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Racing the Beam
Programmed Moves: Race and Embodiment in Fighting and Dancing Videogames
Q 1.01 | 2010
Vintage Game Consoles: an INSIDE LOOK at APPLE, ATARI
What Factors Led to the Collapse of the North American Video Games Industry in 1983?
RUSQ Vol. 58, No. 4
UC Irvine UC Irvine Previously Published Works
Book Review of Nick Montfort and Ian Bogost (2009). Racing the Beam: the Atari Video Computer System
Lecture 2: History of Video Gaming Hardware: the 2-D Era
Atari and Amiga
You've Seen the Movie, Now Play The
Retrogame Archeology
Comics and Videogames (1981–1983)
The Atari 2600 Video Computer System the Ultimate Talk
The Multiplayer Game: User Identity and the Meaning Of
Critical Programming: Toward a Philosophy of Computing
Eg Phd, Mphil, Dclinpsychol
Conference Proceedings of the Philosophy of Computer Games 2008
Arxiv:1207.4708V2 [Cs.AI] 21 Jun 2013
Top View
Portland Atari Club Retro Computer Projects
Racing the Beam: the Atari Video Computer System (Platform Studies)
Platform Studies As Method for the Critical Historical Study of Electronic Games
Ian Bogost Kako Činiti Stvari Videoigrama NASLOV IZVORNIKA: Ian Bogost: How to Do Things with Videogames Ian Bogost
Programmed Moves: Race and Embodiment in Fighting and Dancing Videogames
Racing the Beam: Uma História Das Materialidades Do Videogame Atari
Limitation to Innovation in the North American Console Video Game Industry 2001-2013: a Critical Analysis
The Atari Video Computer System
IEEE Consumer Electronics Society Game On: Atari Video Computer System – Bring the Story Home
Arxiv:1709.06009V2 [Cs.LG] 1 Dec 2017 1