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Computer shogi
Grid Computing for Artificial Intelligence
Shogi Yearbook 2015
Large-Scale Optimization for Evaluation Functions with Minimax Search
Including ACG8, ACG9, Games in AI Research, ACG10 T/M P. 18) Version: 20 June 2007
Improving Alphazero Using Monte-Carlo Graph Search
A General Reinforcement Learning Algorithm That Masters Chess, Shogi and Go Through Self-Play
Computer Shogi 2000 Through 2004
Computer Games Workshop 2007
Report on the 13Th CSA Computer-Shogi Championship 1
Shogi Yearbook 2014 [Wählen Sie Das Datum Aus]
A Survey on Chess Engine Using Deep Learning Shreya B
Distributed Game Tree Search and Improvements – Match Between Hiroyuki Miura and Gpsshogi –
Autonome Waffensysteme
Artificial Intelligence
Introduction to Shogi
Report on the 12Th Csa World Computer-Shogi
Shogi and Artificial Intelligence
An FPGA-Based Processor for Shogi Mating Problems
Top View
Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm Arxiv:1712.01815V1 [Cs.AI] 5 Dec 2017
The Case of Shogi AI System “Ponanza”
Shogi Yearbook 2013 [Wählen Sie Das Datum Aus]
Artificial Intelligence As Structural Estimation: Economic
Introduction to Shogi
The Case of Shogi AI System "Ponanza