Trading Statement

Total Page:16

File Type:pdf, Size:1020Kb

Trading Statement Trading Statement Released : 13 January 2021 07:00 RNS Number : 4636L Frontier Developments PLC 13 January 2021 13 January 2021 Frontier Developments plc Trading statement Frontier Developments plc (AIM: FDEV, 'Frontier', the 'Group' or the 'Company'), a leading developer and publisher of videogames based in Cambridge, UK, provides an update on trading following the Holiday period and in advance of the publication of interim financial results: · Trading in the current financial year to date is ahead of the Board's original expectations · Extended home working has created additional development challenges · Elite Dangerous: Odyssey is still planned for release on PC in FY21, with PlayStation and Xbox releases now coming in FY22 to ensure the best experience for players on all platforms · Frontier Foundry title Lemnis Gate is now planned for release in FY22 · Notwithstanding the decision to move these releases to FY22, the Board continues to expect that revenue for FY21 will be in the range of £90 million to £95 million TRADING Trading in the first six months of the current financial year ('H1 FY21' ‐ 1 June 2020 to 30 November 2020) was in‐line with expectations, with strong performances from all four existing titles, including major new platform launches for Planet Coaster and Jurassic World Evolution in November, the final month of H1 FY21. Total revenue of approximately £37 million for H1 FY21 is expected to be reported when interim results are published on 3 February 2021, which represents a 16% increase over the comparative period (H1 FY20: £32.0 million). Revenue in December, which is typically the biggest month of the year for videogames sales, was stronger than expected across all four titles, with both base games and paid downloadable content ('PDLC') selling ahead of expectations. As a result, trading in the current financial year to date is ahead of the Board's original expectations. HOME WORKING We successfully transitioned to working from home prior to the official lock‐down in March 2020, enabling our teams to continue to work as effectively as possible. Our talented and dedicated teams performed amazingly through the challenges of 2020, continuing to develop and launch high quality content to our player communities, including the great technical achievement of expanding our audiences with Planet Coaster being launched on both current and next generation PlayStation and Xbox consoles, and Jurassic World Evolution having added the Nintendo Switch to its list of platforms. In general we found individual task‐based working in most cases to be just as effective from home as from the office, but are continually trying to adapt our processes for group and planning tasks that require collaborative working. There is no question there are still some efficiency challenges, especially for larger projects, when working remotely. ELITE DANGEROUS: ODYSSEY Our next major internally developed release is Elite Dangerous: Odyssey, which is a major new paid era for Elite Dangerous, allowing Commanders to explore distant worlds on foot for the first time, taking on new missions and engaging in intense tactical combat, seamlessly merging with Elite Dangerous' iconic cockpit experience. Premiered during The Game Awards on 10 December 2020, reaction to the Elite Dangerous: Odyssey trailer has been positive and encouraging in advance of its release this year. Elite Dangerous continues to perform well through an engaged and ever growing community of Commanders. During 2020 Elite Dangerous hit its highest ever player numbers shortly after the Fleet Carriers update at Easter, and then again higher still since on multiple occasions, including just before Christmas. There is a great deal of excitement around Elite Dangerous: Odyssey both outside the Company and within. Over its lifetime Elite Dangerous has already generated over £100m in revenues, with over 4 million base game units sold. A successful strategy to seed new players in advance of the launch of Odyssey yielded an additional 8 million base game owners through the launch of Elite Dangerous on the Epic Games Store in November 2020 including a 'Free Week'. As always we are committed to delivering a high quality experience through the release of Odyssey, to a large and engaged player community with high expectations. Odyssey is coming together well, despite Covid‐related challenges with collaborative working on such a large project, which are resulting in some inevitable minor delays. Having reviewed project timelines to take into account the renewed need to continue with remote working for the near future, as well as our commitment to release only when we are certain that the experience for our players, on all platforms, will be as enjoyable as possible, our launch plans for Odyssey have now been updated. Elite Dangerous: Odyssey is expected to release on PC, the biggest platform for Elite Dangerous, before the end of the financial year (which ends on 31 May 2021), albeit slightly later than our initial target for Q1 2021 (January to March). This will be preceded by an alpha period. Our plan for PlayStation and Xbox is to submit console versions for approval as soon as possible after we have released on PC, rather than putting the console developments of Odyssey under additional time pressure by planning for a simultaneous PC/console launch. PlayStation and Xbox console releases will therefore now come in FY22. FRONTIER FOUNDRY Covid‐19 remote working has also adversely impacted some of our development partners under Frontier Foundry, our games label for third party publishing. Lemnis Gate, the awarding winning FPS game with an intriguing time‐based strategic element, will now release in FY22 versus the original plan for a FY21 launch. We have a number of other exciting partner titles planned for FY22 release, and remain confident that Frontier Foundry will continue to grow and so become a material part of our business. OUTLOOK Our existing portfolio, including both base games and PDLC products, continues to sell ahead of our original expectations for FY21, and based on all currently available information the Board's projections for FY21 remain in‐line with the previously guided revenue range of £90 million to £95 million, despite the Elite Dangerous: Odyssey console version and Lemnis Gate launch revenues moving into FY22. The current range of analysts' revenue projections for FY22 is £133 million to £153 million. The Elite Dangerous: Odyssey console version and Lemnis Gate launch revenues will now supplement our initial estimates for FY22. We anticipate the continued strong performance of our existing portfolio in FY22 alongside contributions from an exciting line‐up of new games, including two multi‐platform releases incorporating major global IP licenses and a number of Frontier Foundry titles. David Braben, Chief Executive, said: "2020 was a hard year for a great many people because of the challenges of Covid‐19. Despite this, and doubtless helped by lockdown boosting demand for screen‐based entertainment around the world, we had a successful year through the hard work and adaptability of our talented teams. Our four great franchises have really long play times and engaging social aspects to them, which make them well‐suited to lockdown. We know that our Elite Dangerous community are looking forward to the arrival of Odyssey this year, and we're focussed on delivering the high quality experience that they expect and deserve. 2021 is set to be another great year for Frontier." This announcement contains inside information as defined in Article 7 of the Market Abuse Regulation (EU) 596/2014. The person responsible for making this announcement on behalf of the Company is Alex Bevis. Enquiries: Frontier Developments +44 (0)1223 394 300 David Braben, CEO Alex Bevis, CFO Liberum ‐ Nomad and Joint Broker +44 (0)20 3100 2000 Neil Patel / Cameron Duncan Jefferies ‐ Joint Broker +44 (0)20 7029 8000 Max Jones / William Brown Tulchan Communications +44 (0)20 7353 4200 Matt Low / William Booth / Tom Blundell / David Allchurch About Frontier Developments plc Frontier is a leading independent developer and publisher of videogames founded in 1994 by David Braben, co‐author of the iconic Elite game. Based in Cambridge, Frontier uses its proprietary COBRA game development technology to create innovative genre‐leading games, primarily for personal computers and videogame consoles. As well as self‐publishing internally developed games, Frontier also publishes games developed by carefully selected partner studios under its Frontier Foundry games label. Frontier's LEI number: 213800B9LGPWUAZ9GX18. www.frontier.co.uk This information is provided by RNS, the news service of the London Stock Exchange. RNS is approved by the Financial Conduct Authority to act as a Primary Information Provider in the United Kingdom. Terms and conditions relating to the use and distribution of this information may apply. For further information, please contact [email protected] or visit www.rns.com. RNS may use your IP address to confirm compliance with the terms and conditions, to analyse how you engage with the information contained in this communication, and to share such analysis on an anonymised basis with others as part of our commercial services. For further information about how RNS and the London Stock Exchange use the personal data you provide us, please see our Privacy Policy. END TSTSFIFAEEFSEFF.
Recommended publications
  • Overload Level Editor Download for Pc Pack
    Overload Level Editor Download For Pc [pack] Overload Level Editor Download For Pc [pack] 1 / 2 Official Bsaber Playlists · PC Playlist Mod · BeatList Playlist Tool · Quest Playlist Tool ... Rasputin (Funk Overload) ... Song ID:1693 It's a little scary to try to map one of the greats, but King Peuche ... Since there's not a way to do variable BPM in our current edit… 4.7 5.0 ... [Alphabeat – Pixel Terror Pack] Pixel Terror – Amnesia.. May 18, 2021 — Have you experienced overwhelming levels of packet loss that impacted your network performance? Do you find ... SolarWinds Network Performance Monitor EDITOR'S CHOICE ... Nagios XI An infrastructure and software monitoring tool that runs on Linux. ... That rerouting can overload alternative routers. Move Jira Software Cloud issues to a new project, assign issues to someone else, ... Download all attachments in the attachments panel · Switch between the strip ... This avoids notification overload for everyone working on the issues being edited. ... If necessary, map any statuses and update fields to match the destination ... Research & Development Pack] between March 9th and April 3rd, 2017" - Star Trek ... Download Star Trek Online Kelvin Timeline Intel Dreadnought Cruiser Aka The ... The faction restrictions of this starship can be removed by having a level 65 KDF ... Star Trek Online - Paradox Temporal Dreadnought - STO PC Only. This brand new pack contains 64 do-it-yourself presets, carefully initialized and completely empty ... 6 Free Download Latest Version for Windows. 1. ... VSTi synthesizer that takes the definitions of quality and performance to a higher level. ... Sep 23, 2020 · Work with audio files and enhance, edit, normalize and otherwise ...
    [Show full text]
  • University of California Santa Cruz Learning from Games
    UNIVERSITY OF CALIFORNIA SANTA CRUZ LEARNING FROM GAMES FOR GENERATIVE PURPOSES A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Adam J. Summerville June 2018 The Dissertation of Adam J. Summerville is approved: Professor Michael Mateas, Chair Professor Noah Wardrip-Fruin Professor Santiago Ontañón Dean Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright © by Adam J. Summerville 2018 Table of Contents List of Figures vi List of Tables xiv Abstract xvi Dedication xvii Acknowledgments xviii 1 Introduction 1 1.1 Research Contributions ........................... 5 I Learning From Game 7 2 How Humans Understand Games 8 2.1 Human Annotation Tasks .......................... 17 2.2 Entity Persistence .............................. 17 2.3 Camera Motion ................................ 18 2.4 Room Detection ............................... 21 2.4.1 Teleportation ............................. 23 2.4.2 Traversal ............................... 25 2.5 Animation Cycles ............................... 32 2.6 Mode Dynamics ................................ 34 2.7 Conclusion .................................. 36 3 Mappy – A System for Map Extraction and Annotation via Observa- tion 37 3.1 NES Architecture and Emulation ...................... 41 3.2 Operationalizing Entity Persistence ..................... 43 3.3 Inferring Camera Motion .......................... 49 iii 3.4 Determining Room Transitions ....................... 59 3.4.1 Automatic Mapping ........................
    [Show full text]
  • Elite Dangerous Recommended System Requirements
    Elite Dangerous Recommended System Requirements propheticallyAusten reimplant and jumpilyadoringly. if observed Tailing and Stern sneezy renegade Witold or precedes catcalls. hereaboutAllotropic Tabor and thirl scudding: his flamethrower he revaccinates pickaback his trickleand steady. Some players being able to purchase through which demand you can i hastily scan and system requirements recommended our network: give you choose it Just a few steps away from Cashback! The lights, shadows, and special effects in particular are bound to make any average GPUs suffer. Posts must not contain spoilers in the title. Classy but will elite dangerous odyssey! For progressive loading case this metric is logged as part of skeleton. You will also need to know what specifications your gaming computer has, to find this, please refer to our system spec guide here. THIS GAME IS IT! In this period, humans were creating their first settlements and leaving the nomadic lifestyle for a sedentary existence. It is a game of spaceships in which you can go throughout the galaxy if you have the space you can land on some. RAM for those games. Do it for Shacknews! There will be countless unique planets and untouched land to discover, each powered by stunning new tech. Mars rank in the list of the most demanding games? Explore the vastness of cosmos, upgrade your ship, expand your horizon, and prepare to fulfil your destiny! Despite being an amazing game on console, it was fairly poorly transferred to PC where it continues to be plagued by stuttering and FPS drops despite even the most powerful PCs running the game.
    [Show full text]
  • Trafalgar Square Publishing Spring 2016 Don’T Miss Contents
    Trafalgar Square Publishing Spring 2016 Don’t Miss Contents Animals/Pets .....................................................................120, 122–124, 134–135 28 Planting Design Architecture .................................................................................... 4–7, 173–174 for Dry Gardens Art .......................................................8–9, 10, 12, 18, 25–26 132, 153, 278, 288 Autobiography/Biography ..............37–38, 41, 105–106, 108–113, 124, 162–169, 179–181, 183, 186, 191, 198, 214, 216, 218, 253, 258–259, 261, 263–264, 267, 289, 304 Body, Mind, Spirit ....................................................................................... 33–34 Business ................................................................................................... 254–256 Classics ....................................................................................43–45, 47–48, 292 Cooking ......................................................1, 11, 14–15, 222–227, 229–230–248 Crafts & Hobbies .............................................................................21–24, 26–27 85 The Looking Design ......................................................................................................... 19–20 Glass House Erotica .................................................................................................... 102–103 Essays .............................................................................................................. 292 Fiction ...............................................42,
    [Show full text]
  • ORIGINAL GAME SOUNDTRACK —— Disc 1 —— Act I 1
    ORIGINAL GAME SOUNDTRACK —— Disc 1 —— Act I 1. Hostility 5:22 2. Survival 4:44 3. Exile 6:33 4. Refinement 5:12 5. Complexity 5:30 6. Goliath 2:40 Act II 7. Darkness Eternal 4:36 8. Europa 7:51 9. Regrowth 8:20 10. Really Cold Pain 4:36 11. Meddler 5:24 12. Taurus 3:59 13. Tetrahedron 6:16 14. Enhancement 6:55 —— Disc 2 —— Act III 1. Plus Ultra 6:00 2. Unmanned 6:30 3. Far Flung 7:44 4. Discovery 5:06 5. Spiral Tide 5:33 6. Hidden Grind 3:03 Extras 7. Prepare For Overload 2:28 8. Simulator 1:58 9. Aggression 3:04 10. Tunnel 1:34 11. Decompression 1:27 12. Failure 2:40 13. Beale 1:35 14. Trinidad 1:25 15. Revival 1:21 16. Approach 1:49 17. Evacuation 0:22 18. Level Up 6:44 Total runtime 2:32:54 The soundtrack to Overload is a collection of original game music from artists around the world. Although they have unique musical backgrounds and histories, they share in common a passion for immersive platforms with untethered freedom and full control. Such an experience is Overload. Dan Wentz (Disc 1 Tracks 7, 9-12. Disc 2 Tracks 6-15, 17, 18) danwentz.com soundcloud.com/daniel-wentz It is a great honor and thrill to be involved in this project and I hope you enjoy the results of all of the hard work. I especially enjoyed seeing some familiar faces again and working on a common vision together.
    [Show full text]
  • Trigger Happy: Videogames and the Entertainment Revolution
    Free your purchased eBook form adhesion DRM*! * DRM = Digtal Rights Management Trigger Happy VIDEOGAMES AND THE ENTERTAINMENT REVOLUTION by Steven Poole Contents ACKNOWLEDGMENTS............................................ 8 1 RESISTANCE IS FUTILE ......................................10 Our virtual history....................................................10 Pixel generation .......................................................13 Meme machines .......................................................18 The shock of the new ...............................................28 2 THE ORIGIN OF SPECIES ....................................35 Beginnings ...............................................................35 Art types...................................................................45 Happiness is a warm gun .........................................46 In my mind and in my car ........................................51 Might as well jump ..................................................56 Sometimes you kick.................................................61 Heaven in here .........................................................66 Two tribes ................................................................69 Running up that hill .................................................72 It’s a kind of magic ..................................................75 We can work it out...................................................79 Family fortunes ........................................................82 3 UNREAL CITIES ....................................................85
    [Show full text]
  • Frontier Developments Plc Annual Report and Accounts 2020
    CREATING AUTHENTIC WORLDS Frontier is a leading independent developer and publisher of videogames founded in 1994 by David Braben, co-author of the iconic Elite game. Based in Cambridge with a growing team of over 560 talented people, Frontier uses its proprietary COBRA game development technology to create innovative genre-leading games, primarily for personal computers and videogame consoles. As well as self-publishing internally developed games, Frontier also publishes games developed by carefully selected partner studios under its Frontier Foundry games label. FINANCIAL HIGHLIGHTS • Our major new game release in FY20 was a 100% own-IP title, Planet Zoo, • All four games, Elite Dangerous, Planet Coaster, Jurassic World Evolution which released exclusively on PC almost halfway through FY20, in and Planet Zoo, benefitted from Frontier’s ‘launch and nurture’ strategy in November 2019, and is Frontier’s biggest selling game to date on FY20, with each providing significant revenue contributions through both PC during an equivalent time period base game sales and paid-downloadable content (“PDLC”) • In comparison our major new game release in FY19 and our biggest • Strong trading performance delivered operating profit, as reported under selling game to date, Jurassic World Evolution, benefitted from a major IFRS, of £16.6 million for FY20 (FY19: £19.4 million), with operating profit existing global IP franchise and launched simultaneously on multiple margin maintained at 22% despite the lower level of revenue platforms, releasing on PC, PlayStation 4 and Xbox One at the start of • Cash balances increased by £10.4 million during the year to £45.8 million FY19 alongside the Jurassic World: Fallen Kingdom film in June 2018 (FY19: £35.3 million) • Total revenue in FY20 was £76.1 million (FY19: £89.7 million).
    [Show full text]
  • Notice of Results and Trading Update
    Notice of Results and Trading update Released : 15 January 2020 07:00 RNS Number : 7923Z Frontier Developments PLC 15 January 2020 Frontier Developments plc Notice of Results and Trading update Frontier Developments plc (AIM: FDEV, "Frontier", the "Company"), a leading developer and publisher of video games based in Cambridge, will report its interim financial results for the six months ended 30 November 2019 on Wednesday 5 February 2020. There will be a presentation to analysts at 9:30am on 5 February 2020 at the offices of Liberum at Ropemaker Place, 25 Ropemaker Street, London, EC2Y 9LY. Financial performance For the six months to 30 November 2019 (H1 FY20) Frontier recorded total revenue of £32.0 million, compared to £25.0 million recorded for the preceding half‐year period (H2 FY19, the six months ended 31 May 2019) and £64.7 million for H1 FY19 (the six months ended 30 November 2018). Revenue in H1 FY20 included just 26 days of sales from Planet Zoo, which launched on 5 November 2019, plus pre‐order sales recognised at launch. All four of Frontier's game franchises performed well, as expected, over the Christmas period. The Board continues to expect sales for the full financial year (ending 31 May 2020) to be within the range of analyst projections of £65 million to £73 million. Planet Zoo launches successfully In November 2019 Frontier added a fourth franchise to its portfolio with the successful launch of Planet Zoo, which benefitted from a highly successful pre‐launch marketing strategy. The base game and the deluxe product achieved the global number one and number two bestseller spots on Steam both prior to, and after, release on 5 November 2019.
    [Show full text]
  • Notice of Results and Trading Update
    Notice of Results and Trading update Released : 15 January 2019 07:00 RNS Number : 0436N Frontier Developments PLC 15 January 2019 15 January 2019 Frontier Developments plc Notice of Results and Trading update Frontier Developments plc (AIM: FDEV, "Frontier", the "Company"), a leading developer and publisher of video games based in Cambridge, will report its interim financial results for the six months ended 30 November 2018 on Wednesday 6 February 2019. There will be a presentation to analysts at 9:30am on 6 February 2019 at the offices of Liberum at Ropemaker Place, 25 Ropemaker Street, London, EC2Y 9LY. For the six months to 30 November 2018, the Board expects to report record company financial results based on the successful launch of Jurassic World Evolution in June 2018 and the ongoing performance of Elite Dangerous and Planet Coaster, as Frontier continues its strategy of building long term franchises delivering multi‐year revenues. Frontier expects to report revenue of approximately £64 million for the period compared to £19 million recorded in the interim results last year. Based on trading performance in the first six months of the financial year, combined with sales over the Christmas holiday period, the Board remain comfortable with the analyst revenue projections of £75 million to £88 million for FY19 (the year ending 31 May 2019) and anticipate that revenue should exceed the mid‐point of this range. Jurassic World Evolution, which launched on PC, PlayStation 4 and Xbox One in June 2018 alongside the film release of Jurassic World: Fallen Kingdom, has been Frontier's most successful launch to date, achieving 1 million base game units within 5 weeks and has now crossed the 2 million base game unit threshold, 7 months after launch.
    [Show full text]
  • University of Huddersfield Repository
    University of Huddersfield Repository Betts, Thomas An Investigation of the Digital Sublime in Video Game Production Original Citation Betts, Thomas (2014) An Investigation of the Digital Sublime in Video Game Production. Doctoral thesis, University of Huddersfield. This version is available at http://eprints.hud.ac.uk/25020/ The University Repository is a digital collection of the research output of the University, available on Open Access. Copyright and Moral Rights for the items on this site are retained by the individual author and/or other copyright owners. Users may access full items free of charge; copies of full text items generally can be reproduced, displayed or performed and given to third parties in any format or medium for personal research or study, educational or not-for-profit purposes without prior permission or charge, provided: • The authors, title and full bibliographic details is credited in any copy; • A hyperlink and/or URL is included for the original metadata page; and • The content is not changed in any way. For more information, including our policy and submission procedure, please contact the Repository Team at: [email protected]. http://eprints.hud.ac.uk/ An Investigation of the Digital Sublime in Video Game Production Thomas Betts U0975371 Submitted to the University of Huddersfield in partial fulfilment of the requirements for the award of Doctor of Philosophy November 2014 1 Abstract This research project examines how video games can be programmed to generate the sense of the digital sublime. The digital sublime is a term proposed by this research to describe experiences where the combination of code and art produces games that appear boundless and autonomous.
    [Show full text]
  • AI Game Programming Wisdom 4
    AI Game Programming Wisdom 4 Edited by Steve Rabin Charles River Media A part of Course Technology, Cengage Learning Australia • Brazil • Japan • Korea • Mexico • Singapore • Spain • United Kingdom • United States Publisher and General Manager, Course © 2008 Course Technology, a part of Cengage Learning. Technology PTR: Stacy L. Hiquet Associate Director of Marketing: Sarah ALL RIGHTS RESERVED. No part of this work covered by the copyright Panella herein may be reproduced, transmitted, stored, or used in any form or by any means graphic, electronic, or mechanical, including but not limited to Manager of Editorial Services: Heather photocopying, recording, scanning, digitizing, taping, Web distribution, Talbot information networks, or information storage and retrieval systems, except Marketing Manager: Jordan Casey as permitted under Section 107 or 108 of the 1976 United States Copyright Act, without the prior written permission of the publisher. Acquisitions Editor: Heather Hurley Project Editor: Dan Foster, Scribe Tribe CRM Editorial Services Coordinator: For product information and technology assistance, contact us at Jennifer Blaney Cengage Learning Customer & Sales Support, 1-800-354-9706 Copy Editor: Julie McNamee For permission to use material from this text or product, Interior Layout Tech: Judith Littlefield submit all requests online at cengage.com/permissions Cover Designer: Mike Tanamachi Further permissions questions can be emailed to [email protected] CD-ROM Producer: Brandon Penticuff Indexer: Broccoli Information Management Library of Congress Control Number: 2007939369 Proofreader: Mike Beady ISBN-13: 978-1-58450-523-5 ISBN-10: 1-58450-523-0 eISBN-10: 1-305-40610-9 Course Technology 25 Thomson Place Boston, MA 02210 USA Cengage Learning is a leading provider of customized learning solutions with office locations around the globe, including Singapore, the United Kingdom, Australia, Mexico, Brazil, and Japan.
    [Show full text]
  • Delivering for Our Stakeholders
    STRATEGIC REPORT CHAIRMAN’S STATEMENT DAVID GAMMON, NON-EXECUTIVE CHAIRMAN DELIVERING FOR OUR STAKEHOLDERS We are well positioned for the future. I am pleased to report on another healthy Our long-term ambition to become a global At the AGM in October 2018 our Chief Operating year for Frontier. Our first two franchises leader in entertainment remains on plan. Officer, David Walsh, will transition to a continued to perform well, and our We are scaling up to continue our multi-franchise Non-Executive Director role in order to team did a terrific job on the development success story through the development and focus his attention on a start-up opportunity and successful launch of Jurassic growth of our internal capabilities together outside of the games industry. I would like World Evolution in June 2018. Our chosen with an expanding use of external resources. to thank David for his 17 years of excellent business model of multi-franchise Our proven ability to both launch and sustain service to Frontier, and I am delighted that self-publishing is delivering well for franchises within a self-publishing model, he will continue to contribute in a Non-Executive our Company and all of its stakeholders, as well as our long history of delivery and role. David’s responsibilities are being allocated including our community of players, capability, positions us very well to continue between James Dixon, Director of Operations, our employees and our investors. our organisational development. It is pleasing Stewart Stanbury, Director of Marketing and to see both Elite Dangerous and Planet Coaster Alex Bevis, CFO.
    [Show full text]