.3 Discussion ...... 230 6.7 Formative Evaluation III: Business, Research and Lectures . . . 231 6.7.1 Tests in Business Context ...... 233 6.7.2 Tests in Scientific and Academic Contexts ...... 235 6.7.3 Discussion ...... 238 6.8 Summative Evaluation I: Lecture at a German University . . . . 239 6.8.1 Procedure ...... 239 6.8.2 Results ...... 241 6.8.3 Discussion ...... 252 6.9 Related Work ...... 253 6.9.1 Audience Response Systems and Real-Time Feedback . . 253 6.9.2 Enhancing Reflection ...... 262 6.10 Conclusions ...... 263
7 Insights from the Empirical Validation of the Holistic Approach . 265 7.1 Self, Peer and Group Tracking ...... 266 7.2 Sense-Making of Data ...... 267 7.3 Data Visualization ...... 268 7.4 Motivational Cues ...... 270 7.5 Measuring Outcomes ...... 271 7.6 Workplace-Specific ...... 272 7.7 Goal Setting ...... 274 7.8 Privacy Concerns ...... 275
III Conclusions
8 Summary ...... 279 8.1 Contributions and Impact ...... 279 8.2 Outlook ...... 282
viii Contents
Appendix
A MoodMap App – Summative Evaluation I: BT Call Centers .... 287 A.1 Pre-questionnaire ...... 288 A.2 Post-questionnaire ...... 292
B Live Interest Meter – Summative Evaluation I: German University 303 B.1 Pre-questionnaire ...... 304 B.2 Post-questionnaire ...... 307
Bibliography ...... 313
ix
List of Figures
1.1 Research approach and contributions ...... 5
2.1 The reflection process in context by Boud et al. [1985] ...... 16
3.1 IMRLQS Model ...... 26 3.2 CSRL Model - Reflection cycle diagram by Krogstie et al. [2013] 38
4.1 Circumplex Model of Affect by Russell [1980] ...... 52 4.2 MoodMap App 1.0: Capturing Mood View ...... 55 4.3 MoodMap App 1.0: Personal Timeline visualizations ...... 57 4.4 MoodMap App 1.0: Compare Me and Collaborate Views . . . . 57 4.5 MoodMap App 2.0: Collaborative Views ...... 60 4.6 MoodMap App 2.0: Timeline View ...... 60 4.7 MoodMap App 2.0: Meeting Report ...... 62 4.8 MoodMap App 2.0: Meeting & Me Report ...... 63 4.9 MoodMap App 2.0: Contextualization of moods ...... 63 4.10 MoodMap App 2.0: User prompts ...... 65 4.11 MoodMap App 2.0: Email with meeting report ...... 66 4.12 MoodMap App 3.0: Compulsory context for each inserted mood 69 4.13 MoodMap App 3.0: Smileys Team View ...... 69 4.14 MoodMap App 3.0: Daily timeline Team View ...... 70 4.15 MoodMap App 3.0: Weekly Timeline Team View ...... 71 4.16 MoodMap App Architecture ...... 72 4.17 Design Study I: Mood capturing, processing and visualization . 79 4.18 Design Study I: Mood Map and mapping to smileys ...... 80 4.19 Design Study I: Ambient display, Nabaztag and Mood Bars . . . 82 4.20 Design Study I: Average mood during the first meeting day . . 83 4.21 Form. Eval. I: Mood trend during the meetings ...... 91 4.22 Form. Eval. I: Results on participants’ interest in mood . . . . . 93 4.23 Form. Eval. I: Post-questionnaire results on look & feel . . . . . 94 4.24 Design Study II: MoodMap App mock-ups used ...... 98 4.25 Summ. Eval. I: Number of moods of each participant (by team) 118 4.26 Summ. Eval. I: Distribution of moods in context categories . . . 119 4.27 Summ. Eval. I: Satisfaction, long-term usage and future usage . 121 4.28 Summ. Eval. I: Mean ratings for possible usage barriers . . . . . 122
xi List of Figures
4.29 Summ. Eval. I: Mean ratings of app-specific reflection questions 123 4.30 Summ. Eval. I: Number of notes per reflection category . . . . . 124 4.31 Summ. Eval. II: Average usage of the MoodMap App Views . . 141 4.32 Summ. Eval. II: Mean ratings of app-specific reflection questions 145 4.33 Summ. Eval. II: Number of notes per reflection category . . . . . 147 4.34 Summ. Eval. II: Job satisfaction before and after the usage . . . . 151 4.35 Summ. Eval. II: Impact of reflection on work improvement . . . 152
5.1 MoodMarket development: Mock-up of the personal view . . . 165 5.2 MoodMarket: Classification of the smileys in the mood map . . 165 5.3 MoodMarket: Development of the asset’s fundamental value . . 168 5.4 MoodMarket: Subject’s market trading screen ...... 169 5.5 MoodMarket: Intermediate trading screen ...... 171 5.6 MoodMarket: Visualization of the mood map ...... 172 5.7 MoodMarket: Deviation and rel. deviation of the market bubble 178 5.8 MoodMarket: Amplitude of the market bubbles per treatment . 179 5.9 MoodMarket: Mean asset value in each period ...... 180 5.10 MoodMarket: Development of the mean asset value ...... 181 5.11 MoodMarket: Average mood trend in each period ...... 182
6.1 Scenario and use cases of the LIM App ...... 187 6.2 LIM 0.6: Meter in the LIM App ...... 191 6.3 LIM 0.6: Evolution graph showing the feedback over time . . . 191 6.4 LIM 0.6: Screenshots of the LIM mobile application ...... 193 6.5 LIM 0.6: JavaScript version of the LIM client ...... 195 6.6 LIM 0.6: Master configuration ...... 195 6.7 LIM 1.0: Meter’s available color schemes ...... 197 6.8 LIM 1.0: Configuration of the group as master ...... 199 6.9 LIM 1.0: Polls, questions and feedback (web) ...... 200 6.10 LIM 1.0: Audience dashboard (web) ...... 202 6.11 LIM 1.0: Presenter dashboard (web) ...... 202 6.12 LIM 1.0: Questions seen by the presenter ...... 203 6.13 LIM 1.0: Feedback Report of a presentation ...... 206 6.14 LIM 1.0: Joining a group, meter and evolution graph (mobile) . 206 6.15 LIM 1.0: Menu and notifications (mobile) ...... 207 6.16 LIM 1.0: Polls, questions and feedback (mobile) ...... 207 6.17 Architecture of the LIM platform ...... 208 6.18 Data model implemented in the LIM App ...... 210 6.19 Form. Eval. I: Results on the purposes to use the LIM App . . . 214 6.20 Design Study I: Preference of time periods to receive feedback . 220 6.21 Design Study I: How presenters can react to the data ...... 221 6.22 Design Study I: Periodical vs. continuous data collection . . . . 222 6.23 Design Study I: Types of data of interest for end users ...... 223
xii List of Figures
6.24 Design Study I: Significance of comparing between participants 224 6.25 Design Study I: Generated LIM mock-ups ...... 225 6.26 Form. Eval. II: Evaluation of reflection for presenters ...... 229 6.27 Form. Eval. III: Screenshot of feedback in data report ...... 233 6.28 Form. Eval. III: Post-questionnaire responses on LIM App usage 234 6.29 Form. Eval. III: App-specific questions about the LIM App . . . 236 6.30 Summ. Eval.: Students’ results on data gathering ...... 245 6.31 Summ. Eval.: Screenshot of a LIM data report ...... 250
7.1 Professional Learning Process ad. Loucks-Horsley et al. [1998] . 273
xiii
List of Tables
2.1 Categorization of a set of reviewed Quantified Self tools . . . . . 24
3.1 QS related to characteristics of reflective learning: dimensions . 27
4.1 MoodMap App support dimensions acc. to the IMRLQS . . . . 53 4.2 Overview of the MoodMap App prototypes ...... 54 4.3 MoodMap App ontology: Users and Meetings ...... 75 4.4 MoodMap App ontology: moods, contexts, entries, prompts . . 76 4.5 Overview of the MoodMap App evaluations ...... 77 4.6 Form. Eval. I: Overview of the collected data ...... 90 4.7 Form. Eval. I: Overview of virtual meetings using the app . . . 90 4.8 Form. Eval. II: Overview of the collected data ...... 103 4.9 Form. Eval. II: Results on barriers for usage/adoption ...... 104 4.10 Form. Eval. II: Results on reasons for no usage ...... 105 4.11 Summ. Eval. I: Evaluation tools used ...... 115 4.12 Summ. Eval. I: Investigated Key Performance Indicators . . . . 116 4.13 Summ. Eval. I: Overview of collected data ...... 117 4.14 Summ. Eval. I: Log data and usage of the app views ...... 119 4.15 Summ. Eval. I: Results on satisfaction, awareness and reflection 125 4.16 Summ. Eval. I: Results on subjective behavior change ...... 128 4.17 Summ. Eval. I: KPI Average Rating of active teams before-during the evaluation ...... 130 4.18 Summ. Eval. I: KPI Average Rating of active teams during-after the evaluation ...... 131 4.19 Summ. Eval. I: Progress of team KPIs during and after usage . . 131 4.20 Summ. Eval. II: Data collected ...... 141 4.21 Summ. Eval. II: Correlation analysis on long-term usage . . . . 148 4.22 Summ. Eval. II: Correlation analysis on learning and behavior . 149 4.23 Summ. Eval. II: Correlation analysis on KPIs and levels 2-3 . . . 153 4.24 Summ. Eval. II: Correlation analysis on KPIs and personality . . 153
5.1 MoodMarket support dimensions according to the IMRLQS . . 166 5.2 MoodMarket: Endowment classes in the experimental design . 168 5.3 Results for Need for Cognition and Short Reflection Scale . . . . 177 5.4 Results for app-related questions from the post-questionnaire . 177
xv List of Tables
5.5 Deviation and rel. deviation: Descriptive statistics and t-test . . 179 5.6 Amplitude of the price bubbles: Descriptive statistics and t-test 180
6.1 Live Interest Meter support dimensions acc. to the IMRLQS . . 189 6.2 Overview of the LIM App prototypes ...... 189 6.3 Overview of the LIM App evaluations ...... 212 6.4 Form. Eval. I: Results from the Raw NASA-RTLX scale . . . . . 215 6.5 Form. Eval. II: Description of the three participating lectures . . 227 6.6 Form. Eval. III: Overview of formative trials ...... 232 6.7 Form. Eval. IV: Results on technology acceptance ...... 237 6.8 Summ. Eval.: Evaluation tools used ...... 241 6.9 Summ. Eval.: No. of students and data collected per lecture . . . 242 6.10 Summ. Eval.: Log data and usage of the LIM functions . . . . . 242 6.11 Summ. Eval.: Results on technology acceptance ...... 245 6.12 Summ. Eval.: Results on lecture satisfaction ...... 246 6.13 Summ. Eval.: Results on lecturer’s presentation skills ...... 247 6.14 Summ. Eval.: Reasons of students for not using the LIM App . . 248 6.15 Comparison of ARS: LIM App 1.0, nuKIT, ARSnova ...... 259 6.16 Comparison of ARS: Tweedback, Pingo, ShakeSpeak ...... 260 6.17 Comparison of ARS: Piazza, Socrative, GoSoapBox ...... 261
7.1 Investigated use cases and learning spectrum ...... 265
xvi “Learning is experience. Everything else is just information.” 1. Introduction (Albert Einstein)
The challenge of lifelong learning involves learning new marketable skills as well as personal development of individuals in their many roles as family members, citizens and workers [Passarelli and Kolb, 2012]. Formal learning is insufficient to lead this development and efficiently support the constant adaptations required in today’s dynamic and fast-paced workplaces. Therefore, learning mainly takes place in the form of informal processes, which involve reflection on what has been experienced and observed [Kolb, 1984]. For instance, a call taker in a call center dealing with a challenging customer will only be able to succeed if she applies her knowledge resulting from previous experiences and similar situa- tions. However, despite the widespread acknowledgment of the importance of reflective learning, it has mainly been considered on a theoretical level and the question of how to use technology to support it in the workplace is still open.
1.1. Motivation and Problem Statement
Learning by reflection has been identified as one of the core processes for im- proving work performance [Eraut and Hirsh, 2007]. According to Boud et al. [1985], learning by reflection (or reflective learning) offers the chance of learning by returning to and evaluating past work and personal experiences in order to improve future experiences and promote continuous learning. Theories of reflective learning are currently of a cognitive or sociological nature and do not sufficiently consider the use of technologies to enhance reflective learning processes. Although there is a wide range of facilitating techniques for reflective learning especially in formal education (e.g. [Sugerman et al., 2000; Brockbank and McGill, 2007]) and several approaches have shown initiatives to support reflective learning through technology in different settings [Strampel and Oliver, 2007; Fleck, 2009; Krogstie et al., 2013], we lack an unifying frame- work that describes the role of technology in the reflective process and guides the design of tracking applications for reflection support at work. Recent advances in technology offer a plethora of possibilities for this technical support. Sensor technologies are being improved, mobile technologies and ,
1 1. Introduction access to information. This growth of technological solutions has driven the emergence of a community called the Quantified Self (QS)1, a collaboration of users and tool makers who share an interest in self-knowledge through self-tracking, with the principle “self-knowledge through numbers.” This interest results in a variety of tools to collect personally relevant information with the purpose of gaining self-knowledge about one’s behaviors, habits and thoughts. This personal behavior tracking includes basic activities like sleeping, eating , and context information like location, pollution or weather. The Quantified Self movement investigates not only the gathering of data but also what to do with the new tracking capabilities, the form of the gathered data, the risks that it can , useful perspective from which to re-examine the current design of self-tracking technologies and ways to improve them [Choe et al., 2014]. One of the success factors of the QS is the approach to make vaguely defined aspects of our lives measurable; for instance, our mood or the quality of our sleep. Therefore, QS approaches offer a rich source of data that has not been available for learning processes before. Their tracking initiatives offer a wide potential for awareness augmentation, quantification of abstract measures and analysis of data that were not possible to perform until now or not considered to be of relevance for learning processes. Approaches like emotional awareness provided; e.g., by self-tracking, or enrichment of data provided; e.g., by annota- tion, can broadly support learners’ experiences and shed light on the process of personal learning and improvement. However, these are rather experimental approaches and currently there is no unifying framework that clusters and con- nects these many emergent tools with the goals and benefits of their use. Recent research work has concentrated on understanding the motivation behind the QS community [Gimpel et al., 2013; Rooksby et al., 2014] and identifying main challenges and pitfalls from their experiences [Choe et al., 2014], but there is no elaborated theory behind it that helps us understand, systematize and transfer their approaches. Taking into account these two strands, we can conclude that QS approaches are pragmatic with experimentation being their main drive, whereas reflective learning is driven by theories that are evolving since the nineteenth century. On the one hand, reflective learning provides strong contributions towards understanding the underlying mental process, but often refers to pen and paper diaries to provide support and do not consider the major changes that happened in workplace environments during the last decades. On the other hand, the novel approaches used by the Quantified Self have the potential to support reflective learning by guiding the capturing of the right data not only in daily life but also
1 http://quantifiedself.com
2 1.2. Research Questions at the workplace. In order to achieve this, the introduction of self-tracking in a work environment has to account for the unique requirements and challenges that professionals face in each work domain. Since this gap and the challenges that arise have not been investigated yet, our objective is to bring these two strands together and show how QS approaches can support reflective learning processes at the workplace.
1.2. Research Questions
This thesis aims at investigating if and how Quantified Self approaches can aid learning. To this end, we have identified four sub-problems and derived the corresponding following research questions (RQ): • RQ1: How can Quantified Self principles and tools support reflective learning at work? • RQ2: Can self-reporting QS applications capture and quantify data about our daily work activities as basis for the support of reflective learning? • RQ3: What different data visualizations and motivation techniques foster learning processes by facilitating making sense of the data? • RQ4: Can learning based on data from own personal and work life improve the learner’s work?
The first research question tackles the general approach of how Quantified Self can support reflective learning based on an analysis of both strands. Research questions two and three refer to the design of reflective learning support with concrete approaches in selected work domains. With the final research question we strive to investigate the improvements at personal and professional level that can be achieved.
1.3. Research Approach
The first step of this thesis is to show how Quantified Self approaches can support reflective learning processes. In order to achieve this, we develop a theoretical framework based on the analysis of both strands; i.e., reflective learning theories and the Quantified Self, including their methods and tools. Based on this theoretical framework, we build on design-based research to in- stantiate QS approaches by developing and evaluating prototyping applications. Wang and Hannafin [2005] define design-based research as “a systematic but
3 1. Introduction
flexible methodology aimed to improve educational practices through iterative analysis, design, development, and implementation, based on collaboration among researchers and practitioners in real-world settings and leading to contextually-sensitive design principles and theories.” Following this methodology, the development of our prototypes is based on an iterative cycle with the following phases: definition of collaborative requirements, design of prototypes, evaluation and subsequent redesign. In this design-based approach, we use participatory design methods by involving users in the design process and thus enhancing the quality of the resulting system [Bødker et al., 2000]. Following Muller et al. [1997], participa- tory design allows “the ultimate users of the software make effective contributions that reflect their own perspectives and needs, somewhere in the design and development life cycle of the software.” This ensures that not only the quality of the software design and its development are improved, but it adheres to the end users’ needs and therefore increases the acceptance of the applications. Our research questions two to four are investigated through three use cases following the approach explained below: 1. Identification of a work context and its requirements. Through the analysis of different work contexts, we aim at identifying which requirements must be met, as well as which processes and tasks could be improved. In this analysis, we pay special attention to which data are available and which data could be made available. The instantiation of reflective processes is analyzed, too, in order to identify at which stage of the reflective process an application will offer support. 2. Iterative development of an application. Once the context is selected and the data to be captured is defined, a first prototype of the application is developed. During the development, several design choices are implemented regarding capturing methods, data formats, user interface, data analysis and overall impact on the user. The main goal is having a first prototype which can be evaluated in the real context where it will be finally deployed. This allows us to receive feedback directly from the end users (participatory development) and iteratively improve the prototype. Each of these evaluations can tackle several criteria; e.g. user acceptance, user interface or technical aspects. In this iterative process we distinguish between design studies and formative evaluations. The main goal of a design study is to inform the design of the developed app. Diagnostic techniques are used to provide qualitative feedback which is then used to guide the software development of the next app version. Users may not be from the target group or the app would not be integrated in their real work environment. In formative evaluations, the application is integrated in a real work environment and evaluated with
4 1.3. Research Approach
target users. Therefore, they contribute to investigate the aspects addressed by our research questions two and three. 3. Summative evaluation. The application is evaluated at larger scale and in a real world context, with the goal of answering our fourth research question. The main goal is to measure the impact of reflective learning and analyze any existing bar- riers. In order to prove the impact of reflective learning, Key Performance Indicators and other metrics are analyzed. Finally, the empirical application-oriented insights gained from the conducted studies lead to the validation and extension of the developed integrated model. Figure 1.1 illustrates the research approach described above.