Creativity and Learning in Digital Entertainment Games Thesis
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Redeye-Gaming-Guide-2020.Pdf
REDEYE GAMING GUIDE 2020 GAMING GUIDE 2020 Senior REDEYE Redeye is the next generation equity research and investment banking company, specialized in life science and technology. We are the leading providers of corporate broking and corporate finance in these sectors. Our clients are innovative growth companies in the nordics and we use a unique rating model built on a value based investment philosophy. Redeye was founded 1999 in Stockholm and is regulated by the swedish financial authority (finansinspektionen). THE GAMING TEAM Johan Ekström Tomas Otterbeck Kristoffer Lindström Jonas Amnesten Head of Digital Senior Analyst Senior Analyst Analyst Entertainment Johan has a MSc in finance Tomas Otterbeck gained a Kristoffer Lindström has both Jonas Amnesten is an equity from Stockholm School of Master’s degree in Business a BSc and an MSc in Finance. analyst within Redeye’s tech- Economic and has studied and Economics at Stockholm He has previously worked as a nology team, with focus on e-commerce and marketing University. He also studied financial advisor, stockbroker the online gambling industry. at MBA Haas School of Busi- Computing and Systems and equity analyst at Swed- He holds a Master’s degree ness, University of California, Science at the KTH Royal bank. Kristoffer started to in Finance from Stockholm Berkeley. Johan has worked Institute of Technology. work for Redeye in early 2014, University, School of Business. as analyst and portfolio Tomas was previously respon- and today works as an equity He has more than 6 years’ manager at Swedbank Robur, sible for Redeye’s website for analyst covering companies experience from the online equity PM at Alfa Bank and six years, during which time in the tech sector with a focus gambling industry, working Gazprombank in Moscow he developed its blog and on the Gaming and Gambling in both Sweden and Malta as and as hedge fund PM at community and was editor industry. -
Pegi Annual Report
PEGI ANNUAL REPORT ANNUAL REPORT INTRODUCTION 2 CHAPTER 1 The PEGI system and how it functions 4 AGE CATEGORIES 5 CONTENT DESCRIPTORS 6 THE PEGI OK LABEL 7 PARENTAL CONTROL SYSTEMS IN GAMING CONSOLES 7 STEPS OF THE RATING PROCESS 9 ARCHIVE LIBRARY 9 CHAPTER 2 The PEGI Organisation 12 THE PEGI STRUCTURE 12 PEGI S.A. 12 BOARDS AND COMMITTEES 12 THE PEGI CONGRESS 12 PEGI MANAGEMENT BOARD 12 PEGI COUNCIL 12 PEGI EXPERTS GROUP 13 COMPLAINTS BOARD 13 COMPLAINTS PROCEDURE 14 THE FOUNDER: ISFE 17 THE PEGI ADMINISTRATOR: NICAM 18 THE PEGI ADMINISTRATOR: VSC 20 PEGI IN THE UK - A CASE STUDY? 21 PEGI CODERS 22 CHAPTER 3 The PEGI Online system 24 CHAPTER 4 PEGI Communication tools and activities 28 Introduction 28 Website 28 Promotional materials 29 Activities per country 29 ANNEX 1 PEGI Code of Conduct 34 ANNEX 2 PEGI Online Safety Code (POSC) 38 ANNEX 3 The PEGI Signatories 44 ANNEX 4 PEGI Assessment Form 50 ANNEX 5 PEGI Complaints 58 1 INTRODUCTION Dear reader, We all know how quickly technology moves on. Yesterday’s marvel is tomorrow’s museum piece. The same applies to games, although it is not just the core game technology that continues to develop at breakneck speed. The human machine interfaces we use to interact with games are becoming more sophisticated and at the same time, easier to use. The Wii Balance Board™ and the MotionPlus™, Microsoft’s Project Natal and Sony’s PlayStation® Eye are all reinventing how we interact with games, and in turn this is playing part in a greater shift. -
Frontier: First Encounters 2 Contents
Frontier: First Encounters 2 Contents Credits v Preface vii Quick start ix 1 Tutorial 1 1.1 Your first view . 1 1.2 You and your ship (Inventory mode) . 2 1.3 The galaxy . 3 1.4 Where to go, and what to do there . 5 1.5 Getting out of here . 9 1.6 Arriving . 11 1.7 On landing . 14 2 The controls 17 2.1 Welcome to your Saker Mk III . 17 2.2 Ship instrumentation, and how to use it . 17 2.3 The View Panel (F1) . 19 2.4 The Inventory Panel (F2) . 22 2.5 The Map Panel (F3) . 25 2.6 The Communications Panel (F4) . 28 2.7 The Scanner . 30 2.8 Fuel Gauge and Temperature Gauges . 31 2.9 Warning Lights . 31 2.10 Dual Console . 32 2.11 Options . 35 3 Flying a spacecraft 37 3.1 Basic flight controls . 37 3.2 Fly-by-wire — an idiot’s guide . 38 3.3 Launching and docking procedures . 39 3.4 Flying between star-systems . 44 3.5 Flying within a system . 46 3.6 Intra-system flight without an autopilot . 49 3.7 Manual flight, and relative velocities . 51 3.8 Your pilot’s test — a revision guide . 55 3.9 Basic combat controls . 57 i ii CONTENTS 3.10 The combat drill . 59 3.11 Combat techniques . 63 3.12 Interception techniques . 68 3.13 Planetary combat . 70 3.14 Full manual flight control (Advanced) . 73 4 Careers 77 4.1 Bulletin Boards . 77 4.2 Deliveries . 79 4.2.1 Parcel courier . -
Announcement
Announcement Total 100 articles, created at 2016-03-15 00:04 1 Five things to expect from Apple's imminent iPhone launch All the rumours about Apple's 21 March launch in one handy place,Hardware,Mobile 2016-03-15 00:03 2KB www.v3.co.uk (2.00/3) Phones,Communications ,Apple,iPhone 2 Microsoft is Ticking People Off with Automatic Windows 10 Upgrades (2.00/3) The Internet community is up in arms at Microsoft pushing out automatic and supposedly unauthorized Windows 10 upgrades. 2016-03-14 17:24 3KB www.maximumpc.com 3 Microsoft to bolster artificial intelligence using Minecraft Not just a blockhead now 2016-03-14 15:54 2KB www.theinquirer.net (2.00/3) 4 Code.org volunteer emails exposed in information leak As a result, a Singaporean firm decided to try and poach a few members. 2016-03-14 12:59 3KB www.zdnet.com (2.00/3) 5 CityFibre CEO Greg Mensch's ambitious plan to bring FTTP to 100 UK towns and cities - and beat BT in the process Firm's £90m acquisition of Kcom in December has made it a force to be reckoned with in the broadband space,Telecoms ,BT 2016-03-15 00:03 749Bytes www.v3.co.uk 6 Microsoft releases 13 security bulletins in latest Patch Tuesday Patch now or be vulnerable as hackers get to work on coding exploits,Security ,Microsoft,patch Tuesday 2016-03-15 00:03 2KB www.theinquirer.net 7 Microsoft accused of bundling new Windows 10 nagware into latest Patch Tuesday updates More Windows 10 nagware being sneaked into Microsoft updates,Operating Systems,Software,Security ,Microsoft,operating system,Windows Update,security,patch Tuesday -
Embodying the Game
Transcoding Action: Embodying the game Pedro Cardoso & Miguel Carvalhais ID+, Faculty of Fine Arts, University of Porto, Portugal. [email protected] / [email protected] Abstract this performance that is monitored and interpreted by the While playing a video game, the player-machine interaction is not game system, registering very specific data that is solely characterised by constraints determined by which sensors subordinated to the diverse kinds of input devices that are and actuators are embedded in both parties, but also by how their in current use. actions are transcoded. This paper is focused on that transcoding, By operating those input devices the player interacts with on understanding the nuances found in the articulation between the game world. In some games, for the player to be able to the player's and the system's actions, that enable a communication feedback loop to be established through acts of gameplay. This act in the game world, she needs to control an actor, an communication process is established in two directions: 1) player agent that serves as her proxy. This proxy is her actions directed at the system and, 2) system actions aimed at the representation in the game world. It is not necessarily her player. For each of these we propose four modes of transcoding representation in the story of the game. The player’s proxy that portray how the player becomes increasingly embodied in the is the game element she directly controls, and with which system, up to the moment when the player's representation in the she puts her actions into effect. -
Frontier Developments Plc Annual Report and Accounts 2020
STRATEGIC REPORT CHIEF EXECUTIVE’S STATEMENT AN EXCITING FUTURE Our vision is to be the most respected entertainment company in the world. DAVID BRABEN FOUNDER AND CEO Reflecting on our progress since writing my In addition to new game developments and PDLC packs, last report in the summer of 2019, I am delighted our teams have been working hard to deliver three major new releases for our existing game portfolio during FY21. with the achievements of our teams across all Jurassic World Evolution: Complete Edition will be launching areas of our business, particularly through the on the Nintendo Switch, Planet Coaster: Console Edition is challenges of Covid-19. coming to PlayStation and Xbox, and players will soon be able to get out of their ships and SRVs (Surface Reconnaissance Regarding our internally developed game Vehicles) with Elite Dangerous: Odyssey. These major portfolio, we have further expanded our offering achievements are made possible by the talent, experience with another successful major game release, and hard work of our teams, combined with our technology leadership through the continued investment in our own Planet Zoo, which has become our best-selling COBRA game engine. PC game, crossing 1 million base game units in In spring 2020 we signed two major new IP licences less than six months. As usual we have supported to further strengthen our future roadmap. In March 2020 all of our games with free and paid content, we confirmed a deal with Formula 1® with exclusive rights together with active community management, to an annual PC and console management game, with the which has in turn delivered strong ongoing first game planned for the 2022 F1 season. -
Unaudited Annual Results
Unaudited Annual Results Released : 04 September 2019 07:00 RNS Number : 1132L Frontier Developments PLC 04 September 2019 Frontier Developments plc Annual Results A record year. An exciting future. Frontier Developments plc (AIM: FDEV, 'Frontier', the 'Group' or the 'Company'), a leading developer and publisher of videogames based in Cambridge, UK, has published its unaudited full‐year results for the 12 months to 31 May 2019 ('financial year 2019' or 'FY19'). Overview Frontier is a world‐class videogame developer and publisher, with a proven track record of launching multiple successful franchises with a strong post‐launch nurturing strategy which delivers multi‐year revenues. Each new release provides strong launch sales, while a combination of regular free and chargeable updates, together with active community support, ensures longevity of sales performance. Frontier is currently the UK's largest independent studio and continues to grow. In the 12 months to 31 May 2019, Frontier recruited more than 120 people, growing headcount to over 460 staff in its Cambridge headquarters. In financial year 2019, Frontier grew revenue by more than 160% and operating profit by nearly 600%, representing record financial performance. This was delivered through the success of Jurassic World Evolution (June 2018), and the ongoing performance of Frontier's first two self‐published titles, Elite Dangerous (2014) and Planet Coaster (2016). Frontier's next major release is Planet Zoo, the Company's fourth title launch since the transition to a self‐publishing business model in 2013‐2014. Planet Zoo is the ultimate zoo simulation, featuring authentic living animals, rich management, and limitless creativity, and is coming exclusively to PC on 5 November 2019. -
Pokémon Shuffle
Pokémon Shuffle 1 Important Information Basic Information 2 Online Features 3 Note to Parents and Guardians Getting Started 4 Introduction 5 Saving/Deleting Data How to Play 6 Selecting a Stage 7 Preparing for Battles 8 The Puzzle Screen 9 Playing Stages 10 Clearing Pokémon Connectivity 11 Check In 12 Buying Jewels (Digital Items) 13 StreetPass Troubleshooting 14 Support Information 1 Important Information Please read this manual carefully before using the software. If the software will be used by children, the manual should be read and explained to them by an adult. Also, before using this software, please select in the HOME Menu and carefully review content in "Health and Safety Information." It contains important information that will help you enjoy this software. You should also thoroughly read your Operations Manual, including the "Health and Safety Information" section, before using this software. Please note that except where otherwise stated, "Nintendo 3DS™" refers to all devices in the Nintendo 3DS family, including the New Nintendo 3DS, New Nintendo 3DS XL, Nintendo 3DS, Nintendo 3DS XL, and Nintendo 2DS™. This software does not support the display of 3D visuals. CAUTION - STYLUS USE To avoid fatigue and discomfort when using the stylus, do not grip it tightly or press it hard against the screen. Keep your fingers, hand, wrist, and arm relaxed. Long, steady, gentle strokes work just as well as many short, hard strokes. Important Information Your Nintendo 3DS system and this software are not designed for use with any unauthorized device or unlicensed accessory. Such use may be illegal, voids any warranty, and is a breach of your obligations under the User Agreement. -
Pokemon Mystery Dungeon Blazing Adventure Squad Rom Download
Pokemon mystery dungeon blazing adventure squad rom download Continue «Lưu»: Gen 1 đến gen 3 chơi bằng VBALINK 1.8. Seon gene 4 trở th'c bạn chơi bằng no$GBAC'ch chơi bằng giả lập th'c'c bạn c' thể Google search để biết th'm. Developer: Game Freak Publisher: NintendoPlatform: GAMEBOYRelease Date: Red, Blue, Green (1996) - Yellow (1998) Developer: Game Freak Publisher: Nintendo Platform: GAMEBOY ColorRelease Date: Gold, Silver (1999) - Crystal (2000) Pokemon GoldDownLoadPokemon SilverDownPokemon CrystalDownload Developer: Game Freak Publisher: Nintendo Platform: GAMEBOY ADVANCERelease Date: Ruby, Sapphire (2002) - Emerald, FireRed, LeafGreen (2004) Developer: Freak Game Publisher: Nintendo (The Pokemon Company) Platform: Nintendo DSRelease: Pearl (2006) - Platinum (2008) - HeartGold, SoulSilver (2009) Developer: Game Freak Publisher: Nintendo (The Pokemon Company) Platform: Nintendo DSRelease Date: Black, White (2010) - Black 2, White 2 (2012) Developer: Freak Game Publisher: Nintendo (Company Pokemon) Platform: Nintendo 3DSRelease Date: X, Y (10/2013) - Omega Ruby, Alpha Sapphire (11/2014) Pokemon xDownDownPokemon YDownload Pokemon Omega RubyDownLoadPokeMon SapphireDown Developer: Nintendo/HAL Labs (Stadium, Stadium 2) - Genius Sonority (Battle Revolution) Publisher : Nintendo (Pokemon Company) Platform: NINTENDO 64 (Stadium, Stadium, Stadium 2) - Wii (Battle of the Revolution)Release Date: Stadium (1999) - Stadium 2 (2000) - Battle of the Revolution (2006) Pokemon StadiumDownloadPokemon Stadium 2Download Pokemon BattleDown RevolutionDown Developer: Genius Sonority (Colosseum, XD) Publisher: Nintendo (Company Of Pokemon)Platform: NINTENDO GAMECUBE (Colosseum, XD)Release date: Colosseum (Colosseum) 2003) - XD (2005) Developer: Pokemon Company (Pokemon Box RSS) - Umbrella (My Pokemon Ranch)Publisher: Nintendo (Pokemon Company)Platform: NINTENDO GAMECUBE (Box R s) - Wii (Ranch)Release date: Box R'S (2003) - Ranch (2008) Pokemon BoxRuby : Umbrella (Hey, Pikachu!, Pokemon Channel) - Creatures, Inc. -
An Analysis and Expansion of Queerbaiting in Video Games
Wilfrid Laurier University Scholars Commons @ Laurier Cultural Analysis and Social Theory Major Research Papers Cultural Analysis and Social Theory 8-2018 Queering Player Agency and Paratexts: An Analysis and Expansion of Queerbaiting in Video Games Jessica Kathryn Needham Wilfrid Laurier University Follow this and additional works at: https://scholars.wlu.ca/cast_mrp Part of the Communication Technology and New Media Commons, Gender and Sexuality Commons, and the Gender, Race, Sexuality, and Ethnicity in Communication Commons Recommended Citation Needham, Jessica Kathryn, "Queering Player Agency and Paratexts: An Analysis and Expansion of Queerbaiting in Video Games" (2018). Cultural Analysis and Social Theory Major Research Papers. 6. https://scholars.wlu.ca/cast_mrp/6 This Article is brought to you for free and open access by the Cultural Analysis and Social Theory at Scholars Commons @ Laurier. It has been accepted for inclusion in Cultural Analysis and Social Theory Major Research Papers by an authorized administrator of Scholars Commons @ Laurier. For more information, please contact [email protected]. Queering player agency and paratexts: An analysis and expansion of queerbaiting in video games by Jessica Kathryn Needham Honours Rhetoric and Professional Writing, Arts and Business, University of Waterloo, 2016 Major Research Paper Submitted to the M.A. in Cultural Analysis and Social Theory in partial fulfillment of the requirements for Master of Arts Wilfrid Laurier University 2018 © Jessica Kathryn Needham 2018 1 Abstract Queerbaiting refers to the way that consumers are lured in with a queer storyline only to have it taken away, collapse into tragic cliché, or fail to offer affirmative representation. Recent queerbaiting research has focused almost exclusively on television, leaving gaps in the ways queer representation is negotiated in other media forms. -
Beyond the Author: Collaborative Authorship in Video Games
Beyond the Author: Collaborative Authorship in Video Games Research Thesis Presented in partial fulfillment of the requirements for graduation with research distinction in English Studies in the undergraduate colleges of The Ohio State University by Kim Lemon The Ohio State University April 2018 Project Advisor: Professor Robert Hughes, Department of English Lemon 1 Introduction: In recent years, video games have become part of mainstream American society – references to games appear in conversation almost as frequently (and in some cases more frequently) as references to movies, the rise of smartphones and mobile gaming allows many to game on the go, and the stigma around playing video games has largely disappeared. However, despite such developments, video games are rarely taken as objects of critical and academic analysis. Though a critical theory and study of the video game medium has slowly begun to make its way into some academic and analytical circles under the name of ‘Game Studies,’ and though researchers and critical thinkers in this field apply the same analytical theories used for literature and film to video games (Cășvean 51), the majority of academics have continued to ignore the medium as a subject for critical analysis in favor of more established media. There are several reasons why this may be the case: a lack of time or interest on the part of critics to devote to the study of a new medium, a (misguided) notion that new methods of analysis must be formed to examine these new objects, or simply the outdated prejudices held by many critics and embodied by film critic Roger Ebert's remark that "video games can never be art.” Whatever the reason, the lack of critical analysis being done on video games is a missed opportunity for critical and academic fields to engage in a new medium demonstrating new and alternative modes of expression. -
Modelagem De Jogos De Adventure Através De Machinations
Laiza Costa Camurugy Modelagem de jogos de adventure através de Machinations Salvador 2017 Laiza Costa Camurugy Modelagem de jogos de adventure através de Machinations Monografia apresentada ao Curso de gradu- ação em Ciência da Computação, Departa- mento de Ciência da Computação, Instituto de Matemática e Estatística, Universidade Federal da Bahia, como requisito parcial para obtenção do grau de Bacharel em Ciência da Computação. Universidade Federal da Bahia – UFBA Instituto de Matemática e Estatística Departamento de Ciência da Computação Orientador: Rodrigo Rocha Gomes e Souza Salvador 2017 Laiza Costa Camurugy Modelagem de jogos de adventure através de Machinations/ Laiza Costa Camurugy. – Salvador, 2017- 67 p. : il. (algumas color.) ; 30 cm. Orientador: Rodrigo Rocha Gomes e Souza Monografia – Universidade Federal da Bahia – UFBA Instituto de Matemática e Estatística Departamento de Ciência da Computação, 2017. 1. design de jogos. 2. diagramas. 3. desenvolvimento de jogos. 4. ferramenta. 5. jogos de adventure. I. Rodrigo Rocha Gomes e Souza. II. Universidade Federal da Bahia. III. Instituto de Matemática e Estatística. IV. Departamento de Ciência da Computação V. Modelagem de jogos de adventure através de Machinations Laiza Costa Camurugy Modelagem de jogos de adventure através de Machinations Monografia apresentada ao Curso de gradu- ação em Ciência da Computação, Departa- mento de Ciência da Computação, Instituto de Matemática e Estatística, Universidade Federal da Bahia, como requisito parcial para obtenção do grau de Bacharel em Ciência da Computação. Trabalho aprovado. Salvador, 7 de abril de 2017: Rodrigo Rocha Gomes e Souza Supervisor Professor Christina Von Flach Garcia Chavez Professor Filipe Tiago Lima Pereira Salvador 2017 Agradecimentos Ao meu orientador Rodrigo Rocha Gomes e Souza por ter sido sempre presente em sua orientação me dando forças para que enfim pudesse concluir esta etapa, minha família, meus amigos e meu namorado que sempre me apoiaram e ofereceram suporte das diversas maneiras possíveis.