Temporalities in Competitive Gaming
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Lesson 1.1 Genesis Of
Lesson 1.1 Genesis of SEM Copyright © 2016 by Sports Career Consulting, LLC History of SEM Lesson 1.1 What is SEM? Acronym for: Sports and Entertainment Marketing Copyright © 2016 by Sports Career Consulting, LLC History of SEM Lesson 1.1 The Evolution of SEM SEM is a relatively new concept ➢ Forms of sports marketing started as early as 1858 (first known athletic event to charge admission took place at a baseball game) ➢ Entertainment as we know it today (movies, radio, television, music) exploded from 1900 on, and as technology improved, so did the products being offered Copyright © 2016 by Sports Career Consulting, LLC History of SEM Lesson 1.1 The Evolution of SEM SEM is a relatively new concept ➢ The 1900’s also brought the advent of carnivals, amusement parks, and theme parks which evolved from (but did not completely replace) fairs, circuses and festivals Copyright © 2016 by Sports Career Consulting, LLC History of SEM Lesson 1.1 The Evolution of SEM Many events influenced growth ➢ Evolved as fan support grew with willingness to spend discretionary income on sports ➢ Emergence of radio and television increase exposure to sports. Copyright © 2016 by Sports Career Consulting, LLC History of SEM Lesson 1.1 The Evolution of SEM ➢ Corporations began to see the benefit with sports affiliations, resulting in a sponsorship boom ➢ Celebrity endorsements and naming rights deals became common industry practice ➢ Advancement of technologies making it easier to consume sports and entertainment while more sports and entertainment properties are introduced Copyright © 2016 by Sports Career Consulting, LLC History of SEM Lesson 1.1 Industry Size & Scope ➢ The sports business industry is one of the largest and fastest growing industries in the US ➢Overall size of the entire sports industry in the U.S. -
Learning to Resolve Alliance Dilemmas in Many-Player Zero-Sum Games Edward Hughes Thomas W
Research Paper AAMAS 2020, May 9–13, Auckland, New Zealand Learning to Resolve Alliance Dilemmas in Many-Player Zero-Sum Games Edward Hughes Thomas W. Anthony Tom Eccles DeepMind DeepMind DeepMind [email protected] [email protected] [email protected] Joel Z. Leibo David Balduzzi Yoram Bachrach DeepMind DeepMind DeepMind [email protected] [email protected] [email protected] ABSTRACT 1 INTRODUCTION Zero-sum games have long guided artificial intelligence research, Minimax foundations. Zero-sum two-player games have long since they possess both a rich strategy space of best-responses been a yardstick for progress in artificial intelligence (AI). Ever and a clear evaluation metric. What’s more, competition is a vital since the Minimax theorem [25, 81, 86], researchers has striven for mechanism in many real-world multi-agent systems capable of human-level play in grand challenge games with combinatorial generating intelligent innovations: Darwinian evolution, the market complexity. Recent years have seen progress in games with in- economy and the AlphaZero algorithm, to name a few. In two-player creasingly many states: both perfect information (e.g. backgammon zero-sum games, the challenge is usually viewed as finding Nash [79], checkers [66], chess, [15], Hex [1] and Go [73]) and imperfect equilibrium strategies, safeguarding against exploitation regardless information (e.g. Poker [53] and Starcraft [85]). of the opponent. While this captures the intricacies of chess or Go, The Minimax theorem [81] states that every finite zero-sum two- it avoids the notion of cooperation with co-players, a hallmark of player game has an optimal mixed strategy. -
Animales De Cristal
Animales de cristal Christopher Alexander González Guerrero Monografía en creación para optar al título de literato Dirigida por Mario Barrero Fajardo Coordinada por Fernanda Trias Patrón Universidad de los Andes Facultad de Artes y Humanidades Departamento de Humanidades y Literatura Bogotá Diciembre 2020 Para Imogen “And the air was full of Thoughts and Things to Say. But at times like these, only the Small Things are ever said. Big Things lurk unsaid inside.” Arundhati Roy, The God of Small Things “You're not a moron. You're only a case of arrested development.” Ernest Hemingway, The Sun Also Rises “Soy el único escritor inglés que escribe en español” Guillermo Cabrera Infante “There’s always money in the banana stand” Prisoner #1881372911, Arrested Development “I want the story to exist somewhere so that in a way it’s still happening, or happening over and over again. I don’t want it to be shut up in the book and put away.” Alice Munro FACTA, NON VERBA De camino al trabajo, Laura y Camila se bajan del bus tres paradas antes para evitar la vuelta innecesaria que toma la ruta para dejarlas al frente de la oficina. Una vez en tierra, Laura se da gracias a sí misma por decidir traer el bolso grande en el que caben sus zapatos de vestir, Camila solo da gracias por estar tan cerca de la caja de cristal y concreto de cuatro pisos en la que van a escapar del calor motilón por unos minutos. - ¿Le ves forma de velero? – Le pregunta Laura a su amiga mientras ella revisa el tacón de una de sus baletas. -
Langston University
MINUTES of the BOARD OF REGENTS for the OKLAHOMA AGRICULTURAL & MECHANICAL COLLEGES for the June 19, 2020 Special Board Meeting INDEX FOR THE MINUTES OF THE MEETING OF THE BOARD OF REGENTS FOR THE OKLAHOMA AGRICULTURAL AND MECHANICAL COLLEGES June 19, 2020 I. Items Pertaining to the Board of Regents for the Oklahoma A&M Colleges - Of Interest to All the Colleges Page Approval of Order of Business 1 Approval of minutes of the Regular Board Meeting held April 24, 2020 1 Approval of Special Board Meeting on May 19, 2020 1 Announcement of next Board meeting 2 Approval of future Board meeting 2 Recognition of Chairman Tucker Link 2 Attachments to this portion of the minutes 3-12 Academic Affairs, Policy and Personnel Committee Report 184 Audit, Risk Management and Compliance Review Committee Report 184 Fiscal Affairs and Plant Facilities Committee Report 184 Planning and Budgets Committee Report 184-185 Approval to make an exception to Board Policy 2.07, Uniform and Integrated Purchasing and Contracting 185 Approval to continue the employment of OSU and A&M Presidents 186 Approval to renew Master Services contract for as-needed internal audit consulting services 186 Election of Board Officers for FY 2021 187 Report by General Counsel 187 Adjournment 187 Attachment to this portion of the minutes 188 Signature Page 189 17 II. Business With the Colleges Page OKLAHOMA PANHANDLE STATE UNIVERSITY Opening Comments by President Faltyn 13 Adoption of Memorial Resolutions for Mary Ellen Riley & Patricia Tinch 13 Adoption of Retirement Resolutions for Benny Dain, Nels Peterson, & Sara Jane Richter 13 Approval of personnel actions 13 Approval of an Associate of Science-Career Technical Education Program 13-14 Approval of OPSU’s FY 2021 Budgets 14-15 Approval to enter into an agreement with Graduation Alliance 15 Approval to enter into a Law Enforcement Services Agreement with the Town of Goodwell, pending final review by Legal Counsel 15 Approval of purchase orders for FY 2021 16 OPSU Agenda 17-56 June 19, 2020 II. -
2010 Hyundai Genesis
2010 HYUNDAI_GENESIS If you’re reading this brochure, chances are you’re the kind of automotive enthusiast who, instead of simply opening your wallet and adding a status trophy to your garage, prefers to open something else: Your mind. It’s a refreshing attitude that often leads you to discover truly rewarding experiences, from new and unexpected sources. Like Genesis, from Hyundai. Nobody was looking for Hyundai to build a luxury car that would challenge the automotive elite. But we did. Nobody expected us to benchmark the industry’s best, then apply the art and science needed to meet those marks. But we did. Nobody thought we’d charm the pants off a jury of North America’s most esteemed automotive journalists, or be named "The Most Appealing Midsize Premium Car" in 2009 by J.D. Power and Associates.1 But we did. And by doing what few people expected of us, we now find ourselves as a car company that a lot of people are starting to think about in a whole new way. It’s 2010. Welcome to Hyundai. 1 The Hyundai Genesis received the highest numerical score among midsize premium cars in the proprietary J.D. Power and Associates 2009 Automotive Performance Execution and Layout Study.SM Study based on responses from 80,930 new-vehicle owners, measuring 245 models and measures opinions after 90 days of ownership. Proprietary study results are based on experiences and perceptions of owners surveyed in February-May 2009. Your experiences may vary. Visit jdpower.com. geNesIS 3.8 IN TItaNIUM GRay metallIC MEASURE GENESIS AGAINST OTHER LUXURY SEDANS. -
Atlanta Officials Make Major Move to Define the Region As Esports Capital
Media Contact: Erin Shearer Atlanta Sports Council 404.723.0016 [email protected] ATLANTA OFFICIALS MAKE MAJOR MOVE TO DEFINE THE REGION AS ESPORTS CAPITAL The Atlanta Sports Council launches Atlanta Esports Alliance™ to further position metro Atlanta as the capital of esports ATLANTA (November 14, 2019) – Today, the Atlanta Sports Council (ASC) announced the launch of the Atlanta Esports Alliance, its new division committed to bringing major esports and gaming events to metro Atlanta. The announcement Was made just ahead of DreamHack Atlanta, a three-day gaming experience featuring esports competitions, live music, exhibitions and more. Because Atlanta is the No. 1 city for gaming environment and No. 5 city for gamers, the Atlanta Esports Alliance is being launched to drive neW opportunities for teams, tournaments, venues and esports service providers and partners in Atlanta. Atlanta is home to three franchised city-based esports teams: the Atlanta Reign (Overwatch), Hawks Talon (NBA 2K) and the Atlanta FaZe (Call of Duty). With 150 gaming studios throughout the state of Georgia, the region is also the headquarters of esports game developers Hi-Rez Studios and Blue Mammoth, global leader in customized gaming controllers Scuf Gaming and professional esports league ELEAGUE. “Our goal is to continue being forward thinking,” said Dan Corso, president of the Atlanta Sports Council. “As We look ahead to the next decade, esports is going to continue to dominate the sports industry, and it was important for us as an organization to cement Atlanta as the capital of esports and use this platform as yet another economic driver.” A division of the Metro Atlanta Chamber (MAC), ASC facilitates the growth and development of sports in metro Atlanta by serving as a recruiter for major regional, national and international sports events. -
Machinima : the Art and Practice of Virtual Filmmaking Pdf, Epub, Ebook
MACHINIMA : THE ART AND PRACTICE OF VIRTUAL FILMMAKING PDF, EPUB, EBOOK Phylis Johnson | 327 pages | 30 Mar 2012 | McFarland & Co Inc | 9780786461714 | English | Jefferson, NC, United States Machinima : The Art and Practice of Virtual Filmmaking PDF Book By now, you probably heard the news. With Oculus Rift, and a "new" Second Life, so to speak on the horizon, I am wondering what machinima will be like in the near future. Here's Witchy Woman below , a quick fun machinima capture of the aftermath, with Kara Trapdoor as the tour guide through the now city swamps of St. The film mixes narration from individuals who have been subjected to this dangerous and occasionally fatal prank with artistically glitched wireframe landscapes from the games they play. Courtesy Aino Baar. In conclusion, Understanding Machinima is a well-written and captivating book, especially for those who want to analyse machinima in connection to the universe of media. More Information. Because performance runs in an unreal virtual space, most environments are nurtured by a futuristic aesthetics that take up a feeling of disenchantment for lost utopia from science fiction. Osprey Therian is a director who develops visual storytelling without following a particular script. There are six phases of filmmaking and these phases are taught in the following order in traditional 'in-residence' film production programs. Game companies quickly followed this trend and eventually "game-based demo recording" was used to allow the players to demonstrate their skills, Nitsche, , p. Regardless, lots of people had fun doing random game machinima and commenting on the footage in real time - just not what I wanted this time around. -
The Significance of Anime As a Novel Animation Form, Referencing Selected Works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii
The significance of anime as a novel animation form, referencing selected works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii Ywain Tomos submitted for the degree of Doctor of Philosophy Aberystwyth University Department of Theatre, Film and Television Studies, September 2013 DECLARATION This work has not previously been accepted in substance for any degree and is not being concurrently submitted in candidature for any degree. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 1 This dissertation is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged explicit references. A bibliography is appended. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 2 I hereby give consent for my dissertation, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations. Signed………………………………………………………(candidate) Date …………………………………………………. 2 Acknowledgements I would to take this opportunity to sincerely thank my supervisors, Elin Haf Gruffydd Jones and Dr Dafydd Sills-Jones for all their help and support during this research study. Thanks are also due to my colleagues in the Department of Theatre, Film and Television Studies, Aberystwyth University for their friendship during my time at Aberystwyth. I would also like to thank Prof Josephine Berndt and Dr Sheuo Gan, Kyoto Seiko University, Kyoto for their valuable insights during my visit in 2011. In addition, I would like to express my thanks to the Coleg Cenedlaethol for the scholarship and the opportunity to develop research skills in the Welsh language. Finally I would like to thank my wife Tomoko for her support, patience and tolerance over the last four years – diolch o’r galon Tomoko, ありがとう 智子. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
LCCC Esports Proposal
#TAKE FLIGHT Proposal for the Establishment of Esports at Laramie County Community College March 5, 2021 1 Executive Summary In fall of 2018, athletic director, Mr. Clark Rasmussen, developed an Esports committee; they explored the addition of Esports as a collegiate sport. As a part of that exploration an Esports Club was developed and began operating in Fall 2019. The inaugural club membership was six students. In fall 2019, the committee continued to meet with new Interim Athletic Director, Dr. Cindy Henning. As a result of changes in the athletic department, the Esports Committee was paused until Golden Eagle Athletics strategic planning was developed. In spring 2020, the Golden Eagles Athletics Strategic Plan was completed and approved. One component of the strategic plan is “wise exploration of areas for potential expansion of Golden Eagle Athletics offerings” (Soaring Into the Future, LCCC Golden Eagle Athletics 2020-2025 Strategic Plan, p. 4). As of spring 2021, the Esports Club has 31 members comprised of 25 men and six women. The most common programs LCCC’s Esports club members choose are: computer science, cyber security, computer information systems, Art, Multimedia and Music. In addition, English, Human Services, Criminal Justice, and Business Finance/Management are represented. Although Laramie County Community College and Golden Eagle Athletics experienced budget reductions in fiscal year 22, adopting Esports as an approved athletic offering supports the LCCC Mission, increases opportunities for students, including scholarships, aligns with the Golden Eagles Athletics strategic plan, and can be initiated at a much lower cost than other sports. What is Esports? Esports is “online competitive video gaming played through computers and electronic consoles” (Laramie County Community College, [n.d.]. -
Esports High Impact and Investable
Needham Insights: Thought Leader Series Laura A. Martin, CFA & CMT – [email protected] / (917) 373-3066 September 5, 2019 Dan Medina – [email protected] / (626) 893-2925 eSports High Impact and Investable For the past decade, eSports has been growing on the main stage in Asia and in stealth mode in the US. This report addresses questions we get most often from investors about eSports: ➢ What is eSports? Definitions differ. Our definition of eSports is “players competing at a video game in front of a live audience while being live-streamed.” By implication, viewing, attendance, and playing time are linked, and each creates revenue streams for eSports. ➢ How big is eSports? Globally, one out of every three (ie, 33%) 18-25 year olds spent more than an hour a day playing video games, 395mm people watched eSports, and 250mm people played Fortnite in 2018. eSports revenue will be $1.1B in 2019, up 26% y/y. ➢ Should investors care about eSports? We would argue “yes”, owing to: a) global scale; b) time spent playing and viewing; c) compelling demographics; d) eSports vs traditional sports trends; e) revenue growth; and, f) sports betting should supercharge US eSports. ➢ Is eSports a fad? We would argue “no”, owing to: a) many US Universities now offer Varsity eSports scholarships; b) new special purpose eSports stadiums are proliferating; c) billionaires are investing to make eSports successful; d) audience growth; and, e) Olympics potential. ➢ Why have you never heard of eSports? Because zero of the top 30 earning players in the world were from the US in 2018. -
Managing Performance in Virtual Teams
Managing performance in virtual teams A multiple case study of esport organizations BBACHELOR TTHESIS WITHIN: Business Administration NNUMBER OF CREDITS: 15 PPROGRAMME OF STUDY: International Management/Marketing Management AAUTHOR: Oliver Näsström, Sebastian Arvérus TTUTOR: Caroline Teh JJÖNKÖPING May 2019 Acknowledgements We would like to express our sincere gratitude towards the people that have been involved in the process of finalizing this research, either by contributing to the research or by just supporting us. Firstly, we would like to give a huge thanks to our tutor, Caroline Teh, for providing us with her time, support, feedback and guidance during the process of this research. Secondly, we would like to extend a large thank you to people and organizations that participated and made this research possible. Finally, we would like to acknowledge the course examination Anders Melander, for valuable guidelines and information in the opening of this process. Sebastian Arvérus Oliver Näsström Bachelor Thesis in Business Administration Title: Managing Performance in Virtual Teams – A multiple case study of esport organizations Authors: Oliver Näsström & Sebastian Arvérus Tutor: Caroline Teh Date: May 2019 Keywords: virtual teams, esport management, esport organization performance Abstract Background The growing phenomenon of esports during the last decade have sparked the rise of a billion dollar industry. Professional esport teams are now competing in arenas with an audience of millions watching at home. Virtual teams have been used actively since the 1990’s and are now the standard structure in esport organizations. Problem Most of the organizations in esports are based virtually which means that the team members act and communicate in a virtual environment.