DOCSLIB.ORG
Explore
Sign Up
Log In
Upload
Search
Home
» Tags
» Dontnod Entertainment
Dontnod Entertainment
Creativity and Learning in Digital Entertainment Games Thesis
Beyond the Author: Collaborative Authorship in Video Games
Modelagem De Jogos De Adventure Através De Machinations
Vgarchive : My Video Game Collection 2021
Poetik Und Politik Der Fantasy Am Medium Videospiel Cinepoetics
Developing a Procedure of Video Game Integration Through the Task Based Approach
The State of Technology & Culture
Roles of Female Video Game Characters and Their Impact on Gender Representation
NOMINATIONS with WINNERS in BOLD 7 April 2016
'N' Andy: the Colour Blind Ideology in Video Game Voice Acting
Existential Transformational Game Design: Harnessing the “Psychomagic” of Symbolic Enactment
Game Narrative Review
Gay Engines: Imagining a Queer Development Platform for Video
Diversity Pf Play
New Game Plus: a Study of Video Game Narratives
INFLUÊNCIAS DOS ... NOS JOGOS ELETRÔNICOS.Pdf
{TEXTBOOK} Getting Started with Dwarf Fortress: Learn to Play The
French Studio Dontnod Entertainment to Launch
Top View
Download Chapter (PDF)
Gamemusic Magazine Issue 1/2020
Family Friendly Magazine 167 in PDF Format
PC, Mac, Linux
French Studio Dontnod Entertainment Registers Its Base Document As Part of Its Initial Public Offering on Euronext Growth Paris
Performativity in Art, Literature, and Videogames, DOI 10.1007/978-3-319-54451-9 300 CONCLUSION: a COMPARATIVE METHOD for STUDYING
Gaming and the Arts of Storytelling
Dontnod Entertainment and Focus Home Interactive Announce a New Collaboration
University of California Santa Cruz Telltale Hearts
DONTNOD ENTERTAINMENT LISTS on EURONEXT Successful Transaction with €26.6 Million Raised – Market Capitalisation of €88.4 Million
SUSPENSE MECHANICS in NARRATIVE VIDEO GAMES LLUÍS ANYÓ Abstract
Ludology Is Strange: Temporal Experience in Gaming and Life Is Strange
The Dynamic Game Character: Definition, Construction, and Challenges in a Character Ecology
Avatar 'N' Andy: the Colour Blind Ideology in Video Game Voice Acting
June 2020 History Marketing Experience Criticism Psychology Social Aspects Future Editorial Journal Board Orientation
Girlhood Themed Games As Transformative Spaces Stephanie Harkin Swinburne University of Technology John Street, Hawthorn Melbourne, Australia
[email protected]
Nominations and Winners in Bold 2 April 2020 FELLOWSHIP HIDEO