Phong shading
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- Phong Illumination Model; Shading
- The Graphics Pipeline and Opengl II: Lighting and Shading, Fragment Processing
- Geometry-Based Shading for Shape Depiction Enhancement
- Lighting and Shading (Cont.)
- Java 3D Programming Is Aimed at Intermediate to Experienced Java Developers
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- Shading in Opengl
- Lecture/Lab 21 Webgl, Continued Flat, Gouraud, and Phong "Shading" Announcements
- Real Time Phong Shading
- SVG 3D Graphical Presentation for Web-Based Applications
- An Image-Based Shading Pipeline for 2D Animation Hedlena Bezerra, Bruno Feijo, Luiz Velho
- DESIGN Pi2inciples of HARDWARE-BASED PHONG SHADING and BUMP-MAPPING
- PHIGS PLUS for Scientific Graphics
- Development of Computer Graphics 1951 Mid 1950S Late 1950S 1962
- High-Quality Volume Rendering Using Texture Mapping Hardware
- Volumetric Isosurface Rendering with Deep Learning-Based Super-Resolution
- The Programmable Pipeline and Shaders the Graphics Pipeline
- (Lighting) Shading Illumination Model