3D Gamestudio WDL Tutorial & Manual © Conitec February 2001 1 3D GameStudio World Definition Language Tutorial & Manual for A4 engine 4.23 and A5 engine 5.03 Johann C. Lotter / Conitec February 2001 3D Gamestudio WDL Tutorial & Manual © Conitec February 2001 2 Copyright © Conitec Corporation 1997...2001 Partially translated by Guenther Mulder WED level editor Matthew Ayres, Paul Hsu, Wladimir Stolipin MED model editor Wladimir Stolipin Map compiler Gennadi Wart WDL compiler Volker Kleipa Engine Johann Christian Lotter Example games Czeslav Gorski, Harald Schmidt, Doug Poston Script prefabs Doug Poston The latest news, demos, updates and tools, as well as the Users' Magazine, the Users' Forum and the annual Contest are available at the GameStudio main page http://www.3dgamestudio.com. If you own the commercial or professional edition, you are entitled to 3 or 12 months technical support via email. Please mail your question to
[email protected], and give your edition, purchase date and serial or customer number (on the key disk or on your invoice). Try finding the answer in the manual first! Technical questions can only be answered if sent by email to that address. Normally each question is answered within one working day. Manual and Software are protected under the copyright laws of Germany and the U.S. Acknex and 3D GameStudio are trademarks of Conitec Corporation. Windows, DirectX and Direct3D are trademarks of Microsoft, Inc. Voodoo is a trademark of 3dfx, Inc. Quake is a trademark of Id Software, Inc. Any reproduction of the material and artwork printed herein without the written permission of Conitec is prohibited.