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Plasma on Mobile Devices
Plasma on Mobile devices Application Ecosystem MC Bhushan Shah KDE Developer Agenda ● Initial development of the Plasma Mobile ● Basic architecture details ● Advantages to KDE community ● Application ecosystem and development ● Future for Plasma Mobile ● Challenges Introduction ● KDE developer and sysadmin ● Plasma Mobile maintainer and lead developer ● Employed by Bluesystems GmbH ● From Vadodara, India KDE ● Previously known as the K Desktop Environment ● Now community, which creates free software for end users ● Several products including Plasma, KDE Frameworks, KDE applications. Plasma Mobile ● Announced in the July 2015 ● Vision of providing completely free and open-source mobile platform which respects user’s privacy and freedom. ● Initial prototype on the LG Nexus 5. Initial Development ● LGE Nexus 5 as reference device ● Ubuntu Touch 15.04 (vivid) as base system ● Makes use of the Android binary blobs / drivers ● Can also run on the desktop system for development Basic architecture details ● KWin wayland as compositor ● DRM/GBM or hwcomposer backends ● plasmashell and mobile shell package ● QtQuickControls2 and Kirigami for application development Advantages to KDE community ● Several performance improvements ● Better touch input support in applications and shell ● Improvements in Wayland support ● More modular and re-usable user interfaces Application ecosystem and development ● QtQuickControls2 and Kirigami as toolkit ● CMake/QMake as a buildsystem ● Various bundle formats as well as native distribution packaging for the distribution -
Redeye-Gaming-Guide-2020.Pdf
REDEYE GAMING GUIDE 2020 GAMING GUIDE 2020 Senior REDEYE Redeye is the next generation equity research and investment banking company, specialized in life science and technology. We are the leading providers of corporate broking and corporate finance in these sectors. Our clients are innovative growth companies in the nordics and we use a unique rating model built on a value based investment philosophy. Redeye was founded 1999 in Stockholm and is regulated by the swedish financial authority (finansinspektionen). THE GAMING TEAM Johan Ekström Tomas Otterbeck Kristoffer Lindström Jonas Amnesten Head of Digital Senior Analyst Senior Analyst Analyst Entertainment Johan has a MSc in finance Tomas Otterbeck gained a Kristoffer Lindström has both Jonas Amnesten is an equity from Stockholm School of Master’s degree in Business a BSc and an MSc in Finance. analyst within Redeye’s tech- Economic and has studied and Economics at Stockholm He has previously worked as a nology team, with focus on e-commerce and marketing University. He also studied financial advisor, stockbroker the online gambling industry. at MBA Haas School of Busi- Computing and Systems and equity analyst at Swed- He holds a Master’s degree ness, University of California, Science at the KTH Royal bank. Kristoffer started to in Finance from Stockholm Berkeley. Johan has worked Institute of Technology. work for Redeye in early 2014, University, School of Business. as analyst and portfolio Tomas was previously respon- and today works as an equity He has more than 6 years’ manager at Swedbank Robur, sible for Redeye’s website for analyst covering companies experience from the online equity PM at Alfa Bank and six years, during which time in the tech sector with a focus gambling industry, working Gazprombank in Moscow he developed its blog and on the Gaming and Gambling in both Sweden and Malta as and as hedge fund PM at community and was editor industry. -
Pegi Annual Report
PEGI ANNUAL REPORT ANNUAL REPORT INTRODUCTION 2 CHAPTER 1 The PEGI system and how it functions 4 AGE CATEGORIES 5 CONTENT DESCRIPTORS 6 THE PEGI OK LABEL 7 PARENTAL CONTROL SYSTEMS IN GAMING CONSOLES 7 STEPS OF THE RATING PROCESS 9 ARCHIVE LIBRARY 9 CHAPTER 2 The PEGI Organisation 12 THE PEGI STRUCTURE 12 PEGI S.A. 12 BOARDS AND COMMITTEES 12 THE PEGI CONGRESS 12 PEGI MANAGEMENT BOARD 12 PEGI COUNCIL 12 PEGI EXPERTS GROUP 13 COMPLAINTS BOARD 13 COMPLAINTS PROCEDURE 14 THE FOUNDER: ISFE 17 THE PEGI ADMINISTRATOR: NICAM 18 THE PEGI ADMINISTRATOR: VSC 20 PEGI IN THE UK - A CASE STUDY? 21 PEGI CODERS 22 CHAPTER 3 The PEGI Online system 24 CHAPTER 4 PEGI Communication tools and activities 28 Introduction 28 Website 28 Promotional materials 29 Activities per country 29 ANNEX 1 PEGI Code of Conduct 34 ANNEX 2 PEGI Online Safety Code (POSC) 38 ANNEX 3 The PEGI Signatories 44 ANNEX 4 PEGI Assessment Form 50 ANNEX 5 PEGI Complaints 58 1 INTRODUCTION Dear reader, We all know how quickly technology moves on. Yesterday’s marvel is tomorrow’s museum piece. The same applies to games, although it is not just the core game technology that continues to develop at breakneck speed. The human machine interfaces we use to interact with games are becoming more sophisticated and at the same time, easier to use. The Wii Balance Board™ and the MotionPlus™, Microsoft’s Project Natal and Sony’s PlayStation® Eye are all reinventing how we interact with games, and in turn this is playing part in a greater shift. -
Frontier: First Encounters 2 Contents
Frontier: First Encounters 2 Contents Credits v Preface vii Quick start ix 1 Tutorial 1 1.1 Your first view . 1 1.2 You and your ship (Inventory mode) . 2 1.3 The galaxy . 3 1.4 Where to go, and what to do there . 5 1.5 Getting out of here . 9 1.6 Arriving . 11 1.7 On landing . 14 2 The controls 17 2.1 Welcome to your Saker Mk III . 17 2.2 Ship instrumentation, and how to use it . 17 2.3 The View Panel (F1) . 19 2.4 The Inventory Panel (F2) . 22 2.5 The Map Panel (F3) . 25 2.6 The Communications Panel (F4) . 28 2.7 The Scanner . 30 2.8 Fuel Gauge and Temperature Gauges . 31 2.9 Warning Lights . 31 2.10 Dual Console . 32 2.11 Options . 35 3 Flying a spacecraft 37 3.1 Basic flight controls . 37 3.2 Fly-by-wire — an idiot’s guide . 38 3.3 Launching and docking procedures . 39 3.4 Flying between star-systems . 44 3.5 Flying within a system . 46 3.6 Intra-system flight without an autopilot . 49 3.7 Manual flight, and relative velocities . 51 3.8 Your pilot’s test — a revision guide . 55 3.9 Basic combat controls . 57 i ii CONTENTS 3.10 The combat drill . 59 3.11 Combat techniques . 63 3.12 Interception techniques . 68 3.13 Planetary combat . 70 3.14 Full manual flight control (Advanced) . 73 4 Careers 77 4.1 Bulletin Boards . 77 4.2 Deliveries . 79 4.2.1 Parcel courier . -
Download Android Os for Phone Open Source Mobile OS Alternatives to Android
download android os for phone Open Source Mobile OS Alternatives To Android. It’s no exaggeration to say that open source operating systems rule the world of mobile devices. Android is still an open-source project, after all. But, due to the bundle of proprietary software that comes along with Android on consumer devices, many people don’t consider it an open source operating system. So, what are the alternatives to Android? iOS? Maybe, but I am primarily interested in open-source alternatives to Android. I am going to list not one, not two, but several alternatives, Linux-based mobile OSes . Top Open Source alternatives to Android (and iOS) Let’s see what open source mobile operating systems are available. Just to mention, the list is not in any hierarchical or chronological order . 1. Plasma Mobile. A few years back, KDE announced its open source mobile OS, Plasma Mobile. Plasma Mobile is the mobile version of the desktop Plasma user interface, and aims to provide convergence for KDE users. It is being actively developed, and you can even find PinePhone running on Manjaro ARM while using KDE Plasma Mobile UI if you want to get your hands on a smartphone. 2. postmarketOS. PostmarketOS (pmOS for short) is a touch-optimized, pre-configured Alpine Linux with its own packages, which can be installed on smartphones. The idea is to enable a 10-year life cycle for smartphones. You probably already know that, after a few years, Android and iOS stop providing updates for older smartphones. At the same time, you can run Linux on older computers easily. -
Frontier Developments Plc Annual Report and Accounts 2020
STRATEGIC REPORT CHIEF EXECUTIVE’S STATEMENT AN EXCITING FUTURE Our vision is to be the most respected entertainment company in the world. DAVID BRABEN FOUNDER AND CEO Reflecting on our progress since writing my In addition to new game developments and PDLC packs, last report in the summer of 2019, I am delighted our teams have been working hard to deliver three major new releases for our existing game portfolio during FY21. with the achievements of our teams across all Jurassic World Evolution: Complete Edition will be launching areas of our business, particularly through the on the Nintendo Switch, Planet Coaster: Console Edition is challenges of Covid-19. coming to PlayStation and Xbox, and players will soon be able to get out of their ships and SRVs (Surface Reconnaissance Regarding our internally developed game Vehicles) with Elite Dangerous: Odyssey. These major portfolio, we have further expanded our offering achievements are made possible by the talent, experience with another successful major game release, and hard work of our teams, combined with our technology leadership through the continued investment in our own Planet Zoo, which has become our best-selling COBRA game engine. PC game, crossing 1 million base game units in In spring 2020 we signed two major new IP licences less than six months. As usual we have supported to further strengthen our future roadmap. In March 2020 all of our games with free and paid content, we confirmed a deal with Formula 1® with exclusive rights together with active community management, to an annual PC and console management game, with the which has in turn delivered strong ongoing first game planned for the 2022 F1 season. -
Unaudited Annual Results
Unaudited Annual Results Released : 04 September 2019 07:00 RNS Number : 1132L Frontier Developments PLC 04 September 2019 Frontier Developments plc Annual Results A record year. An exciting future. Frontier Developments plc (AIM: FDEV, 'Frontier', the 'Group' or the 'Company'), a leading developer and publisher of videogames based in Cambridge, UK, has published its unaudited full‐year results for the 12 months to 31 May 2019 ('financial year 2019' or 'FY19'). Overview Frontier is a world‐class videogame developer and publisher, with a proven track record of launching multiple successful franchises with a strong post‐launch nurturing strategy which delivers multi‐year revenues. Each new release provides strong launch sales, while a combination of regular free and chargeable updates, together with active community support, ensures longevity of sales performance. Frontier is currently the UK's largest independent studio and continues to grow. In the 12 months to 31 May 2019, Frontier recruited more than 120 people, growing headcount to over 460 staff in its Cambridge headquarters. In financial year 2019, Frontier grew revenue by more than 160% and operating profit by nearly 600%, representing record financial performance. This was delivered through the success of Jurassic World Evolution (June 2018), and the ongoing performance of Frontier's first two self‐published titles, Elite Dangerous (2014) and Planet Coaster (2016). Frontier's next major release is Planet Zoo, the Company's fourth title launch since the transition to a self‐publishing business model in 2013‐2014. Planet Zoo is the ultimate zoo simulation, featuring authentic living animals, rich management, and limitless creativity, and is coming exclusively to PC on 5 November 2019. -
2022 Brand Association List
Last updated: 9/9/21 Brand Association List Below is the list of brands used in the 2022 Tier Assignment Schedule for Washington’s Electronic Product Recycling Program. Brands are associated with the responsible manufacturer. The manufacturers listed are those Ecology has identified as the brand owners of electronic products covered by this program (computers, monitors, laptops, televisions, portable DVD players, and tablets). Is Your Registration Up to Date? • Manufacturers who own additional brands of covered electronic products not currently registered must add those brands to their registration. • Brand owners of covered electronic products that are not on this list must register as a new participant. • Access your registration by going to our webpage for manufacturers and clicking “Submit my annual registration.” If you have questions, please contact Christine Haun at [email protected]. Brand Manufacturer 4th Dimension Computer 4th Dimension Computer Abacus Abacus Office Machines Accuvision QubicaAMF Acer Acer America Corp ADEK ADEK Industrial Computers ADT ADT LLC dba ADT Security Services AEEZO AEEZO AFUNTA Afunta LLC AG Neovo AG Neovo Technology Corp Ainol Shen Zhen Ainol Electronics Co.,Ltd alcatel TCT Mobile, Inc Alcatel one touch TCT Mobile, Inc Alden 3MD Inc. Alienware Dell Computer Corp ALLDAYMALL iGaming Amazon Kindle Amazon.com Services LLC Amazon Kindle Fire Amazon.com Services LLC American Dynamics Sensormatic Electronics LLC Angel Computer Systems Angel Computer Systems Inc AOC Envision Peripherals Inc AOpen Acer America Corp Last updated: 9/9/21 AORUS Gigabyte aoson Shenzhen Luckystar Technology Co., Ltd Apeman APEMAN APEMAN APEMAN APM Localtel Communications Apple Apple ARM Electronics Tri-Ed / Northern Video Distribution Aspect Hitachi America, LTD Digital Solutions Division Aspire Acer America Corp Astro Queo Inspira Technologies LLC Astro Tab Inspira Technologies LLC ASUS Asus Computer International ATOAH SINGREEN INTERNATIONAL CORPORATION LTD ATYME Atyme Corporation, Inc. -
Creativity and Learning in Digital Entertainment Games Thesis
Open Research Online The Open University’s repository of research publications and other research outputs Creativity and Learning in Digital Entertainment Games Thesis How to cite: Hall, Johanna (2021). Creativity and Learning in Digital Entertainment Games. PhD thesis The Open University. For guidance on citations see FAQs. c 2020 Johanna Kathryn Hall https://creativecommons.org/licenses/by-nc-nd/4.0/ Version: Version of Record Link(s) to article on publisher’s website: http://dx.doi.org/doi:10.21954/ou.ro.0001248e Copyright and Moral Rights for the articles on this site are retained by the individual authors and/or other copyright owners. For more information on Open Research Online’s data policy on reuse of materials please consult the policies page. oro.open.ac.uk Creativity and Learning in Digital Entertainment Games Johanna Hall Thesis submitted to The Open University for the degree of Doctor of Philosophy Institute of Educational Technology (IET) The Leverhulme Trust June 2020 Johanna Hall The Open University Abstract Creativity has been investigated in areas such as education, the workplace and psychology. However, there remains little in the way of a unanimous definition of what it means to be creative – with various conceptualisations illuminating different aspects of this multifaceted phenomenon. However, it is for the most part agreed that creativity contributes to a wealth of positive outcomes such as openness to experience, cognitive flexibility and emotional wellbeing. Furthermore, creativity is instrumental in facilitating a meaningful learning experience as learners can actively formulate and experiment with ideas in an authentic context. In this way, the creative process leads to ultimately the creative expression itself and subsequent positive effects such as learning. -
A Chronicle of Map Interfaces in Games
Maps, Navigation and Transportation: Find a way DIS ’20, July 6–10, 2020, Eindhoven, Netherlands Paper to Pixels: A Chronicle of Map Interfaces in Games Z O. Toups,1,3 Nicolas LaLone,4 Katta Spiel,5 Bill Hamilton2,3 1Play & Interactive Experiences for Learning Lab / 2Participatory Live Experiences Laboratory 3Computer Science Department, New Mexico State University, Las Cruces, NM, USA 4Bridge Lab, Department of Information Systems and Quantitative Analysis, College of Information Science and Technology, University of Nebraska at Omaha, Omaha, NE, USA 5e-Media Research Lab, KU Leuven, BE & Centre for Teacher Education, University of Vienna, AT [email protected], [email protected], [email protected], [email protected] ABSTRACT More than physical navigation, maps navigate the complex Game map interfaces provide an alternative perspective on and dynamic world of human culture. Maps on news media the worlds players inhabit. Compared to navigation applica- show political and socio-economic divides. Maps can show us tions popular in day-to-day life, game maps have different where people like ice cream over frozen yogurt or can be used affordances to match players’ situated goals. To contextualize by sports commentators showing us where specific athletes and understand these differences and how they developed, we have placed a ball or puck over time. present a historical chronicle of game map interfaces. Starting Despite that ubiquity, maps in and of themselves are generally from how games came to involve maps, we trace how maps static, a relic of the paper to which they owe their creation. are first separate from the game, becoming more and more There is so much more that maps can provide users given the integrated into play until converging in smartphone-style inter- growing ubiquity of computation and the increasing digital faces. -
The Librem-5 Phone - a Status Update FSFE Group Bonn Meeting, October 2018
The Librem-5 Phone - a status update FSFE Group Bonn Meeting, October 2018 Guido Günther 2018-10-08 Guido Günther The Librem-5 Phone - a status update Outline 1 The Librem-5 2 Status Update (Software) 3 Status Update (Hardware) Guido Günther The Librem-5 Phone - a status update About me Debian Developer (libvirt et al., gbp, LTS, . ) GNOME Foundation Member FSFE Supporter Freelancing Free Software Developer Working on the Librem-5 Guido Günther The Librem-5 Phone - a status update Topic 1 The Librem-5 2 Status Update (Software) 3 Status Update (Hardware) Guido Günther The Librem-5 Phone - a status update A security and privacy focused phone Guido Günther The Librem-5 Phone - a status update "Classic" Phone Features Phone calls SMS GPS Wi Camera ... Guido Günther The Librem-5 Phone - a status update Not so "Classic" Designed and built by Purism SPC Hardware kill switches (wi/BT, camera, modem) CPU separate from baseband modem Runs by default a regular Linux distribution (PureOS) Not Android based End to end encrypted messaging (and calls) User has full control over the device By default GNOME based Guido Günther The Librem-5 Phone - a status update Topic 1 The Librem-5 2 Status Update (Software) 3 Status Update (Hardware) Guido Günther The Librem-5 Phone - a status update Adaptive GNOME apps libhandy for adaptive widgets Lots of new widgets (doc) 4 releases so far, uploaded to Debian Multiple GNOME apps already using it Used by Librem5 apps/shell Guido Günther The Librem-5 Phone - a status update Adaptive GNOME apps (II) Patches for gnome-bluetooth -
Linux Journal
Open Science Travel Laptop Auto-Download Means Open Source Tips Linux Journal Since 1994: The original magazine of the Linux community PHOTOGRAPHY AND FOSS +DEEP DIVE: High Performance Computing ISSUE 293 | DECEMBER 2018 www.linuxjournal.com DECEMBER 2018 CONTENTS ISSUE 293 78 DEEP DIVE: High-Performance Computing 79 Linux and Supercomputers by Bryan Lunduke As we sit here, in the year Two Thousand and Eighteen (better known as “the future, where the robots live”), our beloved Linux is the undisputed king of supercomputing. Of the top 500 supercomputers in the world, approximately zero of them don’t run Linux (give or take...zero). 90 Data in a Flash, Part I: the Evolution of Disk Storage and an Introduction to NVMe by Petros Koutoupis NVMe drives have paved the way for computing at stellar speeds, but the technology didn’t suddenly appear overnight. It was through an evolutionary process that we now rely on the very performant SSD for our primary storage tier. 106 Data in a Flash, Part II: Using NVMe Drives and Creating an NVMe over Fabrics Network by Petros Koutoupis By design, NVMe drives are intended to provide local access to the machines they are plugged in to; however, the NVMe over Fabric specification seeks to address this very limitation by enabling remote network access to that same device. 2 | December 2018 | http://www.linuxjournal.com CONTENTS 6 The High-Performance Computing Issue by Bryan Lunduke 10 From the Editor—Doc Searls How Can We Bring FOSS to the Virtual World? 16 Letters UPFRONT 24 Auto-Download Linux Journal Each Month by Mitch Frazier 29 FOSS Project Spotlight: Appaserver by Tim Riley 35 Patreon and Linux Journal 36 Using Linux for Logic by Joey Bernard 44 Lessons in Vendor Lock-in: Messaging by Kyle Rankin 49 Reality 2.0: a Linux Journal Podcast 50 News Briefs COLUMNS 52 Kyle Rankin’s Hack and / Travel Laptop Tips in Practice 56 Reuven M.