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- Virtual Justice: the New Laws of Online Worlds
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- An Analysis of Open World Player Versus Player in Lord of the Ring Online's
- Battlefields of Negotiation
- Ethical Gaming: Problems and Opportunities Lena Bergholm
- Ultima Online
- Chapter 3.Key
- Twinking in World of Warcraft René Glas Department of Mediastudies, University of Amsterdam Turfdraagsterpad 9, 1012 XT, Amsterdam [email protected] +31 20 525 7280
- Bot Prevalence and Its Impact on Match Outcomes in League of Legends
- Table of Contents
- MMORPG Evolution Analysis from Explorer and Achiever Perspectives: a Case Study Using the Final Fantasy Series
- Instrumental Play in a Mmog
- Do Non-Player Characters Dream of Electric Sheep?
- EA Announces Ultima Online(TM): Kingdom Reborn
- A Team Based Player Versus Player Recommender Systems Framework for Player Improvement
- Gamer-Generated Language and the Localisation of Massively Multiplayer Online Role-Playing Games
- 1. Introduction
- Rogue Reality’ September 30, 2008 by Shawn Foust
- Games People Play: Identity and Relationships in an Online Role-Playing Game Jennifer Bortle
- Personality and Behavior in a Massively Multiplayer Online Role-Playing Game ⇑ Narnia C
- Fantasy Role-Playing Games
- Third Person: Authoring and Exploring Vast Narratives
- The Managed Hearthstone: Labor and Emotional Work in the Online Community of World of Warcraft
- MMORPG Player Behavior Model Based on Player Action Categories
- 2003 IGDA Online Games White Paper
- Reifying and Managing Emergent Narratives in Persistent Game Worlds Viktor Gustafsson, Benjamin Holme, Wendy Mackay
- CUSTOMIZATION, EMOTIONAL BONDS and IDENTIFICATION with the PLAYER CHARACTER a Study Into the Effects of Text-Based Gameplay
- Relationship Between Personality and Video Game
- Biting the Hand: a Compilation of the Columns to Date
- Player Motivation to Purchase In-Game Content
- And Type the TITLE of YOUR WORK in All Caps
- Interaction with the Game and Motivation Among Players of Massively Multiplayer Online Role-Playing Games
- Redalyc.Psychological Motivation in Online Role-Playing Games: a Study
- Team Based Player Versus Player Recommender Systems Framework for Player Improvement
- Players and Avatars: the Connections Between Player Personality, Avatar
- Information Behaviour in World of Warcraft
- A Critical Examination of Minecraft As a Social Construct
- Dungeons & Replicants: Automated Game Balancing Via Deep Player Behavior Modeling
- Massively Multiplayer Dark Play: Treacherous Play in EVE Online
- Misinformation and Disinformation in Online Games
- MASSIVELY MULTIPLAYER ONLINE ROLEPLAYING GAMING: MOTIVATION to PLAY, PLAYER TYPOLOGIES, and ADDICTION, Paul Granello, Michael Lewis, Dept
- Examining the Relationship Between Trait Emotional Intelligence and Playstyles
- Bartle, Richard A.: Understanding the Limits of Theory. in Chris Bateman
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- QUITTING TEXTS and WORLD of WARCRAFT PLAYER CULTURE a Thesis Presented to the Faculty of the Scripps
- The Evolution of Massively Multiplayer Online Gaming
- HOUSE-THESIS-2018.Pdf (1023.Kb)
- Modelling of Network Traffic for Multiplayer Role Playing Games Based on User Behaviour
- The Mutual Interaction of Online and Offline Identities in Massively