Computer Shogi 2000 Through 2004
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Grid Computing for Artificial Intelligence
0 10 Grid Computing for Artificial Intelligence Yuya Dan Matsuyama University Japan 1. Introduction This chapter is concerned in grid computing for artificial intelligence systems. In general, grid computing enables us to process a huge amount of data in any fields of discipline. Scientific computing, calculation of the accurate value of π, search for Mersenne prime numbers, analysis of protein molecular structure, weather dynamics, data analysis, business data mining, simulation are examples of application for grid computing. As is well known that supercomputers have very high performance in calculation, however, it is quite expensive to use them for a long time. On the other hand, grid computing using idle resources on the Internet may be running on the reasonable cost. Shogi is a traditional game involving two players in Japan as similar as chess, which is more complicated than chess in rule of play. Figure 1 shows the set of Shogi and initial state of 40 pieces on 9 x 9 board. According to game theory, both chess and Shogi are two-person zero-sum game with perfect information. They are not only a popular game but also a target in the research of artificial intelligence. Fig. 1. Picture of Shogi set including 40 pieces ona9x9board. There are the corresponding king, rook, knight, pawn, and other pieces. Six kinds of pieces can change their role like pawns in chess when they reach the opposite territory. 202 Advances in Grid Computing The information systems for Shogi need to process astronomical combinations of possible positions to move. It is described by Dan (4) that the grid systems for Shogi is effective in reduction of computational complexity with collaboration from computational resources on the Internet. -
Random Positions in Go Benard Helmstetter, Chang-Shing Lee, Fabien Teytaud, Olivier Teytaud, Wang Mei-Hui, Shi-Jim Yen
Random positions in Go Benard Helmstetter, Chang-Shing Lee, Fabien Teytaud, Olivier Teytaud, Wang Mei-Hui, Shi-Jim Yen To cite this version: Benard Helmstetter, Chang-Shing Lee, Fabien Teytaud, Olivier Teytaud, Wang Mei-Hui, et al.. Ran- dom positions in Go. Computational Intelligence and Games, Aug 2011, Seoul, North Korea. inria- 00625815 HAL Id: inria-00625815 https://hal.inria.fr/inria-00625815 Submitted on 22 Sep 2011 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Random positions in Go Bernard Helmstetter, Chang-Shing Lee, Fabien Teytaud, Olivier Teytaud, Mei-Hui Wang, Shi-Jim Yen Abstract—It is known that in chess, random positions are However, the board is always “almost” empty in the sense harder to memorize for humans. We here reproduce these that there is enough room for building classical figures. Also, experiments in the Asian game of Go, in which computers are it is sometimes said in Go that the fact that Go moves from much weaker than humans. We survey families of positions, discussing the relative strength of humans and computers, and an empty board to a full board is in the spirit of the game then experiment random positions. -
Table of Contents 129
Table of Contents 129 TABLE OF CONTENTS Table of Contents ......................................................................................................................................................129 Science and Checkers (H.J. van den Herik) .............................................................................................................129 Searching Solitaire in Real Time (R. Bjarnason, P. Tadepalli, and A. Fern)........................................................ 131 An Efficient Approach to Solve Mastermind Optimally (L-T. Huang, S-T. Chen, S-Ch. Huang, and S.-S. Lin) ...................................................................................................................................... 143 Note: ................................................................................................................................................................. 150 Gentlemen, Stop your Engines! (G. McC. Haworth).......................................................................... 150 Information for Contributors............................................................................................................................. 157 News, Information, Tournaments, and Reports: ......................................................................................................158 The 12th Computer Olympiad (Continued) (H.J. van den Herik, M.H.M. Winands, and J. Hellemons).158 DAM 2.2 Wins Draughts Tournament (T. Tillemans) ........................................................................158 -
— I Believe Hostage the Most Interesting, Exciting Variant That Can Be Played with a Standard Chess Set. Mating Attacks Are the Norm
— I believe Hostage the most interesting, exciting variant that can be played with a standard chess set. Mating attacks are the norm. Anyone can hope to discover new principles and opening lines. Grandmaster Larry Kaufman 2008 World Senior Chess Champion — Fascinating, exciting, extremely entertaining—–what a wonder- ful new game! Grandmaster Kevin Spraggett Chess World Championship Candidate — Probably the most remarkable chess variant of the last fi ft y years. Captured men are hostages that can be exchanged. Play is rarely less than exciting, sometimes with several reversals of fortune. Dramatic mates are the rule, not the exception. D.B.Pritchard author of “Th e Encyclopedia of Chess Variants” — Chess is not yet played out, but it is no longer possible to perform at a high level without a detailed knowledge of openings. In Hostage Chess creativity and imagination fl ourish, and fun returns. Peter Coast Scottish Chess Champion — With only a few rule changes, Hostage Chess creates a marvelously exciting variant on the classical game. Lawrence Day International Chess Master — Every bit as intriguing as standard chess. Beautiful roads keep branching off in all directions, and sharp eyed beginners sometimes roll right over the experts. Robert Hamilton FIDE Chess Master Published 2012 by Aristophanes Press Hostage Chess Copyright © 2012 John Leslie. All rights reserved. No part of this publication may be reproduced, stored in a re- trieval system, or transmitted in any form or by any means, digital, electronic, mechanical, photocopying, recording, or otherwise, or conveyed via the Internet or a website without prior written per- mission of the author, except in the case of brief quotations em- bedded in critical articles and reviews. -
Dragon Magazine #100
D RAGON 1 22 45 SPECIAL ATTRACTIONS In the center: SAGA OF OLD CITY Poster Art by Clyde Caldwell, soon to be the cover of an exciting new novel 4 5 THE CITY BEYOND THE GATE Robert Schroeck The longest, and perhaps strongest, AD&D® adventure weve ever done 2 2 At Moonset Blackcat Comes Gary Gygax 34 Gary gives us a glimpse of Gord, with lots more to come Publisher Mike Cook 3 4 DRAGONCHESS Gary Gygax Rules for a fantastic new version of an old game Editor-in-Chief Kim Mohan Editorial staff OTHER FEATURES Patrick Lucien Price Roger Moore 6 Score one for Sabratact Forest Baker Graphics and production Role-playing moves onto the battlefield Roger Raupp Colleen OMalley David C. Sutherland III 9 All about the druid/ranger Frank Mentzer Heres how to get around the alignment problem Subscriptions Georgia Moore 12 Pages from the Mages V Ed Greenwood Advertising Another excursion into Elminsters memory Patricia Campbell Contributing editors 86 The chance of a lifetime Doug Niles Ed Greenwood Reminiscences from the BATTLESYSTEM Supplement designer . Katharine Kerr 96 From first draft to last gasp Michael Dobson This issues contributing artists . followed by the recollections of an out-of-breath editor Dennis Kauth Roger Raupp Jim Roslof 100 Compressor Michael Selinker Marvel Bullpen An appropriate crossword puzzle for our centennial issue Dave Trampier Jeff Marsh Tony Moseley DEPARTMENTS Larry Elmore 3 Letters 101 World Gamers Guide 109 Dragonmirth 10 The forum 102 Convention calendar 110 Snarfquest 69 The ARES Section 107 Wormy COVER Its fitting that an issue filled with things weve never done before should start off with a cover thats unlike any of the ninety-nine that preceded it. -
A GUIDE to SCHOLASTIC CHESS (11Th Edition Revised June 26, 2021)
A GUIDE TO SCHOLASTIC CHESS (11th Edition Revised June 26, 2021) PREFACE Dear Administrator, Teacher, or Coach This guide was created to help teachers and scholastic chess organizers who wish to begin, improve, or strengthen their school chess program. It covers how to organize a school chess club, run tournaments, keep interest high, and generate administrative, school district, parental and public support. I would like to thank the United States Chess Federation Club Development Committee, especially former Chairman Randy Siebert, for allowing us to use the framework of The Guide to a Successful Chess Club (1985) as a basis for this book. In addition, I want to thank FIDE Master Tom Brownscombe (NV), National Tournament Director, and the United States Chess Federation (US Chess) for their continuing help in the preparation of this publication. Scholastic chess, under the guidance of US Chess, has greatly expanded and made it possible for the wide distribution of this Guide. I look forward to working with them on many projects in the future. The following scholastic organizers reviewed various editions of this work and made many suggestions, which have been included. Thanks go to Jay Blem (CA), Leo Cotter (CA), Stephan Dann (MA), Bob Fischer (IN), Doug Meux (NM), Andy Nowak (NM), Andrew Smith (CA), Brian Bugbee (NY), WIM Beatriz Marinello (NY), WIM Alexey Root (TX), Ernest Schlich (VA), Tim Just (IL), Karis Bellisario and many others too numerous to mention. Finally, a special thanks to my wife, Susan, who has been patient and understanding. Dewain R. Barber Technical Editor: Tim Just (Author of My Opponent is Eating a Doughnut and Just Law; Editor 5th, 6th and 7th editions of the Official Rules of Chess). -
Read Book Japanese Chess: the Game of Shogi Ebook, Epub
JAPANESE CHESS: THE GAME OF SHOGI PDF, EPUB, EBOOK Trevor Leggett | 128 pages | 01 May 2009 | Tuttle Shokai Inc | 9784805310366 | English | Kanagawa, Japan Japanese Chess: The Game of Shogi PDF Book Memorial Verkouille A collection of 21 amateur shogi matches played in Ghent, Belgium. Retrieved 28 November In particular, the Two Pawn violation is most common illegal move played by professional players. A is the top class. This collection contains seven professional matches. Unlike in other shogi variants, in taikyoku the tengu cannot move orthogonally, and therefore can only reach half of the squares on the board. There are no discussion topics on this book yet. Visit website. The promoted silver. Brian Pagano rated it it was ok Oct 15, Checkmate by Black. Get A Copy. Kai Sanz rated it really liked it May 14, Cross Field Inc. This is a collection of amateur games that were played in the mid 's. The Oza tournament began in , but did not bestow a title until Want to Read Currently Reading Read. This article may be too long to read and navigate comfortably. White tiger. Shogi players are expected to follow etiquette in addition to rules explicitly described. The promoted lance. Illegal moves are also uncommon in professional games although this may not be true with amateur players especially beginners. Download as PDF Printable version. The Verge. It has not been shown that taikyoku shogi was ever widely played. Thus, the end of the endgame was strategically about trying to keep White's points above the point threshold. You might see something about Gene Davis Software on them, but they probably work. -
Shogi Yearbook 2015
Shogi Yearbook 2015 SHOGI24.COM SHOGI YEARBOOK 2015 Title match games, Challenger’s tournaments, interviews with WATANABE Akira and HIROSE Akihito, tournament reports, photos, Micro Shogi, statistics, … This yearbook is a free PDF document Shogi Yearbook 2015 Content Content Content .................................................................................................................................................... 2 Just a few words ... .................................................................................................................................. 5 64. Osho .................................................................................................................................................. 6 64. Osho league ................................................................................................................................... 6 64th Osho title match ........................................................................................................................... 9 Game 1 ............................................................................................................................................. 9 Game 2 ........................................................................................................................................... 12 Game 3 ........................................................................................................................................... 15 Game 4 .......................................................................................................................................... -
Mohex 2.0: a Pattern-Based MCTS Hex Player
MoHex 2.0: a pattern-based MCTS Hex player Shih-Chieh Huang1,2, Broderick Arneson2, Ryan B. Hayward2, Martin M¨uller2, and Jakub Pawlewicz3 1 DeepMind Technologies 2 Computing Science, University of Alberta 3 Institute of Informatics, University of Warsaw Abstract. In recent years the Monte Carlo tree search revolution has spread from computer Go to many areas, including computer Hex. MCTS Hex players now outperform traditional knowledge-based alpha-beta search players, and the reigning Computer Olympiad Hex gold medallist is the MCTS player MoHex. In this paper we show how to strengthen Mo- Hex, and observe that — as in computer Go — using learned patterns in priors and replacing a hand-crafted simulation policy with a softmax pol- icy that uses learned patterns can significantly increase playing strength. The result is MoHex 2.0, about 250 Elo stronger than MoHex on the 11×11 board, and 300 Elo stronger on 13×13. 1 Introduction In the 1940s Piet Hein [22] and independently John Nash [26–28] invented Hex, the classic two-player alternate-turn connection game. The game is easy to im- plement — in the 1950s Claude Shannon and E.F. Moore built an analogue Hex player based on electrical circuits [29] — but difficult to master, and has often been used as a testbed for artificial intelligence research. Around 2006 Monte Carlo tree search appeared in Go Go [11] and soon spread to other domains. The four newest Olympiad Hex competitors — MoHex from 2008 [4], Yopt from 2009 [3], MIMHex from 2010 [5], Panoramex from 2011 [20] — all use MCTS. -
Rules for the 17Th World Computer-Chess
Rules for the 17 th World Computer-Chess Championship 1 RULES FOR THE 17 th WORLD COMPUTER-CHESS CHAMPIONSHIP Pamplona, Spain May 11-18, 2009 The Board of ICGA The 17 th World Computer-Chess Championship will take place from May 11-18, 2009 in Pamplona, Spain. Here we recall that the Maastricht Triennial Meeting in 2002, i.e., the ICGA meeting, decided that the WCCC should be held annually without distinguishing any type of machines. The observation was clear: all kinds of differences between microcomputers, personal computers, “normal” computers, and supercomputers were in some sense obsolete and the classification thus was considered artificial. So was the division into the classes of single processors and multiprocessors. For 2009 we are introducing a new rule on a somewhat experimental basis. For this year’s WCCC a limit is being placed on the number of cores that a computer system may use for the tournament. The longer-term future of this rule is currently under discussion in various computer chess forums and will be debated by the contestants during this year’s World Championship, which might lead to changes for future years. Another division considered obsolete since 2002 is that between amateur and professional. Is not the real amateur a professional? Or the other way round? For organizational matters we have kept this difference, since for amateurs the cost of travelling and housing is already expensive. Being treated as a professional may be agreeable, but if you have to pay for it then it might be less agreeable. As in previous years we have maintained three groups here, viz. -
Large-Scale Optimization for Evaluation Functions with Minimax Search
Journal of Artificial Intelligence Research 49 (2014) 527-568 Submitted 10/13; published 03/14 Large-Scale Optimization for Evaluation Functions with Minimax Search Kunihito Hoki [email protected] Department of Communication Engineering and Informatics The University of Electro-Communications Tomoyuki Kaneko [email protected] Department of Graphics and Computer Sciences The University of Tokyo Abstract This paper presents a new method, Minimax Tree Optimization (MMTO), to learn a heuristic evaluation function of a practical alpha-beta search program. The evaluation function may be a linear or non-linear combination of weighted features, and the weights are the parameters to be optimized. To control the search results so that the move de- cisions agree with the game records of human experts, a well-modeled objective function to be minimized is designed. Moreover, a numerical iterative method is used to find local minima of the objective function, and more than forty million parameters are adjusted by using a small number of hyper parameters. This method was applied to shogi, a major variant of chess in which the evaluation function must handle a larger state space than in chess. Experimental results show that the large-scale optimization of the evaluation function improves the playing strength of shogi programs, and the new method performs significantly better than other methods. Implementation of the new method in our shogi program Bonanza made substantial contributions to the program's first-place finish in the 2013 World Computer Shogi Championship. Additionally, we present preliminary evidence of broader applicability of our method to other two-player games such as chess. -
Game State Retrieval with Keyword Queries
Game State Retrieval with Keyword Queries Atsushi Ushiku Shinsuke Mori Kyoto University Kyoto University [email protected] [email protected] Hirotaka Kameko Yoshimasa Tsuruoka The University of Tokyo The University of Tokyo [email protected] [email protected] ABSTRACT learning (often complex) formats of search queries. Cur- There are many databases of game records available online. rently, however, retrieval systems that accept natural lan- In order to retrieve a game state from such a database, users guage queries for nonlinguistic data are available only for a usually need to specify the target state in a domain-specific few domains such as images [4] and videos [13]. language, which may be difficult to learn for novice users. One example of nonlinguistic data is stock charts. A stock In this work, we propose a search system that allows users trader may want to search for a stock chart similar to his to retrieve game states from a game record database by us- current situation in order to predict what will happen next. ing keywords. In our approach, we first train a neural net- Another example is records of games. A chess player may work model for symbol grounding using a small number of want to practice by using past game records for reference. pairs of a game state and a commentary on it. We then Building a natural language-based search system for such apply it to all the states in the database to associate each nonlinguistic data is viable if all of the data are already as- of them with characteristic terms and their scores.