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David Braben
University of California Santa Cruz Learning from Games
Trafalgar Square Publishing Spring 2016 Don’T Miss Contents
Trigger Happy: Videogames and the Entertainment Revolution
University of Huddersfield Repository
AI Game Programming Wisdom 4
A Case Study of Elite: Dangerous
THE UK and IRISH GAME INDUSTRIES Aphra Kerr In
Frontier Developments Plc Annual Report and Accounts 2020 Creating Authentic Worlds
Developing Elite Dangerous Stroud, A
Review of the Year 2012–2013
David Braben on Elite: Dangerous Kickstarter
Trading Statement
Kriisin Merkit
Pico-8 Special Pixel Perfect Make Your First Game in Modern Games Made with a Tiny Virtual Console Retro Constraints
Proxy Voting Information
Review of the Year 2011–12
Story and Game Combined Using Machinima for Interactive Experiences
David Braben Freng Technology Will Trickle Down Into Position Other Challengers, When the Downwind Boat Capsized and Broke up Mainstream Yachting
Top View
36 Page Pullout Hoenix the Arts Annual of Imperial College 2013 London Returns Inside This Issue
Game Developer
Game-Playing-Role the Suspension of Disbelief in Videogames
Statement on the Research Excellence Framework Proposals
Culture, Taste and Contestation in British Television Comedy, 1961 – 1969
Patterns and Procedural Content Generation in Digital Games
November 2018 the Worshipful Company of Engineers
British Academy of Film and Television Arts Review of the Year 2014 –15 Contents
Video and Computer Games, Game Consoles
It's Fairly Uncommon for Any Computer Game Character to Become So Popular That
Foundation the International Review of Science Fiction 120 Foundation the International Review of Science Fiction
Presentation of Graduates and Conferment of Honorary Degrees
RE-FRAMING VIDEO GAMES in the LIGHT of CINEMA Edited by Riccardo Fassone, Federico Giordano, Ivan Girina
NEXT Generation Issue #11 November 1995