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Brian Fargo
Inside the Video Game Industry
Razer Fact Sheet
Mapping the Range of User Roles in Open Development Games Projects
Baldur-Swordcoast-Manual
Ubisoft to Publish Inxile's Bard with a Funny Bone
The Crowdfunding Bible.Pdf
Game Design by Numbers
Wasteland Credits
The End Game How Top Developers Sold Their Studios
Fallout Unisystem Formatting.Odt
Download 860K
Waltman Spreadsheet
5. Build the Game You Can Afford 5
Koch Media Drives Sales in Q1, Ebit Increased 236% to Sek 107 Million
Score Distribution Analysis, Artificial Intelligence, and Player Modeling for Quantitative Game Design
The Destiny Knight
Wasteland Computer Gaming World Archive (6.6MB Pdf)
Neuromancer-Manual
Top View
Washington Apple Pi Journal, July 1986
Game Design by Numbers
Videogame Tourism: Spawning the Digital Into the Physical Realm in the British Isles
Following the Fallout: Narrative Structures in a Videogame Franchise
Sacrifice Manual
Blizzard Entertainment Is a Company Whose Success Is Characterized by Its Dominance in the Field of Real Time Strategy Games
Hunter S. Simmons
PRESS B to MARCH: the EFFECTS of VIDEO GAMES on POLITICAL BEHAVIOR by PETER R. LICARI a DISSERTATION PRESENTED to the GRADUATE S
Wasteland 2 Review Overview: Story Line and Main Plot
Neuromanceruk.Pdf
Finding Aid to the Brian Fargo Papers, 1981-2012
Stephen J Webley
[email protected]