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Programmed Moves: Race and Embodiment in Fighting and Dancing Videogames
UC Berkeley UC Berkeley Electronic Theses and Dissertations Title Programmed Moves: Race and Embodiment in Fighting and Dancing Videogames Permalink https://escholarship.org/uc/item/5pg3z8fg Author Chien, Irene Y. Publication Date 2015 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California Programmed Moves: Race and Embodiment in Fighting and Dancing Videogames by Irene Yi-Jiun Chien A dissertation submitted in partial satisfaction of the requirements for the degree of Doctor of Philosophy in Film and Media and the Designated Emphasis in New Media in the Graduate Division of the University of California, Berkeley Committee in charge: Professor Linda Williams, Chair Professor Kristen Whissel Professor Greg Niemeyer Professor Abigail De Kosnik Spring 2015 Abstract Programmed Moves: Race and Embodiment in Fighting and Dancing Videogames by Irene Yi-Jiun Chien Doctor of Philosophy in Film and Media Designated Emphasis in New Media University of California, Berkeley Professor Linda Williams, Chair Programmed Moves examines the intertwined history and transnational circulation of two major videogame genres, martial arts fighting games and rhythm dancing games. Fighting and dancing games both emerge from Asia, and they both foreground the body. They strip down bodily movement into elemental actions like stepping, kicking, leaping, and tapping, and make these the form and content of the game. I argue that fighting and dancing games point to a key dynamic in videogame play: the programming of the body into the algorithmic logic of the game, a logic that increasingly organizes the informatic structure of everyday work and leisure in a globally interconnected information economy. -
Vintage Game Consoles: an INSIDE LOOK at APPLE, ATARI
Vintage Game Consoles Bound to Create You are a creator. Whatever your form of expression — photography, filmmaking, animation, games, audio, media communication, web design, or theatre — you simply want to create without limitation. Bound by nothing except your own creativity and determination. Focal Press can help. For over 75 years Focal has published books that support your creative goals. Our founder, Andor Kraszna-Krausz, established Focal in 1938 so you could have access to leading-edge expert knowledge, techniques, and tools that allow you to create without constraint. We strive to create exceptional, engaging, and practical content that helps you master your passion. Focal Press and you. Bound to create. We’d love to hear how we’ve helped you create. Share your experience: www.focalpress.com/boundtocreate Vintage Game Consoles AN INSIDE LOOK AT APPLE, ATARI, COMMODORE, NINTENDO, AND THE GREATEST GAMING PLATFORMS OF ALL TIME Bill Loguidice and Matt Barton First published 2014 by Focal Press 70 Blanchard Road, Suite 402, Burlington, MA 01803 and by Focal Press 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN Focal Press is an imprint of the Taylor & Francis Group, an informa business © 2014 Taylor & Francis The right of Bill Loguidice and Matt Barton to be identified as the authors of this work has been asserted by them in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. -
What Factors Led to the Collapse of the North American Video Games Industry in 1983?
IB History Internal Assessment – Sample from the IST via www.activehistory.co.uk What factors led to the collapse of the North American video games industry in 1983? Image from http://cdn.slashgear.com/wp-content/uploads/2010/04/atari-sq.jpg “Atari was one of the great rides…it was one of the greatest business educations in the history of the universe.”1 Manny Gerard (former Vice-President of Warner) International Baccalaureate History Internal Assessment Word count: 1,999 International School of Toulouse 1 Kent, Steven L., (2001). The Ultimate History of Video Games. Roseville, Calif.: Prima, (ISBN: 0761536434), pp. 102 Niall Rutherford Page 1 IB History Internal Assessment – Sample from the IST via www.activehistory.co.uk Contents 3 Plan of the Investigation 4 Summary of Evidence 6 Evaluation of Sources 8 Analysis 10 Conclusion 11 List of Sources 12 Appendices Niall Rutherford Page 2 IB History Internal Assessment – Sample from the IST via www.activehistory.co.uk Plan of the Investigation This investigation will assess the factors that led to the North American video game industry crash in 1983. I chose this topic due to my personal enthusiasm for video games and the immense importance of the crash in video game history: without Atari’s downfall, Nintendo would never have been successful worldwide and gaming may never have recovered. In addition, the mistakes of the biggest contemporary competitors (especially Atari) are relevant today when discussing the future avoidance of such a disaster. I have evaluated the two key interpretations of the crash in my analysis: namely, the notion that Atari and Warner were almost entirely to blame for the crash and the counterargument that external factors such as Activision and Commodore had the bigger impact. -
A Page 1 CART TITLE MANUFACTURER LABEL RARITY Atari Text
A CART TITLE MANUFACTURER LABEL RARITY 3D Tic-Tac Toe Atari Text 2 3D Tic-Tac Toe Sears Text 3 Action Pak Atari 6 Adventure Sears Text 3 Adventure Sears Picture 4 Adventures of Tron INTV White 3 Adventures of Tron M Network Black 3 Air Raid MenAvision 10 Air Raiders INTV White 3 Air Raiders M Network Black 2 Air Wolf Unknown Taiwan Cooper ? Air-Sea Battle Atari Text #02 3 Air-Sea Battle Atari Picture 2 Airlock Data Age Standard 3 Alien 20th Century Fox Standard 4 Alien Xante 10 Alpha Beam with Ernie Atari Children's 4 Arcade Golf Sears Text 3 Arcade Pinball Sears Text 3 Arcade Pinball Sears Picture 3 Armor Ambush INTV White 4 Armor Ambush M Network Black 3 Artillery Duel Xonox Standard 5 Artillery Duel/Chuck Norris Superkicks Xonox Double Ender 5 Artillery Duel/Ghost Master Xonox Double Ender 5 Artillery Duel/Spike's Peak Xonox Double Ender 6 Assault Bomb Standard 9 Asterix Atari 10 Asteroids Atari Silver 3 Asteroids Sears Text “66 Games” 2 Asteroids Sears Picture 2 Astro War Unknown Taiwan Cooper ? Astroblast Telegames Silver 3 Atari Video Cube Atari Silver 7 Atlantis Imagic Text 2 Atlantis Imagic Picture – Day Scene 2 Atlantis Imagic Blue 4 Atlantis II Imagic Picture – Night Scene 10 Page 1 B CART TITLE MANUFACTURER LABEL RARITY Bachelor Party Mystique Standard 5 Bachelor Party/Gigolo Playaround Standard 5 Bachelorette Party/Burning Desire Playaround Standard 5 Back to School Pak Atari 6 Backgammon Atari Text 2 Backgammon Sears Text 3 Bank Heist 20th Century Fox Standard 5 Barnstorming Activision Standard 2 Baseball Sears Text 49-75108 -
RUSQ Vol. 58, No. 4
THE ALERT COLLECTOR Mark Shores, Editor Kristen Nyitray began her immersion in video games with an Atari 2600 and ColecoVision console and checking out Game On to games from her local public library. Later in life, she had the opportunity to start building a video game studies col- lection in her professional career as an archivist and special Game After collections librarian. While that project has since ended, you get the benefit of her expansive knowledge of video game sources in “Game On to Game After: Sources for Video Game Sources for Video History.” There is much in this column to help librarians wanting to support research in this important entertainment Game History form. Ready player one?—Editor ideo games have emerged as a ubiquitous and dominant form of entertainment as evidenced by statistics compiled in the United States and pub- lished by the Entertainment Software Association: V60 percent of Americans play video and/or computer games daily; 70 percent of gamers are 18 and older; the average age of a player is 34; adult women constitute 33 percent of play- ers; and sales in the United States were estimated in 2017 at $36 billion.1 What constitutes a video game? This seemingly simple question has spurred much technical and philosophical debate. To this point, in 2010 I founded with Raiford Guins (professor of cinema and media studies, the Media School, Kristen J. Nyitray Indiana University) the William A. Higinbotham Game Studies Collection (2010–2016), named in honor of physi- Kristen J. Nyitray is Director of Special Collections cist Higinbotham, developer of the analog computer game and University Archives, and University Archivist at Tennis for Two (as it is most commonly known).2 This game Stony Brook University, State University of New York. -
Video Game Sale List, August 2009.Numbers
Atari 2600 Joe Grand’s ([email protected]) Video Game Sale List, August 2009 Item Price Amiga Joyboard controller $25 Atari 2600 4-switch black (w/ power supply) $20 Atari driving controller (one) $5 Atari joystick, standard $5 Atari paddle controllers $5 Atari Space Age joystick (two) $15 each Coleco Gemini (Atari 2600 clone) (console only) $10 Coleco Gemini paddle controllers $5 Flight Commander joystick $20 M-Network TRON joystick $20 Touchpad joystick (unknown brand) $5 Zircon Video Command joystick (like Channel F) $10 Berzerk: Voice Enhanced (homebrew) OFFER Crazy Valet (Brian Prescott, #2 of 99, autographed, 2000) (w/ manual) OFFER Secret Agent (Atari2600.com, CGE 2001, 50 copies exist) OFFER Swordfight (Intellivision Productions) (w/ manual) OFFER Synthcart (Hozer release) (w/ manual) OFFER Atari 5200 Joe Grand’s ([email protected]) Video Game Sale List, August 2009 Item Price Atari 5200 2-port w/ power supply & 2 controllers (w/ documentation) $20 Trak-Ball Controller $20 VCS Cartridge Adapter $20 Berzerk $3 Blueprint $8 Buck Rogers: Planet of Zoom (CIB) $28 Centipede (w/ 2 overlays) $2 Congo Bongo (w/ manual) $8 Countermeasure (w/ overlay) $4 Defender $1 Dig Dug (NIB) $7 Dreadnaught Factor $10 Football (w/ overlay) $1 Frogger (CIB) $12 Frogger II: Threeedeep! $25 Galaxian $1 Gorf (pen mark) $6 Gremlins (NIB) $38 Gyruss $11 James Bond 007 (CIB) $22 Jungle Hunt (w/ manual) $2 K-razy Shoot-Out $31 Kaboom (CIB) $9 Kangaroo $2 Koffi: Yellow Kopter (CIB, homebrew, first edition, #37, autographed by Ron OFFER Lloyd, 2002) Mario Bros. (w/ manual) $7 MegaMania $6 Meteorites $80 Montezuma’s Revenge (CIB) $50 Moon Patrol (CIB) $15 Mr. -
Premiere Issue Monkeying Around Game Reviews: Special Report
Atari Coleco Intellivision Computers Vectrex Arcade ClassicClassic GamerGamer Premiere Issue MagazineMagazine Fall 1999 www.classicgamer.com U.S. “Because Newer Isn’t Necessarily Better!” Special Report: Classic Videogames at E3 Monkeying Around Revisiting Donkey Kong Game Reviews: Atari, Intellivision, etc... Lost Arcade Classic: Warp Warp Deep Thaw Chris Lion Rediscovers His Atari Plus! · Latest News · Guide to Halloween Games · Win the book, “Phoenix” “As long as you enjoy the system you own and the software made for it, there’s no reason to mothball your equipment just because its manufacturer’s stock dropped.” - Arnie Katz, Editor of Electronic Games Magazine, 1984 Classic Gamer Magazine Fall 1999 3 Volume 1, Version 1.2 Fall 1999 PUBLISHER/EDITOR-IN-CHIEF Chris Cavanaugh - [email protected] ASSOCIATE EDITOR Sarah Thomas - [email protected] STAFF WRITERS Kyle Snyder- [email protected] Reset! 5 Chris Lion - [email protected] Patrick Wong - [email protected] Raves ‘N Rants — Letters from our readers 6 Darryl Guenther - [email protected] Mike Genova - [email protected] Classic Gamer Newswire — All the latest news 8 Damien Quicksilver [email protected] Frank Traut - [email protected] Lee Seitz - [email protected] Book Bytes - Joystick Nation 12 LAYOUT/DESIGN Classic Advertisement — Arcadia Supercharger 14 Chris Cavanaugh PHOTO CREDITS Atari 5200 15 Sarah Thomas - Staff Photographer Pong Machine scan (page 3) courtesy The “New” Classic Gamer — Opinion Column 16 Sean Kelly - Digital Press CD-ROM BIRA BIRA Photos courtesy Robert Batina Lost Arcade Classics — ”Warp Warp” 17 CONTACT INFORMATION Classic Gamer Magazine Focus on Intellivision Cartridge Reviews 18 7770 Regents Road #113-293 San Diego, Ca 92122 Doin’ The Donkey Kong — A closer look at our 20 e-mail: [email protected] on the web: favorite monkey http://www.classicgamer.com Atari 2600 Cartridge Reviews 23 SPECIAL THANKS To Sarah. -
Hit-And-Run Suspect Released
•pp 1 - "^ ITT • l"-i' J A' *.» ,*-,' *"••*!• » -!.7' •'. I, •!« -T- . <• ip I Healthy bodies at work start with ergonomics, B4 Hc*rK$Ib\vn rtfwrwi*T>*'fl»MK»'rniy- Putting you In touch Sunday wrth your world March 22,1998 Serving the Westland Community for 33 years $ VOLUME 33 NUMBER 83 WESUAND. MICHIGAN • 68 PAGCS • http://nhscrvcr-ftccentric.com SEVENTY-FIVE CENTS O IMS BoaaTewH C<wink>H>M Network, lae«' THE WEEK Hit-and-run suspect released Charged in the hit-and-run accident on Joy tha Kosmyna, was released from Gar bond," i8th District Judge Gail McK-j AHEAD Road east of Middlebelt is 26-year-old Sergio den City Hospital two days after the night said, : * • .| 8:20 p.m. March 7 accident, but she She had set the bond after.Escobar ~| Antonio Escobar. He had been released from 1 the county jail before he appeared Thursday has since undergone surgery for a bro^ charged in a third alcohol-related ..drivy' : ken right arm, Gilliam said, ing offense - stood mute March 9 dur- : MONDAY in Westland 18th District Courti "Right noVir she can'tuse her arm, ing his arraignment on^ two charges of BY0ARflEU,CLKM continue to hope for signs that she will and she's having a difficult time emo- bperatirig uhder the influenceof • tionally," Gilliam said, ; liquor/causing a serious injury accident School board: The Wayne-: STAWWlinBR ; : > .. begin to. recover from majorvhead and two charges of leaving the scene. injuries; ,:-: ^',:--;'-/^-:'> ''':K: Charged in the hit-and-run accident Westland board of educa A Garden City man, accused of driv on Joy Road east of Middlebelt is 26: ing drunk and hitting two Livonia "She's still semi-comatose," Westland 'On a 'tether^-"v ••.•,'•; - '•' • ^¾ tion will meet dt7 pan. -
Book Review of Nick Montfort and Ian Bogost (2009). Racing the Beam: the Atari Video Computer System
# " !" Digital Culture & Education (DCE) Publication details, including instructions for authors http://www.digitalcultureandeducation.com/ Book review of Nick Montfort and Ian Bogost (2009). Racing the Beam: The Atari Video Computer System. Cambridge; London: The MIT Press. Thomas Apperley Digital Culture E Education (DCE) Online Publication Date: 15 May 2009 To cite this article: Apperley, T. (2009) Review of Nick Montfort and Ian Bogost (2009). Racing the Beam: The Atari Video Computer System. Cambridge; London: The MIT Press. Digital Culture & Education, 1(1), 83-86. URL: http://www.digitalcultureandeducation.com/cms/wp-content/uploads/2009/05/bookreview_apperley_2009.pdf PLEASE SCROLL DOWN FOR REVIEW Book review of Nick Montfort and Ian Bogost (2009). Racing the Beam: The Atari Video Computer System. Cambridge; London: The MIT Press. Thomas Apperley Digital Culture & Education (DCE) Nick Montfort and Ian Bogost (2009). Racing the Beam: The Atari Video Computer System. Cambridge; London: The MIT Press. ISBN 978 0 262 01257 7. 180 pages. USD 22.95. Racing the Beam has two roles, to establish and demonstrate the methodology of ‘platform studies’. It is the first of a series on ‘platform studies’ published by the MIT press, for which Nick Montfort and Ian Bogost are associate series editors. The book is not only a case study of the Atari VCS (commonly known as the Atari 2600), it also sets an agenda for bringing computer hardware into social sciences and humanities discussions of new media. The authors illustrate the practice of platform studies through detailed, yet lucid, technical engagements with key Atari VCS games: Combat, Adventure, Pac-Man, Yar’s Revenge, Pitfall, and Star Wars: The Empire Strikes Back. -
Lecture 2: History of Video Gaming Hardware: the 2-D Era
Lecture 2: History of Video Gaming Hardware: The 2-D Era! Prof. Aaron Lanterman! School of Electrical and Computer Engineering! Georgia Institute of Technology! Atari 2600 VCS (1977)! • " 1 MHz MOS 6507! – low-cost version of 6502! • 128 bytes RAM! • First ROM cartridges 2K, later 4K! • Discontinued 1992! • Retro releases now on the market!! Adventure! Solaris! Pics & info from Wikipedia! 2! Atari 2600 Hardware Tricks! • Could put RAM on the cartridge ! – “Atari Super Chip”! – 128 more bytes!! – Jr. Pac-Man! • “Bank switching” to put more ROM on cartridge! – Only 4K immediately addressable - game still has to operate within individual 4K chunks at a time ! – Mr. Do!’s Castle (8K), Road Runner (16K, 1989)! – Fatal Run (only 32K game released, 1990)! Info & pics from AtariAge! 3! Atari 2600 Hardware Tricks! • “M Network” games! – Atari 2600 games produced by Mattel! – Controversial decision within Mattel! – Done by same group that designed the Intellivision: APh Technology Consulting! • Super Charger added 2K RAM! – Originally planned as a hardware add-ons! – Public didn’t seem to like add-ons, so built in separately into each cartridge! – BurgerTime: Cleverness beats hardware!! Info & pic from www.intellivisionlives.com/bluesky/games/credits/atari1.shtml! www.intellivisionlives.com/bluesky/games/credits/atari2.shtml! 4! Atari 2600 - The Chess Story (1)! • “Atari never intended to create a Chess game for the Atari 2600”! • “the original VCS box had a chess piece on it, and Atari was ultimately sued by someone in Florida due to the lack of -
Hello Intellifans! New Video Game
May 23, 2002 HELLO INTELLIFANS! In this issue of our newsletter: a new book about video games, a primetime Intellivision sighting, new mugs and T-shirts, the history of sports on Intellivision, and another trivia contest! NEW VIDEO GAME HISTORY HITS BOOK SHELVES A new history of video and computer games is in bookstores this month. High Score! The Illustrated History of Electronic Games by Rusel DeMaria and Johnny L. Wilson covers everything from pre-Pong to the present. Most importantly, it includes a chapter on our favorite game console: Intellivision. There's been a number of books published recently about the history of video games, but this is the only one whose authors contacted us to get the Intellivision story firsthand. We also provided them with a number of images--box art, screen shots, and photos of the Blue Sky Rangers--used in the chapter. The paperback is over 300 pages with color photos throughout. The retail price is $24.99 in the US. You should be able to find it in your local bookstore right now, or follow the link below to order it from Amazon.com for only $17.49. Hey, that's 30% off! Order High Score from Amazon.com > INTELLIVISION SPOTTED IN 1978 WISCONSIN! A few months ago, a sharp-eyed Intellivision fan told us he spotted a display of Intellivision II boxes in a department store scene on TV's That 70's Show. We were quite excited by this news--this is the first primetime Intellivision sighting since Auto Racing was used as a "radar screen" on Knight Rider. -
Mattel-83Catalog
THE MOMENTUM CONTINUES i~~~ INt:Elli\/iSiON® U --~ SECOND TO NONE WE'VE MADE INTELLIVISION EVEN BETTER •Compact size for easier handling, moving and storage. • Removable hand controllers for easier storage. • Longer hand controller cords for increased f lexi bi I ity of the players. • Single switch (on, off, reset) for simpler operation. •Compatible with all current cartridges and Intel I ivoice®. •Same capabilities of the original master component. • Lower price with the same great Intel Iivision ® game play. INtEtti\/isioN®n \ SECOND TO NONE I ' j INTELLIVISION® SPORTS NETWORK ~,4! .................. NFL FOOTBALL 1//11 * U.S. SKI TEAM SKIING Amazingly realistic NFL lootball excite Go hurtling down the slopes in a ment with 2 animated teams. Two full challenging slalom or downhill course. halves. 60 simulated minutes of fast Shoot out of the starting gate and plunge moving gridiron action. You are the down at break-neck speed around coach and you call the plays. Offense, obstacles that put you to the test. All the defense, punts, passes, runs, all with thrills and dangers of world class skiing. game sounds and music. Over 180 offen You have a variety of courses. Race sive and defensive plays. against the clock or another skier. Enjoy break-neck action with no broken bones! 6 VSTR I Dat .f !I 1•11 ft MAJOR LEAGUE AUTO RACING • BASEBALL Climb into the driver's seat and get ready J for the ra ce of your life. You have a Two 9 man teams playing 9 full innings. choice of demanding courses. There are Extra innings when needed.