HOBBYIST BOARD GAME DESIGN PRACTICES: HOW DO BOARD GAME DESIGNERS CRAFT THEIR RULES MANUALS AND SOLICIT USER FEEDBACK ON PROTOTYPE GAMES? by Tony Bushner
A Dissertation Submitted to the Faculty of Purdue University In Partial Fulfillment of the Requirements for the degree of
Doctor of Philosophy
Department of English West Lafayette, Indiana August 2020
THE PURDUE UNIVERSITY GRADUATE SCHOOL STATEMENT OF COMMITTEE APPROVAL
Dr. Michael Salvo, Chair Department of English
Dr. Samantha Blackmon Department of English
Dr. Bradley Dilger Department of English
Dr. Michael Trice Comparative Media Studies
Approved by: Dr. Manushag Powell
2
For all of my family, both inherited and chosen, who have always offered their love, guidance, and encouragement when I needed it most. I did it, y all.
3
ACKNOWLEDGMENTS
Fi and fo emo , I d like o ackno ledge he onde f l comm ni of chola and graduate students in my department, whose various and overlapping knowledges helped me navigate this project. A special thank you goes out to my chair and mentor, Michael Salvo, whose encouragement and unbounded enthusiasm for my research never failed to inspire confidence and excitement about my work. Our long conversations over games of Go and pints of beer always left me feeling reinvigorated with my work and with a playlist of good music to explore. I d al o like o e end m g a i de o he e of m commi ee Samantha Blackmon, Bradley Dilger, and Michael Trice for their unwavering enthusiasm and willingness to entertain a non-standard dissertation project. The advice I received from all of you has been incredible and I could not have asked for a better group of scholars to assist me on this journey. Through our combined efforts, I have created something about which I am truly proud. A huge bundle of thanks goes out to my interview subjects for being so willing to share their accumulated knowledge about board game design with me. I learned so much from your collected wisdom and it is my utmost hope that this project can send even a fraction of that knowledge back out to the community through my Manual on Manuals. I recognize that summer is an incredibly busy time for game designers with conventions and trade shows and travel, and yet these amazing designers took time out of their day to answer my questions about their craft with great enthusiasm. While I cannot thank you enough for your time and expertise, I hope that you are able to learn something new from my efforts. And hey, if you ever need another set of eyes on your manuals, you know how to reach me. I would be remiss to neglect giving a major shout-out to all of my friends and colleagues who supported me in this project. To the Frasses Michelle, Alisha, and Lee thank you for always being there when I needed advice, encouragement, or a good, hearty chuckle. To Harry, Tammy, and Vicki in the Writing Lab, I thank you for your unflinching dedication to all students that pass through your doors in Heavilon Hall; I am honored and lucky to be one of many who have benefitted from your sage words of wisdom. A debt of gratitude is owed to Jeff, who shared with me his assignment sheet for a board game design ojec fo f e hman com o i ion den d ing m fi ea a a g ad a e den : I don know if you realize what an incredible journey you started with that act of kindness; then again, you and Stacey are some of the most effortlessly kind eo le I e e e me , o I m
4