Java 3D Programming Is Aimed at Intermediate to Experienced Java Developers
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Daftar Program Untuk Komputer Grafik Dan Pengolahan Citra
Daftar program untuk Komputer Grafik dan Pengolahan Citra I Made Wiryana 1 Nopember 2012 Daftar Isi 1 OpenCV 1 2 Scilab Image Processing Toolbox 2 3 VIPS 2 4 ImageJ 2 5 Marvin 2 6 MeVisLab 3 7 MVTH 3 8 Gephex 3 9 Fiji 3 10 MathMap 4 11 VTK 4 12 Tulip 4 13 PreFuse 4 1 OpenCV OpenCV - Open Source Computer Vision Library [http://www.opencv.org] is an open-source BSD- licensed library that includes several hundreds of computer vision algorithms. The document de- scribes the so-called OpenCV 2.x API, which is essentially a C++ API, as opposite to the C-based OpenCV 1.x API. The latter is described in opencv1x.pdf. OpenCV (Open Source Computer Vision Library) is an open source computer vision and machine learning software library. OpenCV was built to provide a common infrastructure for computer vision applications and to accelerate the use of machine perception in the commercial products. Being a BSD-licensed product, OpenCV makes it easy for businesses to utilize and modify the code. The library has more than 2500 optimized algorithms, which includes a comprehensive set of both classic and state-of-the-art computer vision and machine learning algorithms. These algori- thms can be used to detect and recognize faces, identify objects, classify human actions in videos, track camera movements, track moving objects, extract 3D models of objects, produce 3D point clouds from stereo cameras, stitch images together to produce a high resolution image of an entire 1 scene, find similar images from an image database, remove red eyes from images taken using flash, follow eye movements, recognize scenery and establish markers to overlay it with augmented reali- ty, etc. -
Columbia Photographic Images and Photorealistic Computer Graphics Dataset
Columbia Photographic Images and Photorealistic Computer Graphics Dataset Tian-Tsong Ng, Shih-Fu Chang, Jessie Hsu, Martin Pepeljugoski¤ fttng,sfchang,[email protected], [email protected] Department of Electrical Engineering Columbia University ADVENT Technical Report #205-2004-5 Feb 2005 Abstract Passive-blind image authentication is a new area of research. A suitable dataset for experimentation and comparison of new techniques is important for the progress of the new research area. In response to the need for a new dataset, the Columbia Photographic Images and Photorealistic Computer Graphics Dataset is made open for the passive-blind image authentication research community. The dataset is composed of four component image sets, i.e., the Photorealistic Com- puter Graphics Set, the Personal Photographic Image Set, the Google Image Set, and the Recaptured Computer Graphics Set. This dataset, available from http://www.ee.columbia.edu/trustfoto, will be for those who work on the photographic images versus photorealistic com- puter graphics classi¯cation problem, which is a subproblem of the passive-blind image authentication research. In this report, we de- scribe the design and the implementation of the dataset. The report will also serve as a user guide for the dataset. 1 Introduction Digital watermarking [1] has been an active area of research since a decade ago. Various fragile [2, 3, 4, 5] or semi-fragile watermarking algorithms [6, 7, 8, 9] has been proposed for the image content authentication and the detection of image tampering. In addition, authentication signature [10, ¤This work was done when Martin spent his summer in our research group 1 11, 12, 13] has also been proposed as an alternative image authentication technique. -
Metadefender Core V4.12.2
MetaDefender Core v4.12.2 © 2018 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 13 Key Features of Metadefender Core 14 1. Quick Start with Metadefender Core 15 1.1. Installation 15 Operating system invariant initial steps 15 Basic setup 16 1.1.1. Configuration wizard 16 1.2. License Activation 21 1.3. Scan Files with Metadefender Core 21 2. Installing or Upgrading Metadefender Core 22 2.1. Recommended System Requirements 22 System Requirements For Server 22 Browser Requirements for the Metadefender Core Management Console 24 2.2. Installing Metadefender 25 Installation 25 Installation notes 25 2.2.1. Installing Metadefender Core using command line 26 2.2.2. Installing Metadefender Core using the Install Wizard 27 2.3. Upgrading MetaDefender Core 27 Upgrading from MetaDefender Core 3.x 27 Upgrading from MetaDefender Core 4.x 28 2.4. Metadefender Core Licensing 28 2.4.1. Activating Metadefender Licenses 28 2.4.2. Checking Your Metadefender Core License 35 2.5. Performance and Load Estimation 36 What to know before reading the results: Some factors that affect performance 36 How test results are calculated 37 Test Reports 37 Performance Report - Multi-Scanning On Linux 37 Performance Report - Multi-Scanning On Windows 41 2.6. Special installation options 46 Use RAMDISK for the tempdirectory 46 3. Configuring Metadefender Core 50 3.1. Management Console 50 3.2. -
Metadefender Core V4.13.1
MetaDefender Core v4.13.1 © 2018 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 13 Key Features of Metadefender Core 14 1. Quick Start with Metadefender Core 15 1.1. Installation 15 Operating system invariant initial steps 15 Basic setup 16 1.1.1. Configuration wizard 16 1.2. License Activation 21 1.3. Scan Files with Metadefender Core 21 2. Installing or Upgrading Metadefender Core 22 2.1. Recommended System Requirements 22 System Requirements For Server 22 Browser Requirements for the Metadefender Core Management Console 24 2.2. Installing Metadefender 25 Installation 25 Installation notes 25 2.2.1. Installing Metadefender Core using command line 26 2.2.2. Installing Metadefender Core using the Install Wizard 27 2.3. Upgrading MetaDefender Core 27 Upgrading from MetaDefender Core 3.x 27 Upgrading from MetaDefender Core 4.x 28 2.4. Metadefender Core Licensing 28 2.4.1. Activating Metadefender Licenses 28 2.4.2. Checking Your Metadefender Core License 35 2.5. Performance and Load Estimation 36 What to know before reading the results: Some factors that affect performance 36 How test results are calculated 37 Test Reports 37 Performance Report - Multi-Scanning On Linux 37 Performance Report - Multi-Scanning On Windows 41 2.6. Special installation options 46 Use RAMDISK for the tempdirectory 46 3. Configuring Metadefender Core 50 3.1. Management Console 50 3.2. -
Opengl 4.0 Shading Language Cookbook
OpenGL 4.0 Shading Language Cookbook Over 60 highly focused, practical recipes to maximize your use of the OpenGL Shading Language David Wolff BIRMINGHAM - MUMBAI OpenGL 4.0 Shading Language Cookbook Copyright © 2011 Packt Publishing All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information. First published: July 2011 Production Reference: 1180711 Published by Packt Publishing Ltd. 32 Lincoln Road Olton Birmingham, B27 6PA, UK. ISBN 978-1-849514-76-7 www.packtpub.com Cover Image by Fillipo ([email protected]) Credits Author Project Coordinator David Wolff Srimoyee Ghoshal Reviewers Proofreader Martin Christen Bernadette Watkins Nicolas Delalondre Indexer Markus Pabst Hemangini Bari Brandon Whitley Graphics Acquisition Editor Nilesh Mohite Usha Iyer Valentina J. D’silva Development Editor Production Coordinators Chris Rodrigues Kruthika Bangera Technical Editors Adline Swetha Jesuthas Kavita Iyer Cover Work Azharuddin Sheikh Kruthika Bangera Copy Editor Neha Shetty About the Author David Wolff is an associate professor in the Computer Science and Computer Engineering Department at Pacific Lutheran University (PLU). -
CDC: Java Platform Technology for Connected Devices
CDC: JAVA™ PLATFORM TECHNOLOGY FOR CONNECTED DEVICES Java™ Platform, Micro Edition White Paper June 2005 2 Table of Contents Sun Microsystems, Inc. Table of Contents Introduction . 3 Enterprise Mobility . 4 Connected Devices in Transition . 5 Connected Devices Today . 5 What Users Want . 5 What Developers Want . 6 What Service Providers Want . 6 What Enterprises Want . 6 Java Technology Leads the Way . 7 From Java Specification Requests… . 7 …to Reference Implementations . 8 …to Technology Compatibility Kits . 8 Java Platform, Micro Edition Technologies . 9 Configurations . 9 CDC . 10 CLDC . 10 Profiles . 11 Optional Packages . 11 A CDC Java Runtime Environment . 12 CDC Technical Overview . 13 CDC Class Library . 13 CDC HotSpot™ Implementation . 13 CDC API Overview . 13 Application Models . 15 Standalone Applications . 16 Managed Applications: Applets . 16 Managed Applications: Xlets . 17 CLDC Compatibility . 18 GUI Options and Tradeoffs . 19 AWT . 19 Lightweight Components . 20 Alternate GUI Interfaces . 20 AGUI Optional Package . 20 Security . 21 Developer Tool Support . 22 3 Introduction Sun Microsystems, Inc. Chapter 1 Introduction From a developer’s perspective, the APIs for desktop PCs and enterprise systems have been a daunting combination of complexity and confusion. Over the last 10 years, Java™ technology has helped simplify and tame this world for the benefit of everyone. Developers have benefited by seeing their skills become applicable to more systems. Users have benefited from consistent interfaces across different platforms. And systems vendors have benefited by reducing and focusing their R&D investments while attracting more developers. For desktop and enterprise systems, “Write Once, Run Anywhere”™ has been a success. But if the complexities of the desktop and enterprise world seem, well, complex, then the connected device world is even scarier. -
Phong Shading
Computer Graphics Shading Based on slides by Dianna Xu, Bryn Mawr College Image Synthesis and Shading Perception of 3D Objects • Displays almost always 2 dimensional. • Depth cues needed to restore the third dimension. • Need to portray planar, curved, textured, translucent, etc. surfaces. • Model light and shadow. Depth Cues Eliminate hidden parts (lines or surfaces) Front? “Wire-frame” Back? Convex? “Opaque Object” Concave? Why we need shading • Suppose we build a model of a sphere using many polygons and color it with glColor. We get something like • But we want Shading implies Curvature Shading Motivation • Originated in trying to give polygonal models the appearance of smooth curvature. • Numerous shading models – Quick and dirty – Physics-based – Specific techniques for particular effects – Non-photorealistic techniques (pen and ink, brushes, etching) Shading • Why does the image of a real sphere look like • Light-material interactions cause each point to have a different color or shade • Need to consider – Light sources – Material properties – Location of viewer – Surface orientation Wireframe: Color, no Substance Substance but no Surfaces Why the Surface Normal is Important Scattering • Light strikes A – Some scattered – Some absorbed • Some of scattered light strikes B – Some scattered – Some absorbed • Some of this scattered light strikes A and so on Rendering Equation • The infinite scattering and absorption of light can be described by the rendering equation – Cannot be solved in general – Ray tracing is a special case for -
CS488/688 Glossary
CS488/688 Glossary University of Waterloo Department of Computer Science Computer Graphics Lab August 31, 2017 This glossary defines terms in the context which they will be used throughout CS488/688. 1 A 1.1 affine combination: Let P1 and P2 be two points in an affine space. The point Q = tP1 + (1 − t)P2 with t real is an affine combination of P1 and P2. In general, given n points fPig and n real values fλig such that P P i λi = 1, then R = i λiPi is an affine combination of the Pi. 1.2 affine space: A geometric space composed of points and vectors along with all transformations that preserve affine combinations. 1.3 aliasing: If a signal is sampled at a rate less than twice its highest frequency (in the Fourier transform sense) then aliasing, the mapping of high frequencies to lower frequencies, can occur. This can cause objectionable visual artifacts to appear in the image. 1.4 alpha blending: See compositing. 1.5 ambient reflection: A constant term in the Phong lighting model to account for light which has been scattered so many times that its directionality can not be determined. This is a rather poor approximation to the complex issue of global lighting. 1 1.6CS488/688 antialiasing: Glossary Introduction to Computer Graphics 2 Aliasing artifacts can be alleviated if the signal is filtered before sampling. Antialiasing involves evaluating a possibly weighted integral of the (geometric) image over the area surrounding each pixel. This can be done either numerically (based on multiple point samples) or analytically. -
Resume Emmanuel Puybaret / Java Developer
Emmanuel PUYBARET 52, married, two children 35, rue de Chambéry French native, fluent in English 75015 PARIS FRANCE Tel +33 1 58 45 28 27 Email [email protected] EDUCATION 1992-1993 Master's degree in INDUSTRIAL DESIGN/PRODUCT DESIGN, U.T.C. (University of Technology of Compiègne). 1985-1991 AERONAUTICS ENGINEER, E.S.T.A.C.A. (Graduate School of Aeronautics Engineering and Cars Construction). 1988-1990 BS in COMPUTER SCIENCE, University of Paris 6 (specialization in 2D/3D graphics, Artificial Intelligence, signal processing). COMPUTER SKILLS Systems Windows XP/7/8/10, Mac OS X, Linux. Languages Java, JavaScript, HTML, XML, SQL, C, C++, C#, Objective C, UML. Java API J2SE / Java SE: AWT, Swing, Java 2D, JavaSound, JDBC, SAX, DOM, JNI, multi-threading. J2EE / Java EE: Servlet, JSP, JSF, JPA, JavaMail, JMS, EJB. Other API: Struts, Hibernate, Ant, JUnit/TestNG, Abbot, FEST, SWT/JFace, Java 3D, WebGL. WORK EXPERIENCE Since 1999 JAVA ENGINEER AND TRAINER, freelancer, eTeks. References: 1999-2019 • eTeks: Author of the web site http://www.eteks.com (more than 10,000 visits per month): 5 months o Writing in French of the tutorial From C/C++ to Java and programming tips. 8 years o Development of Java products available under GNU GPL Open Source license: Sweet Home 3D interior design application, Jeks Swing spreadsheet, PJA Toolkit graphical library. 1 month o Development of the navigation applet TeksMenu sold to ten web sites. 1999-2018 23 months • AFTI, BSPP, CAI, EFREI, ENSEA, ESIC, ESIGETEL, GRETA, ib, Infotel, Intrabases, ITIN, LTM, SmartFutur, SofTeam, Sun Educational: Trainings in Java, JDBC, JSP, Swing, Java 2D, Java 3D, C++. -
FAKE PHONG SHADING by Daniel Vlasic Submitted to the Department
FAKE PHONG SHADING by Daniel Vlasic Submitted to the Department of Electrical Engineering and Computer Science in Partial Fulfillment of the Requirements for the Degrees of Bachelor of Science in Computer Science and Engineering and Master of Engineering in Electrical Engineering and Computer Science at the Massachusetts Institute of Technology May 17, 2002 Copyright 2002 M.I.T. All Rights Reserved. Author ________________________________________________________ Department of Electrical Engineering and Computer Science May 17, 2002 Approved by ___________________________________________________ Leonard McMillan Thesis Supervisor Accepted by ____________________________________________________ Arthur C. Smith Chairman, Department Committee on Graduate Theses FAKE PHONG SHADING by Daniel Vlasic Submitted to the Department of Electrical Engineering and Computer Science May 17, 2002 In Partial Fulfillment of the Requirements for the Degrees of Bachelor of Science in Computer Science and Engineering And Master of Engineering in Electrical Engineering and Computer Science ABSTRACT In the real-time 3D graphics pipeline framework, rendering quality greatly depends on illumination and shading models. The highest-quality shading method in this framework is Phong shading. However, due to the computational complexity of Phong shading, current graphics hardware implementations use a simpler Gouraud shading. Today, programmable hardware shaders are becoming available, and, although real-time Phong shading is still not possible, there is no reason not to improve on Gouraud shading. This thesis analyzes four different methods for approximating Phong shading: quadratic shading, environment map, Blinn map, and quadratic Blinn map. Quadratic shading uses quadratic interpolation of color. Environment and Blinn maps use texture mapping. Finally, quadratic Blinn map combines both approaches, and quadratically interpolates texture coordinates. All four methods adequately render higher-resolution methods. -
Mateias, C. & Nicolescu, A. F.: Data Reporting on Internet from Sensors
Annals of DAAAM for 2012 & Proceedings of the 23rd International DAAAM Symposium, Volume 23, No.1, ISSN 2304-1382 ISBN 978-3-901509-91-9, CDROM version, Ed. B. Katalinic, Published by DAAAM International, Vienna, Austria, EU, 2012 Make Harmony between Technology and Nature, and Your Mind will Fly Free as a Bird Annals & Proceedings of DAAAM International 2012 DATA REPORTING ON INTERNET FROM SENSORS THAT MEASURE ENVIRONMENTAL PARAMETERS MATEIAS, C[atalin] & NICOLESCU, A[drian] F[lorin] Abstract: This paper describes a development stage of a 3D from remote locations) [2][3]. Also, it is preferable to use application developed using WebGL for reporting temperature, open source code for developing the 3D interface. humidity, pressure and dew point from a sensor installed in a location where constant monitoring is required. The data from the sensor is stored in an Oracle database. The sensor 3. PROBLEM SOLUTION measures the environmental parameters once per minute every day. The web pages that make the data available to Internet The first attempt was made using Java 3D. This users are developed using Oracle APEX. The 3D model of the requires installing Java and Java 3D plugin on the monitored location and the sensor were designed using computer Internet browser[4]. The java applet is packed Blender. The 3D models are loaded into the Oracle database in a *.jar file and uploaded into the Oracle database in a and rendered, using WebGL, inside web pages. BLOB type column and can be viewed from web pages Keywords: WebGL, Java, Internet server, 3D web application, designed with Oracle APEX. -
100% Pure Java Cookbook Use of Native Code
100% Pure Java Cookbook Guidelines for achieving the 100% Pure Java Standard Revision 4.0 Sun Microsystems, Inc. 901 San Antonio Road Palo Alto, California 94303 USA Copyrights 2000 Sun Microsystems, Inc. All rights reserved. 901 San Antonio Road, Palo Alto, California 94043, U.S.A. This product and related documentation are protected by copyright and distributed under licenses restricting its use, copying, distribution, and decompilation. No part of this product or related documentation may be reproduced in any form by any means without prior written authorization of Sun and its licensors, if any. Restricted Rights Legend Use, duplication, or disclosure by the United States Government is subject to the restrictions set forth in DFARS 252.227-7013 (c)(1)(ii) and FAR 52.227-19. The product described in this manual may be protected by one or more U.S. patents, foreign patents, or pending applications. Trademarks Sun, the Sun logo, Sun Microsystems, Java, Java Compatible, 100% Pure Java, JavaStar, JavaPureCheck, JavaBeans, Java 2D, Solaris,Write Once, Run Anywhere, JDK, Java Development Kit Standard Edition, JDBC, JavaSpin, HotJava, The Network Is The Computer, and JavaStation are trademarks or registered trademarks of Sun Microsystems, Inc. in the U.S. and certain other countries. UNIX is a registered trademark in the United States and other countries, exclusively licensed through X/Open Company, Ltd. All other product names mentioned herein are the trademarks of their respective owners. Netscape and Netscape Navigator are trademarks of Netscape Communications Corporation in the United States and other countries. THIS PUBLICATION IS PROVIDED “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR NON-INFRINGEMENT.