DOCSLIB.ORG
Explore
Sign Up
Log In
Upload
Search
Home
» Tags
» Actions per minute
Actions per minute
Consumer Motivation, Spectatorship Experience and the Degree of Overlap Between Traditional Sport and Esport.”
Time War: Paul Virilio and the Potential Educational Impacts of Real-Time Strategy Videogames
Identifying Players and Predicting Actions from RTS Game Replays
A Bayesian Model for RTS Units Control Applied to Starcraft Gabriel Synnaeve, Pierre Bessiere
ESPORTS a Guide for Public Libraries
Neuroevolution for Micromanagement in Real-Time Strategy Games
Tstarbots: Defeating the Cheating Level Builtin AI in Starcraft II in the Full Game
On the Effects of Simulating Human Decisions in Game Analysis
A Review of Real-Time Strategy Game AI
League of Legends
Heuristic Search Techniques for Real-Time Strategy Games David
Esports Enthusiasts and Gamers: Motivations, Behaviors, and Attitudes Towards Gambling
Glossary of Video Game Terms - Wikipedia, the Free Encyclopedia
Competitive Gaming
Online Build-Order Optimization for Real-Time Strategy Agents Using Multi-Objective Evolutionary Algorithms Jason M
Dynamic Difficulty Adaptation for Heterogeneously Skilled Player
Temporalities in Competitive Gaming
Form 4: New Work Item Proposal (Np)
Top View
Offworld Trading Company Al
The Political Economy of Computer Game Culture Justin Schumaker University of Wisconsin-Milwaukee
Paul Virilio and the Potential Educational Impacts of Real-Time Strategy Videogames David I
The Effects of Multitasking Training in Star Craft Ii
Building Human-Level AI for Real-Time Strategy Games
Starcraft from the Stands: Understanding the Game Spectator
Qt6gs3t5xn Nosplash Bc774eae
Starcraft II: a New Challenge for Reinforcement Learning
Multi-Scale Bayesian Modeling for RTS Games: an Application to Starcraft AI Gabriel Synnaeve, Pierre Bessiere