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Richard Bartle
A Third Age of Avatars Bruce Damer,
[email protected]
Damer.Com | Digitalspace.Com | Ccon.Org | Biota.Org | Digibarn.Com
Cyber-Synchronicity: the Concurrence of the Virtual
Towards Collection Interfaces for Digital Game Objects
Chapter 1: the Semiotic Conditions of Videogame Authorship
Mud Connector
Game Design and Role-Playing Games
1 Leave Those Orcs Alone: Property Rights in Virtual Worlds by Kevin
Virtual Worlds: Why People Play Introduction
Everquest: an Equation for Addiction
Worlds at Play Space and Player Experience in Fantasy Computer Games
GAME DEVELOPMENT ESSENTIALS an Introduction (2Nd Edition) Jeannie Novak Know These Concepts: 1. Phases in the History of The
Virtual Worlds Influences II
Who Killed Miss Norway?
Hearts, Clubs, Diamonds, Spades: Players Who Suit Muds
3D Virtual Worlds and the Metaverse: Current Status and Future Possibilities
COMS 455: Media
Conference Proceedings of the Philosophy of Computer Games 2008
Gaming As a Social Construct: Towards a Framework for Player Socialization in Massive Multiplayer Online Videogames
Top View
Third Person: Authoring and Exploring Vast Narratives
Games As Ideological Worlds 1 Abstract Interactive Immersive
10.11.2004 2 Abi-Blankin Sisällysluettelo Pääkirjoitus (Markku Pylkkö)
Massively Multiplayer Online Role-Playing Games Virtual Worlds, Real Money?
Theatre and the Video Game: Beauty and the Beast
A Behavior Analysis-Based Game Bot Detection Approach Considering Various Play Styles
Player Modeling for Role-Playing Games Information Systems and Computer Engineering
Stanford University Libraries
Virtual World, Defined from a Technological Perspective
Player Profile Models a Research in the Phenomena Player Types
THE VIDEO GAME DEBATE: Unravelling the Physical, Social
Pivoting the Player
Social Interaction in Online Multiplayer Communities
Phronesismu: Reclaiming Aesthetic and Rhetorical Potentials Within the Software Obsolete
Online Role-Playing Games: There Is Nothing New Under the Sun
HOUSE-THESIS-2018.Pdf (1023.Kb)
Hearts, Clubs, Diamonds, Spades: Players Who Suit Muds
Silent Hill: the Terror Engine by Bernard Perron
Toward a Definition of “Virtual Worlds”