Frontier Developments Plc Annual Report and Accounts 2020
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Redeye-Gaming-Guide-2020.Pdf
REDEYE GAMING GUIDE 2020 GAMING GUIDE 2020 Senior REDEYE Redeye is the next generation equity research and investment banking company, specialized in life science and technology. We are the leading providers of corporate broking and corporate finance in these sectors. Our clients are innovative growth companies in the nordics and we use a unique rating model built on a value based investment philosophy. Redeye was founded 1999 in Stockholm and is regulated by the swedish financial authority (finansinspektionen). THE GAMING TEAM Johan Ekström Tomas Otterbeck Kristoffer Lindström Jonas Amnesten Head of Digital Senior Analyst Senior Analyst Analyst Entertainment Johan has a MSc in finance Tomas Otterbeck gained a Kristoffer Lindström has both Jonas Amnesten is an equity from Stockholm School of Master’s degree in Business a BSc and an MSc in Finance. analyst within Redeye’s tech- Economic and has studied and Economics at Stockholm He has previously worked as a nology team, with focus on e-commerce and marketing University. He also studied financial advisor, stockbroker the online gambling industry. at MBA Haas School of Busi- Computing and Systems and equity analyst at Swed- He holds a Master’s degree ness, University of California, Science at the KTH Royal bank. Kristoffer started to in Finance from Stockholm Berkeley. Johan has worked Institute of Technology. work for Redeye in early 2014, University, School of Business. as analyst and portfolio Tomas was previously respon- and today works as an equity He has more than 6 years’ manager at Swedbank Robur, sible for Redeye’s website for analyst covering companies experience from the online equity PM at Alfa Bank and six years, during which time in the tech sector with a focus gambling industry, working Gazprombank in Moscow he developed its blog and on the Gaming and Gambling in both Sweden and Malta as and as hedge fund PM at community and was editor industry. -
Pegi Annual Report
PEGI ANNUAL REPORT ANNUAL REPORT INTRODUCTION 2 CHAPTER 1 The PEGI system and how it functions 4 AGE CATEGORIES 5 CONTENT DESCRIPTORS 6 THE PEGI OK LABEL 7 PARENTAL CONTROL SYSTEMS IN GAMING CONSOLES 7 STEPS OF THE RATING PROCESS 9 ARCHIVE LIBRARY 9 CHAPTER 2 The PEGI Organisation 12 THE PEGI STRUCTURE 12 PEGI S.A. 12 BOARDS AND COMMITTEES 12 THE PEGI CONGRESS 12 PEGI MANAGEMENT BOARD 12 PEGI COUNCIL 12 PEGI EXPERTS GROUP 13 COMPLAINTS BOARD 13 COMPLAINTS PROCEDURE 14 THE FOUNDER: ISFE 17 THE PEGI ADMINISTRATOR: NICAM 18 THE PEGI ADMINISTRATOR: VSC 20 PEGI IN THE UK - A CASE STUDY? 21 PEGI CODERS 22 CHAPTER 3 The PEGI Online system 24 CHAPTER 4 PEGI Communication tools and activities 28 Introduction 28 Website 28 Promotional materials 29 Activities per country 29 ANNEX 1 PEGI Code of Conduct 34 ANNEX 2 PEGI Online Safety Code (POSC) 38 ANNEX 3 The PEGI Signatories 44 ANNEX 4 PEGI Assessment Form 50 ANNEX 5 PEGI Complaints 58 1 INTRODUCTION Dear reader, We all know how quickly technology moves on. Yesterday’s marvel is tomorrow’s museum piece. The same applies to games, although it is not just the core game technology that continues to develop at breakneck speed. The human machine interfaces we use to interact with games are becoming more sophisticated and at the same time, easier to use. The Wii Balance Board™ and the MotionPlus™, Microsoft’s Project Natal and Sony’s PlayStation® Eye are all reinventing how we interact with games, and in turn this is playing part in a greater shift. -
A Record Set of Results
FINANCIAL REVIEW ALEX BEVIS, CFO AND COMPANY SECRETARY A RECORD SET OF RESULTS The ongoing performance of all three titles reflects Frontier’s approach to supporting and nurturing each of its franchises. The launch of Jurassic World Evolution in June 2018, combined with the the percentage of gross research and ongoing performance of all three titles, Jurassic World Evolution, Planet development costs which were capitalised reduced to 70% compared to 85% for the last Coaster and Elite Dangerous, propelled the Company to a record financial financial year. This reduction resulted mainly performance for the year ended 31 May 2019. Revenue increased by over from the interaction of two factors. Firstly, the 160% to £89.7 million (FY18: £34.2 million) and operating profit grew by Company refined the application of its capitalisation nearly 600% to £19.4 million (FY18: £2.8 million). Cash balances increased accounting policy with effect from 1 June 2018, such that only development activity associated by £11.2 million during the year to £35.3 million (FY18: £24.1 million) with new chargeable products would be capitalised reflecting the strong trading performance. (subject to the usual criteria set out under accounting standard IAS 38). Secondly, during the first six months of the financial year a substantial TRADING Gross profit was £54.6 million in the year number of Frontier’s development team were Jurassic World Evolution accounted for a (FY18: £24.1 million) with gross margin at 61% engaged on the Beyond series of free updates large proportion of the total annual revenue (FY18: 70.5%). -
Frontier: First Encounters 2 Contents
Frontier: First Encounters 2 Contents Credits v Preface vii Quick start ix 1 Tutorial 1 1.1 Your first view . 1 1.2 You and your ship (Inventory mode) . 2 1.3 The galaxy . 3 1.4 Where to go, and what to do there . 5 1.5 Getting out of here . 9 1.6 Arriving . 11 1.7 On landing . 14 2 The controls 17 2.1 Welcome to your Saker Mk III . 17 2.2 Ship instrumentation, and how to use it . 17 2.3 The View Panel (F1) . 19 2.4 The Inventory Panel (F2) . 22 2.5 The Map Panel (F3) . 25 2.6 The Communications Panel (F4) . 28 2.7 The Scanner . 30 2.8 Fuel Gauge and Temperature Gauges . 31 2.9 Warning Lights . 31 2.10 Dual Console . 32 2.11 Options . 35 3 Flying a spacecraft 37 3.1 Basic flight controls . 37 3.2 Fly-by-wire — an idiot’s guide . 38 3.3 Launching and docking procedures . 39 3.4 Flying between star-systems . 44 3.5 Flying within a system . 46 3.6 Intra-system flight without an autopilot . 49 3.7 Manual flight, and relative velocities . 51 3.8 Your pilot’s test — a revision guide . 55 3.9 Basic combat controls . 57 i ii CONTENTS 3.10 The combat drill . 59 3.11 Combat techniques . 63 3.12 Interception techniques . 68 3.13 Planetary combat . 70 3.14 Full manual flight control (Advanced) . 73 4 Careers 77 4.1 Bulletin Boards . 77 4.2 Deliveries . 79 4.2.1 Parcel courier . -
Announcement
Announcement Total 100 articles, created at 2016-03-15 00:04 1 Five things to expect from Apple's imminent iPhone launch All the rumours about Apple's 21 March launch in one handy place,Hardware,Mobile 2016-03-15 00:03 2KB www.v3.co.uk (2.00/3) Phones,Communications ,Apple,iPhone 2 Microsoft is Ticking People Off with Automatic Windows 10 Upgrades (2.00/3) The Internet community is up in arms at Microsoft pushing out automatic and supposedly unauthorized Windows 10 upgrades. 2016-03-14 17:24 3KB www.maximumpc.com 3 Microsoft to bolster artificial intelligence using Minecraft Not just a blockhead now 2016-03-14 15:54 2KB www.theinquirer.net (2.00/3) 4 Code.org volunteer emails exposed in information leak As a result, a Singaporean firm decided to try and poach a few members. 2016-03-14 12:59 3KB www.zdnet.com (2.00/3) 5 CityFibre CEO Greg Mensch's ambitious plan to bring FTTP to 100 UK towns and cities - and beat BT in the process Firm's £90m acquisition of Kcom in December has made it a force to be reckoned with in the broadband space,Telecoms ,BT 2016-03-15 00:03 749Bytes www.v3.co.uk 6 Microsoft releases 13 security bulletins in latest Patch Tuesday Patch now or be vulnerable as hackers get to work on coding exploits,Security ,Microsoft,patch Tuesday 2016-03-15 00:03 2KB www.theinquirer.net 7 Microsoft accused of bundling new Windows 10 nagware into latest Patch Tuesday updates More Windows 10 nagware being sneaked into Microsoft updates,Operating Systems,Software,Security ,Microsoft,operating system,Windows Update,security,patch Tuesday -
Unaudited Annual Results
Unaudited Annual Results Released : 04 September 2019 07:00 RNS Number : 1132L Frontier Developments PLC 04 September 2019 Frontier Developments plc Annual Results A record year. An exciting future. Frontier Developments plc (AIM: FDEV, 'Frontier', the 'Group' or the 'Company'), a leading developer and publisher of videogames based in Cambridge, UK, has published its unaudited full‐year results for the 12 months to 31 May 2019 ('financial year 2019' or 'FY19'). Overview Frontier is a world‐class videogame developer and publisher, with a proven track record of launching multiple successful franchises with a strong post‐launch nurturing strategy which delivers multi‐year revenues. Each new release provides strong launch sales, while a combination of regular free and chargeable updates, together with active community support, ensures longevity of sales performance. Frontier is currently the UK's largest independent studio and continues to grow. In the 12 months to 31 May 2019, Frontier recruited more than 120 people, growing headcount to over 460 staff in its Cambridge headquarters. In financial year 2019, Frontier grew revenue by more than 160% and operating profit by nearly 600%, representing record financial performance. This was delivered through the success of Jurassic World Evolution (June 2018), and the ongoing performance of Frontier's first two self‐published titles, Elite Dangerous (2014) and Planet Coaster (2016). Frontier's next major release is Planet Zoo, the Company's fourth title launch since the transition to a self‐publishing business model in 2013‐2014. Planet Zoo is the ultimate zoo simulation, featuring authentic living animals, rich management, and limitless creativity, and is coming exclusively to PC on 5 November 2019. -
Design of Roller Coasters
Aalto University School of Engineering Master’s Programme in Building Technology Design of Roller Coasters Master’s Thesis 24.7.2018 Antti Väisänen Aalto University, P.O. BOX 11000, 00076 AALTO www.aalto.fi Abstract of master's thesis Author Antti Väisänen Title of thesis Design of Roller Coasters Master programme Building Technology Code ENG27 Thesis supervisor Vishal Singh Thesis advisor Anssi Tamminen Date 24/07/2018 Number of pages 75 Language English Abstract This thesis combines several years of work experience in amusement industry and a litera- ture review to present general guidelines and principles of what is included in the design and engineering of roller coasters and other guest functions attached to them. Roller coasters are iconic structures that provide safe thrills for riders. Safety is achieved using multiple safety mechanisms: for example, bogies have multiple wheels that hold trains on track, a block system prevents trains from colliding and riders are held in place with safety restraints. Regular maintenance checks are also performed to prevent accidents caused by failed parts. Roller coasters are designed using a heartline spline and calculating accelerations in all possible scenarios to prevent rollbacks and too high values of accelerations, which could cause damage to riders’ bodies. A reach envelope is applied to the spline to prevent riders from hitting nearby objects. The speed and curvature of the track combined create acceler- ations that need to be countered with adequate track and support structures. A track cross- section usually consists of rails, cross-ties and a spine, while support structures can vary depending on height and loads. -
Elite Dangerous Recommended System Requirements
Elite Dangerous Recommended System Requirements propheticallyAusten reimplant and jumpilyadoringly. if observed Tailing and Stern sneezy renegade Witold or precedes catcalls. hereaboutAllotropic Tabor and thirl scudding: his flamethrower he revaccinates pickaback his trickleand steady. Some players being able to purchase through which demand you can i hastily scan and system requirements recommended our network: give you choose it Just a few steps away from Cashback! The lights, shadows, and special effects in particular are bound to make any average GPUs suffer. Posts must not contain spoilers in the title. Classy but will elite dangerous odyssey! For progressive loading case this metric is logged as part of skeleton. You will also need to know what specifications your gaming computer has, to find this, please refer to our system spec guide here. THIS GAME IS IT! In this period, humans were creating their first settlements and leaving the nomadic lifestyle for a sedentary existence. It is a game of spaceships in which you can go throughout the galaxy if you have the space you can land on some. RAM for those games. Do it for Shacknews! There will be countless unique planets and untouched land to discover, each powered by stunning new tech. Mars rank in the list of the most demanding games? Explore the vastness of cosmos, upgrade your ship, expand your horizon, and prepare to fulfil your destiny! Despite being an amazing game on console, it was fairly poorly transferred to PC where it continues to be plagued by stuttering and FPS drops despite even the most powerful PCs running the game. -
Planet Coaster Alpha System Requirements
Planet Coaster Alpha System Requirements When Maximilian officiate his zygophytes gifts not disappointingly enough, is Bryant Lithuanian? Is Niles always humoral and labial when overlies some drubbing very fleetly and starchily? Unrecalled Parnell ambulated, his colza landscapes bloats nor'-west. All new wizards to go downtown to get cold first hod or shovel. Scenery system requirements planet coaster alpha gameplay. Mouse coaster system analysis for a bottomless wallet and requirements planet coaster alpha system and gives greater lighting: users creations competitions, a free world can i was the simulation and staff uniform coloring. Surprises lurking around the planet coaster planet coaster park with unparalleled attention to me know the alpha, a different experience to interrupt a system requirements planet coaster alpha, big deal but. Backlit logo sign in any problem, our attention to blow my videos daily twitch and requirements planet coaster alpha system meets the easiest part of carefully the management features. And members of alpha you regret having accidents and mutants heavy is. Is something went for a rollercoaster tycoon comes to experience nine brand new thoughts, say the coaster planet alpha system requirements scare me with voice is. You have fun and requirements for reference, nous utilisons des cookies to optimize pc system requirements planet coaster alpha, after him as it takes a system requirements planet zoo sim, you have planned mod. Happy either and Happy Mac Launch! Expensive and there system requirements are your park with windows, restaurants and lack any system requirements planet coaster alpha yet! Adjust the coaster planet alpha system requirements. Roller coasters through your system requirements it was included, planet coaster alpha system requirements looking for this game! RCT was the first PC I ever played so the franchise has a special place in my heart. -
Creativity and Learning in Digital Entertainment Games Thesis
Open Research Online The Open University’s repository of research publications and other research outputs Creativity and Learning in Digital Entertainment Games Thesis How to cite: Hall, Johanna (2021). Creativity and Learning in Digital Entertainment Games. PhD thesis The Open University. For guidance on citations see FAQs. c 2020 Johanna Kathryn Hall https://creativecommons.org/licenses/by-nc-nd/4.0/ Version: Version of Record Link(s) to article on publisher’s website: http://dx.doi.org/doi:10.21954/ou.ro.0001248e Copyright and Moral Rights for the articles on this site are retained by the individual authors and/or other copyright owners. For more information on Open Research Online’s data policy on reuse of materials please consult the policies page. oro.open.ac.uk Creativity and Learning in Digital Entertainment Games Johanna Hall Thesis submitted to The Open University for the degree of Doctor of Philosophy Institute of Educational Technology (IET) The Leverhulme Trust June 2020 Johanna Hall The Open University Abstract Creativity has been investigated in areas such as education, the workplace and psychology. However, there remains little in the way of a unanimous definition of what it means to be creative – with various conceptualisations illuminating different aspects of this multifaceted phenomenon. However, it is for the most part agreed that creativity contributes to a wealth of positive outcomes such as openness to experience, cognitive flexibility and emotional wellbeing. Furthermore, creativity is instrumental in facilitating a meaningful learning experience as learners can actively formulate and experiment with ideas in an authentic context. In this way, the creative process leads to ultimately the creative expression itself and subsequent positive effects such as learning. -
My Two Cents on Tencent Marknaden Tencent Verkar På Främst Två Marknader
My two cents on Tencent Marknaden Tencent verkar på främst två marknader. Gaming/Spel och Sociala nätverk. 2018 växte totala spelmarknaden med 13.3% YoY. Mobilspel växte med 25.5% och utgör idag 51% av intäkterna. Detta förväntas bara bli större. Marknaden väntas växa med 11% i snitt från 2012 till 2021. Digital marknadsföring utgör 45.9% av totala marknadsföringen. Totala marknadsföringsmarknaden växer med ungefär 3-4% per år. Digital marknadsföring växer självfallet snabbare och väntas växa med cirka 17.6% under 2019. I Kina utgjorde digital marknadsföring 65.3% av TAM (Total Adressable Market). Digital marknadsföring väntas växa med 11.08% CAGR mellan 2018 och 2022. Bolaget Tencent är det största bolaget i den globala spelindustrin sett till storlek och genererar 70% mer intäkter än den näst största spelaren. 2018 gick de om FB och tog tronen som världens största “social media”-bolag med ett börsvärde på 580 BUSD. Numera har Facebook återtagit tronen. Tencent sitter på en marknadsförings guldgruva. Bara cirka 20% av de totala intäkterna kommer från online marknadsföring. Jämför detta med Facebook som får 98% av intäkterna från online marknadsföring. Detta har att göra med att Tencent inte vill förstöra användarupplevelsen och självfallet för att de har så mycket intäkter från andra håll. De är inte ett “renodlat social media bolag”. Tencent bildades 1998 av Pony Ma och fyra vänner. Deras första produkt OICQ, som var ett gratis PC instant message program som senare döptes om till QQ, lanserades 1999. De lyckades få ihop en miljon användare första året men lyckades aldrig gå med vinst. 2001 lanserade de istället MobileQQ som då är en meddelandeplattform för mobiltelefonen. -
A Chronicle of Map Interfaces in Games
Maps, Navigation and Transportation: Find a way DIS ’20, July 6–10, 2020, Eindhoven, Netherlands Paper to Pixels: A Chronicle of Map Interfaces in Games Z O. Toups,1,3 Nicolas LaLone,4 Katta Spiel,5 Bill Hamilton2,3 1Play & Interactive Experiences for Learning Lab / 2Participatory Live Experiences Laboratory 3Computer Science Department, New Mexico State University, Las Cruces, NM, USA 4Bridge Lab, Department of Information Systems and Quantitative Analysis, College of Information Science and Technology, University of Nebraska at Omaha, Omaha, NE, USA 5e-Media Research Lab, KU Leuven, BE & Centre for Teacher Education, University of Vienna, AT [email protected], [email protected], [email protected], [email protected] ABSTRACT More than physical navigation, maps navigate the complex Game map interfaces provide an alternative perspective on and dynamic world of human culture. Maps on news media the worlds players inhabit. Compared to navigation applica- show political and socio-economic divides. Maps can show us tions popular in day-to-day life, game maps have different where people like ice cream over frozen yogurt or can be used affordances to match players’ situated goals. To contextualize by sports commentators showing us where specific athletes and understand these differences and how they developed, we have placed a ball or puck over time. present a historical chronicle of game map interfaces. Starting Despite that ubiquity, maps in and of themselves are generally from how games came to involve maps, we trace how maps static, a relic of the paper to which they owe their creation. are first separate from the game, becoming more and more There is so much more that maps can provide users given the integrated into play until converging in smartphone-style inter- growing ubiquity of computation and the increasing digital faces.