Atlanta Officials Make Major Move to Define the Region As Esports Capital
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Learning to Resolve Alliance Dilemmas in Many-Player Zero-Sum Games Edward Hughes Thomas W
Research Paper AAMAS 2020, May 9–13, Auckland, New Zealand Learning to Resolve Alliance Dilemmas in Many-Player Zero-Sum Games Edward Hughes Thomas W. Anthony Tom Eccles DeepMind DeepMind DeepMind [email protected] [email protected] [email protected] Joel Z. Leibo David Balduzzi Yoram Bachrach DeepMind DeepMind DeepMind [email protected] [email protected] [email protected] ABSTRACT 1 INTRODUCTION Zero-sum games have long guided artificial intelligence research, Minimax foundations. Zero-sum two-player games have long since they possess both a rich strategy space of best-responses been a yardstick for progress in artificial intelligence (AI). Ever and a clear evaluation metric. What’s more, competition is a vital since the Minimax theorem [25, 81, 86], researchers has striven for mechanism in many real-world multi-agent systems capable of human-level play in grand challenge games with combinatorial generating intelligent innovations: Darwinian evolution, the market complexity. Recent years have seen progress in games with in- economy and the AlphaZero algorithm, to name a few. In two-player creasingly many states: both perfect information (e.g. backgammon zero-sum games, the challenge is usually viewed as finding Nash [79], checkers [66], chess, [15], Hex [1] and Go [73]) and imperfect equilibrium strategies, safeguarding against exploitation regardless information (e.g. Poker [53] and Starcraft [85]). of the opponent. While this captures the intricacies of chess or Go, The Minimax theorem [81] states that every finite zero-sum two- it avoids the notion of cooperation with co-players, a hallmark of player game has an optimal mixed strategy. -
Langston University
MINUTES of the BOARD OF REGENTS for the OKLAHOMA AGRICULTURAL & MECHANICAL COLLEGES for the June 19, 2020 Special Board Meeting INDEX FOR THE MINUTES OF THE MEETING OF THE BOARD OF REGENTS FOR THE OKLAHOMA AGRICULTURAL AND MECHANICAL COLLEGES June 19, 2020 I. Items Pertaining to the Board of Regents for the Oklahoma A&M Colleges - Of Interest to All the Colleges Page Approval of Order of Business 1 Approval of minutes of the Regular Board Meeting held April 24, 2020 1 Approval of Special Board Meeting on May 19, 2020 1 Announcement of next Board meeting 2 Approval of future Board meeting 2 Recognition of Chairman Tucker Link 2 Attachments to this portion of the minutes 3-12 Academic Affairs, Policy and Personnel Committee Report 184 Audit, Risk Management and Compliance Review Committee Report 184 Fiscal Affairs and Plant Facilities Committee Report 184 Planning and Budgets Committee Report 184-185 Approval to make an exception to Board Policy 2.07, Uniform and Integrated Purchasing and Contracting 185 Approval to continue the employment of OSU and A&M Presidents 186 Approval to renew Master Services contract for as-needed internal audit consulting services 186 Election of Board Officers for FY 2021 187 Report by General Counsel 187 Adjournment 187 Attachment to this portion of the minutes 188 Signature Page 189 17 II. Business With the Colleges Page OKLAHOMA PANHANDLE STATE UNIVERSITY Opening Comments by President Faltyn 13 Adoption of Memorial Resolutions for Mary Ellen Riley & Patricia Tinch 13 Adoption of Retirement Resolutions for Benny Dain, Nels Peterson, & Sara Jane Richter 13 Approval of personnel actions 13 Approval of an Associate of Science-Career Technical Education Program 13-14 Approval of OPSU’s FY 2021 Budgets 14-15 Approval to enter into an agreement with Graduation Alliance 15 Approval to enter into a Law Enforcement Services Agreement with the Town of Goodwell, pending final review by Legal Counsel 15 Approval of purchase orders for FY 2021 16 OPSU Agenda 17-56 June 19, 2020 II. -
Automatic Generation of Text for Match Recaps Using Esport Caster Commentaries
AUTOMATIC GENERATION OF TEXT FOR MATCH RECAPS USING ESPORT CASTER COMMENTARIES Oluseyi Olarewaju1, Athanasios V. Kokkinakis1, Simon Demediuk2, Justus Roberstson1, Isabelle Nölle1, Sagarika Patra1, Daniel Slawson1, Alan P. Chitayat1, Alistair Coates1, Ben Kirman2, Anders Drachen2, Marian Ursu2, Florian Block2 and Jonathan Hook2 1Weavr, Arena Research Cluster (ARC), University of York, York, UK 2DC Labs, Arena Research Cluster (ARC), University of York, York, UK ABSTRACT Unlike traditional physical sports, Esport games are played using wholly digital platforms. As a consequence, there exists rich data (in-game, audio and video) about the events that take place in matches. These data offer viable linguistic resources for generating comprehensible text descriptions of matches, which could, be used as the basis of novel text-based spectator experiences. We present a study that investigates if users perceive text generated by the NLG system as an accurate recap of highlight moments. We also explore how the text generated supported viewer understanding of highlight moments in two scenarios: i) text as an alternative way to spectate a match, instead of viewing the main broadcast; and ii) text as an additional information resource to be consumed while viewing the main broadcast. Our study provided insights on the implications of the presentation strategies for use of text in recapping highlight moments to Dota 2 spectators. KEYWORDS Esport, Data-Driven Storytelling, Dota 2, Game Analytics, Broadcasting, social viewing, Linguistic Resources, Natural Language Generation. 1. INTRODUCTION Advances in Natural language generation (NLG) and data-to-text tools have found relative success outside esport (e.g. weather forecasting, robojournalism, traditional sport summaries and fantasy football). -
Ďalej Iba DAC Strana 8 Mal Taký Ciťák, Že by Nám to Mohlo Vyjsť,“ Futbalisti Dunajskej Stredy Vyhrali V Zápase 1
www.nike.sk Piatok SUPERŠANCA 28. 8. 2020 1X2 74. ročník • číslo 201 42064 Lyon – Dijon 1,35 5,65 9,70 cena 0,90 42059 pre predplatiteľov 0,70 Ostrava – České Budějovice 1,58 4,50 6,15 42065 Zaglebie Lubin – Warta Poznaň 1,64 3,80 5,80 42274 KV Oostende – Anderlecht 3,75 3,75 2,01 42292 HNK Gorica – HNK Šibenik 1,45 4,55 7,15 42295 Beroe Stara Zagora – Botev Vraca 1,43 4,50 7,00 42294 Vorwärts Steyr – Bruck/Leitha 1,26 6,30 8,15 42260 N. Djokovič – R. Bautista Agut 1,20 5,70 App Store pre iPad a iPhone / Google Play pre Android Sagan opäť na „zelenej“ ceste?! Strana 26 V sobotu sa začína Tour de France, náš cyklista so snahou vyhrať ôsmy raz bodovaciu súťaž Špeciálna príloha pred Tour de France 2020 Strana 10 Škvarka pri senzácii Víťazstvo Ferencvárosu Budapešť 2:1 v Glasgowe nad miestnym Celticom je najväčšia senzácia 2. predkola Ligy majstrov. Zásluhu na nej má aj Michal Škvarka, ktorý nastúpil v drese hostí v závere zápasu. „Pred duelom som Ďalej iba DAC Strana 8 mal taký ciťák, že by nám to mohlo vyjsť,“ Futbalisti Dunajskej Stredy vyhrali v zápase 1. predkola Európskej POZOR! vraví slovenský ligy na ihrisku islandského Hafnarfjörduru 2:0. O prvý a zároveň rozhodujúci gól sa postaral Andrija stredopoliar. Balič (vľavo). So súťažou sa naopak lúčia Žilina i Ružomberok. K tímu zo Žitného ostrova sa však UŽ DNES v 2. predkole pridá Slovan Bratislava. FOTO FRADI.HU FOTO KRISZTIÁN NAGY, Hafnarfjördur Slovenské kluby FH HAFNARFJÖRDUR 0 THE NEW SAINTS 3 SERVETTE ŽENEVA 3 v Európskej lige Strana 8 DUN. -
Evangelical Friend, February 1973 (Vol. 6, No. 6)
Digital Commons @ George Fox University Northwest Yearly Meeting of Friends Church Evangelical Friend (Quakers) 2-1973 Evangelical Friend, February 1973 (Vol. 6, No. 6) Evangelical Friends Alliance Follow this and additional works at: https://digitalcommons.georgefox.edu/nwym_evangelical_friend Recommended Citation Evangelical Friends Alliance, "Evangelical Friend, February 1973 (Vol. 6, No. 6)" (1973). Evangelical Friend. 92. https://digitalcommons.georgefox.edu/nwym_evangelical_friend/92 This Book is brought to you for free and open access by the Northwest Yearly Meeting of Friends Church (Quakers) at Digital Commons @ George Fox University. It has been accepted for inclusion in Evangelical Friend by an authorized administrator of Digital Commons @ George Fox University. For more information, please contact [email protected]. February 1973 Vol. VI, No. 6 l!fuvEJT IN THE BEAUTIFUL NORTHWEST LIFE is what George Fox College is all about. Academic LIFE of the highest quality. Spiritual LIFE of vigorous vitality. Social LIFE with meaningful relationships. A total campus LIFE that is Christocentric. If you desire to live a life of meaningful relationships now while preparing for a greater service to God and mankind . .. then George Fox College, a private Christian College in Newberg, Oregon, is the place. Clip this coupon for more information Send to: NAME __________________________________________ ADDRESS _____________________________________ Admissions Office ----------------------------------- ZIP _________ GEORGE FOX COLLEGE YEAR IN SCHOOL _____ Newberg, Oregon 97132 PHONE ________________ 2 Evangelical Friend Evangelical Friend Contents Editor-in-Chief: Jack L. Willcuts Managing Editor: Harlow Ankeny Editorial Assistants: Earl P. Barker, Kelsey E and Rachel Hinshaw Art Director: Stan Putman. Department Editors: Esther Hess, Mission ary Voice; Betty Hockett, Children's Page; Walter P. -
Dreamhack Announces 2020 World Tour Schedule
FOR IMMEDIATE RELEASE December 9, 2019 DREAMHACK ANNOUNCES 2020 WORLD TOUR SCHEDULE WORLD’S PREMIER GAMING LIFESTYLE FESTIVAL TO VISIT 10 CITIES IN EUROPE, NORTH AMERICA AND ASIA DreamHack Returns to Leipzig, Dallas, Jönköping, Valencia, Montreal, Rotterdam, India, Atlanta, and Sevilla DreamHack to Make U.S. West Coast Debut in Anaheim, California STOCKHOLM — Today, Monday, December 9, 2019, DreamHack marks its 25th anniversary with “DreamHack Day” — a celebration of the festival’s early beginnings in 1994. What started as a gathering of friends and their computers in a school cafeteria — with no online access — has grown into a beacon of internet culture and a gathering place for gamers worldwide featuring everything gaming under one roof. DreamHack is now the premiere gaming lifestyle festival. 2020 Announcement Video Here 2020 Schedule Here While the anniversary was celebrated at DreamHack Winter 2019, the celebration will continue into 2020 to honor the many partners and cities that have been a part of DreamHack’s history. Some of DreamHack’s hallmark events over the last 25 years have included: ● 1994 — First ever DreamHack held in Malung, Sweden ● 2001 — DreamHack moves its Swedish event to Jönköping ● 2002 — DreamHack sets up Winter and Summer festivals for the first time ● 2011 — The first festival outside of Sweden is held in Valencia, Spain ● 2013 — The first Counter-Strike: Global Offensive Major takes place at DreamHack Winter ● 2015 — DreamHack iw acquired by MTG AB, and a new era begins ● 2016 — The first DreamHack Masters is held in Malmö, Sweden ● 2016 — First DreamHack festival in the U.S. takes place in Austin, TX ● 2017 — DreamLeague Season 8 at Winter is the first Dota 2 Major produced by DreamHack ● 2018 — First festival in Asia takes place in Mumbai, India ● 2019 — DreamHack celebrates its 25th anniversary on December 9 “DreamHack Day” always offers a time to reflect on the company’s past, present and future, but it also is a day to officially announce the 2020 world tour schedule. -
Esports Yearbook 2017/18
Julia Hiltscher and Tobias M. Scholz eSports Yearbook 2017/18 ESPORTS YEARBOOK Editors: Julia Hiltscher and Tobias M. Scholz Layout: Tobias M. Scholz Cover Photo: Adela Sznajder, ESL Copyright © 2019 by the Authors of the Articles or Pictures. ISBN: to be announced Production and Publishing House: Books on Demand GmbH, Norderstedt. Printed in Germany 2019 www.esportsyearbook.com eSports Yearbook 2017/18 Editors: Julia Hiltscher and Tobias M. Scholz Contributors: Sean Carton, Ruth S. Contreras-Espinosa, Pedro Álvaro Pereira Correia, Joseph Franco, Bruno Duarte Abreu Freitas, Simon Gries, Simone Ho, Matthew Jungsuk Howard, Joost Koot, Samuel Korpimies, Rick M. Menasce, Jana Möglich, René Treur, Geert Verhoeff Content The Road Ahead: 7 Understanding eSports for Planning the Future By Julia Hiltscher and Tobias M. Scholz eSports and the Olympic Movement: 9 A Short Analysis of the IOC Esports Forum By Simon Gries eSports Governance and Its Failures 20 By Joost Koot In Hushed Voices: Censorship and Corporate Power 28 in Professional League of Legends 2010-2017 By Matthew Jungsuk Howard eSports is a Sport, but One-Sided Training 44 Overshadows its Benefits for Body, Mind and Society By Julia Hiltscher The Benefits and Risks of Sponsoring eSports: 49 A Brief Literature Review By Bruno Duarte Abreu Freitas, Ruth S. Contreras-Espinosa and Pedro Álvaro Pereira Correia - 5 - Sponsorships in eSports 58 By Samuel Korpimies Nationalism in a Virtual World: 74 A League of Legends Case Study By Simone Ho Professionalization of eSports Broadcasts 97 The Mediatization of DreamHack Counter-Strike Tournaments By Geert Verhoeff From Zero to Hero, René Treurs eSports Journey. -
The Best Ever? SK Gaming's Coldzera Looks to Claim His Place in CS:GO History
12/1/2017 Counter-Strike Global Offensive star coldzera looks to cement his legacy CS:GO -- coldzera looks to cement legacy 140d - Samuel Delorme Valve must solve two Dota 2 Pro Circuit problems 11h - Alan Bester Lessons from Samsung: Sticking to the script 14h - Emily Rand KSV acquires Samsung Galaxy's League of Legends team 20h - Young Jae Jeon The 2017-2018 League of Legends Roster Shuffle 9d - ESPN Esports A year in review: Lessons from 2017 League of Legends 2d - Kelsey Moser From Overwatch to PUBG: A conversation with the king of games 4d - Young Jae Jeon How the first ever F1 Esports championship was won 5d Trine University builds esports into its plans 7d - Sean Morrison Pulling in Pobelter is Liquid's best move 8d - TheTyler Erzberger best ever? SK Gaming's Seoul Dynasty coach Hocury: 'People are underrcoldzating all theer non-Kaore anlook teams' s to claim his place in 10d - Young Jae Jeon CS:GO history Sources: Zaboutine joins OpTic as head coach 12d - Jacob Wolf Meet the woman behind RunAway 15d Rachel Gu http://www.espn.co.uk/esports/story/_/id/20055264/counter-strike-global-offensive-star-coldzera-looks-cement-legacy 1/13 12/1/2017 Counter-Strike Global Offensive star coldzera looks to cement his legacy CS:GO -- coldzera looks to cement legacy 140d - Samuel Delorme Valve must solve two Dota 2 Pro Circuit problems 11h - Alan Bester Lessons from Samsung: Sticking to the script 14h - Emily Rand SK Gaming swept Cloud9 3-0 to take home the finals victory at ESL One Cologne. -
Dreamhack and ESL North America Enter Into Esports Partnership with U.S
DreamHack and ESL North America Enter Into Esports Partnership With U.S. Navy Deal Marks First Official U.S. Armed Forces Partner of DreamHack STOCKHOLM / LOS ANGELES – DreamHack and ESL North America, both part of the leading international entertainment group Modern Times Group MTG, today announced a joint partnership with America’s Navy. “The Navy is excited to partner with DreamHack and ESL as we enter the esports space,” said Rear Admiral Brendan R. McLane, Commander, U.S. Navy Recruiting Command. “Like the Navy, esports requires a variety of skills and roles, and a strong commitment to continual improvement. Our partnership will help align the U.S. Navy’s passion for competition with esports fans both onsite at DreamHack North American events and through unique online content on ESL channels.” As part of this partnership, the U.S. Navy has been designated an Official Festival Partner at DreamHack Anaheim on February 21-23 as well as DreamHack Dallas on May 22-24. Within the U.S. Navy's experiential activation onsite, the U.S. Navy will host a LAN station, where fans can challenge Naval officers and veterans to compete in a variety of game titles. “ESL and DreamHack are constantly looking to engage with fans in new ways, and our partnership with U.S. Navy will allow us to highlight these unique experiences across our media channels to reach viewers,” said Paul Brewer, Senior Vice President of Brand Partnerships, ESL. “Our hope is to expose North American esports fans to the Navy’s offerings and to develop shared experiences that help to support our U.S. -
El Tratamiento Informativo De Los Esports Como Especialización Periodística Deportiva En España
El tratamiento informativo de los eSports como especialización periodística deportiva en España Trabajo Fin de Grado Alumno: Manuel Rodríguez Fuertes Firma del alumno: Tutor: José Luis Rojas Torrijos Firma del tutor: Sevilla, 4 de diciembre de 2017 INDICE 1. Resumen y palabras clave …....................................................................... 2 2. Introducción …............................................................................................. 3 2.1. Origen y evolución de los eSports …................................................................ 3 2.2. Hacia una definición de eSports …................................................................... 5 3. Objetivos …................................................................................................... 7 4. Hipótesis de partida …................................................................................. 7 5. Metodología ….............................................................................................. 7 6. Marco teórico …........................................................................................... 7 6.1. Conceptos básicos del Periodismo Especializado …........................................ 8 6.1.1. Definición de Periodismo Especializado …........................................................ 8 6.1.2. Grados y áreas de especialización ….................................................................. 11 6.2. Los eSports: Periodismo Deportivo ….............................................................. 12 6.2.1. -
Razer Fact Sheet
RAZER FACT SHEET Year Founded: 1998 Contact Information: Razer USA LTD Razer (Asia Pacific) PTE LTD 2035 Corte de Nogal, Suite 101 514 Chai Chee Lane, #07-05 Carlsbad, CA 92011 Singapore 469029 Tel: 760.579.0180 Tel: +65 6505 2188 Number of Employees: 400+ History: Razer was founded in coastal San Diego in the late ‘90s by lawyer- turned- competitive gamer Min-Liang Tan and pro NFL linebacker- turned-competitive gamer Robert Krakoff. The company, known for its neon green triple-snake logo, was the first online gaming- specific hardware company, credited with the advent of the gaming mouse, innovations with gaming keyboards and headphones, development of the first portable gaming laptops and tablet, and instrumental role in the development of global e- Sports. Management: Min-Liang Tan, co-founder, CEO and creative director Khaw Kheng Joo, COO Edwin Chan, CFO Robert Krakoff, co-founder, president Mike Dilmagani, SVP, Sales and Marketing Products: • Laptops Tablets and related peripherals Wireless and wired mice and mouse surfaces Mechanical and membrane keyboards Headsets and headphones Software – Audio, VOIP, and systems optimization Apparel Accessories Distribution: 70-plus countries worldwide, including the USA, Canada and Latin America; Asia-Pacific; China; EU; and South Africa Sponsored Personalities: Athene, YouTube personality Jason Somerville, professional poker player Nick Lentz, MMA fighter Scott Jorgensen, MMA fighter Swifty, YouTube personality Sponsored Teams: 3DMX Alliance Anexis Esports Blood Legion Counter -
Esports Marketer's Training Mode
ESPORTS MARKETER’S TRAINING MODE Understand the landscape Know the big names Find a place for your brand INTRODUCTION The esports scene is a marketer’s dream. Esports is a young industry, giving brands tons of opportunities to carve out a TABLE OF CONTENTS unique position. Esports fans are a tech-savvy demographic: young cord-cutters with lots of disposable income and high brand loyalty. Esports’ skyrocketing popularity means that an investment today can turn seri- 03 28 ous dividends by next month, much less next year. Landscapes Definitions Games Demographics Those strengths, however, are balanced by risk. Esports is a young industry, making it hard to navigate. Esports fans are a tech-savvy demographic: keyed in to the “tricks” brands use to sway them. 09 32 Streamers Conclusion Esports’ skyrocketing popularity is unstable, and a new Fortnite could be right Streamers around the corner. Channels Marketing Opportunities These complications make esports marketing look like a high-risk, high-reward proposition. But it doesn’t have to be. CHARGE is here to help you understand and navigate this young industry. Which games are the safest bets? Should you focus on live 18 Competitions events or streaming? What is casting, even? Competitions Teams Keep reading. Sponsors Marketing Opportunities 2 LANDSCAPE LANDSCAPE: GAMES To begin to understand esports, the tra- game Fortnite and first-person shooter Those gains are impressive, but all signs ditional sports industry is a great place game Call of Duty view themselves very point to the fact that esports will enjoy even to start. The sports industry covers a differently.