Learning to Build Natural Audio Production Interfaces
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Florian Heesch Voicing the Technological Body Some Musicological Reflections on Combinations of Voice and Technology in Popular Music ABSTRACT The article deals with interrelations of voice, body and technology in popular music from a musicological perspective. It is an attempt to outline a systematic approach to the history of music technology with regard to aesthetic aspects, taking the iden- tity of the singing subject as a main point of departure for a hermeneutic reading of popular song. Although the argumentation is based largely on musicological research, it is also inspired by the notion of presentness as developed by theologian and media scholar Walter Ong. The variety of the relationships between voice, body, and technology with regard to musical representations of identity, in particular gender and race, is systematized alongside the following cagories: (1) the “absence of the body,” that starts with the establishment of phonography; (2) “amplified presence,” as a signifier for uses of the microphone to enhance low sounds in certain manners; and (3) “hybridity,” including vocal identities that blend human body sounds and technological processing, where- by special focus is laid on uses of the vocoder and similar technologies. KEYWORDS recorded popular song, gender in music, hybrid identities, race in music, presence/ absence, disembodied voices BIOGRAPHY Dr. Florian Heesch is professor of popular music and gender studies at the University of Siegen, Germany. He holds a PhD in musicology from the University of Gothenburg, Sweden. He published several books and articles on music and Norse mythology, mu- sic and gender and on diverse aspects of heavy metal studies. -
Top 20 Music Tech Sites and Devices
Top 20 Online Music Websites for 2020 • 6:30pm – 7:30pm log in and participate live online audience Go To: https://kslib.zoom.us/j/561178181 The recording of this presentation will be online after the 18th @ https://kslib.info/1180/Digital-Literacy---Tech-Talks The previous presentations are also available online at that link Presenters: Nathan Carr, IT Supervisor, of the Newton Public Library and Randy Pauls Reasons to start your research at your local Library http://www.districtdispatch.org/wp-content/uploads/2012/03/triple_play_web.png 1. Protect your computer • A computer should always have the most recent updates installed for spam filters, anti-virus and anti-spyware software and a secure firewall. http://cdn.greenprophet.com/wp-content/uploads/2012/04/frying-pan-kolbotek-neoflam-560x475.jpg Types of Music Websites Music Blogs/Magazines/Forums: Talk about music. Formats, Artists, Styles, Instruments, Histories, events etc. Music Databases: Look up information about music related topics Pay Music Download Websites Free Music Download Websites P2P Music Download Websites Music on Demand Sites Online Music Broadcasts Making online music Live Music Event Promotion/Ticket Sales Music Blogs/Magazines/Forums: Talk about music. Formats, Artists, Styles, Instruments, Histories, events etc Blogs Magazines Forums Histories https://www.mi.edu/in-the-know/11-music-blogs-follow-2019/ http://www.tenthousandhoursmusic.com/blog/top-10-music-publications https://www.hypebot.com/hypebot/2019/09/6-great-online-music-forums-to-visit-when-youre-caught-in-a-jam.html -
Mediated Music Makers. Constructing Author Images in Popular Music
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Helsingin yliopiston digitaalinen arkisto Laura Ahonen Mediated music makers Constructing author images in popular music Academic dissertation to be publicly discussed, by due permission of the Faculty of Arts at the University of Helsinki in auditorium XII, on the 10th of November, 2007 at 10 o’clock. Laura Ahonen Mediated music makers Constructing author images in popular music Finnish Society for Ethnomusicology Publ. 16. © Laura Ahonen Layout: Tiina Kaarela, Federation of Finnish Learned Societies ISBN 978-952-99945-0-2 (paperback) ISBN 978-952-10-4117-4 (PDF) Finnish Society for Ethnomusicology Publ. 16. ISSN 0785-2746. Contents Acknowledgements. 9 INTRODUCTION – UNRAVELLING MUSICAL AUTHORSHIP. 11 Background – On authorship in popular music. 13 Underlying themes and leading ideas – The author and the work. 15 Theoretical framework – Constructing the image. 17 Specifying the image types – Presented, mediated, compiled. 18 Research material – Media texts and online sources . 22 Methodology – Social constructions and discursive readings. 24 Context and focus – Defining the object of study. 26 Research questions, aims and execution – On the work at hand. 28 I STARRING THE AUTHOR – IN THE SPOTLIGHT AND UNDERGROUND . 31 1. The author effect – Tracking down the source. .32 The author as the point of origin. 32 Authoring identities and celebrity signs. 33 Tracing back the Romantic impact . 35 Leading the way – The case of Björk . 37 Media texts and present-day myths. .39 Pieces of stardom. .40 Single authors with distinct features . 42 Between nature and technology . 45 The taskmaster and her crew. -
Experimental Sound & Radio
,!7IA2G2-hdbdaa!:t;K;k;K;k Art weiss, making and criticism have focused experimental mainly on the visual media. This book, which orig- inally appeared as a special issue of TDR/The Drama Review, explores the myriad aesthetic, cultural, and experi- editor mental possibilities of radiophony and sound art. Taking the approach that there is no single entity that constitutes “radio,” but rather a multitude of radios, the essays explore various aspects of its apparatus, practice, forms, and utopias. The approaches include historical, 0-262-73130-4 Jean Wilcox jacket design by political, popular cultural, archeological, semiotic, and feminist. Topics include the formal properties of radiophony, the disembodiment of the radiophonic voice, aesthetic implications of psychopathology, gender differences in broad- experimental sound and radio cast musical voices and in narrative radio, erotic fantasy, and radio as an http://mitpress.mit.edu Cambridge, Massachusetts 02142 Massachusetts Institute of Technology The MIT Press electronic memento mori. The book includes new pieces by Allen S. Weiss and on the origins of sound recording, by Brandon LaBelle on contemporary Japanese noise music, and by Fred Moten on the ideology and aesthetics of jazz. Allen S. Weiss is a member of the Performance Studies and Cinema Studies Faculties at New York University’s Tisch School of the Arts. TDR Books Richard Schechner, series editor experimental edited by allen s. weiss #583606 5/17/01 and edited edited by allen s. weiss Experimental Sound & Radio TDR Books Richard Schechner, series editor Puppets, Masks, and Performing Objects, edited by John Bell Experimental Sound & Radio, edited by Allen S. -
The Chilling Effect of “Kraftwerk I/Ii” on Sound Sampling Plea for Self-Regulation to Advance the Use of Sampling
1 BJORN SCHIPPER THE CHILLING EFFECT OF “KRAFTWERK I/II” ON SOUND SAMPLING PLEA FOR SELF-REGULATION TO ADVANCE THE USE OF SAMPLING Sound sampling has become a mature musical technique. We are years beyond the notion of “sound rip-off”. This art form still faces needless limitations due to legal uncertainty and high transaction costs while the technical options for sampling are now nearly without limit. German and American courts have narrowed the leeway for sample users and the question is whether the Dutch courts will follow. It is high time for self- regulation to stimulate sound sampling as an art form. Using even a two-second sound sample can infringe the related rights of the phonogram producer. Like the seven-differences myth 2 in the field of design, the rumor in the music world has been that a six-second sample is permitted. If it was not already clear that this is not the case, the German Federal Court of Justice, the Bundesgerichtshof, recently sent the six-second rumor off to the land of fairy tales. In its two rulings in “Metall auf Metall I/II”” (the cases are also known as “Kraftwerk I/II”) the German Federal Court of Justice clearly stated that any take-over of any sound fragment recorded in a phonogram - however small - can infringe the related rights of the phonogram producer. That means that the phonogram producer has what amounts to an absolute right to its sound recording and its investment in it enjoys maximum protection. Good news for the phonogram producers, bad news for users of sound samples. -
DMA Recording Project Guidelines (Fall 2011) Page 1 of 2
DMA – TMUS 8329 Major Project (4–6 cr.)* Guidelines for Recording Project In addition to the normal requirements of a recital, it is expected that the student will become involved in all aspects of the recording, in effect acting as producer from start to finish. Before undertaking the Recording Project: the student must submit a prospectus that is reviewed and approved by the faculty advisory committee and the Associate Dean of Graduate Studies. A copy of the prospectus must be kept in the student’s file. For a recording to fulfill the requirement, it must adhere to the following criteria. 1. Be comparable in length to a recital. 2. The student is responsible for coordinating all matters pertaining to the recording including: contracting of musicians, studio manager and recording engineer; CD printing or duplication, graphic art design layout, and recording label (optional). 3. The recording must be unique in some way that sets it apart from other recordings. Examples can include but are not limited to recordings that feature: original compositions and/or arrangements, collections of works that are less known and/or have not been readily available in recordings, and so on. This aspect of the project should reflect the student’s creativity and research skills. 4. The submitted recording must be of professional quality. 5. Post-recording work is an essential aspect of the project. The student must oversee the editing, mixing, and (optionally) the mastering of the recording. Refer to the definitions of these processes at the bottom of this document. a. Editing (if necessary) b. Mixing c. -
“Knowing Is Seeing”: the Digital Audio Workstation and the Visualization of Sound
“KNOWING IS SEEING”: THE DIGITAL AUDIO WORKSTATION AND THE VISUALIZATION OF SOUND IAN MACCHIUSI A DISSERTATION SUBMITTED TO THE FACULTY OF GRADUATE STUDIES IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY GRADUATE PROGRAM IN MUSIC YORK UNIVERSITY TORONTO, ONTARIO September 2017 © Ian Macchiusi, 2017 ii Abstract The computer’s visual representation of sound has revolutionized the creation of music through the interface of the Digital Audio Workstation software (DAW). With the rise of DAW- based composition in popular music styles, many artists’ sole experience of musical creation is through the computer screen. I assert that the particular sonic visualizations of the DAW propagate certain assumptions about music, influencing aesthetics and adding new visually- based parameters to the creative process. I believe many of these new parameters are greatly indebted to the visual structures, interactional dictates and standardizations (such as the office metaphor depicted by operating systems such as Apple’s OS and Microsoft’s Windows) of the Graphical User Interface (GUI). Whether manipulating text, video or audio, a user’s interaction with the GUI is usually structured in the same manner—clicking on windows, icons and menus with a mouse-driven cursor. Focussing on the dialogs from the Reddit communities of Making hip-hop and EDM production, DAW user manuals, as well as interface design guidebooks, this dissertation will address the ways these visualizations and methods of working affect the workflow, composition style and musical conceptions of DAW-based producers. iii Dedication To Ba, Dadas and Mary, for all your love and support. iv Table of Contents Abstract .................................................................................................................. -
9781317587255.Pdf
Global Metal Music and Culture This book defines the key ideas, scholarly debates, and research activities that have contributed to the formation of the international and interdisciplinary field of Metal Studies. Drawing on insights from a wide range of disciplines including popular music, cultural studies, sociology, anthropology, philos- ophy, and ethics, this volume offers new and innovative research on metal musicology, global/local scenes studies, fandom, gender and metal identity, metal media, and commerce. Offering a wide-ranging focus on bands, scenes, periods, and sounds, contributors explore topics such as the riff-based song writing of classic heavy metal bands and their modern equivalents, and the musical-aesthetics of Grindcore, Doom and Drone metal, Death metal, and Progressive metal. They interrogate production technologies, sound engi- neering, album artwork and band promotion, logos and merchandising, t-shirt and jewelry design, and the social class and cultural identities of the fan communities that define the global metal music economy and subcul- tural scene. The volume explores how the new academic discipline of metal studies was formed, while also looking forward to the future of metal music and its relationship to metal scholarship and fandom. With an international range of contributors, this volume will appeal to scholars of popular music, cultural studies, social psychology and sociology, as well as those interested in metal communities around the world. Andy R. Brown is Senior Lecturer in Media Communications at Bath Spa University, UK. Karl Spracklen is Professor of Leisure Studies at Leeds Metropolitan Uni- versity, UK. Keith Kahn-Harris is honorary research fellow and associate lecturer at Birkbeck College, UK. -
Thesis Table of Contents
A new sound mixing framework for enhanced emotive sound design within contemporary moving-picture audio production and post-production. Volume 1 of 3 Neil Martin Georges Hillman PhD University of York Theatre, Film and Television September 2017 2 Abstract This study comprises of an investigation into the relationship between the creative process of mixing moving-picture soundtracks and the emotions elicited by the final film. As research shows that listeners are able to infer a speaker’s emotion from auditory cues, independently from the meaning of the words uttered, it is possible that moving-picture soundtracks may be designed in such a way as to intentionally influence the emotional state and attitude of its listening-viewers, independently from the story and visuals of the film. This study sets out to determine whether certain aspects of audience emotions can be enhanced through specific ways of mix-balancing the soundtrack of a moving-picture production, primarily to intensify the viewing experience. Central to this thesis is the proposal that within a film soundtrack there are four distinct ‘sound areas’, described as the Narrative, Abstract, Temporal and Spatial; and these form a useful framework for both the consideration and the creation of emotional sound design. This research work evaluates to what extent the exploration of the Narrative, Abstract, Temporal and Spatial sound areas offers a new and useful framework for academics to better understand, and more easily communicate, emotive sound design theory and analysis; whilst providing practitioners with a framework to explore a new sound design approach within the bounds of contemporary workflow and methodology, to encourage an enhanced emotional engagement by the audience to the soundtrack. -
Understanding Audio Production Practices of People with Vision Impairments
Understanding Audio Production Practices of People with Vision Impairments Abir Saha Anne Marie Piper Northwestern University University of California, Irvine Evanston, IL, USA Irvine, CA, USA [email protected] [email protected] ABSTRACT of audio content creation, including music, podcasts, audio drama, The advent of digital audio workstations and other digital audio radio shows, sound art and so on. In modern times, audio content tools has brought a critical shift in the audio industry by empower- creation has increasingly become computer-supported – digital in- ing amateur and professional audio content creators with the nec- struments are used to replicate sounds of physical instruments (e.g., essary means to produce high quality audio content. Yet, we know guitars, drums, etc.) with high-fdelity. Likewise, editing, mixing, little about the accessibility of widely used audio production tools and mastering tasks are also mediated through the use of digital for people with vision impairments. Through interviews with 18 audio workstations (DAWs) and efects plugins (e.g., compression, audio professionals and hobbyists with vision impairments, we fnd equalization, and reverb). This computer-aided work practice is that accessible audio production involves: piecing together accessi- supported by a number of commercially developed DAWs, such 1 2 3 ble and efcient workfows through a combination of mainstream as Pro Tools , Logic Pro and REAPER . In addition to these com- and custom tools; achieving professional competency through a mercial eforts, academic researchers have also invested signifcant steep learning curve in which domain knowledge and accessibility attention towards developing new digital tools to support audio are inseparable; and facilitating learning and creating access by production tasks (e.g., automated editing and mixing) [29, 57, 61]. -
Recording: Processing Audio and the Modern Recording Studio
Chapter 7. Meeting 7, Recording: Processing Audio and the Modern Recording Studio 7.1. Announcements • Quiz next Thursday • Numerous listenings assignments for next week 7.2. Processing Audio • Contemporary processors take many physical forms: effects units, stomp-boxes © source unknown. All rights reserved. This content is excluded from our Creative Commons license. For more information, see http://ocw.mit.edu/fairuse. 160 Photo courtesy of kernelslacker on Flickr. 161 Photo courtesy of michael morel on Flickr. Courtesy of George Massenburg Labs. Used with permission. 162 Original photo courtesy of eyeliam on Flickr; edited by Wikipedia User:Shoulder-synth. 163 • As software, most are implemented as plug-ins 164 © Avid Technology, Inc. All rights reserved. This content is excluded from our Creative Commons license. For more information, see http://ocw.mit.edu/fairuse. 165 © MOTU, Inc. All rights reserved. This content is excluded from our Creative Commons license. For more information, see http://ocw.mit.edu/fairuse. 7.3. Distortion • Pushing a signal beyond its dynamic range squares the waveform • Making round signals more square adds extra harmonics [demo/processorsDistortion.pd] 166 • Examples • Overdrive • Fuzz • Crunch 7.4. Dynamics Processors • Transform the amplitude of a signal in real-time • Amplitudes can be pushed down above or below a threshold to decrease or increase dynamic range • Examples 167 • Compressors and Limiters • Expanders and Gates 7.5. Dynamics Processors: Compression • Reduces a signal’s dynamic range • Makes the quiet sounds louder • Helps a track maintain its position in the mix • Two steps • Reduce dynamic range: turn amplitudes down if a above a specific level (the threshold) • Increase amplitude of entire signal so that new peaks are where the old were 168 To be compressed Uncompressed Peak Threshold Sound Energy Time Compression occurs Previous 0 VU Threshold Sound Energy Time 0 VU Sound Energy Boost overall level Time Figure by MIT OpenCourseWare. -
Approaches in Intelligent Music Production
arts Article Approaches in Intelligent Music Production David Moffat * and Mark B. Sandler School of Electronic Engineering and Computer Science, Queen Mary University of London, London E1 4NS, UK * Correspondence: [email protected]; Tel.: +44-(0)20-7882-5555 Received: 18 July 2019; Accepted: 10 September 2019; Published: 25 September 2019 Abstract: Music production technology has made few advancements over the past few decades. State-of-the-art approaches are based on traditional studio paradigms with new developments primarily focusing on digital modelling of analog equipment. Intelligent music production (IMP) is the approach of introducing some level of artificial intelligence into the space of music production, which has the ability to change the field considerably. There are a multitude of methods that intelligent systems can employ to analyse, interact with, and modify audio. Some systems interact and collaborate with human mix engineers, while others are purely black box autonomous systems, which are uninterpretable and challenging to work with. This article outlines a number of key decisions that need to be considered while producing an intelligent music production system, and identifies some of the assumptions and constraints of each of the various approaches. One of the key aspects to consider in any IMP system is how an individual will interact with the system, and to what extent they can consistently use any IMP tools. The other key aspects are how the target or goal of the system is created and defined, and the manner in which the system directly interacts with audio. The potential for IMP systems to produce new and interesting approaches for analysing and manipulating audio, both for the intended application and creative misappropriation, is considerable.