Including ACG8, ACG9, Games in AI Research, ACG10 T/M P. 18) Version: 20 June 2007
Total Page:16
File Type:pdf, Size:1020Kb
REFERENCE DATABASE 1 Updated till Vol. 29. No. 2 (including ACG8, ACG9, Games in AI Research, ACG10 t/m p. 18) Version: 20 June 2007 AAAI (1988). Proceedings of the AAAI Spring Symposium: Computer Game Playing. AAAI Press. Abramson, B. (1990). Expected-outcome: a general model of static evaluation. IEEE Transactions on Pattern Analysis and Machine Intelligence, Vol. 12, No.2, pp. 182-193. ACF (1990), American Checkers Federation. http://www.acfcheckers.com/. Adelson-Velskiy, G.M., Arlazarov, V.L., Bitman, A.R., Zhivotovsky, A.A., and Uskov, A.V. (1970). Programming a Computer to Play Chess. Russian Mathematical Surveys, Vol. 25, pp. 221-262. Adelson-Velskiy, M., Arlazarov, V.L., and Donskoy, M.V. (1975). Some Methods of Controlling the Tree Search in Chess Programs. Artificial Ingelligence, Vol. 6, No. 4, pp. 361-371. ISSN 0004-3702. Adelson-Velskiy, G.M., Arlazarov, V. and Donskoy, M. (1977). On the Structure of an Important Class of Exhaustive Problems and Methods of Search Reduction for them. Advances in Computer Chess 1 (ed. M.R.B. Clarke), pp. 1-6. Edinburgh University Press, Edinburgh. ISBN 0-85224-292-1. Adelson-Velskiy, G.M., Arlazarov, V.L. and Donskoy, M.V. (1988). Algorithms for Games. Springer-Verlag, New York, NY. ISBN 3-540-96629-3. Adleman, L. (1994). Molecular Computation of Solutions to Combinatorial Problems. Science, Vol. 266. p. 1021. American Association for the Advancement of Science, Washington. ISSN 0036-8075. Ahlswede, R. and Wegener, I. (1979). Suchprobleme. Teubner-Verlag, Stuttgart. Aichholzer, O., Aurenhammer, F., and Werner, T. (2002). Algorithmic Fun: Abalone. Technical report, Institut for Theoretical Computer Science, Graz University of Technology. Akl, S.G. and Newborn, M.M. (1977). The Principal Continuation and the Killer Heuristic. 1977 ACM Annual Conference Proceedings, pp. 466-473. ACM, Seattle, WA. Akl, S.G., Barnard, D.T. and Doran, R.J. (1980). Simulation and Analysis in Deriving Time and Storage Requirements for a Parallel Alpha-Beta Pruning Algorithm. IEEE International Conference on Parallel Processing, pp. 231-234. Akl, S. and Doran, R. (1981). A Comparison of Parallel Implementations of the Alpha-Beta and Scout Tree Search Algorithms Using the Game of Checkers. Technical Report TR 81-121, Computing and Information Science Department, Queen's University, Kingston. Akl, S., Barnard, D., and Doran, R. (1982). Design, Analysis, and Implementation of a Parallel Tree Search Algorithm. IEEE Transactions on Pattern Analysis and Machine Intelligence, Vol 4, No 2, pp. 192-203. ISSN 0162- 8828. Albert, M., Grossman, J., Nowakowski, R., and Wolfe, D. (2004). An Introduction to Clobber. Submitted to INTEGERS. Alciatore, D. (2004). The Illustrated Principles of Pool and Billiards. Sterling Publishers, New York, NY. ISBN 1– 4027–1428–9. Alden, B.E. and Bramer, M.A. (1982). Development of a Program for Solving Retrograde Analysis Chess Problems. Advances in Computer Chess 3 (Ed. M.R.B. Clarke), pp. 121-137. Pergamon Press, London. ISBN 0-08-026898-6. Alemanni, J.B. (1993), Give-away checkers. http://perso.wanadoo.fr/alemanni/give away.html. Alian, M. E., Shouraki, S. B., Shalmani, M. M., Karimian, P., and Sabzmeydani, P. (2004). Robotshark: a Gantry Pool Player Robot. ISR 2004: 35th Intl. Sym. Rob. 1 2 REFERENCE DATABASE Allen, J. (1989). A Note on the Computer Solution of Connect-Four. Heuristic Programming in Artificial Intelligence I: The First Computer Olympiad, (eds. D. Levy and D. Beal), Ellis Horwood, pp. 134-135, Ellis Horwood, Chichester, England. ISBN 0-7458-0778-X. Allen, J., Hamilton, E., and Levinson, R. (1996). New Advances in Adaptive Pattern-Oriented Chess. Proceedings of 8th Annual conference on Advances in Computer Chess (eds. H.J. van den Herik and J. Uiterwijk), pp. 213-233, Maastricht, The Netherlands. Allen, J., Hamilton, E., and Levinson, R. (1997). New Advances in Adaptive Pattern-Oriented Chess. Advances in Computer Chess 8 (eds. H.J. van den Herik and J.W.H.M. Uiterwijk), pp. 213-233. Universiteit Maastricht, Maastricht, The Netherlands. ISBN 90-6216-2347. Allis, L.V. (1988). A Knowledge-Based Approach of Connect Four: The Game is Over, White to Move Wins. M.Sc. Thesis, Vrije Universiteit. Report No. IR-163, Faculty of Mathematics and Computer Science, Vrije Universteit, Amsterdam. Allis, L.V., Meulen, M., van der, and Herik, H.J. van den (1990) Databases in Awari. Technical Report CS-90-5. Rijksuniversiteit Limburg. Maastricht, The Netherlands. Allis, L.V., Herik, H.J. van den, and Herschberg, I.S. (1991). Which Games Will Survive? Heuristic Programming in Artificial Intelligence 2: the Second Computer Olympiad (eds. D.N.L. Levy and D.F. Beal), pp. 232-243, Ellis Horwood Ltd., Chichester, England. ISBN 0-13-382615-5. Allis, L.V., Meulen, M. van der, and Herik, H.J. van den (1991). Omniscience in Lithidion. Heuristic Programming in Artificial Intelligence 2: the second computer olympiad (eds. D.N.L. Levy and D.F. Beal), pp. 27--32, Ellis Horwood, Chichester, England. ISBN 0--13--382615--5. Allis, L.V., Meulen, M. van der, and Herik, H.J. van den (1991). Databases in Awari. Heuristic Programming in Artificial Intelligence 2: The Second Computer Olympiad (eds. D.N.L. Levy and D.F. Beal), pp. 73-86, Ellis Horwood, Chichester, UK. ISBN 0-13-382615-5. Allis, L.V., Meulen, M. van den, and Herik, H.J. van den (1991). Proof-Number Search. Technical Reports in Computer Science, CS 91-01. Department of Computer Science, University of Limburg. ISSN 0922-8721. Allis, L.V., Meulen, M. van der and Herik, H.J. van den (1991). Conspiracy-Number Search. Advances in Computer Chess 6 (ed. D.F. Beal), pp. 73-95. Ellis Horwood Ltd., Chichester, England. ISBN 0-13-006537-4. Allis, L.V. (1992). Ingo Althöfer: On Pathology in Game Tree and Other Recursion Tree Models. ICCA Journal, Vol. 15, No. 2, p. 80. ISSN 0920-234X. Allis, L.V. and Schoo, P.N.A. (1992). Qubic Solved Again. Heuristic Programming in Artificial Intelligence 3: the third computer olympiad (eds. H.J. van den Herik and L.V. Allis), pp. 192-204. Ellis Horwood Ltd., Chichester, England. ISBN 0-13-388265-9. Allis, L.V., Herik, H.J. van den, and Huntjens, M.P.H. (1993). Go-Moku Solved by New Search Techniques. Games: Planning & Learning. Papers from the 1993 AAAI Fall Symposium, pp. 1-9. Technical Report FS-93-02, AAAI Press, Menlo Park, CA. ISBN 0-92980-51-2. Allis, L.V. (1994). Searching for Solutions in Games and Artificial Intelligence. Ph.D. thesis, University of Limburg, Maastricht, The Netherlands. ISBN 90-9007488-0. Allis, L.V., Meulen, M. van der, and Herik, H.J. van den (1994). Proof-Number Search. Artificial Intelligence, Vol. 66, No. 1, pp. 91-124. ISSN 0004-3702. Allis, L. V., Herik, H. J. van den, and Huntjens, M. P. H. (1996). Go-Moku Solved by New Search Techniques. Computational Intelligence, Vol. 12, pp. 7–24. Blackwell Publishers. ISSN 0824-7935. Alterman, B. (1999). http://www.clubkasparov.ru/news/microsoft/qf5.zip. Analysis of the 58. … Qf5 position. Althöfer, I. (1985). Das 3-Hirn - Entscheidungsteilung im Schach. Computer, Schach und Spiele, pp. 20-22. 2 REFERENCE DATABASE 3 Althöfer, I. (1987). A Prize for Symbiosis. ICCA Journal, Vol. 10, No. 1, p. 55. Althöfer, I. (1988). Das 3-Hirn-Konzept. MODUL, pp. 42-46. Althöfer, I. (1988). Günther Schrüfer: Minimax-suchen: Kosten, Qualität und Algorithmen. ICCA Journal, Vol. 11, No. 4, pp. 160-161. ISSN 0920-234X. Althöfer, I. (1988). Root Evaluation Errors: How they Arise and Propagate. ICCA Journal, Vol. 11, Nos. 2/3, pp. 55- 63. ISSN 0920-234X. Althöfer, I. (1989). An Incremental Negamax Algorithm. Advances in Computer Chess 5 (ed D.F. Beal), pp. 31-41. Elsevier, Amsterdam. ISBN 0-444-87159-4. Althöfer, I. (1989). Generalized Minimax Algorithms are no Better Error Correctors than Minimax Itself. Advances in Computer Chess 5 (ed D.F. Beal), pp. 265-282. Elsevier, Amsterdam. ISBN 0-444-87159-4. Althöfer, I. (1989). Retrograde Analysis and two Computerizable Definitions of the Quality of Chess Games. ICCA Journal, Vol. 12, No. 2, pp. 74-78. ISSN 0920-234X. Althöfer, I. (1989). A Survey of Some Results in Theoretical Game Tree Search and the 'Dreihirn'-experiment. Proceedings Workshop on New Directions in Game-tree Search, pp. 16-32. Edmonton, Canada. Althöfer, I. (1990). Compressing Chess Games with the Help of a fast Deterministic Chess Program. ICCA Journal, Vol. 13, No. 4, pp. 200-203. ISSN 0920-234X. Althöfer, I. (1990). H.-J. Kraas: Zur Parallelisierung des SSS*-Algorithmus. ICCA Journal, Vol. 13, No. 3, pp. 143- 144. ISSN 0920-234X. Althöfer, I. (1991). An Additive Evaluation Function in Chess. ICCA Journal, Vol. 14, No. 3, pp. 137-141. ISSN 0920-234X. Althöfer, I. (1991). Selective Trees and Majority Systems: Two Experiments with Commercial Chess Computers. Advances in Computer Chess 6 (ed. D.F. Beal), pp. 37-59. Ellis Horwood Ltd., Chichester, England. ISBN 0-13- 006537-4. Althöfer, I. (1991). Sören W. Perrey: Mathematische Methoden der Künstlichen Intelligenz: zur Quiescence-Suche in Spielbäumen. ICCA Journal, Vol. 14, No. 2, p. 84. ISSN 0920-234X. Althöfer, I. (1992). Bernhard Balkenhol: K-reguläre Minimax-Bäume mit distinkten Blattwerten, die bei beliebiger Sortierung "leicht" für den alpha-beta Algorithmus sind. ICCA Journal, Vol. 15, No. 2, p. 81. ISSN 0920-234X. Althöfer, I. (1993). Das 3-Hirn - Eine Zwischenbilanz. Computer, Schach und Spiele, pp. 49-52. Althöfer, I. (1993). A Parallel Game Tree Search Algorithm with a Linear Speedup. Journal of Algorithms, Vol. 15, pp. 175-198. Althöfer, I. (1993). On Sparse Approximations of Randomized Strategies and Convex Combinations. To appear in Linear Algebra and Its Applications. Althöfer, I. (1993).