Evangelical Friend, February 1973 (Vol. 6, No. 6)
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Learning to Resolve Alliance Dilemmas in Many-Player Zero-Sum Games Edward Hughes Thomas W
Research Paper AAMAS 2020, May 9–13, Auckland, New Zealand Learning to Resolve Alliance Dilemmas in Many-Player Zero-Sum Games Edward Hughes Thomas W. Anthony Tom Eccles DeepMind DeepMind DeepMind [email protected] [email protected] [email protected] Joel Z. Leibo David Balduzzi Yoram Bachrach DeepMind DeepMind DeepMind [email protected] [email protected] [email protected] ABSTRACT 1 INTRODUCTION Zero-sum games have long guided artificial intelligence research, Minimax foundations. Zero-sum two-player games have long since they possess both a rich strategy space of best-responses been a yardstick for progress in artificial intelligence (AI). Ever and a clear evaluation metric. What’s more, competition is a vital since the Minimax theorem [25, 81, 86], researchers has striven for mechanism in many real-world multi-agent systems capable of human-level play in grand challenge games with combinatorial generating intelligent innovations: Darwinian evolution, the market complexity. Recent years have seen progress in games with in- economy and the AlphaZero algorithm, to name a few. In two-player creasingly many states: both perfect information (e.g. backgammon zero-sum games, the challenge is usually viewed as finding Nash [79], checkers [66], chess, [15], Hex [1] and Go [73]) and imperfect equilibrium strategies, safeguarding against exploitation regardless information (e.g. Poker [53] and Starcraft [85]). of the opponent. While this captures the intricacies of chess or Go, The Minimax theorem [81] states that every finite zero-sum two- it avoids the notion of cooperation with co-players, a hallmark of player game has an optimal mixed strategy. -
Langston University
MINUTES of the BOARD OF REGENTS for the OKLAHOMA AGRICULTURAL & MECHANICAL COLLEGES for the June 19, 2020 Special Board Meeting INDEX FOR THE MINUTES OF THE MEETING OF THE BOARD OF REGENTS FOR THE OKLAHOMA AGRICULTURAL AND MECHANICAL COLLEGES June 19, 2020 I. Items Pertaining to the Board of Regents for the Oklahoma A&M Colleges - Of Interest to All the Colleges Page Approval of Order of Business 1 Approval of minutes of the Regular Board Meeting held April 24, 2020 1 Approval of Special Board Meeting on May 19, 2020 1 Announcement of next Board meeting 2 Approval of future Board meeting 2 Recognition of Chairman Tucker Link 2 Attachments to this portion of the minutes 3-12 Academic Affairs, Policy and Personnel Committee Report 184 Audit, Risk Management and Compliance Review Committee Report 184 Fiscal Affairs and Plant Facilities Committee Report 184 Planning and Budgets Committee Report 184-185 Approval to make an exception to Board Policy 2.07, Uniform and Integrated Purchasing and Contracting 185 Approval to continue the employment of OSU and A&M Presidents 186 Approval to renew Master Services contract for as-needed internal audit consulting services 186 Election of Board Officers for FY 2021 187 Report by General Counsel 187 Adjournment 187 Attachment to this portion of the minutes 188 Signature Page 189 17 II. Business With the Colleges Page OKLAHOMA PANHANDLE STATE UNIVERSITY Opening Comments by President Faltyn 13 Adoption of Memorial Resolutions for Mary Ellen Riley & Patricia Tinch 13 Adoption of Retirement Resolutions for Benny Dain, Nels Peterson, & Sara Jane Richter 13 Approval of personnel actions 13 Approval of an Associate of Science-Career Technical Education Program 13-14 Approval of OPSU’s FY 2021 Budgets 14-15 Approval to enter into an agreement with Graduation Alliance 15 Approval to enter into a Law Enforcement Services Agreement with the Town of Goodwell, pending final review by Legal Counsel 15 Approval of purchase orders for FY 2021 16 OPSU Agenda 17-56 June 19, 2020 II. -
Automatic Generation of Text for Match Recaps Using Esport Caster Commentaries
AUTOMATIC GENERATION OF TEXT FOR MATCH RECAPS USING ESPORT CASTER COMMENTARIES Oluseyi Olarewaju1, Athanasios V. Kokkinakis1, Simon Demediuk2, Justus Roberstson1, Isabelle Nölle1, Sagarika Patra1, Daniel Slawson1, Alan P. Chitayat1, Alistair Coates1, Ben Kirman2, Anders Drachen2, Marian Ursu2, Florian Block2 and Jonathan Hook2 1Weavr, Arena Research Cluster (ARC), University of York, York, UK 2DC Labs, Arena Research Cluster (ARC), University of York, York, UK ABSTRACT Unlike traditional physical sports, Esport games are played using wholly digital platforms. As a consequence, there exists rich data (in-game, audio and video) about the events that take place in matches. These data offer viable linguistic resources for generating comprehensible text descriptions of matches, which could, be used as the basis of novel text-based spectator experiences. We present a study that investigates if users perceive text generated by the NLG system as an accurate recap of highlight moments. We also explore how the text generated supported viewer understanding of highlight moments in two scenarios: i) text as an alternative way to spectate a match, instead of viewing the main broadcast; and ii) text as an additional information resource to be consumed while viewing the main broadcast. Our study provided insights on the implications of the presentation strategies for use of text in recapping highlight moments to Dota 2 spectators. KEYWORDS Esport, Data-Driven Storytelling, Dota 2, Game Analytics, Broadcasting, social viewing, Linguistic Resources, Natural Language Generation. 1. INTRODUCTION Advances in Natural language generation (NLG) and data-to-text tools have found relative success outside esport (e.g. weather forecasting, robojournalism, traditional sport summaries and fantasy football). -
Atlanta Officials Make Major Move to Define the Region As Esports Capital
Media Contact: Erin Shearer Atlanta Sports Council 404.723.0016 [email protected] ATLANTA OFFICIALS MAKE MAJOR MOVE TO DEFINE THE REGION AS ESPORTS CAPITAL The Atlanta Sports Council launches Atlanta Esports Alliance™ to further position metro Atlanta as the capital of esports ATLANTA (November 14, 2019) – Today, the Atlanta Sports Council (ASC) announced the launch of the Atlanta Esports Alliance, its new division committed to bringing major esports and gaming events to metro Atlanta. The announcement Was made just ahead of DreamHack Atlanta, a three-day gaming experience featuring esports competitions, live music, exhibitions and more. Because Atlanta is the No. 1 city for gaming environment and No. 5 city for gamers, the Atlanta Esports Alliance is being launched to drive neW opportunities for teams, tournaments, venues and esports service providers and partners in Atlanta. Atlanta is home to three franchised city-based esports teams: the Atlanta Reign (Overwatch), Hawks Talon (NBA 2K) and the Atlanta FaZe (Call of Duty). With 150 gaming studios throughout the state of Georgia, the region is also the headquarters of esports game developers Hi-Rez Studios and Blue Mammoth, global leader in customized gaming controllers Scuf Gaming and professional esports league ELEAGUE. “Our goal is to continue being forward thinking,” said Dan Corso, president of the Atlanta Sports Council. “As We look ahead to the next decade, esports is going to continue to dominate the sports industry, and it was important for us as an organization to cement Atlanta as the capital of esports and use this platform as yet another economic driver.” A division of the Metro Atlanta Chamber (MAC), ASC facilitates the growth and development of sports in metro Atlanta by serving as a recruiter for major regional, national and international sports events. -
FWN 172.Qxd 24/04/2013 10:53 Page 1
FWN 172.qxd 24/04/2013 10:53 Page 1 Number 172 2010/1 Friends World News The Bulletin of the Friends World Committee for Consultation Friends World Committee for Consultation Religious Society of Friends (Quakers) FWN 172.qxd 24/04/2013 10:53 Page 2 Page 2 Friends World News 2010/1 From the World Office Threads It takes a variety of threads to make fabric and FWCC Friends have to say on the spiritual dimensions of is fabric in the making. Right now the major threads this global issue? Regional coordinators are being iden- are planning for the World Conference in 2012 and tified, and in the meantime, clusters may take place at activating the cluster process of our consultation on any time. Funding permitting, more yearly meetings Friends' responses to global change. Both are getting can receive staff support locally. Responses are stronger, more colourful, more textured – and more being gathered on the website: www.fwccglob- entwined. It is exciting to watch this fabric take alchange.org. shape. FWCC has numerous other threads, some more vis- Yearly meetings have been asked to designate their ible than others. These are called Quaker UN work in allotted delegates to the world conference by the end New York, Geneva and Vienna, international mem- of this year. The International Planning Committee, bership for isolated individuals and growing groups, co-clerked by Elizabeth Gates of Philadelphia YM and continuing networking among Friends organisa- and Pradip Lamachhane of Nepal YM, has met at the tions and yearly meetings. site Kabarak University near Nakuru, Kenya and developed a structure for the programme centred With this fabric coming into being, FWCC is becoming around worship and our experiences of the theme: more visible to new faces in the Quaker world. -
Razer Fact Sheet
RAZER FACT SHEET Year Founded: 1998 Contact Information: Razer USA LTD Razer (Asia Pacific) PTE LTD 2035 Corte de Nogal, Suite 101 514 Chai Chee Lane, #07-05 Carlsbad, CA 92011 Singapore 469029 Tel: 760.579.0180 Tel: +65 6505 2188 Number of Employees: 400+ History: Razer was founded in coastal San Diego in the late ‘90s by lawyer- turned- competitive gamer Min-Liang Tan and pro NFL linebacker- turned-competitive gamer Robert Krakoff. The company, known for its neon green triple-snake logo, was the first online gaming- specific hardware company, credited with the advent of the gaming mouse, innovations with gaming keyboards and headphones, development of the first portable gaming laptops and tablet, and instrumental role in the development of global e- Sports. Management: Min-Liang Tan, co-founder, CEO and creative director Khaw Kheng Joo, COO Edwin Chan, CFO Robert Krakoff, co-founder, president Mike Dilmagani, SVP, Sales and Marketing Products: • Laptops Tablets and related peripherals Wireless and wired mice and mouse surfaces Mechanical and membrane keyboards Headsets and headphones Software – Audio, VOIP, and systems optimization Apparel Accessories Distribution: 70-plus countries worldwide, including the USA, Canada and Latin America; Asia-Pacific; China; EU; and South Africa Sponsored Personalities: Athene, YouTube personality Jason Somerville, professional poker player Nick Lentz, MMA fighter Scott Jorgensen, MMA fighter Swifty, YouTube personality Sponsored Teams: 3DMX Alliance Anexis Esports Blood Legion Counter -
The Cambridge Companion to Quakerism Edited by Stephen W
Cambridge University Press 978-1-107-13660-1 — The Cambridge Companion to Quakerism Edited by Stephen W. Angell , Pink Dandelion Frontmatter More Information THE CAMBRIDGE COMPANION TO QUAKERISM The Cambridge Companion to Quakerism offers a fresh, up-to-date, and acces- sible introduction to Quakerism. Quakerism is founded on radical ideas and its history of constancy and change offers fascinating insights into the nature of nonconformity. In a series of eighteen essays written by an international team of scholars, and commissioned especially for this volume, the Companion covers the history of Quakerism from its origins to the present day. Employing a range of methodologies, it features sections on the History of Quaker Faith and Practice, Expressions of Quaker Faith, Regional Studies, and Emerging Spiritualities. It also examines all branches of Quakerism, including evangelical, liberal, and conservative, as well as non-theist Quakerism and convergent Quaker thought. This Companion will serve as an essential resource for all interested in Quaker thought and practice. Stephen W. Angell is Leatherock Professor of Quaker Studies at the Earlham School of Religion. He has published extensively in the areas of Quaker Studies and African-American Religious Studies. Pink Dandelion directs the work of the Centre for Research in Quaker Studies, Woodbrooke, and is Professor of Quaker Studies at the University of Birmingham and a Research Fellow at Lancaster University. He is the author and editor of a number of books, most recently (with Stephen Angell) Early Quakers and Their Theological Thought. © in this web service Cambridge University Press www.cambridge.org Cambridge University Press 978-1-107-13660-1 — The Cambridge Companion to Quakerism Edited by Stephen W. -
Park Lane White Paper Series: Esports
PARK LANE WHITE PAPER SERIES: ESPORTS The Big Business of Competitive Gaming Spring 2017 prkln.com INDUSTRY OVERVIEW ESPN President John Skipper once entrepreneur Angel Munoz founded the declared competitive gaming as “not a Cyberathlete Professional League. It real sport,” but it has evolved into a was not until 1999, however, after the $892 million juggernaut. Projected to be Asian financial crisis, that esports began worth $1.1 billion by 2018, according to to take off. The South Korean estimates by SuperData and Newzoo, government invested heavily in the esports industry is one that has improving their broadband and captivated a rapidly growing global telecommunications capacity to audience of almost 300 million people. stimulate their economy. With improved Internet connectivity, online Broadly defined, esports describes gaming took off in South Korea and competitive gaming, with the spread to the rest of the world.2 The professional designation of the sport early 2000s brought about additional involving full-time, pro players rather professional esports organizations, such than part-time amateurs. Much like in as the Electronic Sports World Cup in traditional sports, fans value skill of the 2000 and Major League Gaming in players first and foremost and loathe 2002.3 seeing results influenced by outside factors (like the AI) rather than the talent and performance of the players.1 The first esports event is widely considered to be the 1997 Red Annihilation tournament, with the winner taking home a new Ferrari. Major League Gaming -
Esports Impact Study
0 ESPORTS INDUSTRY ASSESSMENT TABLE OF CONTENTS CONTENTS TABLE OF CONTENTS .............................................................................. 1 1. INTRODUCTION ................................................................................. 2 2. ESPORTS ECOSYSTEM ........................................................................ 4 2.1 ABOUT THE GEORGIA ECOSYSTEM ............................................................ 4 2.2 KEY PLAYERS ............................................................................................. 8 2.3 EVENTS ..................................................................................................... 8 2.4 VENUES .................................................................................................. 10 2.5 HIGH SCHOOL AND COLLEGE ESPORTS .................................................... 12 3. ESPORTS INDUSTRY ......................................................................... 14 3.1 INDUSTRY DEFINITION AND DESCRIPTION ............................................... 14 3.2 COMPETITIVE LANDSCAPE....................................................................... 16 3.3 OTHER KEY STATISTICS ............................................................................ 17 4. CONCLUSION .................................................................................. 18 5. APPENDIX - ABOUT THE GEORGIA TECH, ENTERPRISE INNOVATION INSTITUTE ........................................................................................... 19 1 ESPORTS INDUSTRY ASSESSMENT -
Esport Research.Pdf
Table of content 1. What is Esports? P.3-4 2. General Stats P.5-14 3. Vocabulary P.15-27 4. Ecosystem P.28-47 5. Ranking P.48-55 6. Regions P.56-61 7. Research P.62-64 8. Federation P.65-82 9. Sponsorship P.83-89 Table of content 10. Stream platform P.90 11. Olympic P.91-92 12. Tournament Schedule-2021 P.93-95 13. Hong Kong Esports Group P.96-104 14. Computer Hardware Producer P.105-110 15. Hong Kong Tournament P.111-115 16.Hong Kong Esports and Music Festival P.116 17.THE GAME AWARDS P.117-121 18.Esports Business Summit P.122-124 19.Global Esports Summit P.125-126 1.What is Esports? • Defined by Hong Kong government • E-sports is a short form for “Electronic Sports”, referring to computer games played in a competitive setting structured into leagues, in which players “compete through networked games and related activities” • Defined by The Asian Electronic Sports Federation • Literally, the word “esports” is the combination of Electronic and Sports which means using electronic devices as a platform for competitive activities. It is facilitated by electronic systems, unmanned vehicle, unmanned aerial vehicle, robot, simulation, VR, AR and any other electronic platform or object in which input and output shall be mediated by human or human-computer interfaces. • Players square off on competitive games for medals and/ or prize money in tournaments which draw millions of spectators on-line and on-site. Participants can train their logical thinking, reaction, hand-eye coordination as well as team spirit. -
TURNING HEARTS to BREAK OFF the YOKE of OPPRESSION': the TRAVELS and SUFFERINGS of CHRISTOPHER MEIDEL C
Quaker Studies Volume 12 | Issue 1 Article 5 2008 'Turning Hearts to Break Off the okY e of Oppression': The rT avels and Sufferings of Christopher Meidel, c. 1659-c. 1715 Richard Allen University of Wales Follow this and additional works at: http://digitalcommons.georgefox.edu/quakerstudies Part of the Christian Denominations and Sects Commons, and the History of Christianity Commons Recommended Citation Allen, Richard (2008) "'Turning Hearts to Break Off the oY ke of Oppression': The rT avels and Sufferings of Christopher Meidel, c. 1659-c. 1715," Quaker Studies: Vol. 12: Iss. 1, Article 5. Available at: http://digitalcommons.georgefox.edu/quakerstudies/vol12/iss1/5 This Article is brought to you for free and open access by Digital Commons @ George Fox University. It has been accepted for inclusion in Quaker Studies by an authorized administrator of Digital Commons @ George Fox University. For more information, please contact [email protected]. QUAKER STUDIES 1211 (2007) (54-72] ISSN 1363-013X 'TURNING HEARTS TO BREAK OFF THE YOKE OF OPPRESSION': THE TRAVELS AND SUFFERINGS OF CHRISTOPHER MEIDEL c. 1659-c. 1715* Richard Allen University of Wales ABSTRACT This study of Christopher Meidel, a Norwegian Quaker writer imprisoned both in England and on the Continent for his beliefs and actions, explores the life of a convert to Quakerism and his missionary zeal in the early eighteenth century. From Meidel's quite tempestuous career we receive insights into the issues Friends faced in Augustan England in adapting to life in a country whose inter-church relations were largely governed by the 1689 Toleration Act, and its insistence that recipients of toleration were to respect the rights of other religionists. -
Switzerland Yearly Meeting History and Biography Project a Resource
Summer 2005 Switzerland Yearly Meeting History and Biography Project “Let Their Lives Speak” A Resource Book. prepared by Michael and Erica Royston SYM History and Biography Project Summer 2005 Page 1 SYM History and Biography Project Summer 2005 Page 2 Table of contents Abbreviations 8 Introduction 9 Why the Project? ________________________________________________________ 9 What does it mean “Letting Their Lives Speak”? _____________________________ 9 Who is in the list?________________________________________________________ 9 This is a resource book. __________________________________________________ 10 Thanks. ______________________________________________________________ 10 Section 1. Concerning People. 11 Allen, William__________________________________________________________ 11 Ansermoz, Félix and Violette._____________________________________________ 11 Ashford, Oliver and Lilias________________________________________________ 11 Ayusawa, Iwao and Tomiko.______________________________________________ 12 Balch, Emily Greene.____________________________________________________ 12 Béguin, Max-Henri. _____________________________________________________ 12 Bell, Colin and Elaine. ___________________________________________________ 12 Berg, Lisa and Wolf. ____________________________________________________ 12 Bieri, Sigrid____________________________________________________________ 13 Bietenholz, Alfred. ______________________________________________________ 13 Bohny, August and Friedel . ______________________________________________