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John Romero
Theescapist 055.Pdf
Doom
Quake Manual
High-Performance Play: the Making of Machinima
Masters of Doom How Two Guys Created an Empire and Transformed Pop Culture by David Kushner
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Paradigm Shift: How the Evolution of Two Generations of Home
© Copyright to This Document Belongs to Lam Game Engines: You Can Find
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Id As Super-Ego: the Creation of Duke Nukem 3D
The Driving Technology Behind Quake III: Arena
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The Making of Doom
On the Trail of the Wolf: How Wolfenstein 3D Defined the First Person Shooter
Of Jodi's Untitled Game
Top View
Online Game Pioneers at Work
Digital Workflow Present and Future Nab 98 • Seybold
Gamespot Walkthrough (PDF)
How Video Games Are Made Part 3
Side Scrollers Side Scrollers: a Planar Odyssey
University of California Santa Cruz the Stabilization
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MULTIMEDIA • John Romero | Texas Monthly
The Independent Games Movement As Resistance To